I was wondering if there was a way to jump from one conversation in one area to another conversation in another area without using a new trigger or the onenter script for the other area.
I'm trying to use ga_start_convo to start a new conversation and in the new conversation I use ga_jump_party_in_formation to jump the party to the new area for the conversation. This doesn't work.
Previously I have just placed a new trigger around the waypoint they jump to and putting a convo start trigger there, but this requires more work with switching the trigger on and off and such and I was wondering if anyone knew a more direct way.
Starting conversations across areas
Débuté par
M. Rieder
, juil. 30 2011 12:36
#1
Posté 30 juillet 2011 - 12:36
#2
Posté 30 juillet 2011 - 01:48
You do it by cloning the bit of the other area that part of the conversation is in, into your original area (and don't connect them obviously)
#3
Posté 30 juillet 2011 - 06:53
Ah, that is a very clever idea.
#4
Posté 30 juillet 2011 - 08:25
Yeah, I set up cut-scenes with multiple different scenes/backdrops by cramming all the viewpoints/areas into a single area. In the toolset a town will be right next to a jungle which is right next to a cave or room interior mockup, etc. I use the City Wall placeables to divide it up and block line of sight, etc. That way NPC1 from scene1 doesn't run over when the PC is transported to scene2 area. Works great.





Retour en haut






