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New to NWN2 with questions


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11 réponses à ce sujet

#1
Griffdawg

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I tried playing a spellcaster class...well I tried a druid but found I couldn't cast any spells and saw a 0 in the bottom right hand corner of the icon, and then I tried a sorcerer last night, cast I think Burning Hands and saw the number went from 5 to 4.  What is that number and is it tied into spellcasting somehow?   How do I keep it where I can keep casting spells like magic characters....do....or at least what I think they should do.

Another thing, my keyboard doesn't seem to interact with the game at all.  C doesn't bring up character, nor does I bring up inventory....none of my keys work in NWN2.

And if I decided to check out online play....are there like a lot of RPers, it being a D&D game?  I've never been that great at RP, and I know nada about D&D lore

I bought this game like a couple of months back, the camera drove me nuts then, I tried it again, fixed the camera where I can play with it, now more questions...arise. :?

#2
kamal_

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Hi, In order:

The number in your first paragraph is the number of times you can cast the spell before having to rest. (DnD uses a spells per day system, this is commonly known as "Vancian casting", not mana with mana regeneration like many other game systems). You also have to have a minimum ability score in your casting stat to be able to cast spells of a given level (plus you need to be sufficient character level). So a Druid with Wisdom of lets say 6 for example, would never be able to cast a spell, as the don't meet the minimum Wisdom to cast druid spells. The minimum, incidentally, is a stat of 10+ the level of spell, so 15 for 5th level spells, 16 for 6th etc. Which stat is used for casting depends on your class. For your examples, druids use Wisdom, while Sorcerors use Charisma.

I'd check the keyboard mapping.

There are many servers with different focuses (focii?). Some are heavy RP, some are more about going out and just killing monsters together, and a few are about PvP. If you say what you are looking for then people can recommend some.

#3
Griffdawg

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Thanks for the answers on casting...I suppose I should invest in the use of scrolls and I guess wands if they're available to allow any caster toons I have work.....atm I'm leveling a ranger with the intent on going arcane archer, however idk when I should multiclass to an arcane class prior to unlocking it. As for what type of server I'm looking for, I definitely don't want to RP as I have no knowledge of D&D Lore. I'm just a hack and slash wanting to have fun with others, and for pvp, I'm more into organized world pvp combat, like say guilds that fight each other for fun, and particularly if they're good sportsmen about it. I hate people that, whether they owned you or got owned by you that trashtalk you for either.. In short, a fun and friendly non-rp server.

#4
Haplose

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Please note that for most caster-types you need to "memorize" spells before you're able to cast anything. It means that you need to open your spellbook with B and fill the available slots with chosen spells. Rest afterwards. After this you should be able to cast the chosen spells - but only exactly the ones that you chose. So if you memorized 1 x Mage Armor, 1 x Sleep and 1 x Shield, you will be able to cast just that untill you rest. Wizards can learn new spells from scrolls, divine casters (Clerics, Druids and also Paladins and Rangerss) know all spells available to them at that level automatcally.

Sorcerers (and also Favoured Souls, Spirit Shamans, Bards and, the different caster class, Warlocks) are an exepction from this rule, as they know only a handfull of spells, cannot learn new ones from scrolls, but are able to cast any spells they know - as long as they still have open spell slots from this spell level.

#5
Griffdawg

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by chosen spells you mean the quickcast?

#6
M. Rieder

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When you open up your spellbook, you will see a left and right side. The spells on the left are the ones you have the ability to memorize and on the right you have your spell slots. when you click on a spell on the left you will see it appear on the right. Once you see the spell on the right, then you must rest. After resting you will be able to cast the seleted spell.

#7
Griffdawg

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and cast it x amount of times, rest again, rinse repeat?

#8
Haplose

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Yes, cast it as many times, as the number of slots you filled with it.

#9
The Fred

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Yes.

Different classes work differently. Druids (as well as Wizards and Clerics) have to memorise spells via the spellbook (B). You chose which spells you want and rest, and then you can cast them the next day.

Sorcerers (and Bards) cast spells spontaneously. This means that they have so many known spells of each level, and can cast any spell of each level X number of times. For example, a Sorcerer who knew, say, Burning Hands and Mage Armour could cast Burning Hands X times, Mage Armour X times, or a combination. He probably knows other L1 spells he could cast instead. However, he can't cast Melf's Acid Arrow instead of those spells, because that's a 2nd level spell, and he has a different number of 2nd level spells per day.

This makes Sorcerers more flexible during an encounter, because you don't need to decide in advance exactly which spells you want. They also get more spells per day. The flip-side is that they are very limited in their known spells. Whereas a Wizard could memorize one each of a vast menu of spells, a Sorcerer might be stuck with only one or two options, even if he can cast them lots of times and can use the most useful one for each situation.

Warlocks, incidentally, are different again, in that they can use their Invocations as many times as they want per day. They're completely unlimited, but they get even less of them than Sorcerers get spells. As such you're stuck firing off the same things over and over (Warlocks make decent archer or blaster types).

#10
dunniteowl

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Just a note on RPng a character: You don't need to know Jack about D&D lore to RP a character on a role playing server. What you need to know, at least in basic form, is what the lore of the server is. In most cases, there are additional server only forums with sections of lore that all players would be expected to be at least passingly familiar with as characters in the "world."

To RP any character, you simply have to have an idea for your character (and that passing knowledge for the server's info and lore) and then get out there and see what happens. Honestly, any more than that and you're overdoing it as a starter.

This comes from an accomplished Role Player in PnP and online back in the AOL days of the First NeverWinter Nights and Mechwarrior II groups. You either like it, or you don't and that is usually a function of the people you hang with. So if you think you might like to take on a persona in the form of a created character, don't give up if you find the first experience less than satisfactory. It took me 3 different PnP sessions with 3 entirely different groups before I decided, "Hey, I think I like this whole D&D thing." The first two were complete and utter disasters and if I had quit then, I wouldn't be here now, I am sure of that. Those experiences were from 1978 --1981. Haven't looked back since other than fondly.

dno

#11
_Knightmare_

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Yeah, you don't really need to know any D&D lore to RP on a server, most are worlds of the builders' own creation and many have the information available (either in game or on their website/forum) for you to read up on. Or there are just the hack and slash, kill the bad guys type servers as well. There's a bunch ofother types of servers as well. Just find one that sounds interesting to you and give it a try.

Also, DNO hi there! Been a while!

#12
kamal_

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And you can always play a brutish half orc barbarian who doesn't really care about things like history. :)