Modifié par Upsettingshorts, 02 août 2011 - 07:19 .
DA3 must become another The Witcher
#251
Posté 02 août 2011 - 07:17
#252
Posté 02 août 2011 - 07:17
RageGT wrote...
And here's another thing DA3 might learn from TW2. This is how you write gay characters!
*snipped, because neither of these are worth repeating any further*
I was wondering how long it would take for the bi-sexuality of the characters in DA2 to turn up. How fortunate that whenever I forget how bi-sexual people are supposed to act, I can return here and be helpfully reminded of the correct etiquette. I can't say I've ever acted as fitting TW2's apparent portrayal of 'accurate homosexuals'. I'm such a lousy person.
Modifié par bleetman, 02 août 2011 - 07:20 .
#254
Posté 02 août 2011 - 07:26
Erani wrote...
Like the Witcher eh?...one protagonist (male)....no companions---->no romance/friendship.
.........the BSN would explode...................:lol:
No.
You forgot "exclusively heterosexual". Kersplodey.
#255
Posté 02 août 2011 - 07:27
/expects to be attacked by Poland any second now
//full disclosure: I have not read the source material, the games themselves bore me however
Modifié par Upsettingshorts, 02 août 2011 - 07:29 .
#256
Posté 02 août 2011 - 07:29
It's TW2, of course it's fail.jlb524 wrote...
RageGT wrote...
And here's another thing DA3 might learn from TW2. This is how you write gay characters!
The Witcher 2 - Uncle Roche meets Uncle Dethmold
The Witcher 2 - Bad Bad Witch
That looks like a load of fail to me.
#257
Posté 02 août 2011 - 07:30
I'm glad i'm not alone in thinking that. Hell, Geralt doesn't even seem to find the story very interesting.Upsettingshorts wrote...
And exclusively boring. But that might be just me. Not to put down CDPR - they did a fine job - they're burdened by boring source material.
/expects to be attacked by Poland any second now
Modifié par Atakuma, 02 août 2011 - 07:36 .
#258
Posté 02 août 2011 - 07:34
Upsettingshorts wrote...
And exclusively boring. But that might be just me. Not to put down CDPR - they did a fine job - they're burdened by boring source material.
/expects to be attacked by Poland any second now
//full disclosure: I have not read the source material, the games themselves bore me however
You'll be receiving a rather strongly written letter from my ancestral home within four to six weeks.
As well as some chrusciki.
Our greatest weapon is ambiguity.
Modifié par JohnEpler, 02 août 2011 - 07:34 .
#259
Posté 02 août 2011 - 07:36
Upsettingshorts wrote...
The only thing DA ought to seriously consider taking from TW2 is the attention to detail when it comes to the setting and atmosphere - something they've said they deliberately went away from with DA2 (what with the so-called pointless books in the library).
And weapons that actually look like they were designed for human hands and not those of a giant. And bowstrings. And weapons that don't float and are actually sheathed.
And a decent day/night + weather cycle. And fairly open levels that aren't long corridors. And decent lighting. And actually visually interesting backdrops which give a sense of scale to levels.
#260
Posté 02 août 2011 - 07:38
#261
Posté 02 août 2011 - 07:38
Brockololly wrote...
And weapons that actually look like they were designed for human hands and not those of a giant. And bowstrings. And weapons that don't float and are actually sheathed.
I'd co-sign all of this. That said, I think Mount and Blade has the best weapons because they're basically just copies of real ones.
But seriously. The bolded part. For the love of God, BioWare. What you've got now is barely a step up from KOTOR1's always-holding-weapons-in-hands.
The rest of what you'd list I'd consider already covered by my original post.
Modifié par Upsettingshorts, 02 août 2011 - 07:40 .
#262
Posté 02 août 2011 - 07:40
a boot to the head.
#263
Posté 02 août 2011 - 07:41
The Ethereal Writer Redux wrote...
I decree that if Bioware ever makes the DA series a Witcher rip-off, they shall receive....
The combat of The Witcher 2 was already a Jade Empire rip-off.
...all right it's not as if it's an exact copy but it's damn close. Except Jade Empire's had a better learning curve and more complexity.
Modifié par Upsettingshorts, 02 août 2011 - 07:42 .
#264
Posté 02 août 2011 - 07:41
This.ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
#265
Posté 02 août 2011 - 07:42
Except less fun imo.Upsettingshorts wrote...
The Ethereal Writer Redux wrote...
I decree that if Bioware ever makes the DA series a Witcher rip-off, they shall receive....
The combat of The Witcher 2 was already a Jade Empire rip-off.
#266
Posté 02 août 2011 - 07:43
ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
So you think poorly designed 7-foot longswords and super bows are better than weapons that are somewhat realistic?
Not implying realism is really necessary in DA, but weapons that don't look like they come from a super hero story would be quite nice.
Modifié par DarkDragon777, 02 août 2011 - 07:45 .
#267
Posté 02 août 2011 - 07:45
DarkDragon777 wrote...
ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
So you think poorly designed 7-foot longswords and super bows are better than weapons that are somewhat realistic?

Yes, that's really seven feet long
#268
Posté 02 août 2011 - 07:45
#269
Posté 02 août 2011 - 07:48
DarkDragon777 wrote...
ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
So you think poorly designed 7-foot longswords and super bows are better than weapons that are somewhat realistic?
None of the longswords were seven feet long. Not even the greatswords were. Nor would I say they're poorly designed. The ones imported from Origins are pretty ugly, but the ones thy designed new for DAII look great, I feel.
But all that aside, yes. They're much better than swords that look realistic. Because 'Shorts and I can't agree on everything realistic looking swords are boring and lame, and I don't want them in my Dragon Age.
#270
Posté 02 août 2011 - 07:49
Mr.House wrote...
DarkDragon777 wrote...
ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
So you think poorly designed 7-foot longswords and super bows are better than weapons that are somewhat realistic?
Yes, that's really seven feet long
Many of the weapons do look outrageously huge, just not that one.
I'm not talking "hyper-realistic" here, just somewhat believeable. And "7 foot" was an exaggeration.
Modifié par DarkDragon777, 02 août 2011 - 07:51 .
#271
Posté 02 août 2011 - 07:50
Mr.House wrote...
DarkDragon777 wrote...
ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
So you think poorly designed 7-foot longswords and super bows are better than weapons that are somewhat realistic?
Yes, that's really seven feet long
hmm that looks it could be 3 to 4 feet long at best... don't see the squared blade design to often. Nothing over flashly about it looks like a good sword a for you standard solider.
#272
Posté 02 août 2011 - 07:51
Your thinking of two handed swords, not long swords. Get your swords right.DarkDragon777 wrote...
Mr.House wrote...
DarkDragon777 wrote...
ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
So you think poorly designed 7-foot longswords and super bows are better than weapons that are somewhat realistic?
Yes, that's really seven feet long
Many of the weapons do look outrageously huge, just not that one.![]()
#273
Posté 02 août 2011 - 07:52
Mr.House wrote...
Your thinking of two handed swords, not long swords. Get your swords right.DarkDragon777 wrote...
Mr.House wrote...
DarkDragon777 wrote...
ishmaeltheforsaken wrote...
I thought TW2 had incredibly boring weapon art. Giant hilts aside, DAII looks cool :/
So you think poorly designed 7-foot longswords and super bows are better than weapons that are somewhat realistic?
Yes, that's really seven feet long
Many of the weapons do look outrageously huge, just not that one.![]()
I'm talking about all weapons in general. I think all types of swords were ridiculously oversized.
#274
Guest_Guest12345_*
Posté 02 août 2011 - 07:53
Guest_Guest12345_*
The fact is, both games and developers have strengths and weaknesses. Shocking, I know.
#275
Posté 02 août 2011 - 07:53
The Earl Of Bronze wrote...
Oopsieoops wrote...
Waves essentially kill any possibility of tactical combat since they render positioning null.Bryy_Miller wrote...
DinoSteve wrote...
I don't think there ia actually one fight in the whole of dragon age 2 where i had to think tactically, evey fight is just a matter of running in and killing mobs, all you have to do is keep an eye on healthBryy_Miller wrote...
luki1234567 wrote...
combat was brilliant, required thinking and tactics but i guess it's too much for some poeple...
Yeah Hawke swinging his two hand sword with a light speed is faaaaaar better lol
How does making combat faster "dumb it down"?
Explain to me a fight in Origins that differs in tactics than DA2. Seriously. The extent of tactics in either game was the ability to pause and set up.
You just need to re-position your party, still tactical, you just can't fight a battle without having to move anybody. Saying something isn't tactical because you have to re-position/manouver is a silly thing to say.
It's not just a matter of repositioning, but of doing so constantly and randomly. There are about 3-5 waves per encounter, and everytime they appear (often at completely unreasonable and silly locations at that) the mess up completely any form of tactical forethought. And even if you argue that you could still play tactically in those conditions, there's the problem that ultimately metagaming is still the best approach in face of the waves. Instead of actually positioning on the battlefield it's nearly always better to just hold position at a corner, drawn out the enemy's attention, lure them towards the ambush and kill them, go back to trigger the respawn zone, and repeat. That's not really tactical nor challeging, let alone fun.




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