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DA3 must become another The Witcher


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#276
upsettingshorts

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If you're repositioning randomly of course it isn't tactical.

#277
Mr.House

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DarkDragon777 wrote...


I'm talking about all weapons in general. I think all types of swords were ridiculously oversized.

Long swords are a good size, two handed swords where massive in DAO, and massive in DA2, it's not just a DA2 issue.

#278
MorrigansLove

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TW2's story was one of the deepest I've ever seen in a videogame.

The gameplay, well, it CAN be a bit of a pain at the beginning, and I threw the mouse at the wall in frustration, in some parts, due to the controls, but, overall, I felt the gameplay was much improved over the first witcher's "wait and click at right time" strategy!

#279
hoorayforicecream

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scyphozoa wrote...

I don't understand this rivalry between TW and DA, and CDPR and Bioware. No other RPG developers have similar rivalries. The only other place I see this kind of brand advocacy in the game industry is in the Call of Duty vs Battlefield3 rivalry. I think we can do better than that.

The fact is, both games and developers have strengths and weaknesses. Shocking, I know.


There was a lot of rivalry between fans of the Dragon Quest and Final Fantasy games. That is, until the companies merged. Not that I'm particularly advocating the merging of CDPR and Bioware.

#280
bleetman

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I generally liked the weapon designs myself, though speaking as someone with a tendency to play rogues, the length and width of daggers left much to be desired.

Still, they could be worse in that regard, I suppose.

#281
upsettingshorts

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MorrigansLove wrote...

The gameplay, well, it CAN be a bit of a pain at the beginning, and I threw the mouse at the wall in frustration, in some parts, due to the controls, but, overall, I felt the gameplay was much improved over the first witcher's "wait and click at right time" strategy!


Indeed, they improved upon it by copying Jade Empire. 

#282
Mr.House

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MorrigansLove wrote...

TW2's story was one of the deepest I've ever seen in a videogame.

The gameplay, well, it CAN be a bit of a pain at the beginning, and I threw the mouse at the wall in frustration, in some parts, due to the controls, but, overall, I felt the gameplay was much improved over the first witcher's "wait and click at right time" strategy!

Good storyline ruined by a boring main character, horrible VA, lifeless characters and horrible gameplay. I can play JE which has similar gameplay and more enjoyable.

#283
DarkDragon777

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Mr.House wrote...

DarkDragon777 wrote...


I'm talking about all weapons in general. I think all types of swords were ridiculously oversized.

Long swords are a good size, two handed swords where massive in DAO, and massive in DA2, it's not just a DA2 issue.



Alright, I suppose I can agree with that. The long swords weren't that bad. But only a superhuman juggernaut would be able to carry greatswords that big.

#284
Oopsieoops

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Upsettingshorts wrote...

If you're repositioning randomly of course it isn't tactical.

My point exactly. :wizard:

#285
upsettingshorts

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Oopsieoops wrote...

Upsettingshorts wrote...

If you're repositioning randomly of course it isn't tactical.

My point exactly.


Hardly, because I was being sarcastic. 

Which isn't to say I approve of the way the waves mehanic was implemented.  Every single combat encounter should not play out as if it is a prepared ambush for the party.

Modifié par Upsettingshorts, 02 août 2011 - 08:00 .


#286
Guest_Mash Mashington_*

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Oopsieoops wrote...

Upsettingshorts wrote...

If you're repositioning randomly of course it isn't tactical.

My point exactly. :wizard:


What an amusing exchange

#287
luki1234567

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Upsettingshorts wrote...

And exclusively boring. But that might be just me. Not to put down CDPR - they did a fine job - they're burdened by boring source material.

/expects to be attacked by Poland any second now
//full disclosure: I have not read the source material, the games themselves bore me however

So why are you trolling if you didn't read them lol. You expect only poles to attack you? Well as far as i know there is a polish bsn so most of the poeple are there .

#288
Mr.House

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A real Great sword is around 60-70 inchs and weighed 5-8 lbs, maybe more depending on the size.

#289
upsettingshorts

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luki1234567 wrote...

So why are you trolling if you didn't read them lol. You expect only poles to attack you? Well as far as i know there is a polish bsn so most of the poeple are there .


1) It's not trolling, especially since it's on topic. I explained that the games bored me.  Maybe the books wouldn't but that doesn't change the lack of appeal the game holds for me. 
2) The Witcher is a really big deal in Poland.  Plus, that was a joke.  I don't expect reasonable people to attack me for simply not liking some entertainment media.

Modifié par Upsettingshorts, 02 août 2011 - 08:04 .


#290
hoorayforicecream

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DarkDragon777 wrote...

Alright, I suppose I can agree with that. The long swords weren't that bad. But only a superhuman juggernaut would be able to carry greatswords that big.


These guys totally look like superhuman juggernauts.

#291
TEWR

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hoorayforicecream wrote...

DarkDragon777 wrote...

Alright, I suppose I can agree with that. The long swords weren't that bad. But only a superhuman juggernaut would be able to carry greatswords that big.


These guys totally look like superhuman juggernauts.




Thank you! I post that video so much and get barely any acknowledgement that it's not that hard! Especially when the guy does the equivalent to a Sunder Armor technique like 4 times in a row later on!

#292
MorrigansLove

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Mr.House wrote...

MorrigansLove wrote...

TW2's story was one of the deepest I've ever seen in a videogame.

The gameplay, well, it CAN be a bit of a pain at the beginning, and I threw the mouse at the wall in frustration, in some parts, due to the controls, but, overall, I felt the gameplay was much improved over the first witcher's "wait and click at right time" strategy!

Good storyline ruined by a boring main character, horrible VA, lifeless characters and horrible gameplay. I can play JE which has similar gameplay and more enjoyable.


Horrible voice acting?!

If you wanna see horrible voice acting, play Two Worlds 2.

#293
Oopsieoops

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Upsettingshorts wrote...

Oopsieoops wrote...

Upsettingshorts wrote...

If you're repositioning randomly of course it isn't tactical.

My point exactly.


Hardly, because I was being sarcastic. 

Which isn't to say I approve of the way the waves mehanic was implemented.  Every single combat encounter should not play out as if it is a prepared ambush for the party.

And I was nudging you to reread my post and understand what I meant. It not *my* repositioning that is random, it's the events that trigger them that are.

Modifié par Oopsieoops, 02 août 2011 - 08:06 .


#294
upsettingshorts

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MorrigansLove wrote...

Horrible voice acting?!

If you wanna see horrible voice acting, play Two Worlds 2.


The English localizations of TW1 and 2 are comparable.

Oopsieoops wrote...

And I was nudging you to reread my post and understand what I meant. It not *my* repositioning that is random, it's the events that trigger them that are.


If you reaction to the "random" events requires thought and you react to them deliberately and with purpose, that's tactical

All your argument proves is that the enemy doesn't act tactically.  And I can count the number of games with convincgly tactical AI on one hand, and none of them are cRPGs.

Modifié par Upsettingshorts, 02 août 2011 - 08:09 .


#295
ipgd

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DarkDragon777 wrote...

Alright, I suppose I can agree with that. The long swords weren't that bad. But only a superhuman juggernaut would be able to carry greatswords that big.

Swords are not that heavy.

7 feet really is not that long of a sword. 7 foot swords did exist. DA2's swords are not even that long.

DA's sword blades can be a bit wide, but their length is not the issue (that's what she said, etc.).

#296
Mr.House

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The Ethereal Writer Redux wrote...

hoorayforicecream wrote...

DarkDragon777 wrote...

Alright, I suppose I can agree with that. The long swords weren't that bad. But only a superhuman juggernaut would be able to carry greatswords that big.


These guys totally look like superhuman juggernauts.




Thank you! I post that video so much and get barely any acknowledgement that it's not that hard! Especially when the guy does the equivalent to a Sunder Armor technique like 4 times in a row later on!

The only issue with DA great swords is the handel is a bit big, and sometitmes the designs are a bit crazy but overall they are good and more intresting.

The only issue I have with the weapons ist he lack of proper daggers and no bow strings.

#297
ipgd

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MorrigansLove wrote...

Horrible voice acting?!

If you wanna see horrible voice acting, play Two Worlds 2.

Oh boy, is it that time again !?!?!

NSFW.

#298
Mr.House

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MorrigansLove wrote...

Mr.House wrote...

MorrigansLove wrote...

TW2's story was one of the deepest I've ever seen in a videogame.

The gameplay, well, it CAN be a bit of a pain at the beginning, and I threw the mouse at the wall in frustration, in some parts, due to the controls, but, overall, I felt the gameplay was much improved over the first witcher's "wait and click at right time" strategy!

Good storyline ruined by a boring main character, horrible VA, lifeless characters and horrible gameplay. I can play JE which has similar gameplay and more enjoyable.


Horrible voice acting?!

If you wanna see horrible voice acting, play Two Worlds 2.

I live in NA, so I got voices that made me want to choke the characters.

#299
TEWR

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I think I saw the enemy skeleton shades in the Malvernis fight use bows with bowstrings.

#300
Gavinthelocust

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scyphozoa wrote...

I don't understand this rivalry between TW and DA, and CDPR and Bioware. No other RPG developers have similar rivalries. The only other place I see this kind of brand advocacy in the game industry is in the Call of Duty vs Battlefield3 rivalry. I think we can do better than that.

The fact is, both games and developers have strengths and weaknesses. Shocking, I know.


With CoD and BF it kinda makes sense, they're both popular shooters with a huge multiplayer following, so rivalry is inevitable. DA and TW on the other hand are nothing alike beyond the fact that they're fantasy games, any comparison is like saying Deus Ex should learn a thing or two from Prey.