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DA3 must become another The Witcher


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#351
luki1234567

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double post

Modifié par luki1234567, 02 août 2011 - 09:06 .


#352
nitefyre410

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The Ethereal Writer Redux wrote...

nitefyre410 wrote...

whats the link to the thread ?



Don't remember. This was like 2-3 months back, but every time I see a post about it I post that video in the hopes that people will realize the actual weight of the weapons. Reason why I didn't here is because I didn't even see people mentioning the speed until hooray posted the video I used so much.

It seems to have been realized by a very small group of people.

The animations are incredibly realistic. The fact that Carver says "I'm... getting tired...." and doesn't swing at a slower pace when his stamina is gone isn't.



True   

I never liked that Stamina Mechanic for  warrior anyway  prefered  a rage or fury mechanic that built over the course of the fight.  For a rogue it worked.

#353
Zanallen

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luki1234567 wrote...

That's not my point. the swords they are using are really heavy so the combat animation is closer to truth than in da2


Except they aren't really heavy. They are supposed to weigh around 5-8lbs.

#354
Mr.House

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luki1234567 wrote...

That's not my point. the swords they are using are really heavy so the combat animation is closer to truth than in da2

You think they are really heavy, you don't know that, there's a diffrence between making it slow and acting like a snail. A snail is probaly faster then DAO great swords.

#355
ipgd

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luki1234567 wrote...

That's not my point. the swords they are using are really heavy so the combat animation is closer to truth than in da2

No, they are not. Repeatedly saying it is so does not make it so.

#356
luki1234567

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Ok end this. speed of the attack in both games is not realistic.

Modifié par luki1234567, 02 août 2011 - 09:09 .


#357
hoorayforicecream

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luki1234567 wrote...

That's not my point. the swords they are using are really heavy so the combat animation is closer to truth than in da2


You can accept that affixing a stone to a sword hilt can make it burst into perpetual flames, but the same technology apparently cannot make a heavy sword feel... lighter?

#358
nitefyre410

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Zanallen wrote...

luki1234567 wrote...

That's not my point. the swords they are using are really heavy so the combat animation is closer to truth than in da2


Except they aren't really heavy. They are supposed to weigh around 5-8lbs.



If that - how do we know that metal  in Thedas  that   the swords are made of have the same properties as the metal our  great swords are made out of.... Can someone give me the average  density of piece of Silverite or Dragonbone. 

#359
ipgd

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Reality is sort of a defined thing. You can't settle an argument about reality with a halfway compromise.

#360
luki1234567

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Stating that again 2hand swords in dao are at least twice as wide as the real ones. enjoy !

Modifié par luki1234567, 02 août 2011 - 09:12 .


#361
ipgd

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If any weapon were so heavy and unwieldy that it took that long and that much effort to swing, it would not be used as a weapon at all. Namely, because the people trying to use them would be dead.

#362
nitefyre410

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hoorayforicecream wrote...

luki1234567 wrote...

That's not my point. the swords they are using are really heavy so the combat animation is closer to truth than in da2


You can accept that affixing a stone to a sword hilt can make it burst into perpetual flames, but the same technology apparently cannot make a heavy sword feel... lighter?


Agreed soo much .... . /co-sign

Its like a  Fantasy but REAL...

Like I said in another thread... Mages summons fireball out of thin air with no kind source of fuel for said fire ball.

Or  How about this because this is my fav. .  Shades that  can harmed by a physical weapon.  

And then people have the nerve to compare DA 2 to Anime and complain... At least in  Full Metal Alchemtist Brotherhood  there a laws that are  followed when it comes to Alchemy.    

Modifié par nitefyre410, 02 août 2011 - 09:17 .


#363
luki1234567

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ipgd wrote...

If any weapon were so heavy and unwieldy that it took that long and that much effort to swing, it would not be used as a weapon at all. Namely, because the people trying to use them would be dead.

That's why noone is using swords like from dao

#364
Guest_Puddi III_*

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I'm not sure how conclusive that video is honestly since they're in a controlled environment where they can basically put all their strength into a swing and not worry about getting stabbed in the process... and they're only swinging it once or in a flowing loopy motion as opposed to the full swing, stop, full swing in the opposite direction in quick succession that takes place with DA2's greatsword animations... which I would think would be more difficult. There's one part where the beefiest guy is hacking away at a pig without the loopy motion that I think could be considered the closest example to compare DA2 with, but even that's slower still. And the sword isn't quite as big as the swords in DA.

nitefyre410 wrote...

If that - how do we know that metal in Thedas that the swords are made of have the same properties as the metal our great swords are made out of.... Can someone give me the average density of piece of Silverite or Dragonbone.


Except the unenchanted ones made out of steel are the same size and use the same animations...

Refer to my previous comment for my position on whether realism is important but I think it's a hard case to be made that DA2 has it. Even just considering the basic greatsword animations, much less the talents, closing attacks, etc. Much less everything else in the game.

#365
Jcarlo123

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I don't think DA3 needs to be another Witcher 2, but there are two main points that I think Bioware could (and even NEEDS) to learn from the Witcher 2. And I think they are points that everyone would agree Witcher 2 does way better than DA2, even if you hated the Witcher 2:

1. World building. Say what you want about CDP, but I think they know how to design and (more importantly) popoulate a map better than anyone in the business. In the Witcher 2 not only are the worlds and environments incredibly detailed and complex, but they feel LIVED IN. When I was playing at least half the fun of the game was just wandering around and watching NPCs go about their daily business. It's incredibly immerssive as you feel like the world is going on around you without you. Compare this to DA2's Kirkwall--which is 4 or 5 hideously plain and overly simple maps with a bunch of sparsely populated manequins for NPCs who do nothing interesting at all and who don't even react when fights break out.

2. Decisions affectiong gameplay. PErsonally, if given the choice I would much rather have what Witcher 2 did--I.E. huge decisions which lead you down very different branching paths in gameplay. Of course, the problem with this approach is that it tends to cut down on total game play time as designers have to decide between a bunch of linnear levels or 2 or 3 branched levels that may or not appear in your play through at all depending on your decision. I like the branching option as not only do I think games are way too long as it is, it increases replay value significantly and gives you a real reason to replay. In the Witcher 2 Chapter 2 is almost entirely different depending on the choice you make at one point. In fact, I can't think of any other game that makes your choices matter as much as that--so even if you hate the game you have to give it props for having the balls to pull that off.

#366
TEWR

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ipgd wrote...

Sigh.

Apparently, if people really want to believe something, no amount of evidence to the contrary will convince them otherwise.



Isn't that what I've been saying when I said no matter how many times I posted the Cold Steel video barely anyone believed? Posted Image

#367
TEWR

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luki1234567 wrote...

Ok end this. speed of the attack in both games is not realistic.



The speed of the DA2 animations is realistic. What's unrealistic is the width of most of the swords and that Bioware didn't implement a reduction in attack speed for when you use up your stamina, causing you to always attack at the same speed.

#368
Prince_12

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No thx. Maybe learn a thing or two could help (and certainly not the romance parts).

#369
AloraKast

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afhdjs wrote...

Just wondering, do you think TW is a game for "guys". Like Geralt is the poster boy for the heterosexual male hero (stoic, scarred and fully of libido for women). Maybe BW games appeal to more people by letting you play a hero that is a guy or girl, homosexual or straight.


Haven't yet read all the pages of this thread but gotta answer this one...

And as a woman, I have to disagree because I totally fell in love with TW2 and was sucked in by that world sooo thoroughly... well, I'm still trying to dig my way out... kicing and screaming of course. ;)

I don't think it's a case of TW2 being specifically a game for guys, but rather it's whether you can deal with these grey, morally ambiguous choices, events and settings in a trully dark and mature fantasy game... or whether you simply are looking for some entertainment after a hard day's work.

IMO, by comparison, DA2 especially feels rather childish when looked at against the deep complexity of TW2. Like KnightofPhoenix has said earlier, there never appears to be any "right" answer or choice or path in TW2, only the grey of reality exists. Whereas the choices offered to us in DA2 seem mostly about being black and white, right and wrong. Even DA:O, while more mature than DA2, still doesn't feel like a true adult just yet... perhaps a young adult but not a full adult just yet when compared to TW2.

As to the OP and his suggestion... Ok, I absolutely am deeply and madly in love with TW2... I love DA:O... DA2, not so much, I think Bioware has dropped the ball in many areas with that game... and I gotta agree with most here that absolutely no, it's a terrible idea.  Let The Witcher be The Witcher and let Dragon Age be Dragon Age.

There are, however, one or two aspects that, I think, Bioware could and should look at in TW2 in contemplating DA3. Firstly, the solid, strong story that simply sucks you in. That ought to be the basis for any epic game, but especially a Bioware game. When you start with a solid story as your foundation, the frame of your game will thusly be strong and able to support much. Secondly, the truly difficult and morally ambiguous choices. None of the black and white, but only the grey... but they have to be choices that really matter, that have an impact on the world around you and with chich you and the people around you have to live with. Those are the choices that truly matter and what DA2 has lacked sorely. Lastly, present the environments and character as vibrant, living and three dimentional ones, make us believe that everything around us is alive, create those rich atmospheres with those "useless details" that bring everything around us to life. I wouldn't mind Bioware taking a few pointers in the art department, especially the graphic, as I totally fell in love with the graphics of TW2 and they only added yet another dimention to an already vibrant world, but that is not as necessary... just please make DA3 feel less cartoony, as DA2 did... Not once while playing DA:O did I get the sense of the art style or anything like that being cartoony.

But no, I don't think Bioware should copy TW2 at all... simply look at a few key aspects that were lacking in DA2.

And most definitely keep the companions, companion banter, companion dialogue and companions relationships, because that only adds those personal bonds that you really trully need in an epic immersive game. Allow me to get to know my companions on my own terms, allows me to ask them allsorts of silly questions, let me discover their past and thus get to know their hearts and minds in depth... For that is when I form those strong personal attachments and from there friendships and true romance is born.

Oh, on final thing that Bioware can look to TW2 for inspiration... no frikken hand holding, no dumbing down of any aspect of the game, but rather punish us for being stupid. I think I described the sentiment best in another thread:

http://social.biowar...69010/8#8013008

PS.

KnightofPhoenix wrote:

It is rather peculiar and tears inducing to see DA2 fans, TW2 dislikers,
DA2 dislikers and TW2 fans all agreeing on one opinion (for completely
different reasons, but still). :') 


Hehehe.. aye, it is at that... ah, isn't it a wonder the things that bring people together.

Modifié par AloraKast, 02 août 2011 - 10:22 .


#370
tmp7704

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JohnEpler wrote...

As well as some chrusciki.

Posted Image

Mr.Epler, you're literally a man of great taste.

#371
AloraKast

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JohnEpler wrote...

You'll be receiving a rather strongly written letter from my ancestral home within four to six weeks.

As well as some chrusciki.

Our greatest weapon is ambiguity.


:wub: Pls tell me you got extra to send my way?

Haven't had the good quality stuff in years and years, since I was last there visiting family.

Dammit, now I want some chrusciki! :crying: (See what you made me do?)

er... do you perchance accept tears in exchange for them goodies?

#372
tmp7704

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ipgd wrote...

DA2's animations are considerably more realistic than DAO's, for certain. Swords are not that heavy. A trained swordsman is not going to be weighed down like a ton of bricks.

I'm sorry, but even this video which gets repeatedly linked in this thread shows rather clearly this is not the case. There's considerable wind up for these hefty swings, and even more importantly there's tons of momentum afterwards. Both being something DA2 animations utterly lack.

Also, considering the width and thickness of DA swords, they're probably quite harder to wield...

#373
Chromie

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AloraKast wrote...

afhdjs wrote...

Just wondering, do you think TW is a game for "guys". Like Geralt is the poster boy for the heterosexual male hero (stoic, scarred and fully of libido for women). Maybe BW games appeal to more people by letting you play a hero that is a guy or girl, homosexual or straight.


Haven't yet read all the pages of this thread but gotta answer this one...

And as a woman, I have to disagree because I totally fell in love with TW2 and was sucked in by that world sooo thoroughly... well, I'm still trying to dig my way out... kicing and screaming of course. ;)


Same here as a woman I don't think this is a game made for guys. It's a story and a really good one. It's based off a book series so it already has a lot of depth and great cast of characters.

The biggest complaint I see is that there is nudity which is bs considering people will gladly defend Game of Thrones but call Witcher 2 porn.

#374
Sylvianus

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Ringo12 wrote...

AloraKast wrote...

afhdjs wrote...

Just wondering, do you think TW is a game for "guys". Like Geralt is the poster boy for the heterosexual male hero (stoic, scarred and fully of libido for women). Maybe BW games appeal to more people by letting you play a hero that is a guy or girl, homosexual or straight.


Haven't yet read all the pages of this thread but gotta answer this one...

And as a woman, I have to disagree because I totally fell in love with TW2 and was sucked in by that world sooo thoroughly... well, I'm still trying to dig my way out... kicing and screaming of course. ;)


Same here as a woman I don't think this is a game made for guys. It's a story and a really good one. It's based off a book series so it already has a lot of depth and great cast of characters.

The biggest complaint I see is that there is nudity which is bs considering people will gladly defend Game of Thrones but call Witcher 2 porn.

I saw many women in other forums say that they loved the witcher 2. Obviously the ability to play their gender would surely have been good for them, but they certainly have not seen this game as a game for " pure male ". etc etc.

And you know, you're on the internet. People feel obliged to talk about porn, to exaggerate. Do not pay too much attention.

It is a game mature which is not afraid to explore and do things as they wish, without unnecessary political considerations contradicting their imagination and their creativity. And that leaves not themself  intimidate by these  view, which are always ruin everything.

I hope this game will be released on Xbox 360. I want buy it. It looks mature, and great. ;)

Modifié par Sylvianus, 02 août 2011 - 11:01 .


#375
Chromie

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Sylvianus wrote...
I saw many women in other forums say that they loved the witcher 2. Obviously the ability to play their gender would surely have been good for them, but they certainly have not seen this game as a game for " pure male ". etc etc.

And you know, you're on the internet. People feel obliged to talk about porn, to exaggerate. Do not pay too much attention.

It is a game mature which is not afraid to explore and do things as they wish, without unnecessary political considerations contradicting their imagination and their creativity. And that leaves not themself  intimidate by these  view, which are always ruin everything.

I hope this game will be released on Xbox 360. I want buy it. It looks mature, and great. Posted Image


You know it's being developed for 360 and coming out in 2012?


One thing The Witcher has done better then Mass Effect or Dragon Age 2 is giving me a set protaginost that I like and care about and feel I'm actually in charge and no one kid yourself. Hawke and Shepard will always be Hawke and Shepard yes you may pick your class and physically change your looks but your playing a set character.

Geralt and the Nameless One are probably my favorite characters in rpgs ever and guess what I couldn't make them. Something Bioware could learn is how to make a set protaginost not feel so empty or stupid. Hawke really had nothing to do with the plot of DA2. You remove him or her and the story can still go on. You remove Geralt from Witcher and well there is no story it's about him. I find it funny probably the best Bioware game ever isn't about saving the world or anyone else it's about getting your soul back, Baldur's Gate 2, Knights of the Old Republic also. While kotor had us ultimately choosing to kill or help the Jedi it was about Revan.

Old Republic and Witcher 2 also both use amnesia. This cliche tool has let both of the games feel your in charge of the character your forced to use. Through Geralts amnesia you can make your decisions and later reflect on them in Witcher 1. Geralt helping elves rob a bank or siding with racist humans he reflects on these decisions he asks his friends who he was before he lost his memory. Yes Geralt is a set character but we can fill in the blanks that is not something we can do with Hawke.

And for people complaining about the nudity. You have liek 3 seconds of breast in your face at the beginning and it can be skipped and every other sex scene you have to actually go and look for it. Still it's handled far better then in any Bioware game. Not just the sex mind you but also the romance. Shani, Triss and Ves are much better than Merrill, Alistir, Morrigan or Isabella and Zevran. I also don't get how people can **** about Witcher 2 and it's language when Isabella is such a ****. At least Zevran had a interesting back story and was raised by ****s and then sold at some point so him I can understand. But Isabella is so blatanly obivous about it and not interesting and yet people give her a pass.

Mr.House wrote...

meteorswarm wrote...

DAO is awesome,the witcher 2 too,maybe I'm wrong.But James Ohlen or Brent Knowles will return DA team from TOR team I really wish so.Mike Laidlaw is so sick.

TW2 and DAO have nothing in common, nothing at all. Also


I don't know the only difference I see is the combat style and different stories that's about the only real difference. Both games are rpgs. Both games play very similar just the combat is different so I will never understand how they have nothing in common. While else would people keep comparing the two? Now if you said Skyrim and Dragon Age have nothing in common I can agree. One is an open world sandbox and the other is a cliche story with some great characters and different style of combat.

Modifié par Ringo12, 02 août 2011 - 11:25 .