KnightofPhoenix wrote...
Geralt was never meant to be your character, of course he is a set character.
You can alter his perceptions about himself and the world around him (that's especially the case with TW1), but he ultimately remains Geralt. And I don't mind that.
I'd much rather have that with choices that matter, than superficial differences that the game barely recognizes and reacts too.
And that's a difference in taste.
And Geralt does care about a number of things, and we can actually change what he cares about (and there are things we can't change). The fact that he is naturally introverted and sounds detached does not mean he doesn't care.
I never said he doesn't have anything he cares about. I just said that I felt powerless to enact any sort of meaningful change with him or the things he cares about. He sort of likes Triss, and despite everything I did to try to make him romance her, he still treats her like a sibling for most of the game. That made me feel like I was merely a bystander and observer. I might be able to make changes to the political climate of whatever world he lives in, but I felt powerless to change even the smallest thing about him.
The choices that matter aren't as important to me, because it just highlights the disparity even more. I know internally that all the "choices that matter" are is just some plot flags and slightly different branches in cutscenes (barring the *one* choice that affects which act 2 you play - the only choice that *really* matters) that ultimately dovetail to the same thing anyway, so maybe it's just my jaded, cynical view on "choices that matter".
Vernon Roche prior to happens to the blue stripes, is not exactly the same as him after what happened. He is a character that reacts to what is happening around him, and I prefer that, than a forced and artificial substantial character development in a story that is supposed to span a few weeks at most. TW2's pacing is too fast to have any substantial character development that wouldn't feel forced and artificial.
Iorveth has the most development, thought his days as a terrorist butcher are not shown in the game.
Vernon Roche starts as the man who is willing to do anything for Temeria. Vernon Roche ends as the man who is willing to do anything for Temeria. He does things that he knows are terrible, but he does them for Temeria. And that's entirely who he is, from start to finish.He does things that he's not proud of, but he is still very much the exact same guy he was when he started. There is no point in the game at which Act 1 Roche would do something that Act 3 Roche would not.
And ultimately, I found TW2 characters a lot more compelling than most Bioware characters, companions included.
I think they have a subtelty in them that the latter do not have (and imo, often end up being overblown). In addition to being projected in a story and setting I find much more interesting (and projected in a better way). They look, sound and feel more like normal people (circumstances considered) to me.
As opposed to say Carver who has to say he is jealous everytime he opens his mouth.
That's your opinion, and that's fine. I found the characters in W2 reasonably detailed in their stories, but the lack of actual change or growth among them bothered me greatly.
Carver was really not so bad. He started off as a man without a purpose in the shadow of his older, more succcessful sibling. That seems to be the Carver you saw. But if you made him a Warden, he mellows out considerably. If you make him a Templar, he's less mellow, but he does get better. Both paths result in him finding purpose in his life that he was missing. And if you take him with you in Legacy, he has quite a few scenes where he argues and jabs at his older sibling, but you can tell through the voice acting, expressions and body language (three things that W2 is sadly lacking) that the jabs aren't anywhere near as serious as they were at the start of the game. I played through it with a postgame save. At the end of Legacy, there's actually a rather touching scene between Hawke and Carver that does address the issues between them, and provides a better view on how it is. And that's what W2 so desperately lacks - nuance of character that isn't immediately apparent. I feel like the characters there are mostly WYSIWYG, and that's not something I like.
Modifié par hoorayforicecream, 03 août 2011 - 05:38 .