I don't think there ia actually one fight in the whole of dragon age 2 where i had to think tactically, evey fight is just a matter of running in and killing mobs, all you have to do is keep an eye on healthBryy_Miller wrote...
luki1234567 wrote...
combat was brilliant, required thinking and tactics but i guess it's too much for some poeple...
Yeah Hawke swinging his two hand sword with a light speed is faaaaaar better lol
How does making combat faster "dumb it down"?
DA3 must become another The Witcher
#201
Posté 01 août 2011 - 06:45
#202
Posté 01 août 2011 - 06:52
And no, DA 3 does not need to the The Witcher, I would rather they walk different paths as others have said. Why make a clone of a game?
#203
Posté 01 août 2011 - 06:53
That I think has more to do with the crappy encounter and enemy design than the combat itself. Really though, the majority of fights in DA:O were basically same thing, you run into a new area, murder everything, and then move on to the next. Origins did have a lot more interesting encounters but they were mostly boss fights.DinoSteve wrote...
I don't think there ia actually one fight in the whole of dragon age 2 where i had to think tactically, evey fight is just a matter of running in and killing mobs, all you have to do is keep an eye on healthBryy_Miller wrote...
luki1234567 wrote...
combat was brilliant, required thinking and tactics but i guess it's too much for some poeple...
Yeah Hawke swinging his two hand sword with a light speed is faaaaaar better lol
How does making combat faster "dumb it down"?
Modifié par Atakuma, 01 août 2011 - 06:54 .
#204
Posté 01 août 2011 - 07:06
#205
Posté 01 août 2011 - 07:11
You misunderstood me, I said the boss encounters in DAO were well designed.DinoSteve wrote...
I disagree most boss encounters i fought in DAO I died in my first attempt, and when I had my tactics down I went back and killed it,
#206
Posté 01 août 2011 - 07:19
#207
Posté 01 août 2011 - 07:23
It is stupid. They said Scabbards couldn't be done in Origins, CDPR did them great in TW2. They removed stuff that made Origins great, TW2 has most of them there!
Stop making excuses. Bury DA2 deep and make a ****ing great game as TW2 is. This does not mean it should clone the game but c'mon, "too much details"? I want MOAR!
#208
Posté 01 août 2011 - 07:25
#209
Posté 01 août 2011 - 09:57
#210
Posté 01 août 2011 - 10:39
As opposed to the far worse potion spamming in DAORyllen Laerth Kriel wrote...
Yeah, the only tactic it seems in DA 2 is to know when to drink a healing potion
#211
Posté 01 août 2011 - 11:08
Waves made combat long and repetitive and the HP bloating made it unsatisfying from an Action standpoint, no one wants to whack a mole for 5 minutes. The asynchronous attack speeds ruined the tactical rhythm that Origins built up while also removing a lot of the challenge at lower difficulties (since they are slow) and the lack of enemy variance just exasperated the problem on all fronts.
Oh and uh... +1 to DA 3 should not become Witcher.
Modifié par mrcrusty, 01 août 2011 - 11:10 .
#212
Posté 01 août 2011 - 11:14
Teddie Sage wrote...
No one complained about them in Kingdom Hearts games. Funny!
what? waves of enemies? There it was in-game fact that Heartless appear out of nowhere at any time, as they can just sort of.... vanish.
Nobodies are the same really.
It wasn't really something you could dispute and take issue with, as they were a creature with abilities all their own. Whereas humans as far as I know haven't discovered how to parachute into a battle from rooftops wearing full plate armor without actually having a parachute.
This comment aside, I realize you made your comment with the idea that it shouldn't churn out this type of response, but whatever.
#213
Posté 01 août 2011 - 11:17
DinoSteve wrote...
I disagree most boss encounters i fought in DAO I died in my first attempt, and when I had my tactics down I went back and killed it, yet in my first playthrough of DA2 never once did a boss encounter wipe out my party never one did I have to think tactically and this is because how the combat was designed, it was over simplified, everything tat was good about combat in DAO is not missing in DA2 and it was replaced by something that feels like it was lifted from God of War, if I wandted to play God of War I would play God of war
Really? I found the boss fights in both games (as well as all enemies in general) to be laughably easy myself, save of course for Corypheus. He was the closest thing to a tactical battle I've seen, though he was still too easy.
Increasing the damage you receive in the different modes does not make for a tactical game. It just makes for a very lousy and cheap battle.
Actually, while I mentioned Corypheus, I wouldn't have made the earth part a maze. Rather, I would've made earth spikes randomly pop up from the ground and keep the ice spikes falling from the ceiling. And lightning would move to different areas.
Modifié par The Ethereal Writer Redux, 01 août 2011 - 11:19 .
#214
Posté 01 août 2011 - 11:19
The Ethereal Writer Redux wrote...
Teddie Sage wrote...
No one complained about them in Kingdom Hearts games. Funny!
what? waves of enemies? There it was in-game fact that Heartless appear out of nowhere at any time, as they can just sort of.... vanish.
Nobodies are the same really.
It wasn't really something you could dispute and take issue with, as they were a creature with abilities all their own. Whereas humans as far as I know haven't discovered how to parachute into a battle from rooftops wearing full plate armor without actually having a parachute.
This comment aside, I realize you made your comment with the idea that it shouldn't churn out this type of response, but whatever.
You don't understand me at all. People enjoyed that style of fighting in KH games, generally. So I don't see why people complain about it. Sure, it can be annoying, but the fights sure are damn fun and I keep wishing for more of them.
Modifié par Teddie Sage, 01 août 2011 - 11:20 .
#215
Posté 01 août 2011 - 11:21
I wasnt a massive fan with DA2 but im not gunna write it off completely. Besides these are two different games. It seems to me like you just wanna play the witcher again.
#216
Posté 01 août 2011 - 11:22
Yeah but potions in DA:O were Raspberry flavoured. Kirkwall potions taste like bad persimmons and smell like gym socks.Morroian wrote...
As opposed to the far worse potion spamming in DAORyllen Laerth Kriel wrote...
Yeah, the only tactic it seems in DA 2 is to know when to drink a healing potion
(Hey, if others can make stuff up to rag on the game)
Modifié par lobi, 01 août 2011 - 11:24 .
#217
Posté 01 août 2011 - 11:22
Modifié par mrcrusty, 01 août 2011 - 11:23 .
#218
Posté 01 août 2011 - 11:23
Teddie Sage wrote...
The Ethereal Writer Redux wrote...
Teddie Sage wrote...
No one complained about them in Kingdom Hearts games. Funny!
what? waves of enemies? There it was in-game fact that Heartless appear out of nowhere at any time, as they can just sort of.... vanish.
Nobodies are the same really.
It wasn't really something you could dispute and take issue with, as they were a creature with abilities all their own. Whereas humans as far as I know haven't discovered how to parachute into a battle from rooftops wearing full plate armor without actually having a parachute.
This comment aside, I realize you made your comment with the idea that it shouldn't churn out this type of response, but whatever.
You don't understand me at all. People enjoyed that style of fighting in KH games, generally. So I don't see why people complain about it. Sure, it can be annoying, but the fights sure are damn fun.
Well,
And I wouldn't mind waves if Bioware actually made their combat tactical and not just laughably easy.
Honestly, I feel like the Kingdom Hearts games are more tactical than the DA series will ever be.
EDIT: Hopefully I understood you now. I'm starting to fall asleep now, so my mind is not at its' best.
Modifié par The Ethereal Writer Redux, 01 août 2011 - 11:32 .
#219
Posté 01 août 2011 - 11:52
Modifié par JohnEpler, 02 août 2011 - 01:00 .
#220
Posté 02 août 2011 - 12:25
And to answer your question, Mordar, I just turned 24.
Modifié par Teddie Sage, 02 août 2011 - 01:42 .
#221
Posté 02 août 2011 - 12:47
The Witcher 2 - Uncle Roche
#222
Posté 02 août 2011 - 12:55
Specifically three areas of work :
- Restore a number of things that have been inexplicably removed. ( example: finishing moves, interactions with people, I never understood, customisation ) To revive what has disappeared.
- Reworking some things, improve, or expand. ( Graphism ? Elves ? slow down the fighting, less extravagant animation ? )
- Provide new fields, combine the best points about DAO and DA2.
Modifié par Sylvianus, 02 août 2011 - 12:56 .
#223
Posté 02 août 2011 - 01:08
#224
Posté 02 août 2011 - 01:21
Combat: Keep DA2's combat system. Everything was pretty much flawless. The animations are amazing. But, I think DW rogues need to either be tinkered around with for their current animations or given a new one, because their striking movements in front of an enemy don't look like they put any impact into their swings. With the others, it actually looks like it hurts. With the Rogues, to quote Filament, they're too "arm-y".
Now, let me move to Greatsword animations. I think the animations should stay, but if you use up all of your stamina on abilities, then the animations slow down by 25%. So, you either continue striking at 75% of your normal attack speed until you build up some stamina again, or you drink a stamina draught. That's basically what those potions do. They give you more stamina. Not just stamina to use abilities, but in terms of not being exhausted.
Archers, Mages, and S&S are perfect. Well, mostly perfect. I don't like the S&S speed dash that Aveline does.
Now, let me move onto abilities. I think there should be a touch of realism in the abilities. Mighty Blow's 6 ft. jump is unnecessary. It should just be a full-force slam into the ground. Then there's Scythe. I think the speed dash it does should go. If possible, could you make it look like they're sprinting? If not, then I'm fine with it. You get the idea. Redo the abilities that are OTT to have a touch of realism.
Next, enemies need to use the same animations we do. I dislike knocking enemies back and they're stuck using Origins' animations with a 3% boost to attack speed. I also think they should use some of our abilities as well. From what I saw of Malvernis, he uses Rock Armor I think. That's good. That's a step in the right direction.
Now, for combat in general. You need to make all enemies use actual tactics. Commanders should command their enemies. Mages should heal their allies. Stuff like that. One example I like to give is a commander telling all of his S&S men to form a line to attack enemies (and to add to it, Archers and mages should get behind them), and they become immune to damage. The only way to damage them is to use an AoE spell that knocks them back. It wouldn't damage them, but it would disrupt the line so you could damage them again.
That's what I wrote on another thread, and that's only a small portion of ways combat can be improved to be better
Modifié par The Ethereal Writer Redux, 02 août 2011 - 01:22 .
#225
Posté 02 août 2011 - 05:22
The Witcher 2 - Uncle Roche meets Uncle Dethmold

The Witcher 2 - Bad Bad Witch
Modifié par RageGT, 02 août 2011 - 05:23 .




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