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DA3 must become another The Witcher


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#201
Giga Drill BREAKER

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Bryy_Miller wrote...

luki1234567 wrote...
combat was brilliant, required thinking and tactics but i guess it's too much for some poeple...
Yeah Hawke swinging his two hand sword with a light speed is faaaaaar better lol


How does making combat faster "dumb it down"? 

I don't think there ia actually one fight in the whole of dragon age 2 where i had to think tactically, evey fight is just a matter of running in and killing mobs, all you have to do is keep an eye on health

#202
Ryllen Laerth Kriel

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Yeah, the only tactic it seems in DA 2 is to know when to drink a healing potion or when you need to upgrade a weapon. It makes old resistance boss fights in WoW look like works of genius.

And no, DA 3 does not need to the The Witcher, I would rather they walk different paths as others have said. Why make a clone of a game?

#203
Atakuma

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DinoSteve wrote...

Bryy_Miller wrote...

luki1234567 wrote...
combat was brilliant, required thinking and tactics but i guess it's too much for some poeple...
Yeah Hawke swinging his two hand sword with a light speed is faaaaaar better lol


How does making combat faster "dumb it down"? 

I don't think there ia actually one fight in the whole of dragon age 2 where i had to think tactically, evey fight is just a matter of running in and killing mobs, all you have to do is keep an eye on health

That I think has more to do with the crappy encounter and enemy design than the combat itself. Really though, the majority of fights in DA:O were basically same thing, you run into a new area, murder everything, and then move on to the next. Origins did have a lot more interesting encounters but they were mostly boss fights.

Modifié par Atakuma, 01 août 2011 - 06:54 .


#204
Giga Drill BREAKER

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I disagree most boss encounters i fought in DAO I died in my first attempt, and when I had my tactics down I went back and killed it, yet in my first playthrough of DA2 never once did a boss encounter wipe out my party never one did I have to think tactically and this is because how the combat was designed, it was over simplified, everything tat was good about combat in DAO is not missing in DA2 and it was replaced by something that feels like it was lifted from God of War, if I wandted to play God of War I would play God of war

#205
Atakuma

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DinoSteve wrote...

I disagree most boss encounters i fought in DAO I died in my first attempt, and when I had my tactics down I went back and killed it,

You misunderstood me, I said the boss encounters in DAO were well designed.

#206
Atakuma

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Enemies in DA2 were severely limited to the point where most of them were only capable of using two skills, combine that with encounters that consisted of just killing a bunch of weaklings and an occasional mage, then even with a carbon copy of Origins combat it would still suck.

#207
DragonRageGT

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I just find it interesting that while CDPR learned from Origins and gave us amazing finishing moves among other things, DA2 has bashed on stuff that made Origins great and justified it saying it was too much.

It is stupid. They said Scabbards couldn't be done in Origins, CDPR did them great in TW2. They removed stuff that made Origins great, TW2 has most of them there!

Stop making excuses. Bury DA2 deep and make a ****ing great game as TW2 is. This does not mean it should clone the game but c'mon, "too much details"? I want MOAR!

#208
luki1234567

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Enemies in Da2 are spamming in waves which is the worst thing they could do...

#209
Teddie Sage

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No one complained about them in Kingdom Hearts games. Funny!

#210
Morroian

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Ryllen Laerth Kriel wrote...

Yeah, the only tactic it seems in DA 2 is to know when to drink a healing potion

As opposed to the far worse potion spamming in DAO

#211
A Crusty Knight Of Colour

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Neither game was really all that tactical, but what killed Dragon Age 2's combat imo was the horrid encounter and enemy design. It really showcased the flaws of BioWare's combat design (which is still an RPG based RTwP system) and it's combat presentation (over the top to the point of silliness Action game).

Waves made combat long and repetitive and the HP bloating made it unsatisfying from an Action standpoint, no one wants to whack a mole for 5 minutes. The asynchronous attack speeds ruined the tactical rhythm that Origins built up while also removing a lot of the challenge at lower difficulties (since they are slow) and the lack of enemy variance just exasperated the problem on all fronts.

Oh and uh... +1 to DA 3 should not become Witcher.

Modifié par mrcrusty, 01 août 2011 - 11:10 .


#212
TEWR

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Teddie Sage wrote...

No one complained about them in Kingdom Hearts games. Funny!



what? waves of enemies? There it was in-game fact that Heartless appear out of nowhere at any time, as they can just sort of.... vanish.

Nobodies are the same really.

It wasn't really something you could dispute and take issue with, as they were a creature with abilities all their own. Whereas humans as far as I know haven't discovered how to parachute into a battle from rooftops wearing full plate armor without actually having a parachute.

This comment aside, I realize you made your comment with the idea that it shouldn't churn out this type of response, but whatever.

#213
TEWR

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DinoSteve wrote...

I disagree most boss encounters i fought in DAO I died in my first attempt, and when I had my tactics down I went back and killed it, yet in my first playthrough of DA2 never once did a boss encounter wipe out my party never one did I have to think tactically and this is because how the combat was designed, it was over simplified, everything tat was good about combat in DAO is not missing in DA2 and it was replaced by something that feels like it was lifted from God of War, if I wandted to play God of War I would play God of war



Really? I found the boss fights in both games (as well as all enemies in general) to be laughably easy myself, save of course for Corypheus. He was the closest thing to a tactical battle I've seen, though he was still too easy.

Increasing the damage you receive in the different modes does not make for a tactical game. It just makes for a very lousy and cheap battle.

Actually, while I mentioned Corypheus, I wouldn't have made the earth part a maze. Rather, I would've made earth spikes randomly pop up from the ground and keep the ice spikes falling from the ceiling. And lightning would move to different areas.

Modifié par The Ethereal Writer Redux, 01 août 2011 - 11:19 .


#214
Teddie Sage

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The Ethereal Writer Redux wrote...

Teddie Sage wrote...

No one complained about them in Kingdom Hearts games. Funny!



what? waves of enemies? There it was in-game fact that Heartless appear out of nowhere at any time, as they can just sort of.... vanish.

Nobodies are the same really.

It wasn't really something you could dispute and take issue with, as they were a creature with abilities all their own. Whereas humans as far as I know haven't discovered how to parachute into a battle from rooftops wearing full plate armor without actually having a parachute.

This comment aside, I realize you made your comment with the idea that it shouldn't churn out this type of response, but whatever.


You don't understand me at all. People enjoyed that style of fighting in KH games, generally. So I don't see why people complain about it. Sure, it can be annoying, but the fights sure are damn fun and I keep wishing for more of them. :blink:

Modifié par Teddie Sage, 01 août 2011 - 11:20 .


#215
PinkShoes

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yeah...no.

I wasnt a massive fan with DA2 but im not gunna write it off completely. Besides these are two different games. It seems to me like you just wanna play the witcher again.

#216
lobi

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Morroian wrote...

Ryllen Laerth Kriel wrote...

Yeah, the only tactic it seems in DA 2 is to know when to drink a healing potion

As opposed to the far worse potion spamming in DAO

Yeah but potions in DA:O  were Raspberry flavoured. Kirkwall potions taste like bad persimmons and smell like gym socks.
(Hey, if others can make stuff up to rag on the game)

Modifié par lobi, 01 août 2011 - 11:24 .


#217
A Crusty Knight Of Colour

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BioWare probably didn't have the time to properly handcraft encounters but ninja spawning waves the way it was in Dragon Age 2 is lazy and poor design. That's objective fact, not opinion.

Modifié par mrcrusty, 01 août 2011 - 11:23 .


#218
TEWR

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Teddie Sage wrote...

The Ethereal Writer Redux wrote...

Teddie Sage wrote...

No one complained about them in Kingdom Hearts games. Funny!



what? waves of enemies? There it was in-game fact that Heartless appear out of nowhere at any time, as they can just sort of.... vanish.

Nobodies are the same really.

It wasn't really something you could dispute and take issue with, as they were a creature with abilities all their own. Whereas humans as far as I know haven't discovered how to parachute into a battle from rooftops wearing full plate armor without actually having a parachute.

This comment aside, I realize you made your comment with the idea that it shouldn't churn out this type of response, but whatever.


You don't understand me at all. People enjoyed that style of fighting in KH games, generally. So I don't see why people complain about it. Sure, it can be annoying, but the fights sure are damn fun. :blink:



Well, dwarves people are funny. I for one enjoy the new combat animations and don't see them as unrealistic (some abilities do appear OTT, but that's a separate issue, albeit a related one). 

And I wouldn't mind waves if Bioware actually made their combat tactical and not just laughably easy.

Honestly, I feel like the Kingdom Hearts games are more tactical than the DA series will ever be.


EDIT: Hopefully I understood you now. I'm starting to fall asleep now, so my mind is not at its' best.

Modifié par The Ethereal Writer Redux, 01 août 2011 - 11:32 .


#219
mordarwarlock

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[Unnecessary insults removed, once again]

Modifié par JohnEpler, 02 août 2011 - 01:00 .


#220
Teddie Sage

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Wow, the rudeness on these boards is hilarious. I'm done losing my time on this thread.
And to answer your question, Mordar, I just turned 24.

Modifié par Teddie Sage, 02 août 2011 - 01:42 .


#221
DragonRageGT

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It certainly wouldn't hurt DA to bring back finishing moves, cool swordplay (instead of the "awesome" b/s) and real badass characters. Watch and learn. But a plain copy? No thanks. They don't have the engine to do it anyway. And I don't think anyone would suggest that. Except that some reactions here as if TW2 wasn't the greatest game this year are just from people who didn't actually played it!


The Witcher 2 - Uncle Roche Image IPB

#222
Sylvianus

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Bioware just needs time, a true development, energy, passion and resources for the next game. That's it. They do not need to copy anyone.

Specifically three areas of work :

- Restore a number of things that have been inexplicably removed. ( example: finishing moves, interactions with people, I never understood, customisation ) To revive what has disappeared.

- Reworking some things, improve, or expand. ( Graphism ? Elves ? slow down the fighting, less extravagant animation ? )

- Provide new fields, combine the best points about DAO and DA2.

Modifié par Sylvianus, 02 août 2011 - 12:56 .


#223
Elessara

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I don't believe I ever said I had a problem with tactical combat. I don't mind thinking about how I have to beat something. I didn't even really have problems with any of the boss fights in TW2 and yes I finished the game. What bothered me about the combat mechanics in TW2 was the autotargetting. I'd much rather be able to choose my own target.

#224
TEWR

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Combat: Keep DA2's combat system. Everything was pretty much flawless. The animations are amazing. But, I think DW rogues need to either be tinkered around with for their current animations or given a new one, because their striking movements in front of an enemy don't look like they put any impact into their swings. With the others, it actually looks like it hurts. With the Rogues, to quote Filament, they're too "arm-y".

Now, let me move to Greatsword animations. I think the animations should stay, but if you use up all of your stamina on abilities, then the animations slow down by 25%. So, you either continue striking at 75% of your normal attack speed until you build up some stamina again, or you drink a stamina draught. That's basically what those potions do. They give you more stamina. Not just stamina to use abilities, but in terms of not being exhausted.

Archers, Mages, and S&S are perfect. Well, mostly perfect. I don't like the S&S speed dash that Aveline does.

Now, let me move onto abilities. I think there should be a touch of realism in the abilities. Mighty Blow's 6 ft. jump is unnecessary. It should just be a full-force slam into the ground. Then there's Scythe. I think the speed dash it does should go. If possible, could you make it look like they're sprinting? If not, then I'm fine with it. You get the idea. Redo the abilities that are OTT to have a touch of realism.

Next, enemies need to use the same animations we do. I dislike knocking enemies back and they're stuck using Origins' animations with a 3% boost to attack speed. I also think they should use some of our abilities as well. From what I saw of Malvernis, he uses Rock Armor I think. That's good. That's a step in the right direction.

Now, for combat in general. You need to make all enemies use actual tactics. Commanders should command their enemies. Mages should heal their allies. Stuff like that. One example I like to give is a commander telling all of his S&S men to form a line to attack enemies (and to add to it, Archers and mages should get behind them), and they become immune to damage. The only way to damage them is to use an AoE spell that knocks them back. It wouldn't damage them, but it would disrupt the line so you could damage them again.






That's what I wrote on another thread, and that's only a small portion of ways combat can be improved to be better

Modifié par The Ethereal Writer Redux, 02 août 2011 - 01:22 .


#225
DragonRageGT

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And here's another thing DA3 might learn from TW2. This is how you write gay characters!

The Witcher 2 - Uncle Roche meets Uncle Dethmold Image IPB

The Witcher 2 - Bad Bad Witch Image IPB

Modifié par RageGT, 02 août 2011 - 05:23 .