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Did any one else not feel attached to any characters in da2 compared to da1


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#101
Guest_cjbrown1_*

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I was as attached to Hawke and Bethany as I was to The Warden and Lileana, so I guess my answer would be no.

#102
Yuqi

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 Man Ican tell how old some people are here,just for there dislike of 'non voiced'. Ps1 era few gamees had voiced characters (Ala FF7 ect).

I'm not particularly attached to some of my wardens.Only one or two. The no-voice does not bother me, in the least.

Wardens: Tabris, Mahrial,Eliisa. Those are the only ones I like.

Leliana: I found her annoying,she reminds me of an annoying RE teacher.
Wynee: Was okay
Ohgren: Meh
Morrigan: I loved her,because her friendship,seemed to have the most depth.
Zevran: Again, but on a romantic level, he had the most depth.
Sten: His just kick-ass
Shale: Indifferent.
Allistar: At first I liked him, now Ican't stand him. He reminds me of a cliche romance novel, I dont want your rose..idiot.
Dog: <3

Fenris: He is intresting, but his antimage grinded on me, on my first playthough.Then When I  finished, Irealized he was SO right. In every playthrough, Imust have him to counter anders..
Varric:  His humor has the best timeing ever
Merril: Reminds me of the annoying naive girl in anime..
Anders: His just.. a bleep IMO The Fact its 'implied' he is the cannon romance for hawke, in Legacy and DA2 annoys me.
Sebastion: Very Very annoying...
Isabella: Awsome, especally asa BFF and LI
Bethany: <3 her
Carver:......No comment

Male Hawke: I just cant stand him,his voice reminds me of nails on a chalkboard.He can go hang himself..IMO
FemHawke:  I really feel Jo, brings out hawke alot more, in all personalities.(especially sarcastic)

I'm slightly more attached to my Sarcastic Marrian, then my wardens, but only by a margin.

Overall I prefer DAO personalities, and LI.

#103
Hathur

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Varric was above and beyond the most likeable / memorable character of either DA1 or DA2... I constantly catch myself smiling a lot anytime he says anything.

#104
Kelleth

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I miss Alistair and Morrigan from DAO, and that's about it.
I love Bethany, Varric, Isabela and Aveline in DA2, and they are my primary party in act 1(Varric and Isabela go in turn), I just wish we could have Bethany stay with Hawke throughout the game.

#105
Cutlasskiwi

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AmstradHero wrote...

Teddie Sage wrote...
Okay... He's my take on the characters I love and hate...

The Hero of Ferelden - Hate

Orlesian GW PC - Hate

I'm sorry, I just don't get this. How is it possible for you to hate a blank slate character that you're responsible for defining? You hate your own characterisation? Or you hate that you're forced to do it?


As someone who has problems with the Warden and his/her characterization: I thought DAO offered to litte of that. I could play my Dalish warden perfectly until Ostagar. After that the game pretty much assumes that you love the wardens and Ferelden. This is my main problem with DAO.

#106
Guest_PresidentCowboy_*

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NamiraWilhelm wrote...

Both, though i definitely was more into DAO characters but given its better replay value i guess thats to be expected


See that's the thing, I've never seen the alleged immense replay value of DAO. I've finished it twice, and probably have like seven characters where I started then got bored at Ostagar/Lothering.

Modifié par PresidentCowboy, 31 juillet 2011 - 01:00 .


#107
nitefyre410

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Yellow Words wrote...

AmstradHero wrote...

Teddie Sage wrote...
Okay... He's my take on the characters I love and hate...

The Hero of Ferelden - Hate

Orlesian GW PC - Hate

I'm sorry, I just don't get this. How is it possible for you to hate a blank slate character that you're responsible for defining? You hate your own characterisation? Or you hate that you're forced to do it?


As someone who has problems with the Warden and his/her characterization: I thought DAO offered to litte of that. I could play my Dalish warden perfectly until Ostagar. After that the game pretty much assumes that you love the wardens and Ferelden. This is my main problem with DAO.

 

You  know something I feel the same way -   I started human noble  and went the whole orgin and Duncan essential blackmails into the Wardens.  "Well if  you want me to help save your son..." I'm looking at  my TV like." Um... I wouldn't be cool with that."  We get to Ostagar and no optinion for to call him extorting bastard and I hate as much   Howe. Just "oh its Duncan and we wont to be motivation and moved by his coming demise... you can not dislike him."

#108
TEWR

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Yellow Words wrote...

AmstradHero wrote...

Teddie Sage wrote...
Okay... He's my take on the characters I love and hate...

The Hero of Ferelden - Hate

Orlesian GW PC - Hate

I'm sorry, I just don't get this. How is it possible for you to hate a blank slate character that you're responsible for defining? You hate your own characterisation? Or you hate that you're forced to do it?


As someone who has problems with the Warden and his/her characterization: I thought DAO offered to litte of that. I could play my Dalish warden perfectly until Ostagar. After that the game pretty much assumes that you love the wardens and Ferelden. This is my main problem with DAO.


It would've been nice if there was an option to start leaving Ferelden, but then as you're leaving you see a bunch of Darkspawn attacking a village. You defend them, and then you go "**** now I have to save this ****-infested country. Alright.... maybe I can find Alistair."

#109
nitefyre410

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The Ethereal Writer Redux wrote...

Yellow Words wrote...

AmstradHero wrote...

Teddie Sage wrote...
Okay... He's my take on the characters I love and hate...

The Hero of Ferelden - Hate

Orlesian GW PC - Hate

I'm sorry, I just don't get this. How is it possible for you to hate a blank slate character that you're responsible for defining? You hate your own characterisation? Or you hate that you're forced to do it?


As someone who has problems with the Warden and his/her characterization: I thought DAO offered to litte of that. I could play my Dalish warden perfectly until Ostagar. After that the game pretty much assumes that you love the wardens and Ferelden. This is my main problem with DAO.


It would've been nice if there was an option to start leaving Ferelden, but then as you're leaving you see a bunch of Darkspawn attacking a village. You defend them, and then you go "**** now I have to save this ****-infested country. Alright.... maybe I can find Alistair."

 


The Board Approves of this.

#110
nicethugbert

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I never really get attached to my characters but I manage to enjoy these games despite that. I'm perfectly happy to play as a meddling observer. Other aspects of these games are much more ruinious to my enjoyment of them than character attachment, or lack of, for instance, dumpster diving, otherwise know as the loot and item systems. I don't want to do away with items all together, but, I'm tired of inventories full of crap pulled out of some wolf's ass, or blatantly raiding people's homes without anyone paying any attention. Dumpster diving is not immersive and it does not make a world alive. It's just a stupid chore.

Modifié par nicethugbert, 31 juillet 2011 - 01:39 .


#111
AmstradHero

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The Ethereal Writer Redux wrote...

Yellow Words wrote...

AmstradHero wrote...

Teddie Sage wrote...
Okay... He's my take on the characters I love and hate...

The Hero of Ferelden - Hate

Orlesian GW PC - Hate

I'm sorry, I just don't get this. How is it possible for you to hate a blank slate character that you're responsible for defining? You hate your own characterisation? Or you hate that you're forced to do it?


As someone who has problems with the Warden and his/her characterization: I thought DAO offered to litte of that. I could play my Dalish warden perfectly until Ostagar. After that the game pretty much assumes that you love the wardens and Ferelden. This is my main problem with DAO.


It would've been nice if there was an option to start leaving Ferelden, but then as you're leaving you see a bunch of Darkspawn attacking a village. You defend them, and then you go "**** now I have to save this ****-infested country. Alright.... maybe I can find Alistair."

I'd agree the writers more or less expect you to have some attachment with the setting. For my money, that's part of the purpose of the Origin story. If they can't get you to feel like a part of the Grey Wardens they've left you with unfinished business from your individual origin. Then there's the potential allegiance you might feel to protect your homeland or your family/friends against the blight. If all else fails, the only remaining card is "well, I'm going to die if I don't do something, so I'd rather raise an army to put more bodies between and the darkspawn army, which gives me a better chance of surviving."

I know some people complained about Morrowind and it not giving the player a motive to "be good" in a huge sandbox environment - but ultimately the player has to be willing to give up some roleplaying leeway in order to fit the story. A hero (or even an anti-hero) who simply runs away (or goes on a killing spree and murders half the population) doesn't make for a good story or a good game.

That said, I agree that the reluctant Warden (especially one who doesn't give two hoots about Duncan) does have less at stake and less involvement/attachment with the story. Add in the weak Dalish origin to that mix and you're definitely going to struggle to care about the plot with that particular type of selfish character. But it could equally be argued that DA2 doesn't let you play that option at all - so I find it difficult to criticise DAO's delivery on that point.

Modifié par AmstradHero, 31 juillet 2011 - 02:08 .


#112
Vanaer

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 Actually, no. The only three I really liked in Origins were Alistair, Shale and Morrigan.

I absolutely love Varric; the voice and the character are frikkin' great. I also liked the way Carver developed; he started as a PITA, but could slowly develop from an angry adolescent into someone that found a new purpose and reason for living. 

Next to that, I found Hawke to be far more memorable than the HoF; especially the witty/sarcastic was pure win imho. Merril was cute, Isabella a bit too oversexed and Anders... well... he was different.

Modifié par Vanaer, 31 juillet 2011 - 02:27 .


#113
wildannie

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No, There are characters in both games that I loved and hated but I think that *all* of the characters in both games are excellent.

In DAO, Zevran, Shale, and Morrigan are the characters I was attached to, In DA2 its Fenris, Isabella and to a lesser extent Varric.

#114
Rawgrim

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Everyone in DA2 was pretty much forced into my party. I had no real say in it. That bit made me dislike them more than I liked them.

#115
mopotter

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I didn't have the same adoration for any of the DA:2 romances that I had for Alistair but I also didn't have the same hate at the end of DA:2 that I had for the Alistair romance ending.

Characters in general, I liked them all. I thought Varric was great and I enjoyed Aveline story as much as any of the DA:O characters. I thought Merrill was adorable. So I guess I'd say no. I did feel attached to some of the characters as much as I did in DA:O.

#116
Faust1979

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 I liked the characters of DA2 except for Merill I didn't like her really. The characters in DA0 were your typical Bioware party characters. 

#117
Maricsblade

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Firstly, I didn't feel I could connect very well with the DA2 companions because of the game mechanics. You could only talk to them when and where THEY felt like talking. What kind of friends are those? I know it's a game mechanic designed to shorten release schedules, but it absolutely affects my feelings toward my companions.

Secondly, they also generally felt one-dimensional to me. As someone put it regarding the LIs: F!YEAH BLOOD MAGES, MAGE FREEDOM, I HATE MAGES, and SEX SEX SEX. You couldn't talk to Fenris about changing his mind about mages, and you couldn't talk to Anders about changing his mind about templars. Nobody really seemed to grow at all, whereas in DA:O you could, for example, turn Morrigan from a **** who'd never known a friend into someone amazed by her friendship with you; help Alistair grow from a second-guessing worrywart into a self-confident ruler; help Leliana discover if she is really cut out for the Chantry or should return to her prior lifestyle; etc. They all had their flaws and I loved them anyway, and I think it's because they let me be a real and influential part of their life.

As a result of all this, it's been four months and I still haven't finished my second DA2 playthrough. Even before running out of party banter, I spend a lot of time in DA2 feeling alone. If this is the way all Bioware's future games are going to be, I guess I'll just go back and play the old ones.

#118
Teddie Sage

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At least, DA2 characters are fun to watch and hear, depending on your Friendship or Rivalry with them...

#119
Agamo45

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It's kind of hard to become attached to the DA2 characters when you only have a handful of conversations with them, most of them meaningless at that. What happened to the deep conversations around the campfire in DA:O? There's another difference, in Origins your companions were bound together by a common purpose, in DA2 they just kind of hang out with you because they have nothing better to do.

#120
elearon1

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I think I felt attached to Hawke at least as much, if not more so, than my Warden. The experience of following her through 7 years of her life actually made me feel more invested in the character as a whole. (I felt attached to my Warden in a different way ... I wanted her to succeed, but I didn't much care about her life beyond that - save for who she ended up with in the end)

As for NPCs, the only one I was ever attached to in Origins was Leliana, so I can't say they meant more or less to me.  I will say that I'd trade Origins Leliana (as opposed to DA2 Leliana) for half the DA2 characters.  Varric and Isabela, though, would need to stay.

Modifié par elearon1, 31 juillet 2011 - 10:42 .


#121
Hurbster

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I preferred the characters that I could talk to anytime out of combat.

#122
alex90c

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Hurbster wrote...

I preferred the characters that I could talk to anytime out of combat.


We should move on.

We should move on.

We should move on.

We should move on.

#123
Faust1979

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I preferred the way conversations were done in DA2 in the first game they just stood around but in the second they moved around and they had these little cinematics sometimes before you talked to them made them feel more alive. Both games had the same amount of conversations though you spend about an hour or two talking to them then they have nothing else to say unless a plot point shows up

#124
TRSniper4

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To be terribly honest, I felt more attached to Kasumi from ME2 than I did to most of the characters in DA2 :P. That's pretty bad, considering that Kasumi has so little dialogue in ME2 :P.

Anders & Fenrris: Too disagreeable. I always felt like I had to watch what I said around them.
Aveline: Nice enough. Not very interesting, IMHO, though.
Merrill: She was like a kitten: cute, but stupid.
Isabela: Amusing at first, but she got old after a while. Very shallow and hypersexual.
Varric: He was pretty cool. Definitely my favorite DA2 character. I was somewhat attached to him.
Sebastian: I liked him well enough, but not very memorable.

Overall, Varric was the only attach-able DA2 character for me.

So why Kasumi? Because I knew a girl just like her before (we were kind of close), she had an enchanting voice, she seemed very intelligent, and she was adorable on top of all that. :3

#125
Teddie Sage

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Oh what's this? I'm talking to you, random companion, right after we fought darkspawns and you're covered in blood. Oh! What's this again? You're now talking about how you were happy in your youth? Totally irrelevant. I prefered how the conversations were done in Dragon Age 2. At least, it felt like they were more focused on the quests than losing their time talking to your character. It added a serious touch to the game.