[quote]
The franchise is called Dragon Age. It's about events within the Dragon Age in Thedas. Thedas involves a lot more than simply darkspawn. Consider the depth of history in Thedas, and there have only been five blights in that entire history. A sequel with a primary focus on darkspawn would cheat players of experiencing the full depth of the setting. [/quote]
What is there so hard to understand? When I'm playing a sequel, I want to see things that made the last game epic again. It doesn't have to be entirely about killing darkspawn, fighting archdemon, saving world from blight, but it could at least touch more on Grey Warden lore or Darkspawn lore. It is NOT fun to be tucked into a single city doing boring tasks. If you have played Legacy, you should be able to understand what I'm talking about. Was it ONLY about darkspawn? No, we learned some info about Hawke family aswell. So it doesn't have to be entirely about darkspawn, but for me, they need to be there. You only face darkspawn during the expedition, and even then, they are no more interesting than the bandits you kill off in the Hightown after night.
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Again, it's not called Darkspawn Age. Focusing only on the darkspawn would make the game feel flat and uninteresting, and present a fairly bland and one-dimensional setting. If DA2 had focussed entirely on darkspawn, it would have felt like a dull repeat of DA:O. [/quote]
The main story could touch more on it, have more quests about Grey Warden/Darkspawn involvement, and thus game would be more fun. Instead, we are stuck to a single city whole game doing what some people ask us to do. How so exciting.
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[quote] Your posts seem to suggest that you
only care about fighting darkspawn and nothing else. I want more to my stories than "oh no, a horde of evil creatures want to destroy the world". The intrigue of DA:O wasn't generated by the darkspawn threat. That was the catalyst and the driver of the plot, but it lacked the punch of the individual stories that drove its plot.
A poisoned Arl and a son possessed by a demon, an ancient curse fuelling a conflict between a Dalish tribe and interlopers, internal conflict between mage groups, and a dwarf obsessed with a power that was buried for a reason. These were the drivers behind the core stories of interest that made people interested in the game.
The darkspawn were merely the "big bad evil" threat that was needed to fulfill the common need of players to have some big threat that they can keep in mind as something to defeat. It wasn't until you had the conflict of Awakening that they actually became an interesting entity in their own right.
DA2's core problem with the writing is that the player can often feel like they are dragged along for the ride rather than actively pushing the events of the story forth. Hawke is a key player in a plot that evolves around him/her rather than being the protagonist who makes the plot happen. This means that the player doesn't really get a sense of agency in making decisions, because many of the key events occur outside of their control, and they merely are there to "clean up the mess".
The effect of DA2's story on the world of Thedas is far greater than DAO's, with Morrigan's disappearance and child being the only thing with the potential to carry anywhere near as much weight.
The writers forced a particular outcome for the development of the overall story arc of the Dragon Age franchise. It seems obvious to me that this is for payoff in subsequent titles However, because this always plays out in exactly the same way no matter what Hawke does, the player feels railroaded. If more variance had been introduced such that final conflict could have eventuated from different circumstances based upon Hawke's choices, as opposed to the choices of NPCs, then DA2 would feel like a far better game, because the player would feel far more empowered and as though they were playing an active role in the story rather than a reactive one.
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My main issue is that there are no variety in the game. It's all about Kirkwall. This is because Hawke's story is a rather boring one. Complete a bunch of pointless quests, be in the right place at the right time, and oh, you are the "Champion".
There were lots of places you visited in DA:O. With that, I actually enjoy involving in different scenarios than kicking darkspawn butt all the time.
Modifié par ApostleinTriumph, 03 août 2011 - 03:33 .