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MMO Mass Effect? hmm....sounds interesting


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#76
marshalleck

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fenix8081 wrote...

@marshal ECM & crazycatdude

The idea of SWG type merchants and entertainers combined with uncharted world colonization would be amazing. I'd really like to see diplomat or politician roles as well. I hate when games like civilization claim they're going to have diplomatic options but end up boiling down to no rhyme or reason in negotiations. Plus, who doesn't want to roleplay as a Udina-esque tool...or just about any politician in the US right now for that matter.


See, I think ME is ripe for that sort of game because it avoids the main trap Star Wars Galaxies fell into--everyone and their mother seemingly wanted to be a Jedi. I didn't, I hated the idea, and I was happy running my droid engineering enterprise with my college roommate at the time. That game was damned fun until they added Jedi and the ensuing craze ruined it, and then Sony/LA became convinced they had to copy WoW for success. All it really needed was more content--everything else was in place. 

Mass Effect has no inherently super-powered beings. There'd be no Jedi craze to ruin everything. Player cities are already part of the lore (colonies). There are dozens of major themes and backdrops to use for PVE and PVP content. I really think it could work. Incidentally, SWG had a politician class, although it was actually more of a side profession mainly tasked with the administrative issues of running a player organization and managing a player city.

Modifié par marshalleck, 31 juillet 2011 - 02:54 .


#77
fenix8081

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I could go for playing as a cigar smoking elcor merchant setting up shop on a human colony in the Terminus Systems. Those looking for romance? There could be a whole consort guild like the companions in Firefly. Problem solved.

#78
Bogsnot1

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Ive said it before, I'll say it again. A Mass Effect MMO will not occur while the Star Wars MMO is out there.
It would be like Blizzard releasing "World of Diablo" MMO while they are still running and supporting "World of Warcraft".
The cost of extra servers, associated networking hardware, software, bandwidth, and support staff will prove too prohibitive, as they will be directly competing against themselves.

People who want to play "Space Magic" MMO will chose 1 or the other, with only a small handful actually playing both.

#79
Luigitornado

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Rather see an RTS where you play as a certain species and fight to colonize planets. It doesn't directly have to fit into canon or anything, but it still sounds pretty cool.

Imagine having an army of biotic Krogan :devil:

Modifié par Luigitornado, 31 juillet 2011 - 03:23 .


#80
AtreiyaN7

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TexasToast712 wrote...

www.youtube.com/watch 

I HATE MMO's They are time consuming, and I refuse to pay a monthly fee. FOR THE LOVE OF ALL THAT IS HOLY! NO ****ING MMO!


And someone would be holding a gun to your head, forcing you to play a hypothetical Mass Effect MMO? I'm pretty sure that wouldn't happen. If they made a Mass Effect MMO, the universe would not implode, and people who want to explore the ME universe can do so. Meanwhile, the people who hate MMOs can continue ignoring them and not playing them.

Whether or not they could make a good ME MMO is another matter, but SW:TOR seems promising. Story is supposed to be one of the pillars of TOR. Additionally, there's full VA, companions, etc. - things you'd find in one of BW's single-player games); I play WoW to raid with my guildies/friends - it's partially a social thing, and I don't have a problem paying for it. It's like paying for Hulu or a movie to me.

Modifié par AtreiyaN7, 31 juillet 2011 - 04:02 .


#81
Nerdage

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Depending on what the MMO maket looks like after TOR trails off (whenever that is), and indeed how Bioware's IPs stand at the time, I wouldn't be surprised to see a Mass Effect MMO after. Seems like Council Space fighting the Terminus Systems could serve as a focus for the story, or any number of other things depending on when it's set.

I don't think what Casey Hudson said is hinting at an MMO any time soon though, I think he was just talking more informally than perhaps was wise when your every word is analyzed in minute detail. I mean it would be a cool universe to hang around in, doesn't mean that's their plan. Personally I'm just hoping for more RPGs from the IP above anything else.

Modifié par nerdage, 31 juillet 2011 - 03:56 .


#82
goofyomnivore

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I don't see a MMO in the near future. TOR would have to fail really really really really bad for them to consider another MMO anytime soon, and even then the failure might make them uneasy about tossing another out so soon. I say a multiplayer with a serviceable campaign is likely on the near horizon. I think an RTS would be neat, but I'm in favor of s-RPG though all the way.

Modifié par strive, 31 juillet 2011 - 04:08 .


#83
Ashathor

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I'm really not a big fan of most MMOs that are out. I would possibly like an ME MMO if they had a couple things.

FIRST (MUST HAVE): If they kept a similar TPS style of combat that is already in ME and balance it to fit in a multiplayer environment. DO NOT change it into a typical modern-day MMO combat system.

SECOND (kinda a given): Being able to play other races. I generally don't like playing humans in fantasy or sci-fi games since I already am human, so being able to play as an asari, turian, salarian, or other would be REALLY cool.

THIRD: Have something to do at endgame besides PvP and raiding. Give me other things to do and also make leveling difficult enough to make it feel like an accomplishment everytime you level, but not so slow that it takes a whole week to just level up once. Also being forced to make alts because there is nothing else to do is no fun. I like making alts when I feel like playing a new race/class or something.

FOURTH: Keeping the story telling and choices from Bioware's previous games. Basicly what SWTOR is doing.

FIFTH: They don't listen to every single person who complains and therefor kill the game because of it. But at the same time they have to see what people think and try to make the game better from what the fans say... This I can see would be very hard to do especially on the BSN forums.

SIXTH (optional): Costumizable living spaces aka housing. Say what you will about them but they can give a whole new level of stuff to do such as collecting or crafting the stuff to put in such a place and then being able to costumize the look and where everything goes into the house.

SEVENTH: Everyone being able to talk. It adds sooo much immersion to the game (to me at least) that it would be silly not to do, especially seeing as how SWTOR is doing it. If your character talked I wouldn't mind it but if I can have more choices without him/her talking than go with more choices. If not than give me my own VO for each race or class. Even better if they do a VO for each race/class combo but that's a bit much. So I'll stick with class/gender or race/gender.

EIGHTH: Companions and possibly romance options. SWTOR is doing it so might as well do it in ME as well.

Some of these things I can see them naturally doing but the things I mainly want them to do is keep ME's TPS combat and add a costumizable house or let me costumize my own personal ship. The third one is definately a thing I'm worried about though. Most MMOs now just have the same formula: Get to end game and grind dungeons/raids and do PvP and nothing else. I want a bit more stuff to do than just that UNLESS they make it REALLY fun to do with some special flavor to it. The fifth thing Bioware already has to do so I'm not too worried about that. Just my two cents.

#84
Weiser_Cain

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You know when I brought this up a few months ago Stanley Woo killed my topic...
How's about this?
A free to play mmo that makes it's money from initial sales and expansion packs.
The game is evenly split between fighting, building, and relationships, and big enough that you could ignore some aspects of the game for the most part.
Well?

#85
CrazyCatDude

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marshalleck wrote...

CrazyCatDude wrote...

It could be done and done very well. I do agree with Marshelleck that a heavy sandbox approach would be a good way to go. All those uncharted worlds out there. Give us a story heavy, TOR style leveling experience for 50 or so levels, along with traditional themepark endgame content, but also point in a few hundred barren uncharted worlds that we could colonize. Make them huge. Let us stake out our own territory, set up resource harvesting mechs. Build colonies. Craft gear. You could make it even more fun by doing things like randomly spawning Batarian slaver raids that you have to defend the colony against. Make progression all about upgrades instead of gear. Ammo mods, silencers, frictionless mats, high capacity thermal clips, gyro-stablizers, telescopic sights, shield boosters, supercooled biotic amps, hard suit capacitor plates.

A Mass Effect MMO could be amazing.


I like your ideas and wish to subscribe to your newsletter.

Also, I really enjoy the fact that your username is "CrazyCatDude" and you have a picture of female Shepard. It pleases me.


I love Jennifer Hale's femshep voice.  It's a thing of beauty.  It really is.  I really want to get the Bioware game where we get Jennifer Hale's femshep voice and Kathleen Turner's voice both in major rules.  Of course, the problem there would be prying me away from the computer long enough to do anything else, ever.

But yeah, sandbox games can be absolutely amazing levels of fun.  The problem is, *pure* sandbox games, from a financial standpoint, usually end up as a niche market.  Look at EVE Online.  Amazing game.  The problem is, it takes you out, throws you into the sandbox and says "Find your own fun."  Most people don't.  It's why the game has such a smile subscriber base.  It's hard as crap to get into the game.

So, you use a traditional themepark/level design to bring people into the world. Definitely use the storyline companion system from TOR.  The player builds up to level cap, defining their character with talent points instead of EVE's good aweful skill point system, and at level cap there's an even playing field.  None of this "I've been playing for 5 years, so I automatically own the n00bz" crap.  But then, you get into advancement via mods/implants etc, which are all player crafted.  Build the entire end game economy off the sandbox.  And here's the kicker.  Make the rewards for instances and raids research unlocks, like the upgrade scans in ME2.

Expansion would of course be a lot trickier in this type of game.  Expansion packs would include new storylines and new themepark worlds.  Level cap increases would probably be a necessity, but the trick there is to keep the number gains minimal, so that the old sandbox techs don't suddenly become useless.

You add new schematics for crafting, but instead of just having the new schematics be +10 biotic amp of awesomeness replacing a +8 biotic amp of slightly less awesomeness,
maybe the old schematics are:
Supercooled biotic amp. This biotic amp uses heat sinks made from room temperature superconductors to rapidly disipate heat caused by the use of biotic abilities.  Reduces biotic cooldown by 10%
while the new schematics are:
Reinforced biotic amp.  This biotic amp is built using extrawide conductive pathways, reduntant circuitry and includes a nanotechnology based self repair system, which allows the user to channel more biotic power through the amp at a given time.  Increases the power of all biotic abilities by 10%.

Design the tech to be percentage based, so it autmatically scales as the player levels, so old schematics aren't obsoleted with each expansion, and so the player can tailor his/her gameplay to their perfered play styles, rather than "OMG, must have tier 10 gear or FAIL!!!ZORZ!!!"

And yeah.  Use the classes that are in the game already.  Why not?  Humans get all six.  Asari are limited to Senital, Vanguard and Adept (because all Asari are biotic, so they only get the biotic classes).  Spread the classes out across the other races as appropriate, and maybe give each race a unique class.  (Krogan Battlemaster, Drell Assassin, Asari Commando, Turian Agent, Salarian Something, Hanar Spectre, Quarian Engineer, Volus Biotic God, Elcor Actor, Vorcha Cannon Fodder, Batarian Target Dummy)

I should stop now.  Really.

#86
Melra

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ME MMO is not interesting. I've seen it ruin older franchises, no point in doing same to this one as well. Nor would I really be interested in playing a batarian mercenary or turian super soldier.

#87
CrazyCatDude

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Bogsnot1 wrote...

Ive said it before, I'll say it again. A Mass Effect MMO will not occur while the Star Wars MMO is out there.
It would be like Blizzard releasing "World of Diablo" MMO while they are still running and supporting "World of Warcraft".
The cost of extra servers, associated networking hardware, software, bandwidth, and support staff will prove too prohibitive, as they will be directly competing against themselves.

People who want to play "Space Magic" MMO will chose 1 or the other, with only a small handful actually playing both.


I think a lot of it would depend on the approach.  People seem to think there's only room in the market for one MMO, which is decidedly not the care.  There are a number of games that are out there making a profit.  Sure, none of them are turning WOW levels of "OMG, make the money monsoon stop!" levels of profit, but LotRO and D&DO are profitable.  City of Heroes is profitable.  EVE Online is profitable.  EverQuest and EverQuest II are still turning a profit, as is Ultima Online, Dark Age of Camelot, Age of Conan etc.  There's a difference between being a complete failure, like, say, the Original APB online, or Tabula Rasa.

I think TOR and a Mass Effect MMO could coexist, if they were significantly different in design.  For Mass Effect, keep the TPS combat design.  Keep biotic charge.  Keep it a twitch game.  Keep biotic charge.  Keep the M rating.  Keep biotic charge.  Keep the realistic art style.  Also, keep biotic charge.

Do that, and the games would play to different audiences.  Star Wars is a family friendly IP.  Mass Effect, not so much.  You would have to keep your expectation for subs down to realistic levels, so don't overspend on development.

#88
Melra

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MMO for grown ups would never work the way most developers would want it to. There's not as large playerbase for that. How many normal, responsible and working adults have time to play more than few hours a day or a week? There's exceptions depending on the job you do, of course, but many people won't pay a monthly fee for a game, that you can hardly pay enough to justify the fee.

I see no point in making another MMO, when SWTOR caters to most of the people already. And if kids would start to pop into ME MMO, they'd have to cater to those again, while turning away from the old playerbase. This would make it a competitor for SWTOR.

#89
Bogsnot1

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CrazyCatDude wrote...

Bogsnot1 wrote...

Ive said it before, I'll say it again. A Mass Effect MMO will not occur while the Star Wars MMO is out there.
It would be like Blizzard releasing "World of Diablo" MMO while they are still running and supporting "World of Warcraft".
The cost of extra servers, associated networking hardware, software, bandwidth, and support staff will prove too prohibitive, as they will be directly competing against themselves.

People who want to play "Space Magic" MMO will chose 1 or the other, with only a small handful actually playing both.


I think a lot of it would depend on the approach.  People seem to think there's only room in the market for one MMO, which is decidedly not the care.  There are a number of games that are out there making a profit.  Sure, none of them are turning WOW levels of "OMG, make the money monsoon stop!" levels of profit, but LotRO and D&DO are profitable.  City of Heroes is profitable.  EVE Online is profitable.  EverQuest and EverQuest II are still turning a profit, as is Ultima Online, Dark Age of Camelot, Age of Conan etc.  There's a difference between being a complete failure, like, say, the Original APB online, or Tabula Rasa.

I think TOR and a Mass Effect MMO could coexist, if they were significantly different in design.  For Mass Effect, keep the TPS combat design.  Keep biotic charge.  Keep it a twitch game.  Keep biotic charge.  Keep the M rating.  Keep biotic charge.  Keep the realistic art style.  Also, keep biotic charge.

Do that, and the games would play to different audiences.  Star Wars is a family friendly IP.  Mass Effect, not so much.  You would have to keep your expectation for subs down to realistic levels, so don't overspend on development.


Thats the problem, for ME to work as an MMO, so many powers would have to be tweaked that it would no longer be recognisable as ME.
Adrenaline Rush/Sniper Time Dilation : Make everyone else slow down whenever anyone in the world uses it? Or speed up player so they would have to have even twitchier reflexes?
Tactical Cloak: Useless when you can still see the shimmer effect.
Charge: Stagger effect would cause major complaints from players receving it, lack of stagger would cause complaints from players using it
Tech Armour: OP
Drone: See charge about stagger effect
Singularity/Pull/Throw: Too easy to insta-gib via ledges, edge of screen etc.

Maybe, just maybe, if they can work oyut the balance on TOR, then it might stand a chance, but as it is, ME doesnt even translate as competative MP, let alone MMO.

#90
marshalleck

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Bogsnot1 wrote...

CrazyCatDude wrote...

Bogsnot1 wrote...

Ive said it before, I'll say it again. A Mass Effect MMO will not occur while the Star Wars MMO is out there.
It would be like Blizzard releasing "World of Diablo" MMO while they are still running and supporting "World of Warcraft".
The cost of extra servers, associated networking hardware, software, bandwidth, and support staff will prove too prohibitive, as they will be directly competing against themselves.

People who want to play "Space Magic" MMO will chose 1 or the other, with only a small handful actually playing both.


I think a lot of it would depend on the approach.  People seem to think there's only room in the market for one MMO, which is decidedly not the care.  There are a number of games that are out there making a profit.  Sure, none of them are turning WOW levels of "OMG, make the money monsoon stop!" levels of profit, but LotRO and D&DO are profitable.  City of Heroes is profitable.  EVE Online is profitable.  EverQuest and EverQuest II are still turning a profit, as is Ultima Online, Dark Age of Camelot, Age of Conan etc.  There's a difference between being a complete failure, like, say, the Original APB online, or Tabula Rasa.

I think TOR and a Mass Effect MMO could coexist, if they were significantly different in design.  For Mass Effect, keep the TPS combat design.  Keep biotic charge.  Keep it a twitch game.  Keep biotic charge.  Keep the M rating.  Keep biotic charge.  Keep the realistic art style.  Also, keep biotic charge.

Do that, and the games would play to different audiences.  Star Wars is a family friendly IP.  Mass Effect, not so much.  You would have to keep your expectation for subs down to realistic levels, so don't overspend on development.


Thats the problem, for ME to work as an MMO, so many powers would have to be tweaked that it would no longer be recognisable as ME.
Adrenaline Rush/Sniper Time Dilation : Make everyone else slow down whenever anyone in the world uses it? Or speed up player so they would have to have even twitchier reflexes?
Tactical Cloak: Useless when you can still see the shimmer effect.
Charge: Stagger effect would cause major complaints from players receving it, lack of stagger would cause complaints from players using it
Tech Armour: OP
Drone: See charge about stagger effect
Singularity/Pull/Throw: Too easy to insta-gib via ledges, edge of screen etc.

Maybe, just maybe, if they can work oyut the balance on TOR, then it might stand a chance, but as it is, ME doesnt even translate as competative MP, let alone MMO.

You act as if rebalancing and coding those things is some monumental task. It's not. As for changing them, it's not like they aren't already going to see some changes going from ME2 to ME3, so who cares? gameplay evolves.

#91
Whatever42

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Agree that SWTOR makes an ME MMO impossible.

SWTOR has darkside/lightside mechanics, like ME. It has similar superpowers to ME. It has the conversation wheel like ME. It is story driven and cinematic like ME. It also took $100 million and 6 years to make.

Now, ME as a next-gen MMO 10 years from now maybe. If EA makes out like a bandit on SWTOR.

#92
Gatt9

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Almost every MMO released has failed, including a Star Wars so far. EA alone has folded 2 of them officially, cancelled several others unoffically. Microsoft quit messing with them, MMO's are generally just a fast way to bankrupt your company.

Mass Effect would be a good example of how to do it (Bankrupt). It's a one-dimensional universe with a very uninspired form of actual gameplay. I doubt anyone's going to spend hundreds of hours with a shooting system like ME2's, you're not getting anything better than that, servers would cave under trying to process anything very advanced with significant populations, and you can't do it client side because people will create cheats.

#93
marshalleck

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Gatt9 wrote...

Almost every MMO released has failed, including a Star Wars so far. EA alone has folded 2 of them officially, cancelled several others unoffically. Microsoft quit messing with them, MMO's are generally just a fast way to bankrupt your company.


That Star Wars MMORPG was SWG, and it failed when they rebuilt the game from the ground up to be a Star Wars skinned WoW clone. And all other games since 2004 that have been released have been WoW clones. 

WoW clones are a good way to bankrupt your company, I agree. 

#94
CrazyCatDude

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Bogsnot1 wrote...

CrazyCatDude wrote...

Bogsnot1 wrote...

Ive said it before, I'll say it again. A Mass Effect MMO will not occur while the Star Wars MMO is out there.
It would be like Blizzard releasing "World of Diablo" MMO while they are still running and supporting "World of Warcraft".
The cost of extra servers, associated networking hardware, software, bandwidth, and support staff will prove too prohibitive, as they will be directly competing against themselves.

People who want to play "Space Magic" MMO will chose 1 or the other, with only a small handful actually playing both.


I think a lot of it would depend on the approach.  People seem to think there's only room in the market for one MMO, which is decidedly not the care.  There are a number of games that are out there making a profit.  Sure, none of them are turning WOW levels of "OMG, make the money monsoon stop!" levels of profit, but LotRO and D&DO are profitable.  City of Heroes is profitable.  EVE Online is profitable.  EverQuest and EverQuest II are still turning a profit, as is Ultima Online, Dark Age of Camelot, Age of Conan etc.  There's a difference between being a complete failure, like, say, the Original APB online, or Tabula Rasa.

I think TOR and a Mass Effect MMO could coexist, if they were significantly different in design.  For Mass Effect, keep the TPS combat design.  Keep biotic charge.  Keep it a twitch game.  Keep biotic charge.  Keep the M rating.  Keep biotic charge.  Keep the realistic art style.  Also, keep biotic charge.

Do that, and the games would play to different audiences.  Star Wars is a family friendly IP.  Mass Effect, not so much.  You would have to keep your expectation for subs down to realistic levels, so don't overspend on development.


Thats the problem, for ME to work as an MMO, so many powers would have to be tweaked that it would no longer be recognisable as ME.
Adrenaline Rush/Sniper Time Dilation : Make everyone else slow down whenever anyone in the world uses it? Or speed up player so they would have to have even twitchier reflexes?
Tactical Cloak: Useless when you can still see the shimmer effect.
Charge: Stagger effect would cause major complaints from players receving it, lack of stagger would cause complaints from players using it
Tech Armour: OP
Drone: See charge about stagger effect
Singularity/Pull/Throw: Too easy to insta-gib via ledges, edge of screen etc.

Maybe, just maybe, if they can work oyut the balance on TOR, then it might stand a chance, but as it is, ME doesnt even translate as competative MP, let alone MMO.


Adrenaline Rush/Bullet Time mechanics would have to go away, admittedly.  I don't really see that as a mad thing.  As for the stagger effect, no reason to remove it.  Stuns are an accepted part of MMO PVP and have been for 15 years.
Singularity becomes a root.  Throw is a standard knockback, which, like stun, has been around for ages.  Pull would take some balancing, but that's why you have a development cycle.

Honestly, how does tweaking some game play mechanics making the setting unrecognizable?

#95
SandTrout

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Bogsnot1 wrote...

Thats the problem, for ME to work as an MMO, so many powers would have to be tweaked that it would no longer be recognisable as ME.
Adrenaline Rush/Sniper Time Dilation : Make everyone else slow down whenever anyone in the world uses it? Or speed up player so they would have to have even twitchier reflexes?
Tactical Cloak: Useless when you can still see the shimmer effect.
Charge: Stagger effect would cause major complaints from players receving it, lack of stagger would cause complaints from players using it
Tech Armour: OP
Drone: See charge about stagger effect
Singularity/Pull/Throw: Too easy to insta-gib via ledges, edge of screen etc.

Maybe, just maybe, if they can work oyut the balance on TOR, then it might stand a chance, but as it is, ME doesnt even translate as competative MP, let alone MMO.

The MMO would not likely match the original trilogy in most aspects of gameplay. However, gameplay mechanics are not what make the game recognizable as ME, it is the setting, lore, and themes.

While most MMOs utilize original IP, even with the necessary changes in powers for practical and balance purposes, ME would need fewer adaptations in its gameplay than other famous MMO titles that are adaptations from previous games. WoW is base on an RTS, for cripes' sake.

Balance issues aside, I think that it would be relatively easy to adapt ME to a MMO while keeping most of the powers familiar, but being closer to ME1 than 2 or 3. ME1's system is far more conductive to a MMORPG/TPS than ME2's. No time-dialation mechanics to worry about, and I don't think that any of the classes would be inherently OP, though balance issues are really a pure function of numbers, for the most part, so they are the easiest to fix.

Honestly, I could probably design all of the major gameplay/leveling mechanics on my own if I cared enough.

#96
CrazyCatDude

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Melrache wrote...

MMO for grown ups would never work the way most developers would want it to. There's not as large playerbase for that. How many normal, responsible and working adults have time to play more than few hours a day or a week? There's exceptions depending on the job you do, of course, but many people won't pay a monthly fee for a game, that you can hardly pay enough to justify the fee.

I see no point in making another MMO, when SWTOR caters to most of the people already. And if kids would start to pop into ME MMO, they'd have to cater to those again, while turning away from the old playerbase. This would make it a competitor for SWTOR.


Most MMO players are adults.  True story.  The average age is 26.  50% of players work full time.  22% have kids.  36% are married.  Check it out.

www.nickyee.com/daedalus/gateway_demographics.html

#97
Bogsnot1

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marshalleck wrote...
You act as if rebalancing and coding those things is some monumental task. It's not. As for changing them, it's not like they aren't already going to see some changes going from ME2 to ME3, so who cares? gameplay evolves.


Im not saying its a monumental task in getting the balance right, or coding it. I am saying that some of the powers (mainly class specific) would have to be changed to the point that they would no longer be recognised as the class specific powers we have become used to.

And of course we have the old "unstoppable force meets immovable object" scenario of a Vanguard charging a Tech Armour protected Sentinel. I picture this alone could cause the devs some headaches in trying to balance it out.
Would be fun to watch if they get it right though. Maybe a divide by zero effect? :wizard:

#98
Avilia

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MMO's tend to suck anything vaguely resembling story out of the IP. WoW actually has great lore but the majority of the playerbase ignores it, so it languishes. The design I've seen for TOR might overcome that - make the story paramount and the killing of large numbers of beasts for their livers unnecessary. A similar design could work for ME.

Its possible Bioware could parlay their success with ME into an MMO - its a good IP and space MMO's are still a little thin on the ground. If TOR stays the distance we'll probably see it happen.

Well, those of you who live in the US and Europe will see it happen. I'll just watch you from here in the Southern Hemisphere.

#99
marshalleck

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 What's the problem with a vanguard charging a tech armored sentinel?
Stagger both and move on. :P

#100
Inquisitor Recon

Inquisitor Recon
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This idea comes up a lot. Yet with TOR on the horizon Bioware isn't going to be thinking about other MMOs for a long, long while. By that time we'll all be slaves to our new robot or alien masters and mining for fish deep in the earth's crust just to amuse them.