marshalleck wrote...
CrazyCatDude wrote...
It could be done and done very well. I do agree with Marshelleck that a heavy sandbox approach would be a good way to go. All those uncharted worlds out there. Give us a story heavy, TOR style leveling experience for 50 or so levels, along with traditional themepark endgame content, but also point in a few hundred barren uncharted worlds that we could colonize. Make them huge. Let us stake out our own territory, set up resource harvesting mechs. Build colonies. Craft gear. You could make it even more fun by doing things like randomly spawning Batarian slaver raids that you have to defend the colony against. Make progression all about upgrades instead of gear. Ammo mods, silencers, frictionless mats, high capacity thermal clips, gyro-stablizers, telescopic sights, shield boosters, supercooled biotic amps, hard suit capacitor plates.
A Mass Effect MMO could be amazing.
I like your ideas and wish to subscribe to your newsletter.
Also, I really enjoy the fact that your username is "CrazyCatDude" and you have a picture of female Shepard. It pleases me.
I love Jennifer Hale's femshep voice. It's a thing of beauty. It really is. I really want to get the Bioware game where we get Jennifer Hale's femshep voice and Kathleen Turner's voice both in major rules. Of course, the problem there would be prying me away from the computer long enough to do anything else, ever.
But yeah, sandbox games can be absolutely amazing levels of fun. The problem is, *pure* sandbox games, from a financial standpoint, usually end up as a niche market. Look at EVE Online. Amazing game. The problem is, it takes you out, throws you into the sandbox and says "Find your own fun." Most people don't. It's why the game has such a smile subscriber base. It's hard as crap to get into the game.
So, you use a traditional themepark/level design to bring people into the world. Definitely use the storyline companion system from TOR. The player builds up to level cap, defining their character with talent points instead of EVE's good aweful skill point system, and at level cap there's an even playing field. None of this "I've been playing for 5 years, so I automatically own the n00bz" crap. But then, you get into advancement via mods/implants etc, which are all player crafted. Build the entire end game economy off the sandbox. And here's the kicker. Make the rewards for instances and raids research unlocks, like the upgrade scans in ME2.
Expansion would of course be a lot trickier in this type of game. Expansion packs would include new storylines and new themepark worlds. Level cap increases would probably be a necessity, but the trick there is to keep the number gains minimal, so that the old sandbox techs don't suddenly become useless.
You add new schematics for crafting, but instead of just having the new schematics be +10 biotic amp of awesomeness replacing a +8 biotic amp of slightly less awesomeness,
maybe the old schematics are:
Supercooled biotic amp. This biotic amp uses heat sinks made from room temperature superconductors to rapidly disipate heat caused by the use of biotic abilities. Reduces biotic cooldown by 10%
while the new schematics are:
Reinforced biotic amp. This biotic amp is built using extrawide conductive pathways, reduntant circuitry and includes a nanotechnology based self repair system, which allows the user to channel more biotic power through the amp at a given time. Increases the power of all biotic abilities by 10%.
Design the tech to be percentage based, so it autmatically scales as the player levels, so old schematics aren't obsoleted with each expansion, and so the player can tailor his/her gameplay to their perfered play styles, rather than "OMG, must have tier 10 gear or FAIL!!!ZORZ!!!"
And yeah. Use the classes that are in the game already. Why not? Humans get all six. Asari are limited to Senital, Vanguard and Adept (because all Asari are biotic, so they only get the biotic classes). Spread the classes out across the other races as appropriate, and maybe give each race a unique class. (Krogan Battlemaster, Drell Assassin, Asari Commando, Turian Agent, Salarian Something, Hanar Spectre, Quarian Engineer, Volus Biotic God, Elcor Actor, Vorcha Cannon Fodder, Batarian Target Dummy)
I should stop now. Really.