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MMO Mass Effect? hmm....sounds interesting


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#126
J.Carlos

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That were going to be amazing!

#127
HTTP 404

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well if Old republic flops and EA doesn't learn from supposd first mistake to try another MMO with bioware to lead it again. then yes an MMo will happen

Modifié par HTTP 404, 01 août 2011 - 02:14 .


#128
Guest_The Big Bad Wolf_*

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I would rather not see ME turned into an MMO. Here's my reasons:

1. Monthly fee - NO WAY IN HELL AM I PAYING MONTHLY. I pay enough for Xbox Live. I'm not paying monthly just to play ONE game.

2. Platform restrictions - MMOs are generally PC only (save for Final Fantasy XI), and I only play on PS3 and 360.

3. I don't like MMOs - I find them to be boring and time consuming.


Though I wonder if that's actually going to happen, as SWTOR might be Bioware's MMO for now. Hopefully, they just create more games that aren't MMOs. I'd rather see another TPS/RPG (preferably by Bioware), RTS (preferably by Relic, as long as it's available to consoles)), or an FPS game (preferably by DICE).

#129
marshalleck

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HTTP 404 wrote...

well if Old republic flops and EA doesn't learn from supposd first mistake to try another MMO with bioware to lead it again. then yes an MMo will happen


If TOR flops, Bioware will be dismantled. It's the most expensive MMORPG ever developed to date. 

Bioware are on the chopping block here with TOR. 

Modifié par marshalleck, 01 août 2011 - 02:21 .


#130
shepskisaac

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I'm pretty much past the point of worrying TOR will flop. Over million accounts on TOR forums alone, more than 50,000 guilds already made, pre-orders breaking EA records. It may not turn into WOW killer with 10 million subscribers. But at least a stable 2 million base is locked at this point IMO.

Modifié par IsaacShep, 01 août 2011 - 02:26 .


#131
marshalleck

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IsaacShep wrote...

I'm pretty much past the point of worrying TOR will flop. Over million accounts on TOR forums alone, more than 50,000 guilds already made, pre-orders breaking EA records. It may not turn into WOW killer with 10 million subscribers. But at least a stable 2 million base is locked at this point IMO.


Breaking EA records? That's not hard to do. What big MMO have EA ever had before TOR? ;)

Warhammer posted much the same numbers, and the population was about half that within 3 months. Look at it now. 

#132
shepskisaac

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marshalleck wrote...
Breaking EA records? That's not hard to do. What big MMO have EA ever had before TOR? ;)

Warhammer? If you say it tracked similar forum/guilds numbers, then it was their big MMO before TOR

marshalleck wrote...
Warhammer posted much the same numbers, and the population was about half that within 3 months. Look at it now.

True. At the same time, SW is a much more mainstream IP. Add the legacy of KOTORs and BioWare's reputation and I think that's a rather great mix to achieve success. And yes, as gimmicky full-voiced aspect is, it will make big difference for alot of players.

#133
SandTrout

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I see TOR as BioWare's sounding board for ideas. They don't risk the reputation of proprietary IP, they're almost guaranteed to turn a profit from SW fanboys alone, and they get to cut their teeth the the MMO market.

While I don't expect a ME MMO any time soon, and I agree that TOR must run its course first, an ME MMO does seem inevitable at some point in the series. BioWare will probably attempt to grow the IP in the mean time.

#134
marshalleck

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Star Wars brand didn't save Star Wars Galaxies. The one thing Bioware might have done correctly is choose a setting in the timeline where player expectations can be adequately met; that is to say, 95% of players will want to be a Jedi or Darth Maul. Star Wars Galaxies ran headfirst into a wall in that the game was set during the galactic civil war, where there were supposed to be no Jedi, at least none acting in public. As a result, Jedi wasn't offered as a playable class...anyways, long story short, the introdcution of Jedi screwed everything up and fundamentally altered the social dynamics of the game.

Anyways, it was a Star Wars game and it failed. Star Wars is not bulletproof.

#135
SandTrout

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@mashalleck,

Yeah, but name recognition is a hell of an asset for marketing, regardless. IIRC, SOE was in charge of SWG as well, and they have the reverse-Midas-touch. Everything they get their hands on turns to ****.

Also, does anyone know If SWG turned a profit or not? Even if it died quickly for an MMO, doesn't necessarily mean that necessarily was a net loss, financially.

#136
marshalleck

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I imagine it must have been making money for it to survive as long as it did. I don't see Sony keeping it alive out of the goodness of their hearts. And indeed, they're killing the remaining few servers this holiday season when TOR comes out so they must figure it will be all over as a profit-making venture by then. 

Modifié par marshalleck, 01 août 2011 - 03:07 .


#137
HTTP 404

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marshalleck wrote...

HTTP 404 wrote...

well if Old republic flops and EA doesn't learn from supposd first mistake to try another MMO with bioware to lead it again. then yes an MMo will happen


If TOR flops, Bioware will be dismantled. It's the most expensive MMORPG ever developed to date. 

Bioware are on the chopping block here with TOR. 


this I agree with.  I hope it does well for bioware's sake.  I don't plan on playing it as I am going to grad school and working full time.  I don't have time for an MMO.

#138
Whatever42

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Bioware won't be dismantled if TOR flops. EA was always planning on making TOR. They bought Bioware to provide the branding and the story-telling. However, all the MMO design is done by developers scavenged from other MMOs.

Bioware didn't sell EA on it, though. EA bought Bioware to boost TOR. If TOR fails, its EA's failure. Bioware will continue to put out single player games.

But it won't fail. They need a mere 1/2 million subscribers to turn a profit and they will get many, many more than that. Heck, I'll play it mostly as a single player game. Each class has 200 hours of ME-style story behind it and most of it is unique. It's like buying KOTOR 3 through 10.

#139
Gatt9

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Whatever666343431431654324 wrote...

Bioware won't be dismantled if TOR flops. EA was always planning on making TOR. They bought Bioware to provide the branding and the story-telling. However, all the MMO design is done by developers scavenged from other MMOs.

Bioware didn't sell EA on it, though. EA bought Bioware to boost TOR. If TOR fails, its EA's failure. Bioware will continue to put out single player games.

But it won't fail. They need a mere 1/2 million subscribers to turn a profit and they will get many, many more than that. Heck, I'll play it mostly as a single player game. Each class has 200 hours of ME-style story behind it and most of it is unique. It's like buying KOTOR 3 through 10.


Um...

1.  Yes they will.  EA dismantled Origin when UO was launched,  dismantled Westwood when Earth & Beyond died,  and they'll do the same here.  Because...

2.  EA didn't "Plan on making TOR".  Bioware did,  they had the license,  not EA.  Bioware was years into making it before EA bought them,  and the only reason EA bought them and paid as much as they did was the Star Wars license.  Bioware isn't a 10 million unit company,  they're not even a 5 million unit company.  DAO was their highest seller with 3.2 million (Though KOTR's numbers are a mystery).  You don't pay nearly a billion dollars for that.

3.  There's a very good chance it'll fail.  First,  the 500,000 subscribers thing is bull.  EA made the claim,  but it's not true.  They're in over 80 million dollars now,  if EA got $50/game (They get much less),  that's still only give them 25 million in revenues,  with only 10 million in revenue for the second month,  before expenses,  that's not even half of what they've put into it so far.  And they're getting less than that,  they aren't getting $50/copy.  That doesn't pay for the game,  much less the nearly 800 million they paid for Bioware in the first place.  EA needs more like 3-5 million to get out of the red on this deal.

Finally,  you've got a pretty interesting idea of what an MMORPG is.  It's nothing like a single player game,  it's definitely not like getting KOTOR 3-10.  More like getting Hamster Wheel 1-4.

I personally doubt there's a market for it,  I think their analysts failed them horribly,  and I think it's going to hurt them badly.  Prior to WoW,  the highest (non-asian MMOs)  MMORPG population was well under 1 million,  only WoW has pulled in millions,  no other MMORPG has.  Star Wars Galaxies almost had a million,  for a couple months,  then bombed.  To assume that there's a huge market for an MMORPG based upon one game is a mistake,  there's every probability that it was just a fad,  the rare game everyone "Has to play" and then no one plays anymore,  and no reason to assume that it can be repeated.

(Some guy used to keep highly accurate charts of the MMO populations in 2001/2002,  prior to WoW but including SWG's.  Intense googling will probably turn them up,  but I don't know what keyword you'd use anymore,  that was 10 years ago).

Modifié par Gatt9, 01 août 2011 - 11:14 .


#140
CroGamer002

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Originsmaster wrote...

SandTrout wrote...

Mesina2 wrote...

MMORPGTPSRTS set in Mass Effect IP with ability to import your ME3 Shepard while playing diffrent character as Human( Male and Female), Turian( Male and Female), Asari( Female only), Salarian( Male only), Quarian( Male and Female), Drell( Male and Female), Krogan( Male and Female) & Geth and I would even pay monthly fee.

I'm cool with this.

Same here. 
If not some sort of MMO what would you guys like to see done with the ME IP? I like the mmo idea and maybe a single player with multiplayer set as maybe a preque.


Also with this graphics.

#141
Originsmaster

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The Big Bad Wolf wrote...
2. Platform restrictions - MMOs are generally PC only (save for Final Fantasy XI), and I only play on PS3 and 360.

That is another reason why they are thinking bout making it an MMO. MMOs are spreading to consoles. most recent is DC universe online.

#142
Therefore_I_Am

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Gatt9 wrote...

Whatever666343431431654324 wrote...

Bioware won't be dismantled if TOR flops. EA was always planning on making TOR. They bought Bioware to provide the branding and the story-telling. However, all the MMO design is done by developers scavenged from other MMOs.

Bioware didn't sell EA on it, though. EA bought Bioware to boost TOR. If TOR fails, its EA's failure. Bioware will continue to put out single player games.

But it won't fail. They need a mere 1/2 million subscribers to turn a profit and they will get many, many more than that. Heck, I'll play it mostly as a single player game. Each class has 200 hours of ME-style story behind it and most of it is unique. It's like buying KOTOR 3 through 10.


Um...

1.  Yes they will.  EA dismantled Origin when UO was launched,  dismantled Westwood when Earth & Beyond died,  and they'll do the same here.  Because...

2.  EA didn't "Plan on making TOR".  Bioware did,  they had the license,  not EA.  Bioware was years into making it before EA bought them,  and the only reason EA bought them and paid as much as they did was the Star Wars license.  Bioware isn't a 10 million unit company,  they're not even a 5 million unit company.  DAO was their highest seller with 3.2 million (Though KOTR's numbers are a mystery).  You don't pay nearly a billion dollars for that.

3.  There's a very good chance it'll fail.  First,  the 500,000 subscribers thing is bull.  EA made the claim,  but it's not true.  They're in over 80 million dollars now,  if EA got $50/game (They get much less),  that's still only give them 25 million in revenues,  with only 10 million in revenue for the second month,  before expenses,  that's not even half of what they've put into it so far.  And they're getting less than that,  they aren't getting $50/copy.  That doesn't pay for the game,  much less the nearly 800 million they paid for Bioware in the first place.  EA needs more like 3-5 million to get out of the red on this deal.

Finally,  you've got a pretty interesting idea of what an MMORPG is.  It's nothing like a single player game,  it's definitely not like getting KOTOR 3-10.  More like getting Hamster Wheel 1-4.

I personally doubt there's a market for it,  I think their analysts failed them horribly,  and I think it's going to hurt them badly.  Prior to WoW,  the highest (non-asian MMOs)  MMORPG population was well under 1 million,  only WoW has pulled in millions,  no other MMORPG has.  Star Wars Galaxies almost had a million,  for a couple months,  then bombed.  To assume that there's a huge market for an MMORPG based upon one game is a mistake,  there's every probability that it was just a fad,  the rare game everyone "Has to play" and then no one plays anymore,  and no reason to assume that it can be repeated.

(Some guy used to keep highly accurate charts of the MMO populations in 2001/2002,  prior to WoW but including SWG's.  Intense googling will probably turn them up,  but I don't know what keyword you'd use anymore,  that was 10 years ago).


If EA took Bioware just because of TOR and nothing else, then it's a stupid move and is clearly at fault, more at fault than Bioware will be.

#143
Therefore_I_Am

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Having said that, I would not mind a FPS MMO for the ME universe. Like how Planetside was, only with a few interactive hubs out there.

Hoever it will definitley effect any possible single player games so I would say hold off with the MMO idea until much further in the future.

Modifié par Therefore_I_Am, 03 août 2011 - 04:50 .


#144
Gavinthelocust

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People at Bioware considering a Mass Effect MMO?

Image IPB

#145
Originsmaster

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<-------------------is proud of himself for making a hot topic
*pats himself on back* lol

Modifié par Originsmaster, 03 août 2011 - 08:02 .


#146
Klimy

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Even though MMO might be good and would gladly cancel my SWTRO for it, but I really don't think it will ever happen. Because Bioware/EA invested truck loaded with money into SWTRO and they plan to run it for 15 years (according to some rumours), so why would they create another MMO which will hurt their flagship MMO?

#147
StellarMagic

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Wouldn't the length of the TOR run be in Lucasart's hands not Bioware or EA... They could easily refuse to renew the license.

#148
Sir Ulrich Von Lichenstien

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Klimy wrote...

Even though MMO might be good and would gladly cancel my SWTRO for it, but I really don't think it will ever happen. Because Bioware/EA invested truck loaded with money into SWTRO and they plan to run it for 15 years (according to some rumours), so why would they create another MMO which will hurt their flagship MMO?


One reason which to some extent StellarMagic pointed out would be that with a ME based MMO, Bioware would have all the rights to it and could do what they wanted with it, whilst with the SWTOR one they will ALWAYS have to runby every decision they intend to make past LucasArts.

People gave SOE a load of stick for how SWG went but it wasn't totally SOEs fault, some of it lies squarely at the foot of LucasArts. In fact I think some people actually now lay most of the blame at LucasArts feet because all of the decisions made would have had to be passed through them before they were implemented and I wouldn't bet on some of those changes being done as commanded by LucasArts to try and compete with WoW when it first came on the scene and caused SWG to lose some subscribers. The funny thing is, the change backfired on SOE/LA because it caused even more subscribers to leave.

Besides, it'd take at least a few years (most likely more) before we were to see an ME MMO even if Bioware had started work on it now. Look at how long SW:TOR has been in development.

#149
King Killoth

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marshalleck wrote...

Star Wars brand didn't save Star Wars Galaxies. The one thing Bioware might have done correctly is choose a setting in the timeline where player expectations can be adequately met; that is to say, 95% of players will want to be a Jedi or Darth Maul. Star Wars Galaxies ran headfirst into a wall in that the game was set during the galactic civil war, where there were supposed to be no Jedi, at least none acting in public. As a result, Jedi wasn't offered as a playable class...anyways, long story short, the introdcution of Jedi screwed everything up and fundamentally altered the social dynamics of the game.

Anyways, it was a Star Wars game and it failed. Star Wars is not bulletproof.

SWG was in the begining a massive sucess. it worked a a open sandbox game it was when they thought to make it into WoW that is failed. and TOR is by far more refined and focuses on mixing rich story with the gameplay of n MMO. now if ME was to become an MMO it would ork best as a TPS MMO. mixed with a fully voiced and diologe wheel chat feature. it would be great to set it in the first contact wars so you get muiltible factions at war. or sometime after the events of ME3 so that it dose not refrence reapers directly. the only ay a mE MMO would work is if it is away from the shepard story so that the player dose not feel as if the shepard choices ment nothing on a universal scale.  putting it befor shepard story works well so you know that the story has a end point that goses into shepards. the down side is once it meets up to shepards story it would get complacated. putting the MMO years after ME3 works best because it has limetless expantion options. they can make new threats. have a new krogen rebelion or have a civilwar the possible story options are limetless.

#150
Sir Ulrich Von Lichenstien

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King Killoth wrote...

marshalleck wrote...

Star Wars brand didn't save Star Wars Galaxies. The one thing Bioware might have done correctly is choose a setting in the timeline where player expectations can be adequately met; that is to say, 95% of players will want to be a Jedi or Darth Maul. Star Wars Galaxies ran headfirst into a wall in that the game was set during the galactic civil war, where there were supposed to be no Jedi, at least none acting in public. As a result, Jedi wasn't offered as a playable class...anyways, long story short, the introdcution of Jedi screwed everything up and fundamentally altered the social dynamics of the game.

Anyways, it was a Star Wars game and it failed. Star Wars is not bulletproof.

SWG was in the begining a massive sucess. it worked a a open sandbox game it was when they thought to make it into WoW that is failed. and TOR is by far more refined and focuses on mixing rich story with the gameplay of n MMO. now if ME was to become an MMO it would ork best as a TPS MMO. mixed with a fully voiced and diologe wheel chat feature. it would be great to set it in the first contact wars so you get muiltible factions at war. or sometime after the events of ME3 so that it dose not refrence reapers directly. the only ay a mE MMO would work is if it is away from the shepard story so that the player dose not feel as if the shepard choices ment nothing on a universal scale.  putting it befor shepard story works well so you know that the story has a end point that goses into shepards. the down side is once it meets up to shepards story it would get complacated. putting the MMO years after ME3 works best because it has limetless expantion options. they can make new threats. have a new krogen rebelion or have a civilwar the possible story options are limetless.


Besides the attempt to make it into WoW the other failure of it was what Marshalleck hinted at, was the fact not only did they go for WoW but they also made Jedi a playable class from the get-go rather than the routine you had to go through to get a Jedi unlock way before the NGE (and before the Village setup they did). That is one of the things that I know pissed some people off because it seriously gave the middle finger to lore.

As for ME MMO, personally I'd prefer them to either go for a more open sandbox ala original SWG in which the player can choose whether to join a faction or not OR go the SW:TOR route and do a 'class/Job Role' story route.

Out of the two am more inclined for the former because it's something I've witnessed first hand, whereas not obviously got to see what the latter is like yet. That said it is most likely if bioware were to make an MMO it'd most likely not be the former and more chance of the latter, because story is paramount in a Bioware game and as such harder to incorporate in such a wide open variant that a sandbox can create.

Modifié par Sir Ulrich Von Lichenstien, 04 août 2011 - 10:40 .