Figured I'd go ahead and start a new thread here now that it looks like the General Discussion board is going away.
Anyway, progress on Arms and Armor is stuck at a brick wall right now. For some reason the game won't load ANY of the weapons' *.uti files in the override\\toolset export folder. This is not restricted to those using new Base Types but even if I changed the Family Sword to a Greatsword it's not reflecting this change in the game. 2DAs appear to work, as the longsword DOES appear as a two-handed sword now.
If I can get the *.uti files to work I intend to put up an Alpha release, but until then I'm dead in the water.
Arms and Armor
Débuté par
Ambaryerno
, nov. 21 2009 07:45
#1
Posté 21 novembre 2009 - 07:45
#2
Posté 21 novembre 2009 - 08:44

Detail of the Family Sword's pommel.
#3
Posté 21 novembre 2009 - 09:08
Did you test it from a saved game only or with a fresh character as well?
Oh... and before I forget to ask: Any chance of a believable replacement model for the longsword variation 5 (the ugly WoW-style thing that's used for Starfang)?
Oh... and before I forget to ask: Any chance of a believable replacement model for the longsword variation 5 (the ugly WoW-style thing that's used for Starfang)?
#4
Posté 21 novembre 2009 - 09:46
I've tested both a new game and a saved game. In both cases it's ignoring the exported UTI files. Oddly, while loading a saved game causes any character with both a longsword and a shield or off-hand weapon equipped to lose the longsword out of inventory entirely, when starting a new game as a human noble warrior the longsword is equipped but the shield is sent to inventory instead....
And yes, eventually I'll be working my way through the rest of the weapon models.
And yes, eventually I'll be working my way through the rest of the weapon models.
Modifié par Ambaryerno, 21 novembre 2009 - 09:56 .
#5
Posté 22 novembre 2009 - 01:55

Cousland Family Sword - Greatsword Variant. It will use the same pommel design as the longsword.
#6
Guest_Lunarionsilver_*
Posté 22 novembre 2009 - 04:18
Guest_Lunarionsilver_*
Keep up the good work. I look forward to when this starts being released.
On a bit of a side/lore note however:
The Cousland family crest happens to be the dual wings. The bear is the crest of the Howes. Perhaps a mix up? Or perhaps you know and are doing something interesting with item descriptions or some such. Just thought I'd mention it. It'd be a bit ironic if the Howe's crest was on the Cousland family sword me thinks.
On a bit of a side/lore note however:
The Cousland family crest happens to be the dual wings. The bear is the crest of the Howes. Perhaps a mix up? Or perhaps you know and are doing something interesting with item descriptions or some such. Just thought I'd mention it. It'd be a bit ironic if the Howe's crest was on the Cousland family sword me thinks.
#7
Posté 22 novembre 2009 - 05:20
I went through the Heraldry files and those identified the bear as Cousland and the wings as something else (a family's personal coat of arms may not necessarily be the same as that of the land they hold as a lord). Did something change and they just not rename the files or something?
Also, they never looked a thing like wings to me, more like stylized olive branches, (especially with the green) which I worked into the design beneath the Cousland family name.
Can someone confirm the heraldry on this?
Also, they never looked a thing like wings to me, more like stylized olive branches, (especially with the green) which I worked into the design beneath the Cousland family name.
Can someone confirm the heraldry on this?
#8
Posté 22 novembre 2009 - 06:42
Arl Howe's men have the bear heraldry on their shields. Dragon Age doesn't seem to distinguish between a family's heraldry and that of their land.
The best bet is to play through the Human Noble origin story and get the 'Shield of Highever' from the vault. It has the green design on it. I think they're supposed to be laurels.
The best bet is to play through the Human Noble origin story and get the 'Shield of Highever' from the vault. It has the green design on it. I think they're supposed to be laurels.
#9
Guest_Lunarionsilver_*
Posté 22 novembre 2009 - 08:04
Guest_Lunarionsilver_*
They might be laurels though I always saw them as a pair of blue wings. I'm basing what I know from playing a human noble as my first character.
The Highever Shield you get along with the family sword bears the wing crest.
The shild you get titled "Arl Howe's Shield" bears the bear.
I mean it's quite possibly it's just a mix up in labelling. Who knows.
The Highever Shield you get along with the family sword bears the wing crest.
The shild you get titled "Arl Howe's Shield" bears the bear.
I mean it's quite possibly it's just a mix up in labelling. Who knows.
#10
Posté 22 novembre 2009 - 08:14
I'll take another look next time I'm playing a human noble.
#11
Posté 22 novembre 2009 - 08:15
Damn double posts
Modifié par Hoax86, 22 novembre 2009 - 08:16 .
#12
Posté 22 novembre 2009 - 03:40
Ok. It's an easy enough fix. Change the shield to blue and add the laurel design instead. I can keep the "wreath" design on the bottom of the pommel, too.
#13
Posté 22 novembre 2009 - 07:43
New version of the Family Sword's pommel:
#14
Posté 25 novembre 2009 - 01:41
Ok, I'm having no luck getting the new Item Types to work. I've tried having the module extend both single player and core, I've tried using scripts to manually add them to the game, tried looking through both scripts and plots to see if there was something I was missing in there, looked through the 2DAs doing the same, at another suggestion tried checking the template files (the only ones I knew of to find were the ones used for starting a new game, which ALREADY reference a sword using the new Base Type).
I will be uploading a Builder to Builder package of what I have so far sometime today. Please contact me either here or on the Project discussion board, or via PM if you think you may be able to find whatever it is I'm missing and I'll give you access to the files.
I will be uploading a Builder to Builder package of what I have so far sometime today. Please contact me either here or on the Project discussion board, or via PM if you think you may be able to find whatever it is I'm missing and I'll give you access to the files.
#15
Posté 26 novembre 2009 - 06:16

Longsword variation #5: The Bastard Sword.
I want to do a script that makes this sword usable either two-handed or one-handed at a cost of some power depending on whether you're equipping a shield or off-hand weapon (similar to NWN2's longsword). Of course, I need to solve the problem with the game not recognizing my new UTI files first....

And a little bit of sword pr0n for you all. Size comparisons of the weapons I have meshes of so far.
Left to Right:
Family Sword (Greatsword)
Longsword #1
Family Sword (Longsword)
Bastard Sword
Estoc
Longsword #3
For reference, Longsword #1 scales to a blade length of 40", and a hilt roughly 13"
#16
Posté 26 novembre 2009 - 07:53
I do enjoy abit of sword "pr0n". looking good so far! I like the new family sword with they crest!
#17
Posté 26 novembre 2009 - 08:07

A little more gratuitous sword sexiness, comparing the Arming Sword and Longsword variations of the Cousland Family Sword. I chose to use the same design for the arming sword, both because the one I used for the longsword scaled very nicely and because it beat building an entirely new sword design from scratch (especially because I only need to make one set of texture since it can be applied to both swords).
This will also illustrate the size difference between the longswords and arming swords. The Cousland longsword will be scaled to about a 38" blade and 12" hilt. By comparison, the arming sword's blade measures 32" with total hilt length of around 8.5". This will be around the upper end of what the arming swords will scale to once I can start making changes to the stock models and figure out what the actual in-game scaling IS.
Modifié par Ambaryerno, 26 novembre 2009 - 08:10 .
#18
Posté 27 novembre 2009 - 08:42

New mesh for the Warden Sword. Another sword based on a historical piece, this one is drawn from a sword found in the grave of a Norse woman. The pommel and guard will both be "engraved" on this sword.
#19
Posté 28 novembre 2009 - 07:23
Love the norse sword. Oakeshott type Xa isn't it?
#20
Posté 28 novembre 2009 - 09:34
Ok, did i miss the builder to builder package?
My Testsword was usable in the game though my modelling kind of sux
My Testsword was usable in the game though my modelling kind of sux
#21
Posté 28 novembre 2009 - 03:50
Jayce,
Petersen hilt type AE, Geibig Type 4 blade. Not sure how the Oakeshott typology overlaps. Specifically, I built it from this sword:
http://www.albion-sw...ng-valkyrja.htm
Their swords tend to run a LITTLE heavy, but otherwise it's a great reference site.
selectah,
I've yet to receive any volunteers looking to help find out why the game won't read either new Base Types, or when changing to an existing item Base Type (IE, if I change the Warden Sword to a greatsword in the Toolset, the script adds it to inventory successfully but it shows up as a longsword instead). For right now I'm only releasing the B2B to said volunteers, but won't be doing an open B2B release until I get closer to a Player release, which can't happen until the item types are fixed. Once I can get that issue corrected I'll do an open B2B release alongside the B2P.
Petersen hilt type AE, Geibig Type 4 blade. Not sure how the Oakeshott typology overlaps. Specifically, I built it from this sword:
http://www.albion-sw...ng-valkyrja.htm
Their swords tend to run a LITTLE heavy, but otherwise it's a great reference site.
selectah,
I've yet to receive any volunteers looking to help find out why the game won't read either new Base Types, or when changing to an existing item Base Type (IE, if I change the Warden Sword to a greatsword in the Toolset, the script adds it to inventory successfully but it shows up as a longsword instead). For right now I'm only releasing the B2B to said volunteers, but won't be doing an open B2B release until I get closer to a Player release, which can't happen until the item types are fixed. Once I can get that issue corrected I'll do an open B2B release alongside the B2P.
#22
Posté 30 novembre 2009 - 03:49
Still no official word on your item type problems? I'd think they'd comment on it by now.
#23
Posté 30 novembre 2009 - 04:46
Still nothing on this. Whatever the problem is it IS specifically regarding the Base Item Types. Custom Base Items don't load at all, and if I try to change from one type to another (ie, changing the Warden Sword from longsword to great sword) my script successfully adds it to inventory, but it does NOT reflect the change in item type.
#24
Posté 04 décembre 2009 - 04:58
Detail of the Warden Sword pommel and guard. Also a look at the blade pattern. The style is called the "Serpent in the Sword," and is one of the types of pattern welding known from the Norse sagas.

I wish the forum allowed larger images, it'd be much easier to see the detail....

I wish the forum allowed larger images, it'd be much easier to see the detail....
#25
Posté 04 décembre 2009 - 06:23
Drools





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