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Arms and Armor


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#26
Dzanem

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Love them! Beautifull!

#27
Ambaryerno

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Incidentally, I've begun the process of rescaling my own meshes to what they'll be in the game. For reference:



Posted Image



The top sword is the Longsword 1 variation, which appears to scale to roughly 52in in total length. You can now really see how absurdly massive the game's stock weapons are. To compare are two versions of the new Cousland Family Sword. The arming sword variant is roughly 40in in total length, while the longsword is approximately 50in. Both have blades approximately 2in wide and .5in in cross-section at the hilts.

#28
Hoax86

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Massive kudos for not going with stupidlyoversized anime style weapons. I know they're made large so they're visible in the tactical view, but it always annoys me when DA goes into cutscenes or conversations and suddenly it's apparent that your sword would weigh more than a small bus.

Modifié par Hoax86, 05 décembre 2009 - 09:41 .


#29
Mjelnir

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Once again awesome work.

#30
Ambaryerno

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Thanks a lot, but to be honest I'm just about at the point of saying "screw it." For whatever reason I just CAN NOT get the changes to the weapons to work properly in the game.

#31
Kendaric Varkellen

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Ambaryerno wrote...

Thanks a lot, but to be honest I'm just about at the point of saying "screw it." For whatever reason I just CAN NOT get the changes to the weapons to work properly in the game.


If all else fails we could still make use of the models to override the default models in game. Not exactly the best solution but a lot better than not seeing those beautiful swords in game...

#32
Ambaryerno

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Family Sword longsword and arming sword are more or less finished. Added some weathering



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Much of the most prominent weathering is on the hilt, specifically the grip. There's a few scratches and dings, however many games significantly overdo such details. Notched and chipped blades were regularly ground out, or outright replaced, and after two years of sword-on-sword practice, my own waster doesn't show much in the way of damage at all, with most of the wear being on the blade (aluminum). There's some tiny nicks along the top edge of the guard, but not much else.



This will be carried over to all the swords (except perhaps the Darkspawn weapons). Simply put: a sword was one of a medieval warrior's most prized possessions. They were INCREDIBLY expensive and time-consuming to produce. These weapons were VERY well taken care of.

#33
Ambaryerno

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Ok, I just took stock.



The game has 6 classes of melee weapons. I'm already expanding this by 3-4. That means upwards of SEVENTY new models for melee weapons. This doesn't even include the bows yet, and if I end up adding polearms as well.



Are there any modelers out there looking for work?

#34
Ambaryerno

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Posted Image



Naow THAT'S a knoif!



Longsword #6: The Kriegsmesser

#35
Painkiller_Rider

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Nice Messer! Actually, all your swords are great looking.



I own 3 Albion swords (Sempach, Squire/Greatsword and Maestro/Meyer), so I'm looking at your work with the greatest interest. I've been very disappointed with the vanilla sword design, especially the "greatswords" (take Ageless, for instance, one of the most useful swords in the game, which, alas, looks like a train door attached to a small shaft; and not to forget the 1h model - ie. Keening - which seems will get stuck in your opponent, should you be ever able to do much that making him laugh at your weapon! :)).



So, all-in-one, thank you for your initiative! I love swords (I even practice WMA, German Longsword school), so it truly pained me to see those ugly vanilla models (the armour is not as bad).

Cheers,

PKR.

PS: what you said about the Albion swords being a bit heavy: I wouldn't say that... The Squire Line Greatsword is certainly a heavy sword, meant for cleaving through your opponent's mail, but Sempach is quite nimble by comparison, a sword meant mostly for thrusting, but also for cutting. Handles like a sword should, by all means. I must add I could use it also with one hand, but that's not exactly the point of its design (would use it 1H only for certain techniques, mostly grappling, etc.).

#36
Ambaryerno

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I'm considering adding a third tier to the Warrior talent set. Thoughts on these:



Charge - The warrior rushes his opponent, allowing him to close the distance at a much greater rate, and makes an attack with a damage bonus when he reaches his target.



Recover (Passive) - The warrior has learned to control a fall in combat. If he is struck by a successful knockdown effect, he rolls back to his feet without a delay (check based?)



Draw Cut - The warrior delivers a drawing cut that opens a blood vessel. The target will loose health over the duration of the effect (say, 5-10 sec?)



Last Stand - If the warrior is below 15% health he can convert all his stamina to health (possible script to impose limitations? Say, automatic 2min cooldown for all talents?).

#37
Tresca Mizzrym

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Any luck getting these models to upload to the game or are you still stuck on that?

#38
Ambaryerno

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Still working on it. I hope it's not long since other people HAVE gotten custom Base Items working. There must be some setting somewhere that's missing.

#39
tls5669

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Ambaryerno wrote...

I'm considering adding a third tier to the Warrior talent set. Thoughts on these:

Charge - The warrior rushes his opponent, allowing him to close the distance at a much greater rate, and makes an attack with a damage bonus when he reaches his target.

Recover (Passive) - The warrior has learned to control a fall in combat. If he is struck by a successful knockdown effect, he rolls back to his feet without a delay (check based?)

Draw Cut - The warrior delivers a drawing cut that opens a blood vessel. The target will loose health over the duration of the effect (say, 5-10 sec?)

Last Stand - If the warrior is below 15% health he can convert all his stamina to health (possible script to impose limitations? Say, automatic 2min cooldown for all talents?).


Those would be great, especially "Charge" for those pesky mages.

#40
Ambaryerno

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For Charge I might do a stamina drain for each second the warrior is "charging." That way if you're going to charge across the entire screen you need to pay for it. An alternate in place of Draw Cut might be a passive ability that reduces that drain. Or, I can modify another warrior talent if appropriate.

Heck, I could even modify one of the shield talents so that instead of a weapon attack, the charge ends in a shield bash with a knockdown effect if the warrior has learned that ability.

LOTS of possibilities, there.

Modifié par Ambaryerno, 09 décembre 2009 - 03:12 .


#41
Ambaryerno

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Posted Image



Longsword #7: Starfang

#42
Ambaryerno

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Posted Image

Fine Dwarven Arming Sword.

This sword is based on a Scottish design. There was something about the combination of the hilt design and the stout blade that just LOOKED like Dwarven craftsmanship.

Modifié par Ambaryerno, 14 décembre 2009 - 05:31 .


#43
Ambaryerno

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Posted Image



Standard arming sword variation.

#44
Ambaryerno

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Posted Image



Updated comparison of the three variations of the Cousland Family Sword: Greatsword, longsword and arming sword from top to bottom.



I'll still be doing a Claymore, but I'll be using that mesh for one of the other weapons instead.

#45
Ambaryerno

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Seeing as there were several swords of Dwarf-make in the game, I decided to use a general design aesthetic. The previous Dwarven Arming Sword, with its fancier hilt, has become the Fine Dwarven Sword. Using different combinations of hilts and blades I've filled out the rest of these swords.



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Dwarven Arming Sword



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Dwyn's Sword



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Gorim's Sword



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King Maric's Sword


#46
Ambaryerno

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The last but one of the Arming Swords:



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Ser Garlen's Sword



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Topsider's Honor



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Oathkeeper

#47
Ambaryerno

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Posted Image



Like the Cousland sword, there will be three versions of Starfang, compared in this image. From top to bottom are the Arming Sword, Longsword and Greatsword variations.

#48
lady winde

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I just want to say this looks excellent! I can't wait to see this released. :) Your work is incredible! Keep it up! :D

#49
Ambaryerno

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Posted Image



The Qunari Greatsword.



And to give you an idea of just how FLIPPIN' MASSIVE this thing is:



Posted Image



The longsword measures just shy of 4.5ft in length. The Qunari sword will essentially be a test of the feasibility of polearms.

#50
Mjelnir

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Wow just jaw dropping



any luck with adding them to the game yet ?