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Weakest Non Prestige class?


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#26
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Elhanan wrote...

@ Lowlander - while you may not like Epic play does not equate it to sillyness, being off the rails, or over the top. For one stating no comment, you appear to make several. But it is OK, as your siding with me on Rangers was getting me worried; being viewed as a possible sign of the apocalypse....


Lowlander wrote...
As far as level 40 PWs. I have no comment on what works best.


I made no comments on what works best on Level 40 PWs.

I have several on the on what I consider the lameness of NWN epic rules/feats. It simply doesn't correspond to my idea of D&D and does seem over the top, even silly silly to me.  Hence I have zero interest in Level 40 PWs. I am not arguing this as it entirely based on personal preference and nostalgia. Nothing more.

Kail Pendragon wrote...

Dude, it's not just NWN to "turn a corner toward sillyness" as you put it, in fact PnP is no better to say the least.


Ah fair enough, 3E is the problem then. I haven't played PnP since 1st edition. I am sure my main DM from those days would have tossed most of the 3e Epic feats. My DM was the anti-Monty Hall. He kept us lean and Hungry and I have an appreciation for that.

Now get off my lawn.

Modifié par Lowlander, 31 juillet 2011 - 10:13 .


#27
Kail Pendragon

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To be fair, PnP is (was) mostly geared around lvl 20 cap and most of the 3.0/3.5 PnP character building capped at lvl 20 too. Sure, you have a bunch of PrCs to choose from, which doesn't happen in vanilla NWN.

So, just to try something on topic, would the OP care to define "weak" and the environment in which this definition is to be examined?

#28
WebShaman

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Ok.

So let us do this, redefined, shall we?

Up to level 20, I consider the weakest class to be Barbarian, as it is implemented in NWN. After level 20, I really do not consider any class to be weak.

Obviously, Wizard, Sorcerer, Cleric, Druid are very powerful classes. I think that is a given. We could create a sort of Tier rating, if we wished.

Tier S : Wizard, Sorcerer, Cleric, Druid.
Tier A : Rogue, Bard, Paladin, Ranger, Monk.
Tier B : Fighter
Tier C : Barbarian

I do not rate the PrCs here - because they are PrCs. However, I think it is pretty much unanimous that PDK is considered the weakest of them all.

Epic levels is just so wrongly done IMHO. There never should have been such a description in the first place! It just should of advanced further.

And if you think that Epic levels in 3.0 were bad, see 3.5 for what really is ape-$h1t.

Personally, it makes absolutely no sense to advance levels beyond 20 for a D20 game. The D20 just gets horribly overcome. They should have changed it to a D100 system, where every 1% increment makes a difference. Then one could do 100 levels and attempt to reasonably balance things.

Trying to balance things with a D20 and doing levels above that is just tightening the thumbscrews, if you ask me. No matter what one does, it will disadvantage some other class or classes, while at the same time making others horribly overpowered.

It is not D&D as we all knew it. Above 20, and one does not need the party anymore. One is a one man army, capable of doing just about everything that a party can do, and more. Epic levels is like filling in the vulnerabilitiies of the different classes, to make a "super character", so to speak. Or an Epic one.

Yeah.

#29
Elhanan

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ShaDoOoW wrote...

Because fighters are excellent for multiclassing. Sure pure fighter is useless but there is no point to make pure fighter - I think Kail explained this precisely in the "multiclass" thread.

From multiclassing perspective, 1-6fighter levels are usefull to all builds. Even more in non-epic environment because ranger there wont give you free epic feat (which is bug actually, it should grant only FE) and because you cant afford to spend too many levels on multiclass. If there would be a server that would have max lvl of 20 and then you could keep this character for new challenges, I would take 1-2 levels of fighter for pure wizard or cleric. If you could get fourth class, why wouldnt you take fighter?


In many books, not being able to slap just 6 lvls of a class to get the better features is a plus; not a negative. And while a pre-Epic 20th lvl Ftr has a grunch of Feats, both the Ftr and Rgr have access to the same AB feats, while the FE bonuses grant +5 dmg; the Ftr only +4 dmg.

Yes that makes sense. But that doesnt mean im wrong. The ranger just still cant reach the required AB/AC of some servers, while other classes can.

I just dont know even the barbarian can be combined with RDD or PM to get decent melee or tank but I just cant see this possibility for ranger. Both combinations doesnt seem viable to me.


Why cannot the Rgr get the same AB/ AC of other non-PrC's? They have the same general Feats. And Rgr becomes even better when seasoned with a pinch of other classes; the same is not generally held for a pinch of Ranger because it is a better designed class, IMO.

Modifié par Elhanan, 31 juillet 2011 - 11:06 .


#30
WebShaman

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The Ranger has the biggest advantage over the other full BaB classes, in that it can Set Traps. 'Nuff said.

#31
Elhanan

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WebShaman wrote...

The Ranger has the biggest advantage over the other full BaB classes, in that it can Set Traps. 'Nuff said.


The Fighter does not care about snares; plenty of Feets in which to procede....

The Paladin is not afraid of traps either; immune....

Which leaves the Barbarian with Uncanny Dodge and d12 to soak the damage, but dies from the peace giving thought....

Posted Image

#32
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Elhanan wrote...
The Paladin is not afraid of traps either; immune....


Elhanan wrote...
And while a pre-Epic 20th lvl Ftr has a
grunch of Feats, both the Ftr and Rgr have access to the same AB feats,
while the FE bonuses grant +5 dmg; the Ftr only +4 dmg.


Are we talking about the same game, or I have I missed something?

Paladins immune ot traps???

AFAIK, the Fighters only unique feat Pre-Epic is WS which is +2 damage, not +4.

#33
Elhanan

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Lowlander wrote...

Elhanan wrote...
The Paladin is not afraid of traps either; immune....


Are we talking about the same game, or I have I missed something?

Paladins immune ot traps???

AFAIK, the Fighters only unique feat Pre-Epic is WS which is +2 damage, not +4.


Posted Image

Pls re-read the edited portion again; Paladins are Immune to Fear, and the pun was intentional. Posted Image

And thanks for the correction; +5 dmg is so much better than +2, and +9 dmg at 40th still tops +6 for Ftr. Combined makes for a quite effective archer, too.

#34
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Yes pre-epic +5 FE damage vs +2 WS much nicer and once you have 5 FEs you are covering your most important enemies.

Post epic, BoE (+2d6) + FE +5(to +9) certainly trumps EWS +6.

My take on Ranger vs Fighter is that Ranger is the better class to Major in, Fighter is the better class to Minor in.

Fighter is good for 4 level epic splash to get EWS when you filled up majoring in something else, like Ranger. :)

BoE +FE + EWS = Ouch!

Though in Pre Epic mods/worlds Rangers also rock. Full Bab, more skill points and the skills you get:
Stealth: Rangers are the only full BAB  base class that have stealth as a class skill. (AA is PrC that does it).
Search: I also like search so I don't step on traps.
Set Traps: Setting them is nice too, but not something I usually do with Rangers.
Animal Emp: Somewhat situational, but many mods have helpful animals that you don't know about unless you can talk to them and you can make allies from woodland creatures.

A scout that can sneak around undetected, avoiding and setting traps and can still fight like a fighter.  Sweet.

But wait, I get a strong Animal Companion that I can call to fight by my side anytime as well. Nice...

Oh and Rangers can cast spells and get dual wield for free.

IMO people look at the wrong things when they think Rangers are weak. They look at dual-wielding only in light armor and the admittedly limited spells. When it is really the Skills/FE that are the main benefits.

But when looked at in totality, Rangers are almost too good.  They are my main class when I know BoE is within reach. I Majored (with Rog/Ftr splash) in Ranger for Aielund  and my last playthrough of Hordes. In Hordes I really discovered how Rangers are indeed awesome Archers with BoE and FE when I defended Lith My'athar from the Gate towers with my Bow taking out enemy Commanders/specials that were all FEs.

#35
Elhanan

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Lowlander wrote...

Yes pre-epic +5 FE damage vs +2 WS much nicer and once you have 5 FEs you are covering your most important enemies.

Post epic, BoE (+2d6) + FE +5(to +9) certainly trumps EWS +6.

My take on Ranger vs Fighter is that Ranger is the better class to Major in, Fighter is the better class to Minor in.

Fighter is good for 4 level epic splash to get EWS when you filled up majoring in something else, like Ranger. :)

BoE +FE + EWS = Ouch!

Though in Pre Epic mods/worlds Rangers also rock. Full Bab, more skill points and the skills you get:
Stealth: Rangers are the only full BAB  base class that have stealth as a class skill. (AA is PrC that does it).
Search: I also like search so I don't step on traps.
Set Traps: Setting them is nice too, but not something I usually do with Rangers.
Animal Emp: Somewhat situational, but many mods have helpful animals that you don't know about unless you can talk to them and you can make allies from woodland creatures.

A scout that can sneak around undetected, avoiding and setting traps and can still fight like a fighter.  Sweet.

But wait, I get a strong Animal Companion that I can call to fight by my side anytime as well. Nice...

Oh and Rangers can cast spells and get dual wield for free.

IMO people look at the wrong things when they think Rangers are weak. They look at dual-wielding only in light armor and the admittedly limited spells. When it is really the Skills/FE that are the main benefits.

But when looked at in totality, Rangers are almost too good.  They are my main class when I know BoE is within reach. I Majored (with Rog/Ftr splash) in Ranger for Aielund  and my last playthrough of Hordes. In Hordes I really discovered how Rangers are indeed awesome Archers with BoE and FE when I defended Lith My'athar from the Gate towers with my Bow taking out enemy Commanders/specials that were all FEs.


*sighs in imagined pain* Agreed! Posted Image
 
Add a few Rogue lvls for Tumble, UMD, Recover Traps, Sneak Attack dmg, Evasion, Uncanny Dodge, etc, and one can have one of the most versatile builds that is offered.

And I highly advise higher ranks of Animal Empathy for dominating opposing casters summons, and have them go chomp on the mages! Or dominating that basalisk, manticore, or other Magical beastly inconvenience that appears in your path to support your current quest. Manticore spikes vs Beholders = warm memories!

Personally, I hold the NWN1 Ranger as the proper fix for 3E; not the overcompensated 3.5 version. While I do like the d8/ 6 Skill pt build as an option, much of the other stuff added was uneeded. That is what m/c is for, IMO.

#36
Shadooow

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And I dont agree. You already stated you dont play lvl 40 PWs where this all would be true but singleplayers.

And in that environment you wont get +5damage and neither to all enemies.

its
1-4/+1 one race only
5-9/+2 two races only
10-14/+3 three races
15-19/+4 four races
20/+5 five races

So while two level of fighter give you +2damage to everyone (and one free feat), with 2lvl of ranger you get +1damage to only one race. If I take NWN OC as an example there were lots of different enemies and if you would played it for first time you would NOT knew that there are shapeshifters/animals/lizardfolk/constructs later. Even with three most used races (undead, humans, lizardfolks) you would not get this bonus half play time. In most modules you wont even reach lvl 20 at all (SoU) so the lower the campaign is the lesser are ranger's FE benefits.

If we would talk about your wished environment that is capped at lvl 20, i dont believe that anyone would made pure ranger so forget about +5 too.

#37
Elhanan

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It takes 4 lvls of Ftr to get +2 dmg for WS; the Rgr gets +2 at 5th, and keeps getting better while the Ftr stays at +2.

As for FE selections, I typically choose Undead first. And I typically look for info on the mods for recommendations.But for those on PvP servers, they could choose Human, Elf, Dwarf, Gnome, and Halfing; saving the half-versioned options for Epic play and bonus FE choices.

#38
HipMaestro

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Elhanan wrote...
And I highly advise higher ranks of Animal Empathy for dominating opposing casters summons,

OMG!  Never knew summons were dominate-able!  That would indeed make for some added fun.  I have to remember to use only elemental and vermin summons when I see a ranger or druid walking about then. ;)

Thanks, Elhanan!

#39
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ShaDoOoW wrote...

If we would talk about your wished environment that is capped at lvl 20, i dont believe that anyone would made pure ranger so forget about +5 too.


You did read the part of my post I Bolded, that said Rangers are better to Major in, Fighters to Minor in. I agree if you want a small splash Fighter may be better, but even then Ranger may be handy for skills TWF etc...

In a 20 cap, many wouldn't have the Full +5 FE bonus, But I bet there would be many with +4.

I could be a Ranger 15, Fighter4, Barb 1 (Max Taunt + Rage). 

When pissed off at one of my FEs I could get +8 to damage. :)
( +4 FE from Ranger and +2 WS from Fighter +2 from Rage)

The Ranger is highly versatile class pre epic and post epic, but it is a class where rewards correspond to the levels spent.

I only see a problem in a very specific environment you described ("where minumum AB to have playable char is 62") and that seems quite a ridiculous environment to me. It seems every build would have to be hyper optimized and depend on extreme buffing to be playable. That would suck royally. What are items like +12 stats all around with +10 swords?

#40
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Elhanan wrote...
And I highly advise higher ranks of Animal Empathy for dominating opposing casters summons, and have them go chomp on the mages! Or dominating that basalisk, manticore, or other Magical beastly inconvenience that appears in your path to support your current quest. Manticore spikes vs Beholders = warm memories!


Awesome, that never occured to me. I usually only put a token amount in A-Emp to talk to the friendlies or gains some neutrals as allies.

#41
Shadooow

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Lowlander wrote...
You did read the part of my post I Bolded, that said Rangers are better to Major in, Fighters to Minor in. I agree if you want a small splash Fighter may be better, but even then Ranger may be handy for skills TWF etc...

In a 20 cap, many wouldn't have the Full +5 FE bonus, But I bet there would be many with +4.

I could be a Ranger 15, Fighter4, Barb 1 (Max Taunt + Rage). 

When pissed off at one of my FEs I could get +8 to damage. :)
( +4 FE from Ranger and +2 WS from Fighter +2 from Rage)

The Ranger is highly versatile class pre epic and post epic, but it is a class where rewards correspond to the levels spent.

I only see a problem in a very specific environment you described ("where minumum AB to have playable char is 62") and that seems quite a ridiculous environment to me. It seems every build would have to be hyper optimized and depend on extreme buffing to be playable. That would suck royally.

Ok, I see.

What are items like +12 stats all around with +10 swords?

pmed cos OT

#42
Rolo Kipp

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 <naturally smirks>
Just remember, if you fail to dominate, that hostile beastie might turn... er, hostile... :-( Heh.

I've always enjoyed making players wish they'd, er I mean encouraging players to RP instead of working the rules... Animal Empathy and Persuade are cases in point.

These are both vastly under-appreciated skills that naturally suffer in comparison to dual-wield and bash-in-the-face-with-shield (isn't that the name?). Other than the OC (which at least used persued now and then, and tossed a few crumbs Nature's way), what mods make good use of these skills?

Additionally, AE is the closest we have to Nature sense, which will be crucial in my open-ended druid/ranger sim... So I'm thinking of using it AE combination with wisdom... I dunno.

Something to distract players from the glittering bright bangles of  Parry and Taunt :-) I mean Concentration and Discipline... er, ride and ... 

<Dodging meaningful content, the old guy hides in plain sight>

(Sorry, thread drift... and my mind was drifting...)

Modifié par Rolo Kipp, 01 août 2011 - 10:42 .


#43
ffbj

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It's situational depending on the world, but I would say in general that dexterity fighters are by all means weaker than strength based fighters. The main reason I say this is that strength gives you two things: to hit and damage. Though the counter argument would be dexterity also gives you armor class. But a dead enemy can't hit you and with a strength fighter they will be dead more quickly.
You mignt counter that some dex fighters like rogues get sneak attacks, but then you have the situational question of how many things can be sneak-attacked?  Most undead, many elementals, and loads of other poweful monsters, again situational, can't be sneak-attacked.  Tossing in a bit of rogue though can be really useful for a fighter, adding some new capabilites, tumble (cheap) and sneak attacks to add a bit extra against creatures that can be hit by it.

Modifié par ffbj, 02 août 2011 - 12:11 .


#44
Elhanan

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HotU has an Ogre Mage that summons a Dire bear; dominate, then sit back and have a snack, too! This usage should be encountered somewhat commonly in all the Official games (OC, SoU, HotU, even some Premium mods), plus the Speak with Animal functionality.

#45
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ffbj wrote...

It's situational depending on the world, but I would say in general that dexterity fighters are by all means weaker than strength based fighters.


Sure, but Dex fighter is not a class, but more a style of play. So I am not sure how this relates to previous discussion unless you are assuming Ranger = Dex fighter, which would be a poor assumption.

I play lots of Rangers and they are all Strength fighters, with a Big Two handed sword (as are my Rogues).

Elhanan,

Yeah IIRC a soon as you step outside into waterdeep to buy some equipment the duergar start summoning Dire bears....

Modifié par Lowlander, 02 août 2011 - 12:44 .


#46
zDark Shadowz

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15 Paladin gets +8 AB via Divine Favor (5) bless+aid+prayer (3) and you can add 5 more via gmw (I think they have it as a spell, if not then +6 ab holy sword spell instead)

Weakest class imo is.... well... I don't know. If we're only doing this for lvl 20 chars I'd say itd be Rogue, simply because there are far faster and better stealthers (bard/monk/ranger) and that, alone, they can't utilise their sneak attacks efficiently beyond their first strike.

But that's only in terms of "strength of character". Rogues still have epic skillz to pay the billz, and i'd rather have a rogue with me negotiating traps than a dumb barbarian (unless of course, pushing said barbarian into the traps to trigger them off and survive is a better option XD)

#47
Elhanan

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zDark Shadowz wrote...

15 Paladin gets +8 AB via Divine Favor (5) bless+aid+prayer (3) and you can add 5 more via gmw (I think they have it as a spell, if not then +6 ab holy sword spell instead)

Weakest class imo is.... well... I don't know. If we're only doing this for lvl 20 chars I'd say itd be Rogue, simply because there are far faster and better stealthers (bard/monk/ranger) and that, alone, they can't utilise their sneak attacks efficiently beyond their first strike.

But that's only in terms of "strength of character". Rogues still have epic skillz to pay the billz, and i'd rather have a rogue with me negotiating traps than a dumb barbarian (unless of course, pushing said barbarian into the traps to trigger them off and survive is a better option XD)


Thanks for the Paladin info; helpful. Makes Extended Spell look really great in a major Paladin design.

Q: Why would a Bard make a better Stealther than a Rogue? Not an experienced Stealther or builder here, but the extra Skill pts would seem to favor the Rogue. And if the answer is in the Songs, a PC that is singing to stay hidden is just so... WRONG....

Posted Image

#48
HipMaestro

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Elhanan wrote...
Q: Why would a Bard make a better Stealther than a Rogue?

One wouldn't think so.  Perhaps the combination of Amplify, Empowered Cat's Grace & Improved Invisibility would do the trick with admittedly true seers negating the powers of any stealther

#49
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zDark Shadowz wrote...
Weakest class imo is.... well... I don't know. If we're only doing this for lvl 20 chars I'd say itd be Rogue, simply because there are far faster and better stealthers (bard/monk/ranger) and that, alone, they can't utilise their sneak attacks efficiently beyond their first strike.


Better stealthers? For scouting it would kind of suck to have a stealther that can't see traps (bard/monk have no search, Ranger does), can't disable traps (none of them) and can't get past a locked door without breaking stealth (none of them). Or lack of evasion when you do step on a trap (Ranger/Bard). Rogues definitley have the best skills to complement their stealth.

As far as sneak attacks go, I am always amazed how many get triggered when I am not even trying + my Rogues all have High Strength and Greatswords, so I never depend on sneak attacks, that is just icing on the cake. Before the Cap I usually have 4,8 or 12 Rogue levels with the rest Full Bab fighting classes. 

I play Rogues so much that if I am forced to choose a Bard (needed for Fighter/AA), I can barely stand the loss of cool rogue skills.  Then there is loss of evasion, I remember fighting rock hurling Giants as a Rogue, not a Rogue. The rogue was just ducking all the fly rocks, it was rude awakening fighting the same giants without evasion, I was getting creamed by the rocks.

Rogue may not be the strongest class, but they are definitely near the top of the most fun classes.

Really there are no weak base classes, they are all good, it depends on your taste, your enironment and what you want to do. The other big factor is multi-classing is a main tool of character building in NWN. None of the classes exist in isolation, you can fill in gaps by adding other classes.

zDark Shadowz wrote...

15 Paladin gets +8 AB via Divine
Favor (5) bless+aid+prayer (3) and you can add 5 more via gmw (I think
they have it as a spell, if not then +6 ab holy sword spell instead)


Paladins do get nice buffing spells but they don't get tons of slots and potentially the best spell lasts 1 turn, so you need buffing right before the fight, and you wouldn't have much left after.

I am not really fond of spell dependencies like this. Is the enemy going to stand around while you buff youself for this one fight with 3 or 4 spells. The best spell Divine Favor only lasts 1 turn(Prayer only 1round/level). So one fight.  Are you going to rest after every second fight?? 

A lot of those +1 AB spells compete with other good spells. Are your really going to use three of limited spell slots for three +1 AB spells? Bless compete with Divine favor for slots. Aid with Bulls Strength/Aura/Eagles. Prayer competes with GMW/Magic Circle.

GMW/Holy Sword are great long lasting spells, but even on a low magic PW I would expect you would have +3 sword by 15th level? Still improving that to +5 would be nice.

I am not saying Paladins are weak. I think they are also a great class. I just think the idea that they are getting a regular +8 A bit of a stretch. More like when you already played an area and know when to buff so your short duration spell will last the upcoming battle and your spells are all geared toward AB and you have the luxury of casting 4 spells right before the fight.

Modifié par Lowlander, 02 août 2011 - 08:11 .


#50
ffbj

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Yeah it's true that dex fighters are not a class but they tend to be certain classes. Sure you can take 2h sword with a rogue so then he's not a dex fighter which sort of proves my point, though it's not strictly a class. As far as the discussion about domination, which is a good tactic, that is easily remedied by having your mages, druids, etc.. just not summon animals.