zDark Shadowz wrote...
Weakest class imo is.... well... I don't know. If we're only doing this for lvl 20 chars I'd say itd be Rogue, simply because there are far faster and better stealthers (bard/monk/ranger) and that, alone, they can't utilise their sneak attacks efficiently beyond their first strike.
Better stealthers? For scouting it would kind of suck to have a stealther that can't see traps (bard/monk have no search, Ranger does), can't disable traps (none of them) and can't get past a locked door without breaking stealth (none of them). Or lack of evasion when you do step on a trap (Ranger/Bard). Rogues definitley have the best skills to complement their stealth.
As far as sneak attacks go, I am always amazed how many get triggered when I am not even trying + my Rogues all have High Strength and Greatswords, so I never depend on sneak attacks, that is just icing on the cake. Before the Cap I usually have 4,8 or 12 Rogue levels with the rest Full Bab fighting classes.
I play Rogues so much that if I am forced to choose a Bard (needed for Fighter/AA), I can barely stand the loss of cool rogue skills. Then there is loss of evasion, I remember fighting rock hurling Giants as a Rogue, not a Rogue. The rogue was just ducking all the fly rocks, it was rude awakening fighting the same giants without evasion, I was getting creamed by the rocks.
Rogue may not be the strongest class, but they are definitely near the top of the most fun classes.
Really there are no weak base classes, they are all good, it depends on your taste, your enironment and what you want to do. The other big factor is multi-classing is a main tool of character building in NWN. None of the classes exist in isolation, you can fill in gaps by adding other classes.
zDark Shadowz wrote...
15 Paladin gets +8 AB via Divine
Favor (5) bless+aid+prayer (3) and you can add 5 more via gmw (I think
they have it as a spell, if not then +6 ab holy sword spell instead)
Paladins do get nice buffing spells but they don't get tons of slots and potentially the best spell lasts 1 turn, so you need buffing right before the fight, and you wouldn't have much left after.
I am not really fond of spell dependencies like this. Is the enemy going to stand around while you buff youself for this one fight with 3 or 4 spells. The best spell Divine Favor only lasts 1 turn(Prayer only 1round/level). So one fight. Are you going to rest after every second fight??
A lot of those +1 AB spells compete with other good spells. Are your really going to use three of limited spell slots for three +1 AB spells? Bless compete with Divine favor for slots. Aid with Bulls Strength/Aura/Eagles. Prayer competes with GMW/Magic Circle.
GMW/Holy Sword are great long lasting spells, but even on a low magic PW I would expect you would have +3 sword by 15th level? Still improving that to +5 would be nice.
I am not saying Paladins are weak. I think they are also a great class. I just think the idea that they are getting a regular +8 A bit of a stretch. More like when you already played an area and know when to buff so your short duration spell will last the upcoming battle and your spells are all geared toward AB and you have the luxury of casting 4 spells right before the fight.
Modifié par Lowlander, 02 août 2011 - 08:11 .