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Weakest Non Prestige class?


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#101
Shadooow

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Kail Pendragon wrote...

Just mc ranger with ftr and you get both FE (and eventually BoE) and WS/EWS. Bard or rogue to round it off. Why getting stuck on single classes?

invalid point, same as ranger can become fighter in order to take WS/EWS the fighter can become ranger to get FE.

Also any other class can become fighter to take WS/EWS. And all of them get the same bonus from it.

#102
Kail Pendragon

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ShaDoOoW wrote...

Kail Pendragon wrote...

Just mc ranger with ftr and you get both FE (and eventually BoE) and WS/EWS. Bard or rogue to round it off. Why getting stuck on single classes?

invalid point, same as ranger can become fighter in order to take WS/EWS the fighter can become ranger to get FE.

Also any other class can become fighter to take WS/EWS. And all of them get the same bonus from it.

Learn to read and understand what's written before talking. You know what they say, better to remain silent and be thought a fool than to speak out and remove all doubt.

#103
WebShaman

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Wids wrote...

WebShaman wrote...






...which sounds nice, until you consider that Favored Enemy only works on certain types of creatures, while Weapon Specialization works on everything

EXCEPT that WS only works on a specific Weapon type. What if the enemies encountered are immune/have resistence to that type of damage? Up the Creek without a Paddle, hmmm? How about Ranged Weapons? Unless one has taken it for Ranged...then what about Melee?

I can do without the snarky tone, thanks. Posted Image

But how often does that problem really come up?  If a Fighter specializes in battle axes, for example, he's going to wield a battle axe as often as possible, just to milk that Specialization for all it's worth; if the weapon that prompted him to take the Feat is exceptionally powerful, or if the weapon is part of the Fighter's theme as a character (since if you name your Fighter "Gorrgod Axe-Singer," he's probably not into swords), that goes up from a likelihood to a certainty.  And sure, he's going to have trouble with enemies that resist Slashing damage (ie. skeletons) or punish Slashing damage in other ways (ie. ochre jellies).  But unless you're playing on a server which is completely loaded with skeletons, ochre jellies, bone golems and various other Slashing-resistant or Slashing-immune monsters, that battle axe specialization is not going to be a problem very often; the creatures which don't have any kind of resistance or immunity to Slashing are typically the vast majority.  Same goes for Piercing and Bludgeoning.

On the other hand, there 25 races of creatures, of which 24 races are possible choices for Favored Enemy (with Oozes being the exception here).  So unless you're on a server which is heavily loaded with a certain race (ie. Undead on the Prisoners of the Mist server or the various Zombie Survival servers), and your Ranger has chosen that race for one of his one-to-five Favored Enemies, then most of the time he'll be "up the creek without a paddle," to use your own words.

To boil it down a bit, your typical server is like a big tub full of, let's say, 500 oranges and 20 apples.  With Weapon Specialization, that server is telling the Fighter, "See those apples?  Those are the only fruits in that tub which are going to give you trouble.  Enjoy chopping up all those oranges."  But with Favored Enemy, that server is telling the Ranger, "See those apples?  Those are the only fruits that you're going to completely chop the living bajeezus out of.  With all those oranges, you're just going to have to pay full price."  Then your Ranger hits Level 5 (or 10, or 15, or 20) and takes another Favored Enemy, and some lanky guy in a janitor suit comes in, takes 20 oranges out of the tub and dumps 20 more apples into the tub.  But most of the tub is still oranges, which your Ranger's not particularly good at chopping up.

Hey, I can see that you're a big fan of Rangers.  I don't exactly think poorly of Rangers myself; my first character on that PotM server was a Ranger (with Favored Enemies: Undead, Shapechanger and Animal, of course).  When Favored Enemy works, it's great, especially if you have a "Taunter" build or your favored enemy race has stealthers on that server.  But it usually doesn't apply to most of the monsters you run into in your day-to-day ambling around between dungeons...not unless you know exactly where your favored enemies spawn on the server and spend a lot of time hanging out in those places, maybe.

I've gotten a lot more mileage out of Weapon Specialization, like I did when I played a battle-axe-specialist Fighter on PotM.  After ten or twenty chops, those extra 2 points of Damage really add up.  And then on top of that, you add in the extra-extra 2, 4 or even 6 Damage from each Critical Hit, depending on your weapon's critical multiplier....

Ow.

But hey, at least Rangers get to summon a critter to help them dish out more damage, so take comfort in that.


There is no snarky tone in my post - you have misunderstood something.  I was merely pointing out the negatives involved in WS.  That is all.  Your post did not include that.

Perhaps that will change the snarky tone in your post *shrugs*  perceptions, perceptions...

I am very well aware of the advantages of WS.  I think most here are.  And contrary to what you think, I am not a Ranger fan.  I am a Wizard fan.

Ranger in a direct comparison to Fighter is better, however.  We did this before on the Legacy forum.  In a basic vanilla environment.  Unfortunately, that thread is no longer valid as a link, or I would post it here.

YMMV.

@SW - yes, the Fighter can MC as a Ranger to get FE.  But there is a problem here.  FE increases with levels taken as a RANGER...not as a Fighter.  Whereas WS does not - one just needs the 4 levels of Fighter to pick it up.  So that Fighter trying to equal a Ranger with FEs+WS is really the same as that Ranger that MCs with Fighter to pick up WS...

#104
philty_

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While the question is simple, the answer is not. I will consider playing solo, pre-epic, non-prestige class and the OC (without spoiling anything).

The OC is pretty much 'solve anything thru combat'. And I remember having the hardest time playing as a Rogue and as a Wizard (Illusionist) in *some* critical situations - specifically when you cannot rest/Recall or your Rogue can only pray he's set a sufficient amount of traps to counter an undead army or some constructs with Truesight. The last part of the final chapter is particularly difficult for Spellcasters, IMO (I guess even with Tenser Transform, since there are ways to be dispelled). Keep in mind I am not saying these have a tough time thru-out the entire campaign, no! Actually, these are two of my favourite classes.

I have NOT played the OC as Bard (that many mention here), but I tried Bard in other mods, and frankly his two song abilities (one that buffs you and another that damages foes) are great. And their damage is magical in nature, so cannot be resisted!

This thread has actually made me wanna try bard solo! I only used Bard as pre-req for Dragon Disciple...

Modifié par philty , 19 septembre 2011 - 04:31 .


#105
WebShaman

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An MM (melee mage) has no problems, whatsoever, in the OCs.

Modifié par WebShaman, 19 septembre 2011 - 07:40 .


#106
philty_

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Yes - which is what I just found by playing what I called Arcane Blade (Wiz 6 / Fighter 4 so far). Maybe against enemies with very high damage resistance and Reduction, depending on whether you choose to pump strength or dexterity or sth else.

#107
WebShaman

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An MM is a plain Wizard, that specializes in the use of spells for combat. There is a link around here somewhere...

#108
philty_

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Would he not suffer from very low BA? A lvl 20 Wiz would have max 3 attacks if hasted at 10/10/5.... And it appears to me the very best combat spells are exactly in the first 3 magic levels - obviously I am not counting Tenser, which literally transforms your character entirely....

#109
Kail Pendragon

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WebShaman's Melee Mage

Why not counting a legitimate resource?

The MM has big self buffing capabilities and he's able to get help from (buffed) summons and familiars among the rest. A MM will generally have better combat stats than a ftr of the same level, It works very well, but one is required to learn the proper playing technique to make the most out of it.