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Bioware can rewrite physics.


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#26
FoxShadowblade

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BlackwindTheCommander wrote...

Quick question, of all the things regarding to physics that could be argued in ME, why is the MAP such a big deal?


I think everyone complaining about the Galaxy Map of ME2 is really just going "WAH I WANT MY ME1 BAAACK"

...sir.

#27
S.A.K

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Skirata129 wrote...

In ME2, when you're doing the whole galactic exploration and strip mining thing, your ship will accelerate when you push forward and will slow down and stop when you don't, taking up fuel the entire time you're moving. All well and good except for one thing.

Space doesn't have friction.

why does the Normandy stop and why do we need fuel to continue moving forward after we hit top speed? we only need it to accelerate and deccelerate.


Because Joker hit the brakes?

#28
S.A.K

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double post

#29
Gatt9

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Bogsnot1 wrote...

Mass Effect cause cancel out physics. Just watch how the Normandy banks in space, as if its flying through an atmosphere.

The only thing in the ME universe that obeys the laws of physics is a 20kg ferrous slug.


Solid point,  mass effect field renders the object within at near 0 mass,  making the issue of inertia a non-factor.

You're also right about the laws of physics,  because god knows the thermal clips don't come anywhere near obeying them.

#30
Praetor Knight

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Gatt9 wrote...

You're also right about the laws of physics,  because god knows the thermal clips don't come anywhere near obeying them.

Umm... what?! :?

#31
Whatever42

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Praetor Shepard wrote...

Gatt9 wrote...

You're also right about the laws of physics,  because god knows the thermal clips don't come anywhere near obeying them.

Umm... what?! :?


Please, please, please do not get him started. Well, he looks already started. But for the love of Mike please don't encourage another diatribe!

#32
Praetor Knight

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Whatever666343431431654324 wrote...

Praetor Shepard wrote...

Gatt9 wrote...

You're also right about the laws of physics,  because god knows the thermal clips don't come anywhere near obeying them.

Umm... what?! :?


Please, please, please do not get him started. Well, he looks already started. But for the love of Mike please don't encourage another diatribe!

Well, I have enough of a grasp on thermodynamics to wonder?! =]

#33
Symji

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Actually, in space it would take exactly the same amount of energy you used to accelerate the ship to decelerate it, otherwise you just wouldn't stop till you hit something. This means that you use engines/thrusters to move forward, then reverse them to slow down. Therefore, you burn fuel all the time.

Modifié par Symji, 31 juillet 2011 - 08:32 .


#34
Skirata129

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Symji wrote...

Actually, in space it would take exactly the same amount of energy you used to accelerate the ship to decelerate it, otherwise you just wouldn't stop till you hit something. This means that you use engines/thrusters to move forward, then reverse them to slow down. Therefore, you burn fuel all the time.

Exactly. the ship shouldn't stop until I press BACKWARS on the controls, not when I stop applying pressure.

#35
Sgt Stryker

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didymos1120 wrote...

Seriously: it's just a stupid gameplay mechanic they introduced to make the map more interactive. As well complain that it's all horribly out of scale, or that the SR-2 can fly straight through stars, or that everything is always so well-lit or about any number of other departures from reality and lore that the Galaxy Map has. It's an interface, nothing more.


What this guy said. It's a gameplay mechanic. An abstraction, if you will.

Next you'll wonder why it only takes several seconds of real time to fly from one system to another,  despite lore stating that even at FTL, it in fact takes several days.

#36
Praetor Knight

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Skirata129 wrote...

Symji wrote...

Actually, in space it would take exactly the same amount of energy you used to accelerate the ship to decelerate it, otherwise you just wouldn't stop till you hit something. This means that you use engines/thrusters to move forward, then reverse them to slow down. Therefore, you burn fuel all the time.

Exactly. the ship shouldn't stop until I press BACKWARS on the controls, not when I stop applying pressure.


There is a mass effect drive core that decreases the mass of a bubble of space-time around a ship.

The bubble then gives the ship the potential to move quickly, but that bubble does not apply any motion.

Ships still need to use their sublight thrusters to move in FTL.

#37
Whatever42

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Praetor Shepard wrote...

Whatever666343431431654324 wrote...

Praetor Shepard wrote...

Gatt9 wrote...

You're also right about the laws of physics,  because god knows the thermal clips don't come anywhere near obeying them.

Umm... what?! :?


Please, please, please do not get him started. Well, he looks already started. But for the love of Mike please don't encourage another diatribe!

Well, I have enough of a grasp on thermodynamics to wonder?! =]


Education and logic will not save you. May whatever gods you believe in have mercy on your soul.

#38
Capt_Flashheart

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Another point where physics doesn't work like it should is gravity on the Citadel. Somewhere on the Citadel hub section (middle floor), there's a warning which says that dropped objects will fall sideways due to the Citadel's gravity being centrifugally generated. However when things actually do drop (such the mechs from the overhead cables in Garrus' loyalty mission), they fall straight down.

Modifié par Capt_Flashheart, 31 juillet 2011 - 08:40 .


#39
Praetor Knight

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Whatever666343431431654324 wrote...

Praetor Shepard wrote...

Whatever666343431431654324 wrote...

Praetor Shepard wrote...

Gatt9 wrote...

You're also right about the laws of physics,  because god knows the thermal clips don't come anywhere near obeying them.

Umm... what?! :?


Please, please, please do not get him started. Well, he looks already started. But for the love of Mike please don't encourage another diatribe!

Well, I have enough of a grasp on thermodynamics to wonder?! =]


Education and logic will not save you. May whatever gods you believe in have mercy on your soul.

Mercy huh. =]

#40
Symji

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Praetor Shepard wrote...

Skirata129 wrote...

Symji wrote...

Actually, in space it would take exactly the same amount of energy you used to accelerate the ship to decelerate it, otherwise you just wouldn't stop till you hit something. This means that you use engines/thrusters to move forward, then reverse them to slow down. Therefore, you burn fuel all the time.

Exactly. the ship shouldn't stop until I press BACKWARS on the controls, not when I stop applying pressure.


There is a mass effect drive core that decreases the mass of a bubble of space-time around a ship.

The bubble then gives the ship the potential to move quickly, but that bubble does not apply any motion.

Ships still need to use their sublight thrusters to move in FTL.


While it's true that mass effect fields change the mass (derp) of an object, they do nothing with inertia, which is obviously what the OP is getting at. However, I think Bioware just decided to not make space travel needlessly annoying by making you have to contstantly finesse the controller just to stop moving.

Modifié par Symji, 31 juillet 2011 - 08:43 .


#41
Sgt Stryker

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What you have to understand is that what you see in gameplay does not translate exactly into the "reality" of the Mass Effect universe. ("Reality" here means the universe as defined by the lore)

Exhibit A: The galaxy map, where the Normandy can fly through stars and planets (that are just as large as the ship, mind you), and it takes mere seconds to fly from one system to another.

Exhibit B: Thermal clips that behave like conventional ammo, rather than disposable heat sinks.

Exhibit C: Biotic powers that can be reused over and over several seconds apart, without the user needing to drink a gallon of Gatorade or take a nap afterwards.

Note that I do not consider these to be weaknesses of the game, but strengths. Unlike that salarian video game salesman, I'll take visceral combat and big choices over having to remember to drink water and flying through space in real time any day.

#42
Guest_Arcian_*

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Skirata129 wrote...

Symji wrote...

Actually, in space it would take exactly the same amount of energy you used to accelerate the ship to decelerate it, otherwise you just wouldn't stop till you hit something. This means that you use engines/thrusters to move forward, then reverse them to slow down. Therefore, you burn fuel all the time.

Exactly. the ship shouldn't stop until I press BACKWARS on the controls, not when I stop applying pressure.

You guys are morons wrong. FTL is achieved by bypassing the laws of normal physics, utilizing negative energy and negative pressure to propel the ship beyond the speed of light.

Since normal physics does not actually allow FTL, Newton's Laws are not applicable to FTL mechanics. In Mass Effect, to stay in FTL motion, you must have an FTL drive engaged at all times since FTL speeds are dependant on the effect that the FTL drive creates. The FTL drive consumes fuel to maintain this effect. The moment the FTL drive fails due to fuel shortage, or when it is disengaged, the ship will fall back into relativistic speeds within the parameters of normal physics, meaning Newton's Laws will reapply to the ship in non FTL-motion. The moment FTL is engaged again, the laws of physics are yet again made inapplicable.

Quod erat demonstrandum, drifting in FTL is not possible since it takes the active engagement of a physics-bypassing effect to achieve it. Hence, the Newtonian Laws are not applicable, and you sir, are wrong.

Modifié par Arcian, 31 juillet 2011 - 08:46 .


#43
Praetor Knight

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Symji wrote...

While it's true that mass effect fields change the mass (derp) of an object, they do nothing with inertia, which is obviously what the OP is getting at. However, I think Bioware just decided to not make space travel needlessly annoying by making you have to contstantly finesse the controller just to stop moving.

hmm... I must look up this exotic factor... mass (derp) :wizard:
now, where could it be?! =]

#44
Inutaisho7996

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Skirata129 wrote...

Symji wrote...

Actually, in space it would take exactly the same amount of energy you used to accelerate the ship to decelerate it, otherwise you just wouldn't stop till you hit something. This means that you use engines/thrusters to move forward, then reverse them to slow down. Therefore, you burn fuel all the time.

Exactly. the ship shouldn't stop until I press BACKWARS on the controls, not when I stop applying pressure.


www.youtube.com/watch

#45
Sgt Stryker

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Praetor Shepard wrote...

Symji wrote...

While it's true that mass effect fields change the mass (derp) of an object, they do nothing with inertia, which is obviously what the OP is getting at. However, I think Bioware just decided to not make space travel needlessly annoying by making you have to contstantly finesse the controller just to stop moving.

hmm... I must look up this exotic factor... mass (derp) :wizard:
now, where could it be?! =]


If you're looking for the elusive derp particle, you're definitely searching in the right place! :D

#46
Praetor Knight

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Sgt Stryker wrote...

If you're looking for the elusive derp particle, you're definitely searching in the right place! :D

herp derp is at my finger tips! :wizard:

Posted Image

#47
Reptillius

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S.A.K wrote...

Skirata129 wrote...

In ME2, when you're doing the whole galactic exploration and strip mining thing, your ship will accelerate when you push forward and will slow down and stop when you don't, taking up fuel the entire time you're moving. All well and good except for one thing.

Space doesn't have friction.

why does the Normandy stop and why do we need fuel to continue moving forward after we hit top speed? we only need it to accelerate and deccelerate.


Because Joker hit the brakes?


Actually based on the nature of physics and the way the ship behaves when you let go of the controls. This is essentially exactly what is actually happening.  It slows down and stops over a short distance rather than dead stopping the moment you let go. As soon as you stop telling it to go forwards he basically hits the breaks.

There are only three times when you essentially need fuel/thrusters/something when traveling in space.  When you accelerate... when you decelerate... and when you change direction.  Don't believe me. Contact NASA. those big engines on their ships are mostly for exiting and reenttering  the atmosphere where they actually need that constant thrust. Much of the maneuvering is done by compressed gas because it only takes a little to do a fair bit with them.

(well technically there is a 4th... when something else in space hits you but that jsut complicates things un-neccesarily at this point.)

#48
Symji

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Arcian wrote...

Skirata129 wrote...

Symji wrote...

Actually, in space it would take exactly the same amount of energy you used to accelerate the ship to decelerate it, otherwise you just wouldn't stop till you hit something. This means that you use engines/thrusters to move forward, then reverse them to slow down. Therefore, you burn fuel all the time.

Exactly. the ship shouldn't stop until I press BACKWARS on the controls, not when I stop applying pressure.

You guys are morons wrong. FTL is achieved by bypassing the laws of normal physics, utilizing negative energy and negative pressure to propel the ship beyond the speed of light.

Since normal physics does not actually allow FTL, Newton's Laws are not applicable to FTL mechanics. In Mass Effect, to stay in FTL motion, you must have an FTL drive engaged at all times since FTL speeds are dependant on the effect that the FTL drive creates. The FTL drive consumes fuel to maintain this effect. The moment the FTL drive fails due to fuel shortage, or when it is disengaged, the ship will fall back into relativistic speeds within the parameters of normal physics, meaning Newton's Laws will reapply to the ship in non FTL-motion. The moment FTL is engaged again, the laws of physics are yet again made inapplicable.

Quod erat demonstrandum, drifting in FTL is not possible since it takes the active engagement of a physics-bypassing effect to achieve it. Hence, the Newtonian Laws are not applicable, and you sir, are wrong.


I love when people get so fiercely offended by their fanatical belief of non-existant but absolutely explainable in their own mind ideas that they have to resort to name calling. You sir have just made my day.


http://masseffect.wi...drive#FTL_Drive

#49
Skirata129

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he called me a moron... my fragile ego is so shattered by this abuse that I ma never recover, nay, I think I'll go off in a corner and cry for a bit before I OD on tylenol. get a life and RELAX. I know this isn't a big deal but I thought it was interesting.

Modifié par Skirata129, 31 juillet 2011 - 09:02 .


#50
Praetor Knight

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Symji wrote...

Arcian wrote...

You guys are morons wrong. FTL is achieved by bypassing the laws of normal physics, utilizing negative energy and negative pressure to propel the ship beyond the speed of light.

Since normal physics does not actually allow FTL, Newton's Laws are not applicable to FTL mechanics. In Mass Effect, to stay in FTL motion, you must have an FTL drive engaged at all times since FTL speeds are dependant on the effect that the FTL drive creates. The FTL drive consumes fuel to maintain this effect. The moment the FTL drive fails due to fuel shortage, or when it is disengaged, the ship will fall back into relativistic speeds within the parameters of normal physics, meaning Newton's Laws will reapply to the ship in non FTL-motion. The moment FTL is engaged again, the laws of physics are yet again made inapplicable.

Quod erat demonstrandum, drifting in FTL is not possible since it takes the active engagement of a physics-bypassing effect to achieve it. Hence, the Newtonian Laws are not applicable, and you sir, are wrong.


I love when people get so fiercely offended by their fanatical belief of non-existant but absolutely explainable in their own mind ideas that they have to resort to name calling. You sir have just made my day.


http://masseffect.wi...drive#FTL_Drive


But, I reckon all y'all read the Codex entries?