Bioware can rewrite physics.
#76
Posté 31 juillet 2011 - 10:22
#77
Posté 31 juillet 2011 - 10:25
#78
Guest_Arcian_*
Posté 31 juillet 2011 - 10:25
Guest_Arcian_*
Sure, but that's not the point of Mass Effect. They're trying to be as realistic as possible.Hellbound555 wrote...
if YOU had the power to re-write physics, wouldnt you?
That's not saying they always are, but their efforts are appreciated.
#79
Posté 31 juillet 2011 - 10:28
Praetor Shepard wrote...
herp derp is at my finger tips!Sgt Stryker wrote...
If you're looking for the elusive derp particle, you're definitely searching in the right place!
Certainly one of the better artworks from the cardgame it was made for.
Wouldn't mind Bioware picking up that brand to make a game of. Certainly alot of potential for 'awesome buttons' in it. And who wouldn't love a game of what could translate into 'Jade empire' meets 'dragon age' meets 'mass effect' meets 'deus ex' meets 'big trouble in little china' meets 'planets of the apes'.
#80
Posté 31 juillet 2011 - 10:32
To be perfectly honest, that sounds like something that belongs in the 'Abominations' thread...SalsaDMA wrote...
Certainly one of the better artworks from the cardgame it was made for.
Wouldn't mind Bioware picking up that brand to make a game of. Certainly alot of potential for 'awesome buttons' in it. And who wouldn't love a game of what could translate into 'Jade empire' meets 'dragon age' meets 'mass effect' meets 'deus ex' meets 'big trouble in little china' meets 'planets of the apes'.
#81
Posté 31 juillet 2011 - 10:42
No, because that doesn't account for needing fuel. Either our pilot is an idiot who believes that If I write my name in the sky before landing on the Citadel on our simulator, he must do the same, or SOMEBODY is stealing my resources.S.A.K wrote...
Skirata129 wrote...
so you're telling me that if I fly my simulaton in circles before landing, Joker will do the EXACT same thing during the flight, and if my "simulation" runs out of fuel, EDI embezzles my minerals and sells them on the black market to pay for her extranet porn addiction?S.A.K wrote...
Well, what we look at when we fly the normany is the hologram the captain uses. Its not a real star. Also I think joker flyes the Normandy after shepard selects a destination. This also explains the braking. That is just how the glaxy map software works and not the real Normandy.bucyrus5000 wrote...
what freaked me out was the 1st time I fly through a sun. BW has teh fysx tyd dwn yo. lol got to love the planets orbiting half in stars.
Buddy I think you missed the part I highlighted.
#82
Posté 31 juillet 2011 - 10:42
SandTrout wrote...
To be perfectly honest, that sounds like something that belongs in the 'Abominations' thread...SalsaDMA wrote...
Certainly one of the better artworks from the cardgame it was made for.
Wouldn't mind Bioware picking up that brand to make a game of. Certainly alot of potential for 'awesome buttons' in it. And who wouldn't love a game of what could translate into 'Jade empire' meets 'dragon age' meets 'mass effect' meets 'deus ex' meets 'big trouble in little china' meets 'planets of the apes'.
Well, the game do have creatures that are actually called 'abominations' so....
(lorewise abominations in that game are demons from the past pulled to the future and then having been subjected to various magic-scientific experiments which turn them into the 'things' that gameplaywise are called abominations)
#83
Guest_Saphra Deden_*
Posté 31 juillet 2011 - 10:43
Guest_Saphra Deden_*
#84
Posté 31 juillet 2011 - 10:44
Skirata129 wrote...
No, because that doesn't account for needing fuel. Either our pilot is an idiot who believes that If I write my name in the sky before landing on the Citadel on our simulator, he must do the same, or SOMEBODY is stealing my resources.
It's EDI. Secretly she is setting aside funds for the "AI's Front of Liberation"
#85
Posté 31 juillet 2011 - 10:49
Jayce F wrote...
Lore Answer: The eezo core consumes a hydrogen/eezo fuel mixture during FTL and if the regular fuel runs out, it has to consume pure eezo from your stockpiles. But the core only uses relatively minute amounts to accelerate or decelerate within star systems.
Why is this notion so damn persistent? Eezo is NOT fuel. You don't burn it. You don't consume it. It doesn't run out. It does not chemically react with anything. It sits there in the ME core, waiting for you to run a current through it. When you do, you get an ME field, which you can then put to various uses. That's it. That's all the eezo on your starship does.
Modifié par didymos1120, 31 juillet 2011 - 10:50 .
#86
Posté 31 juillet 2011 - 10:53
Why are you giving this so much thought? If you don't like the game mechanics, don't play it. Simple!Skirata129 wrote...
No, because that doesn't account for needing fuel. Either our pilot is an idiot who believes that If I write my name in the sky before landing on the Citadel on our simulator, he must do the same, or SOMEBODY is stealing my resources.S.A.K wrote...
Skirata129 wrote...
so you're telling me that if I fly my simulaton in circles before landing, Joker will do the EXACT same thing during the flight, and if my "simulation" runs out of fuel, EDI embezzles my minerals and sells them on the black market to pay for her extranet porn addiction?S.A.K wrote...
Well, what we look at when we fly the normany is the hologram the captain uses. Its not a real star. Also I think joker flyes the Normandy after shepard selects a destination. This also explains the braking. That is just how the glaxy map software works and not the real Normandy.bucyrus5000 wrote...
what freaked me out was the 1st time I fly through a sun. BW has teh fysx tyd dwn yo. lol got to love the planets orbiting half in stars.
Buddy I think you missed the part I highlighted.
#87
Posté 31 juillet 2011 - 10:54
You'd be a fool to use one of the most expensive materials in the galaxy as a propellent. You'd forever have quarians in your wake.
#88
Posté 31 juillet 2011 - 10:55
it doesn't have to make sense
#89
Posté 31 juillet 2011 - 11:00
#90
Posté 31 juillet 2011 - 11:11
Gabey5 wrote...
this isscienceFICTION!
it doesn't have to make sense
Fixed. Slightly.
#91
Posté 31 juillet 2011 - 11:16
didymos1120 wrote...
Jayce F wrote...
Lore Answer: The eezo core consumes a hydrogen/eezo fuel mixture during FTL and if the regular fuel runs out, it has to consume pure eezo from your stockpiles. But the core only uses relatively minute amounts to accelerate or decelerate within star systems.
Why is this notion so damn persistent? Eezo is NOT fuel. You don't burn it. You don't consume it. It doesn't run out. It does not chemically react with anything. It sits there in the ME core, waiting for you to run a current through it. When you do, you get an ME field, which you can then put to various uses. That's it. That's all the eezo on your starship does.
It is also why you can always mine element zero at the site of any ship crash in planet scanning. Which I've always found to be a nice touch.
Even in biotics, the element zero isn't consumed. It is just integrated into persistant nodules that would still be there after the death of the biotic. It is passed through the system of Red Sand users, which raises some questions on whether there is a market for, uh, recycling. Asari terraforming probably involves seeding element zero into select areas as well, since while they might be naturally biotic because of evolving on Thessia's element zero environment, they would still need to take in element zero to actualize that potential.
#92
Posté 31 juillet 2011 - 11:36
The Normandy generally travels at FTL speeds even in systems, otherwise it would take hours or even days to travel from planet to planet instead of just a few minutes. The fuel expended isn't to keep the velocity of the ship constant, it is to keep the element zero core working. Once it has accelerated it won't need to expend fuel to keep that velocity. However, the element zero core has to be constantly working to keep the ship's mass at a level where FTL speeds are feasible, and so even if the ship's engines are off and the ship is in effect gliding, the element zero core will still be expending fuel. That isn't to say that the core is burning eezo. It is burning through fuel to keep it working and enabling it to use eezo. Without fuel feeding into it, the core wouldn't be able to do anything with the ship's eezo supply.
At least, that's my take on it.
Modifié par Candidate 88766, 31 juillet 2011 - 11:38 .
#93
Posté 31 juillet 2011 - 11:54
It would be difficult if The Normandy was true to life however, ships in space that burn fuel to accelerate must burn the same amount of fuel to decelerate, it would be a bit complicated in a fun console/ pc game.
#94
Posté 31 juillet 2011 - 12:10
#95
Guest_Arcian_*
Posté 31 juillet 2011 - 12:11
Guest_Arcian_*
This would be true for ships using conventional thrusters only. Because of how FTL mechanics works, it does not apply to the ships with FTL engines engaged.sael_feman wrote...
It was problomatic in ME2 that the Normandy SR2 could fly through suns, or that it wasn't affected by gravity fields.
It would be difficult if The Normandy was true to life however, ships in space that burn fuel to accelerate must burn the same amount of fuel to decelerate, it would be a bit complicated in a fun console/ pc game.
#96
Posté 31 juillet 2011 - 12:20
Have to disagree on that Arcian. Normany uses 4 anti-matter thrusters. So they will take same amout of fuel to decelerate. But I guess BW can't get everything right. Personally I like the ME1s galaxy map system if it shows us which planets we already visited.Arcian wrote...
This would be true for ships using conventional thrusters only. Because of how FTL mechanics works, it does not apply to the ships with FTL engines engaged.sael_feman wrote...
It was problomatic in ME2 that the Normandy SR2 could fly through suns, or that it wasn't affected by gravity fields.
It would be difficult if The Normandy was true to life however, ships in space that burn fuel to accelerate must burn the same amount of fuel to decelerate, it would be a bit complicated in a fun console/ pc game.
#97
Posté 31 juillet 2011 - 12:24
Bit off topic, I know, but ME's galaxy map is one of the things I desperately want included in ME3.
Modifié par -Skorpious-, 31 juillet 2011 - 12:36 .
#98
Posté 31 juillet 2011 - 12:27
S.A.K wrote...
But I guess BW can't get everything right.
This assumes that the Galaxy Map is actually supposed to be some sort of accurate spaceflight sim. It's not. I'm not a huge fan of the ME2 map, but it's got nothing to do with being disappointed by its lack of accuracy because it's extremely obvious they weren't even aiming for that.
Modifié par didymos1120, 31 juillet 2011 - 12:27 .
#99
Posté 31 juillet 2011 - 12:35
Arcian wrote...
sael_feman wrote...
It would be difficult if The Normandy was true to life however, ships in space that burn fuel to accelerate must burn the same amount of fuel to decelerate, it would be a bit complicated in a fun console/ pc game.
This would be true for ships using conventional thrusters only. Because of how FTL mechanics works, it does not apply to the ships with FTL engines engaged.
Not according to the Codex:
Any long-duration interstellar flight consists of two phases: acceleration and deceleration. Starships accelerate to the half-way point of their journey, then flip 180 degrees and apply thrust on the opposite vector, decelerating as they finish the trip. The engines are always operating, and peak speed is attained at the middle of the flight.
#100
Guest_Arcian_*
Posté 31 juillet 2011 - 12:37
Guest_Arcian_*
Anti-matter thrusters are conventional thrusters. My point still stands.S.A.K wrote...
Have to disagree on that Arcian. Normany uses 4 anti-matter thrusters.Arcian wrote...
This would be true for ships using conventional thrusters only. Because of how FTL mechanics works, it does not apply to the ships with FTL engines engaged.sael_feman wrote...
It was problomatic in ME2 that the Normandy SR2 could fly through suns, or that it wasn't affected by gravity fields.
It would be difficult if The Normandy was true to life however, ships in space that burn fuel to accelerate must burn the same amount of fuel to decelerate, it would be a bit complicated in a fun console/ pc game.
Yeah, if the FTL engine is not engaged. While in FTL mode, the general laws of physics are thrown out of the window due to the use of negative mass and inertia, which bypasses the laws of physics entirely. In other words, Newtonian Laws no longer apply.S.A.K wrote...
So they will take same amout of fuel to decelerate.
Seriously, no offense, but how many f***ing times do I have to repeat myself for people to understand?





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