I'm starting to REALLY question the validity of that f***ing Codex. The whole point of using dark energy for FTL is that it bypasses the laws of physics, so why they would apply newtonian mechanics to FTL is beyond me.didymos1120 wrote...
Not according to the Codex:Any long-duration interstellar flight consists of two phases: acceleration and deceleration. Starships accelerate to the half-way point of their journey, then flip 180 degrees and apply thrust on the opposite vector, decelerating as they finish the trip. The engines are always operating, and peak speed is attained at the middle of the flight.
Bioware can rewrite physics.
#101
Guest_Arcian_*
Posté 31 juillet 2011 - 12:40
Guest_Arcian_*
#102
Posté 31 juillet 2011 - 12:54
Did you, perchance, miss the opening premise of the game?Skirata129 wrote...
In ME2, when you're doing the whole galactic exploration and strip mining thing, your ship will accelerate when you push forward and will slow down and stop when you don't, taking up fuel the entire time you're moving. All well and good except for one thing.
Space doesn't have friction.
why does the Normandy stop and why do we need fuel to continue moving forward after we hit top speed? we only need it to accelerate and deccelerate.
You know, the Mass Effect? Mass Relays? FTL? Biotics? Element Zero? Stealth in space?
#103
Posté 31 juillet 2011 - 01:04
Dean_the_Young wrote...
Did you, perchance, miss the opening premise of the game?Skirata129 wrote...
In ME2, when you're doing the whole galactic exploration and strip mining thing, your ship will accelerate when you push forward and will slow down and stop when you don't, taking up fuel the entire time you're moving. All well and good except for one thing.
Space doesn't have friction.
why does the Normandy stop and why do we need fuel to continue moving forward after we hit top speed? we only need it to accelerate and deccelerate.
You know, the Mass Effect? Mass Relays? FTL? Biotics? Element Zero? Stealth in space?
you forgot "Exposed skin in space without coming to harm"
#104
Posté 31 juillet 2011 - 01:45
#105
Posté 31 juillet 2011 - 01:53
Bogsnot1 wrote...
Mass Effect cause cancel out physics. Just watch how the Normandy banks in space, as if its flying through an atmosphere.
The only thing in the ME universe that obeys the laws of physics is a 20kg ferrous slug.
And if you fire the thing... you are ruining someone's day! That is why you don't EYEBALL it! You are not a cowboy shooting from the hip!
lmao... I love that little exchange!
#106
Posté 31 juillet 2011 - 03:41
Arcian wrote...
I'm starting to REALLY question the validity of that f***ing Codex. The whole point of using dark energy for FTL is that it bypasses the laws of physics, so why they would apply newtonian mechanics to FTL is beyond me.didymos1120 wrote...
Not according to the Codex:Any long-duration interstellar flight consists of two phases: acceleration and deceleration. Starships accelerate to the half-way point of their journey, then flip 180 degrees and apply thrust on the opposite vector, decelerating as they finish the trip. The engines are always operating, and peak speed is attained at the middle of the flight.
You wish to question the Codex... written by bioware... as lore...
The idea of accelerating to the halfway point makes sense, when you take into consideration the solar winds, gravitational effects and numerous other things, which, when you consider how the drive core works - by changing the mass of the starship - will still have an effect because the mass will not be reduced to zero. (You cannot exert a force on nothing)
Whether that means they are creating a localised phenomenon in which the mass of nearby photons is also reduced, increasing their velocity so that relativity is changed - *shudder*.
I remember having these discussions in Physics lessons. General consensus was that ships in sci-fi either passed through an anomaly of sorts to enter another type of space where our physics doesn't work the same way (babylon 5 as a prime example), or created a "bubble" around the ship which changed the local laws of physics (seemingly what Warp Drive does on Star Trek, and my assumption for what Eezo does).
My reasoning for the latter is solely because you can see a ship that is in (Eezo induced) FTL - though you may not notice it.
And with that... *passes out from overuse of brain*
#107
Posté 31 juillet 2011 - 04:05
#108
Posté 31 juillet 2011 - 04:43
#109
Posté 31 juillet 2011 - 04:47
Which is not only impossible but also very improbable. Especially when at those speeds. Even small particles should hit the ship like bullets when it goes that fast.
#110
Posté 31 juillet 2011 - 05:01
Someone With Mass wrote...
What I really wonder is how a ship can travel from a relay, like the Alpha relay to...say, the Citadel, and not run into anything hazardous, like a sun, an asteroid belt or a planet.
Which is not only impossible but also very improbable. Especially when at those speeds. Even small particles should hit the ship like bullets when it goes that fast.
The relays create a zero mass tunnel. If you have zero mass, you cannot interact with matter or energy. Just look at neutrinos.
#111
Posté 31 juillet 2011 - 05:04
Someone With Mass wrote...
What I really wonder is how a ship can travel from a relay, like the Alpha relay to...say, the Citadel, and not run into anything hazardous, like a sun, an asteroid belt or a planet.
Which is not only impossible but also very improbable. Especially when at those speeds. Even small particles should hit the ship like bullets when it goes that fast.
I would assume it would have something to do with this:
masseffect.wikia.com/wiki/Mass_effect_field
In space, low-mass fields allow FTL travel and inexpensive surface-to-orbit transit. High-mass fields create artificial gravity and push space debris away from starships.
#112
Posté 31 juillet 2011 - 05:22
These consequences include.
1. Time Travel (backwards)
2. All forces having the opposite effect that they would in a positive mass system (pushing on a negative mass makes it moves towards you.)
2b. All of the atoms in the negative mass system flying apart since the Strong Nuclear Force is working in reverse.
Of course, the game would be no fun if BioWare acknowledged all those nasty effects, so yeah.
Btw: Why does nobody ever bring up the game's supernatural elements? (Reaper Indoctrination, the apparent telepathic abilities of Asari, Asari in general, ect...)
#113
Posté 31 juillet 2011 - 05:42
BIOWARE! WHY CANT SHEPARD WEAR MY FAVORITE BRAND OF JEANS? THIS IS UNFAIR AND UNREALISTIC!
#114
Posté 31 juillet 2011 - 06:05
There is no special "FTL drive". anti-matter thrusters + Tantalus Drive Core IS the FTL drive. Read this and you'll get itB)Arcian wrote...
Anti-matter thrusters are conventional thrusters. My point still stands.S.A.K wrote...
Have to disagree on that Arcian. Normany uses 4 anti-matter thrusters.Arcian wrote...
This would be true for ships using conventional thrusters only. Because of how FTL mechanics works, it does not apply to the ships with FTL engines engaged.sael_feman wrote...
It was problomatic in ME2 that the Normandy SR2 could fly through suns, or that it wasn't affected by gravity fields.
It would be difficult if The Normandy was true to life however, ships in space that burn fuel to accelerate must burn the same amount of fuel to decelerate, it would be a bit complicated in a fun console/ pc game.Yeah, if the FT[/u]L engine is not engaged. While in FTL mode, the general laws of physics are thrown out of the window due to the use of negative mass and inertia, which bypasses the laws of physics entirely. In other words, Newtonian Laws [u]no longer apply.S.A.K wrote...
So they will take same amout of fuel to decelerate.
Seriously, no offense, but how many f***ing times do I have to repeat myself for people to understand?
#115
Posté 31 juillet 2011 - 06:23
Bazedragon wrote...
I would assume it would have something to do with this:masseffect.wikia.com/wiki/Mass_effect_field
In space, low-mass fields allow FTL travel and inexpensive surface-to-orbit transit. High-mass fields create artificial gravity and push space debris away from starships.
I'm going to play skeptical and say that I don't think they can push away suns. Or black holes.
Modifié par Someone With Mass, 31 juillet 2011 - 06:27 .
#116
Posté 31 juillet 2011 - 06:26
Whatever666343431431654324 wrote...
The relays create a zero mass tunnel. If you have zero mass, you cannot interact with matter or energy. Just look at neutrinos.
That makes even less sense to me. Then the crew should phase through the ship or not be able to interact with anyone or anything during FTL.
Bah, I'm giving it the benefit of the doubt, since I'm more than likely overthinking it.
Modifié par Someone With Mass, 31 juillet 2011 - 07:30 .
#117
Posté 31 juillet 2011 - 06:44
Actually,if you beleive in the ancient astronaut theory (theory that man was cultrally uplifted 1000s of years ago) when they were building the pyramids there was stories of a white paste or paper and it made the blocks lighter with a handheld device.Not exactly "Eezo" but it is changing the mass of something.KingNothing125 wrote...
I think you're putting the cart before the horse, chief.
There's that whole thing about it being impossible to travel faster than the speed of light, also "element zero" doesn't exist.
I wouldn't worry too much about consuming fuel for intracluster travel.
#118
Posté 31 juillet 2011 - 07:03
Whatever666343431431654324 wrote...
The relays create a zero mass tunnel. If you have zero mass, you cannot interact with matter or energy. Just look at neutrinos.
What good would that do? Neutrinos aren't massless. Also, they do interact with stuff. How do you think neutrino detectors work? Also, "zero mass == can't interact" is nonsense. Photons really are massless and interact at the drop of a hat. This is, for example, why you can see. Or, you know, exist at all and not fall apart into a collection of bare nuclei and free electrons.
#119
Posté 31 juillet 2011 - 07:12
#120
Posté 31 juillet 2011 - 07:21
It's actually centripedal acceleration. Centrifugal acceleration is the acceleration people think is happening when the frictional force between an object interacting with the object that is being affected by the force is too small to keep you moving with the object being affected by the centripedal force.Capt_Flashheart wrote...
Another point where physics doesn't work like it should is gravity on the Citadel. Somewhere on the Citadel hub section (middle floor), there's a warning which says that dropped objects will fall sideways due to the Citadel's gravity being centrifugally generated. However when things actually do drop (such the mechs from the overhead cables in Garrus' loyalty mission), they fall straight down.
The easiest example is when you're in the car and you start moving to the left side of your car when you turn right and then your seatbelt/door "pushes" against you, well that's the normal force the door is exerting due to the centripedal force the car is undergoing in order to make the turn. Every part of that car that isn't securely fastened is undergoing that very same force, in fact even those that are securely fastened are. Really the only thing that wouldn't be "feeling" that force would be the object through which the centripedal acceleration is channeling, let's just say in a car it would be the tires(since they are the only object being acted upon by an outside force) which in turn affect the bolts, then the axles, then the chassis, then the seats/seatbelts/doors, and then in turn you. Even then though, the wheels would still be affected by the normal force of the bolts and the axles.
In summary, treat your tires well, they go through a lot for you.
Modifié par KingDan97, 31 juillet 2011 - 07:45 .
#121
Guest_Arcian_*
Posté 31 juillet 2011 - 07:23
Guest_Arcian_*
When i use the term "FTL drive", I am referring to the drive core. I realize that this has caused confusion, and I apologize for that.S.A.K wrote...
There is no special "FTL drive". anti-matter thrusters + Tantalus Drive Core IS the FTL drive. Read this and you'll get itB)
#122
Posté 31 juillet 2011 - 07:24
#123
Guest_Arcian_*
Posté 31 juillet 2011 - 07:25
Guest_Arcian_*
Not at all, you only need conventional power sources (helium3, etc) to create and feed electricity into eezo cores.konfeta wrote...
Hm, out of curiosity, just how much do ME fields violate conservation of energy?
The FTL mechanics in Mass Effect prevents time dilation from occuring. Have you ever read the codex?TheDarkRats wrote...
There's so many things wrong with Mass Effect's physics you shouldn't even try to grasp it. If time is relevant to speed, how come Shepard isn't a LOT younger than say, people staying on a single planet their entire lives? No, Shepard ages with them. If Shepard and crew spent all the time they do in FTL, they would stay younger longer than stationary people.
Modifié par Arcian, 31 juillet 2011 - 07:26 .
#124
Posté 31 juillet 2011 - 07:27
#125
Posté 31 juillet 2011 - 07:32
Whatever666343431431654324 wrote...
Someone With Mass wrote...
What I really wonder is how a ship can travel from a relay, like the Alpha relay to...say, the Citadel, and not run into anything hazardous, like a sun, an asteroid belt or a planet.
Which is not only impossible but also very improbable. Especially when at those speeds. Even small particles should hit the ship like bullets when it goes that fast.
The relays create a zero mass tunnel. If you have zero mass, you cannot interact with matter or energy. Just look at neutrinos.
hmm, wrong. photons do not have mass, and yet they interact with matter all the time. the reason neutrinos are so difficult to observe is that they only interact through the weak interaction (and gravitation of course).





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