Say you encounter a situation where six ranged hostiles (divided in groups of three) are placed on opposing sides of a field and melee hostiles are pouring in from the far end of the field (example: first encounter with the Carta in Legacy). How would you go about managing your party while fighting these hostiles without toggling the AI and assuming direct control of your companions?
My own experience with this situation tells me that it's nigh impossible to have your companion AI handle this on its own. Instead of focussing on killing the nearest hostiles first, the companion AI can easily get distracted by a hostile attacking from a distance. When this happens to two out of four companions and both split up in different directions their survival rate quickly decreased to non-existant. At the same time this puts my other two characters' lives at jeopardy since my party is now at half its capacity and they cannot deal with every group of hostiles at the risk of dying as well.
I've been playing around with the different tactics, but I've found no way of telling the AI to stay grouped together. Nor have I found a way to tell the AI to engage hostiles at close range first, before moving on to the ones at a greater distance. Is it even possible to do such party management while engaging hostiles at varying distances through tactics?
If not, I'd really like the ability to do so. A tactic or AI function that tells your companions to stick together as a group goes a long way. In addendum, having "hold position" actually do what it says would help too, I wager.
Modifié par Helekanalaith, 31 juillet 2011 - 08:14 .





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