Mass Effect "side missions" tenhd to be god-awful.
#1
Posté 01 août 2011 - 05:51
I hope this changes in ME3. Because ME1 and 2's "side missions" were just halfassed, buggy, and just plain terrible.
If it is a choice between having bad ones and not having any, I'd prefer the latter.
#2
Posté 01 août 2011 - 05:56
#3
Posté 01 août 2011 - 05:58
#4
Posté 01 août 2011 - 05:59
Twizz089 wrote...
Id prefer bad side missions to no side missions, its not like your forced to do them...
You can't know that before you do them...
I agree with the OP.
#5
Posté 01 août 2011 - 06:00
#6
Posté 01 août 2011 - 06:04
Because most of the loyalty missions in ME2 were actually side missions, and were fun.
#7
Posté 01 août 2011 - 06:08
Han Shot First wrote...
Are we just talking about missions that trigger by exploring some random planet?
Because most of the loyalty missions in ME2 were actually side missions, and were fun.
I could be wrong, but I don't believe the OP was intending to include those, however you are technically correct.
#8
Guest_Catch This Fade_*
Posté 01 août 2011 - 06:08
Guest_Catch This Fade_*
#9
Posté 01 août 2011 - 06:09
Han Shot First wrote...
Are we just talking about missions that trigger by exploring some random planet?
Because most of the loyalty missions in ME2 were actually side missions, and were fun.
No. Loyalty missions are not assignments.
#10
Posté 01 août 2011 - 06:09
Like the VI infection string of missions from ME2, or the Blue sun/hijacking string. or even the blood pack string of side missions.
Those I liked because they had more or less an overarching side plot.
Now if they could do a bunch of side missions like Overlord too, that'd be great as well.
The generic side missions from ME1 with the same copy paste layout I COULD do without, But I would like some exploration Ala overlord where it all ties in to an overall side plot.
Or side missions that are tied to characters like the loyalty missions would be nice too in ME3 (not loyalty missions mind you, but the general purpose that it provides background exposition and what not)
#11
Posté 01 août 2011 - 06:10
Han Shot First wrote...
Are we just talking about missions that trigger by exploring some random planet?
Because most of the loyalty missions in ME2 were actually side missions, and were fun.
Sure, they weren't mandatory, but they aren't what I call side missions. N7 missions where those.
#12
Posté 01 août 2011 - 06:20
#13
Posté 01 août 2011 - 06:21
Modifié par LiquidLogic2020, 01 août 2011 - 06:23 .
#14
Posté 01 août 2011 - 06:25
#15
Guest_Catch This Fade_*
Posté 01 août 2011 - 06:26
Guest_Catch This Fade_*
#16
Posté 01 août 2011 - 06:28
#17
Posté 01 août 2011 - 06:32
I dont' really remember them from ME1, so I can't really be an accurate judge on ME1's Assignments.
But I got so sick of ME2s, I stopped responding to EDI's "I've found something"
I didn't mean the loyalty missions. Sorry for the ambigutiy
The most positive reaction I got out of those missions was "Eh, that was okay I guess." . And that only happened once. Everything else left a vile taste in my mouth.
Modifié par NugatRevolution, 01 août 2011 - 06:35 .
#18
Posté 01 août 2011 - 06:32
jreezy wrote...
The fact that ME1's assignments did involve some pretty cool dialog and the N7 missions were mostly just fly here and kill this with nothing in between I wouldn't consider ME1's side missions "just plain terrible".
The generic terrain with steep mountains and copy and pasted bases severely hampered the ME1 uncharted worlds. Storywise, I found playing "space gestapo" and "space punisher" in them to be more interesting than the main story of fighting the Reapers(which I consider one of the least interesting aspects of ME).
#19
Posté 01 août 2011 - 06:34
However, the side missions in ME2 were amazing - at least some of them were.
- The terrifying one where you first find a datapad saying, "If you're reading this, GET OUT NOW!", and you hear the continuous moaning of husks, even if you can't see them? Chilling and memorable.
- Exploring the crashed ship, hoping and praying that it doesn't fall into the ravine before you get to the data you're searching? My heart was in my throat.
- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.
- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.
The best thing about the ME2 side missions is how varied there were (especially as compared to 1). Instead of endlessly repeating the same kind of fights in 3 different environments, they actually came up with unique content for each mission. It's amazing!
#20
Posté 01 août 2011 - 06:37
Fata Morgana wrote...
I thought the side missions in ME1 were bad.
However, the side missions in ME2 were amazing - at least some of them were.
- The terrifying one where you first find a datapad saying, "If you're reading this, GET OUT NOW!", and you hear the continuous moaning of husks, even if you can't see them? Chilling and memorable.
- Exploring the crashed ship, hoping and praying that it doesn't fall into the ravine before you get to the data you're searching? My heart was in my throat.
- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.
- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.
The best thing about the ME2 side missions is how varied there were (especially as compared to 1). Instead of endlessly repeating the same kind of fights in 3 different environments, they actually came up with unique content for each mission. It's amazing!
I only played the last 2 you mentioned. But the way you describe them, you could make a s*it popsicle sound good.
*edit*
The way I would have described the last one would be you fight some blue suns, AGAIN. All the while Shepard is completely silent and interacts with no one. After killing all the blue suns (who saw that coming), you have to choose between saving some people, or saving some buildings. Neither or which you really care about in the first place. You're just here cuz you beat the game and you've got nothing better to do.
Modifié par NugatRevolution, 01 août 2011 - 06:42 .
#21
Posté 01 août 2011 - 06:39
#22
Posté 01 août 2011 - 06:39
What, so you are complaining about content you haven't played?NugatRevolution wrote...
I only played the last 2 you mentioned. But the way you describe them, you could make a s*it popsicle sound good.
Actually, I'm not surprised anymore.
#23
Posté 01 août 2011 - 06:40
Fata Morgana wrote...
- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.
It's obvious that saving the Alliance base was the right choice. If you save it they rebuild the colony. If you destroy it then the colony can't rebuild and is deserted in the near future.
#24
Posté 01 août 2011 - 06:41
#25
Posté 01 août 2011 - 06:41
pablodurando wrote...
Fata Morgana wrote...
- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.
It's obvious that saving the Alliance base was the right choice. If you save it they rebuild the colony. If you destroy it then the colony can't rebuild and is deserted in the near future.
Obvious? If you save the base, many innocent people will die. There probably won't be time to move in new colonists before the reapers get here, anyway. I prefer saving human lives.





Retour en haut






