Aller au contenu

Photo

Mass Effect "side missions" tenhd to be god-awful.


  • Veuillez vous connecter pour répondre
221 réponses à ce sujet

#1
NugatRevolution

NugatRevolution
  • Members
  • 94 messages
The missions (if you can call them that) you get by exploration are just..  Bad.


I hope this changes in ME3.  Because ME1 and 2's "side missions" were just halfassed, buggy, and just plain terrible.  

If it is a choice between having bad ones and not having any, I'd prefer the latter.

#2
Twizz089

Twizz089
  • Members
  • 248 messages
Id prefer bad side missions to no side missions, its not like your forced to do them...

#3
Lord_Omega1995

Lord_Omega1995
  • Members
  • 31 messages
I have to say that I was taken aback several times in ME1 when I saw the same layouts of buildings again... and again... and again. However, they are important to deep the galaxy and remind you that other forces are at work in the galaxy, for instance, Cerberus was introduced in Me1 side missions and became very important to the main storyline.

#4
Nab20

Nab20
  • Members
  • 277 messages

Twizz089 wrote...

Id prefer bad side missions to no side missions, its not like your forced to do them...


You can't know that before you do them...


I agree with the OP.

#5
Arppis

Arppis
  • Members
  • 12 750 messages
Mass Effect 1 had pretty decent side missions. ME2 had sucky ones.

#6
Han Shot First

Han Shot First
  • Members
  • 21 206 messages
Are we just talking about missions that trigger by exploring some random planet?

Because most of the loyalty missions in ME2 were actually side missions, and were fun.

#7
Lord_Omega1995

Lord_Omega1995
  • Members
  • 31 messages

Han Shot First wrote...

Are we just talking about missions that trigger by exploring some random planet?

Because most of the loyalty missions in ME2 were actually side missions, and were fun.


I could be wrong, but I don't believe the OP was intending to include those, however you are technically correct.

#8
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
The N7 Missions of ME2 were worst than ME1's Assignments.

#9
Nab20

Nab20
  • Members
  • 277 messages

Han Shot First wrote...

Are we just talking about missions that trigger by exploring some random planet?

Because most of the loyalty missions in ME2 were actually side missions, and were fun.



No. Loyalty missions are not assignments.

#10
Cainne Chapel

Cainne Chapel
  • Members
  • 2 301 messages
I'd say I prefer the tighter side missions in ME2, but I prefer them to have a purpose.

Like the VI infection string of missions from ME2, or the Blue sun/hijacking string. or even the blood pack string of side missions.
Those I liked because they had more or less an overarching side plot.

Now if they could do a bunch of side missions like Overlord too, that'd be great as well.

The generic side missions from ME1 with the same copy paste layout I COULD do without, But I would like some exploration Ala overlord where it all ties in to an overall side plot.

Or side missions that are tied to characters like the loyalty missions would be nice too in ME3 (not loyalty missions mind you, but the general purpose that it provides background exposition and what not)

#11
Arppis

Arppis
  • Members
  • 12 750 messages

Han Shot First wrote...

Are we just talking about missions that trigger by exploring some random planet?

Because most of the loyalty missions in ME2 were actually side missions, and were fun.


Sure, they weren't mandatory, but they aren't what I call side missions. N7 missions where those.

#12
Slayer299

Slayer299
  • Members
  • 3 193 messages
ME1's side missions were good, ME2's were the opposite for the most part with only 1 or 2 minor exceptions.

#13
LiquidLogic2020

LiquidLogic2020
  • Members
  • 402 messages
I hope they have the ME1 structure of a small side story across a few missions but this time actual put some effort into them. And shoot the guy who thought a side mission should just be a room full of people begging for you to introduce your bullets to their faces, looking at you ME2.

Modifié par LiquidLogic2020, 01 août 2011 - 06:23 .


#14
ThePwener

ThePwener
  • Members
  • 2 652 messages
Some were good. Some were bad. I got the sense they were there just for the sake of being there.

#15
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
The fact that ME1's assignments did involve some pretty cool dialog and the N7 missions were mostly just fly here and kill this with nothing in between I wouldn't consider ME1's side missions "just plain terrible".

#16
pablodurando

pablodurando
  • Members
  • 516 messages
OP, define side missions.

#17
NugatRevolution

NugatRevolution
  • Members
  • 94 messages
The "Assignments" you get from Cerberus. The "VI one" or the "Fake Blue Suns message" one.

I dont' really remember them from ME1, so I can't really be an accurate judge on ME1's Assignments.

But I got so sick of ME2s, I stopped responding to EDI's "I've found something"

I didn't mean the loyalty missions.  Sorry for the ambigutiy

The most positive reaction I got out of those missions was "Eh, that was okay I guess." .  And that only happened once.  Everything else left a vile taste in my mouth.

Modifié par NugatRevolution, 01 août 2011 - 06:35 .


#18
Seboist

Seboist
  • Members
  • 11 989 messages

jreezy wrote...

The fact that ME1's assignments did involve some pretty cool dialog and the N7 missions were mostly just fly here and kill this with nothing in between I wouldn't consider ME1's side missions "just plain terrible".


The generic terrain with steep mountains and copy and pasted bases severely hampered the ME1 uncharted worlds. Storywise, I found playing "space gestapo" and "space punisher" in them to be more interesting than the main story of fighting the Reapers(which I consider one of the least interesting aspects of ME).

#19
Fata Morgana

Fata Morgana
  • Members
  • 539 messages
I thought the side missions in ME1 were bad.

However, the side missions in ME2 were amazing - at least some of them were.

- The terrifying one where you first find a datapad saying, "If you're reading this, GET OUT NOW!", and you hear the continuous moaning of husks, even if you can't see them? Chilling and memorable.

- Exploring the crashed ship, hoping and praying that it doesn't fall into the ravine before you get to the data you're searching? My heart was in my throat.

- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.

- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.

The best thing about the ME2 side missions is how varied there were (especially as compared to 1). Instead of endlessly repeating the same kind of fights in 3 different environments, they actually came up with unique content for each mission. It's amazing!

#20
NugatRevolution

NugatRevolution
  • Members
  • 94 messages

Fata Morgana wrote...

I thought the side missions in ME1 were bad.

However, the side missions in ME2 were amazing - at least some of them were.

- The terrifying one where you first find a datapad saying, "If you're reading this, GET OUT NOW!", and you hear the continuous moaning of husks, even if you can't see them? Chilling and memorable.

- Exploring the crashed ship, hoping and praying that it doesn't fall into the ravine before you get to the data you're searching? My heart was in my throat.

- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.

- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.

The best thing about the ME2 side missions is how varied there were (especially as compared to 1). Instead of endlessly repeating the same kind of fights in 3 different environments, they actually came up with unique content for each mission. It's amazing!


I only played the last 2 you mentioned.  But the way you describe them, you could make a s*it popsicle sound good.  :P

*edit*

The way I would have described the last one would be you fight some blue suns, AGAIN.  All the while Shepard is completely silent and interacts with no one.  After killing all the blue suns (who saw that coming), you have to choose between saving some people, or saving some buildings.  Neither or which you really care about in the first place.  You're just here cuz you beat the game and you've got nothing better to do.

Modifié par NugatRevolution, 01 août 2011 - 06:42 .


#21
Fata Morgana

Fata Morgana
  • Members
  • 539 messages
If you like playing horror-style games, you should really seek out the husk mission. You can probably find out what planet/system it's in by googling. That mission is terrifying, in the best possible way.

#22
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

NugatRevolution wrote...

I only played the last 2 you mentioned.  But the way you describe them, you could make a s*it popsicle sound good.  :P

What, so you are complaining about content you haven't played? :blink:



Actually, I'm not surprised anymore. =]

#23
pablodurando

pablodurando
  • Members
  • 516 messages

Fata Morgana wrote...

- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.


It's obvious that saving the Alliance base was the right choice.  If you save it they rebuild the colony.  If you destroy it then the colony can't rebuild and is deserted in the near future.

#24
Il Divo

Il Divo
  • Members
  • 9 775 messages
Meh, good side missions died with Jade Empire. "Decent" side quests in Mass Effect were drowned out by the Mako, generic environments, and weak questlines.

#25
Fata Morgana

Fata Morgana
  • Members
  • 539 messages

pablodurando wrote...

Fata Morgana wrote...

- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.


It's obvious that saving the Alliance base was the right choice.  If you save it they rebuild the colony.  If you destroy it then the colony can't rebuild and is deserted in the near future.


Obvious?  If you save the base, many innocent people will die. There probably won't be time to move in new colonists before the reapers get here, anyway. I prefer saving human lives.