Fata Morgana wrote...
I thought the side missions in ME1 were bad.
However, the side missions in ME2 were amazing - at least some of them were.
- The terrifying one where you first find a datapad saying, "If you're reading this, GET OUT NOW!", and you hear the continuous moaning of husks, even if you can't see them? Chilling and memorable.
- Exploring the crashed ship, hoping and praying that it doesn't fall into the ravine before you get to the data you're searching? My heart was in my throat.
- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.
- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.
The best thing about the ME2 side missions is how varied there were (especially as compared to 1). Instead of endlessly repeating the same kind of fights in 3 different environments, they actually came up with unique content for each mission. It's amazing!
Man, you could make poop sound delicious.

In ME1, we had a REASON to do the assignments. They were important to someone in the galaxy, and we SPOKE to these people. Either Hackett told us why something was important or we met someone involved.
Whether it was a woman convincing us to take out her partners in crime(Helena Blake for UNC: Hostile Takeover), a scared and desperate asari asking us to save her sister(Nassana Dantius for UNC: Asari Diplomacy), a man looking for his lost brother(Garoth for UNC: Privateers), or a guy wondering what the hell happened to his dead squad(Admiral Kahoku for UNC: Missing Marines), we ALWAYS had a good reason to do the assignments.
There was emotion involved. SOMEONE cared. These were very story heavy and I LOVED that.
In ME2, no one cared. You didn't speak to someone who said, "Please, go here and do this, I need you to do it, please."
What we got in ME2 was, "Probe launched. Oh look, I found something. Land, shoot everything that moves, leave. Email."
That SUCKS.
I want to have to talk to someone first. Hear the emotion in their voice as to why I have to do this. Give me a reason to CARE. Don't just drop me on a planet and tell me to do it. Make me WANT to do it.
ME1 succeeded there where ME2 completely and utterly failed.
ME3 better be in ME1's vein on that regard.
As for those moments you mentioned, like the ship shaking and the GET OUT on the husk assignment-
Forgettable to me. Why? Because there's nothing that makes me feel like I had to do either of those.
Give me the desire and the will to complete them. Then I'll never forget them.