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Mass Effect "side missions" tenhd to be god-awful.


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#76
Praetor Knight

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ThePwener wrote...

Praetor Shepard wrote...

Quick question, have you at least read the synopsis of the comics?
Because from what I gleam; how TIM got is eyes is connected to some very life changing events, and for me at least makes him a complex individual who believes he is doing the right thing, regardless of how asinine the choice seems at the time.


No, his "eyes" are a popular misconception that he is controlled by Reapers. He is not in fact possesed by anyone. His eyes were fried by the artifact after receiving a vision much like Shepard did, just much more intense. He was given standard Turian cybernetic replacements and he kept them.



Well, exactly actually, that's what I meant, and I was trying to avoid spoilers, but losing his original eyes like that along with his other losses in that period seem to have colored his perspective against our robotic Cthulhus.

#77
ThePwener

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Fata Morgana wrote...

But, um, weren't the ME1 sidequests all about shooting people up, all the time?  I can't think of any missions in 1 that weren't shoot fests, which is part of what made them boring. Whereas in 2, some of the quests actually didn't involve shooting at all, like the Jahare (sp?)  station sidequest, the crashed ship sidequest, the "get the radiation shields working again" quest, etc. 


The one where you have shoot/kill the terrorists who have drugged some scientists who keep talking and yelling to the trash cans (which are obviously just invisible btw) was pretty fun. Albeit annoying.

#78
Fata Morgana

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ThePwener wrote...

Fata Morgana wrote...

But, um, weren't the ME1 sidequests all about shooting people up, all the time?  I can't think of any missions in 1 that weren't shoot fests, which is part of what made them boring. Whereas in 2, some of the quests actually didn't involve shooting at all, like the Jahare (sp?)  station sidequest, the crashed ship sidequest, the "get the radiation shields working again" quest, etc. 


The one where you have shoot/kill the terrorists who have drugged some scientists who keep talking and yelling to the trash cans (which are obviously just invisible btw) was pretty fun. Albeit annoying.


That's the single instance where anything imaginitive was added to the "shoot everything" theme.  But even still, that mission was a shoot 'em up like all the others, it just had a handicap thrown in. 

#79
ThePwener

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Praetor Shepard wrote...

Well, exactly actually, that's what I meant, and I was trying to avoid spoilers, but losing his original eyes like that along with his other losses in that period seem to have colored his perspective against our robotic Cthulhus.


Is that what you think? interesting....

I just take hi for a fool who believes that the threat is closer to home then it really is. I myself expected him to worry about the Human dominance and leave the Reaper war to me, but going AFTER me is one big mistake, and his last. A welcome change if you ask me, since I was planning to kill him and taking over Cerberus anyway.

#80
AlanC9

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Dr JewLove wrote...

Fata Morgana wrote...

- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.

- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.

!

what the frack?!?! i havent done the last 2 Image IPB


Looks like you may have missed the Archeological Dig Site chain.

#81
ThePwener

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Fata Morgana wrote...

That's the single instance where anything imaginitive was added to the "shoot everything" theme.  But even still, that mission was a shoot 'em up like all the others, it just had a handicap thrown in. 


That's an understatement in my book.

ME1 was one of those games where it had too many good points along with too many bad one. It's really a miracle it had a sequel (I was pleasantly surprised when I saw the GI article on it) seeing how many few people enjoyed the kind of thing it delivered. Even then, it had to be streamlined for it to sell.

The only thing I truly regret.... was the terrible mineral searching (completionist curse!). And ME2 just made it worse with.... well you know.

#82
Praetor Knight

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ThePwener wrote...

Praetor Shepard wrote...

Well, exactly actually, that's what I meant, and I was trying to avoid spoilers, but losing his original eyes like that along with his other losses in that period seem to have colored his perspective against our robotic Cthulhus.


Is that what you think? interesting....

I just take hi for a fool who believes that the threat is closer to home then it really is. I myself expected him to worry about the Human dominance and leave the Reaper war to me, but going AFTER me is one big mistake, and his last. A welcome change if you ask me, since I was planning to kill him and taking over Cerberus anyway.


Well, here is an analogy.

Going back to Plato's Cave allegory, TIM is that one who get's unchained and sees too much. Then with the aftermath being a Merc and watching what happens to his commander, TIM gets to be alienated and misunderstood.

This is what I find so interesting of his character, and why TIM invests so much to bring Shepard back in ME2.

I just hope that TIM stays along this train of thought in ME3.

#83
AlanC9

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didymos1120 wrote...
Actually, from the devs' POV, loyalty missions kinda were the equivalent of ME1 assignments.  They got a lot of gripes about how the ME1 stuff had nothing to do with the characters or main storyline and it seemed odd and jarring to be wandering off and doing this random stuff while Feros was being attacked by geth or Saren was on his way to the Conduit, etc.  So they decided to keep the bulk of the content in the story/character parts and out of the random, side-stuff where you run into mercs or pirates or whatever, as well as to make those short, to the point, and fewer in number.


However, note that ME2 classifies loyalty missions as missions, rather than assignments.

#84
ThePwener

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Praetor Shepard wrote...

I just hope that TIM stays along this train of thought in ME3.


Well, too bad he doesn't. I expect him to be all paranoid and insane when I get to see him face to face. Finally descending into the insanity I knew he was trying to hide.

Believe me, if BW knows what they're doing, he won't be the same TIM we see through the hologram link when we finally get to him face to face.

#85
Praetor Knight

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ThePwener wrote...

Praetor Shepard wrote...

I just hope that TIM stays along this train of thought in ME3.


Well, too bad he doesn't. I expect him to be all paranoid and insane when I get to see him face to face. Finally descending into the insanity I knew he was trying to hide.

Believe me, if BW knows what they're doing, he won't be the same TIM we see through the hologram link when we finally get to him face to face.


Fair enough, I guess I'd like that confrontation to be deep, layered and philosophical.
But not stupefied like other examples I can think of, but choose to keep to myself, to stay on this god-awful topic =]

#86
ThePwener

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Praetor Shepard wrote...

but choose to keep to myself, to stay on this god-awful topic =]


I hear ya. It's 4:00 Am and tomorrow I have to be at college at 2:00 PM for my first day of my 2nd college semester scratch that, trimester..

Video games ruined my life.... and I don't regret a second of it.

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Modifié par ThePwener, 01 août 2011 - 08:06 .


#87
Praetor Knight

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ThePwener wrote...

Praetor Shepard wrote...

but choose to keep to myself, to stay on this god-awful topic =]


I hear ya. It's 4:00 Am and tomorrow I have to be at college at 2:00 PM for my first day of my 2nd college semester scratch that, trimester..

Video games ruined my life.... and I don't regret a second of it.

Image IPB

Carry on my good sir.
Edjumacation has made me the goof I am today. :D

Modifié par Praetor Shepard, 01 août 2011 - 08:11 .


#88
Guest_Arcian_*

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Arppis wrote...

Mass Effect 1 had pretty decent side missions. ME2 had sucky ones.

You got it all backwards, mate.

#89
CroGamer002

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There was only 1 buggy mission in ME2.

#90
ThePwener

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Arcian wrote...

Arppis wrote...

Mass Effect 1 had pretty decent side missions. ME2 had sucky ones.

You got it all backwards, mate.


Oh yes, random missions to kill some mercs. Oh goodie!!!

In ME1, we were briefed and given a backstory to said missions, even though they took place in the same location. Then we went back to the Citadel and finished up. Not given a damn wallpaper with TIM smoking!

#91
LPPrince

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Dude. ThePwener. Calm down bro, disagreeing is fine and dandy but relax a tad. No need for the exclamation points, sarcarm, and as far as the previous pages were concerned, thinly veiled insults.

Lets all agree to disagree and disagree to agree happily, eh?

#92
Icinix

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I would like to see a diverse array of Side Quests that involve the quick, deliver package, no vocal communication right up to the galaxy spanning uncovering a hidden agenda of an organisation or corrupt government with an hour of its own dialogue and a few choices.

As long as they're varied and aren't all the same. I'm good. ME2 they felt too much like they took interesting ideas, put some combat in it, put in some more combat (not all - just most), then didn't get around to fully fleshing it out - leaving it somewhat under polished and undone.

Edit: Me1's Hackett Missions introduction were awesome - would love to have ME1 (+) ME2 (-) Excessive combat for the sake of combat, but that might lead me to running around crying out for Bring Back Charm and Intimiade and more diplomatic options in missions.... and that can go on for days until I calm down.

Modifié par Icinix, 01 août 2011 - 08:20 .


#93
InkognitoY

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Praetor Shepard wrote...

InkognitoY wrote...

ThePwener wrote...

Some were good. Some were bad. I got the sense they were there just for the sake of being there.

I got the sense that EA forced Bioware to make ME2 on a tight schedule. 

Umm...

“Mass Effect 2 was really a triumph of game development,” says Hudson. “On time, on budget, and exceeding quality goals. And we did this despite some major challenges that couldn’t have been foreseen. The recession that rocked the world economy hit the game industry pretty hard. Like other studios, we had to take a hard look at our costs and find ways to get through it without impacting our ambitious goals for the game. We also were hit hard by H1N1. Just as we were pushing to finish the game, much of the team went down with illness and we lost over a man-year of time over the span of a couple months. It’s a huge credit to the team that we were able to release a very high quality game on time, even though they had to push through some tough times.”

www.gamesradar.com/f/the-making-of-mass-effect-2/a-2010051114473989090/p-3

Kudos to Bioware

Please don't take what I said to mean that I think ME2 was a bad game. Quite the opposite, I am amazed by just how much they managed to put into the game, given all the circumstances. regardless, I certainly feel as though EA does the wrong thing by telling Bioware, "have a game by X day," instead of just allowing them to make a game. 

But, what do I know? (Nothing). 

I just think that if Bioware had been given more time to make ME2, they could have put more effort into the side missions. 

#94
ThePwener

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LPPrince wrote...

Dude. ThePwener. Calm down bro, disagreeing is fine and dandy but relax a tad. No need for the exclamation points, sarcarm, and as far as the previous pages were concerned, thinly veiled insults.

Lets all agree to disagree and disagree to agree happily, eh?


Nah man, Im probably the most relaxed guy here. Don't overreact to the way I post, it's my style. If I annoy and insult you, it means I like you. Yes I know, confusing.

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Modifié par ThePwener, 01 août 2011 - 08:27 .


#95
Praetor Knight

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InkognitoY wrote...

Please don't take what I said to mean that I think ME2 was a bad game. Quite the opposite, I am amazed by just how much they managed to put into the game, given all the circumstances. regardless, I certainly feel as though EA does the wrong thing by telling Bioware, "have a game by X day," instead of just allowing them to make a game. 

But, what do I know? (Nothing). 

I just think that if Bioware had been given more time to make ME2, they could have put more effort into the side missions. 

That's cool.

When I first read that article, it really opened my eyes to the challenge of bring us ME2, and fortunately I really liked like 98% of ME2 anyway, before reading that. :D


And that's why I really, really like what I've read about, and seen regarding ME3. ^_^

#96
LPPrince

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ThePwener wrote...

LPPrince wrote...

Dude. ThePwener. Calm down bro, disagreeing is fine and dandy but relax a tad. No need for the exclamation points, sarcarm, and as far as the previous pages were concerned, thinly veiled insults.

Lets all agree to disagree and disagree to agree happily, eh?


Nah man, Im probably the most relaxed guy here. Don't overreact to the way I post, it's my style. If I annoy and insult you, it means I like you. Yes I know, confusing.

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:blink:

#97
J. Finley

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I think they went a step in the right direction regarding side missions in ME2. I think it will be even easier to implement fun side stuff this time around since the whole galaxy is being invaded by the Reapers and such.

#98
ThePwener

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LPPrince wrote...

:blink:


You okay?

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#99
CrazyCatDude

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I think there are pluses and minuses to the missions in both games. The mission environments in ME2 are much better than the mission environments in ME1. That's what you get when you hand craft vs. procedurally generate. On the other hand, I remember the story lines from the side quests in ME1 a lot better than the ones in ME2.

#100
LPPrince

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ThePwener wrote...

LPPrince wrote...

:blink:


You okay?

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:blush: Not exactly. MOVING ON, ME1 UNCs>ME2 N7's, yeah?

Yeah. Of course.