ThePwener wrote...
Oh yes, random missions to kill some mercs. Oh goodie!!!
What do you mean by "random " there, anyway?
In ME1, we were briefed and given a backstory to said missions, even though they took place in the same location. Then we went back to the Citadel and finished up. Not given a damn wallpaper with TIM smoking!
Look, if your real complaint is with the Mission Complete screen then talk about that rather than the missions themselves. (Or PM Terror_K and he'll post a WoT about that evil interface design for you.)
The point of 11 of the 19 N7 missions is that you discover them by scanning. They're in the game to reward exploration ... and break up the mining a bit. (Four of the others can either be scanned for or discovered through plot means; the final four can't be scanned for at all and must be discovered via plot).
Obviously, it's conceptually impossible for the player to be briefed in advance on something that he's supposed to discover via exploration. Though I suppose the missions could be rewritten so that TIM gets into radio contact with Shepard and orders him to do something when Normandy scans the mission planet.
Which is really great if your goal is to make Shepard feel more like TIM's lackey.
Edit: or are you arguing that exploration should be cut from ME?
Modifié par AlanC9, 01 août 2011 - 09:05 .





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