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Mass Effect "side missions" tenhd to be god-awful.


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#101
AlanC9

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ThePwener wrote...

Oh yes, random missions to kill some mercs. Oh goodie!!!


What do you mean by "random " there, anyway?

In ME1, we were briefed and given a backstory to said missions, even though they took place in the same location. Then we went back to the Citadel and finished up. Not given a damn wallpaper with TIM smoking!


Look, if your real complaint is with the Mission Complete screen then talk about that rather than the missions themselves. (Or PM Terror_K and he'll post a WoT about that evil interface design for you.)

The point of 11 of the 19 N7 missions is that you discover them by scanning. They're in the game to reward exploration ... and break up the mining a bit. (Four of the others can either be scanned for or discovered through plot means; the final four can't be scanned for at all and must be discovered via plot).

Obviously, it's conceptually impossible for the player to be briefed in advance on something that he's supposed to discover via exploration. Though I suppose the missions could be rewritten so that TIM gets into radio contact with Shepard and orders him to do something when Normandy scans the mission planet.

Which is really great if your goal is to make Shepard feel more like TIM's lackey.

Edit: or are you arguing that exploration should be cut from ME?

Modifié par AlanC9, 01 août 2011 - 09:05 .


#102
stysiaq

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Personally, I found ME2 side missions a way better than ME1 ones.

In ME1 all the side missions were about riding in MAKO on some deserted planet, entering the same freaking location for 10th time, hearing that enemies are everywhere and killing some dudes.

ME2 missions were more diverse, and not every mission reuired combat - like the abandoned space station. That one was cool.

Also, you can't forget the DLC side missions - like Project Overlord, which is awesome, or even quite fun Firewalker.

ME1 had one really cool side mission, and that one was BDtS.

I don;t expect many side missions in ME3. The Reapers are attacking, there is no time for some galaxy exploration. Game should punish you slightly for doing the side missions when the Earth is being attacked.

#103
yahtzo

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I actually kind of liked ME1s side missions. Most of them had dialogue/choices involved and you got an email/news broadcast/cameo appearance in ME2 from it so it didn't seem like a complete waste of time. The only ME2 side quest I can see having any sort of effect in ME3 is the one where you choose between nuking the industrial or residential area of a colony.

#104
didymos1120

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yahtzo wrote...

The only ME2 side quest I can see having any sort of effect in ME3 is the one where you choose between nuking the industrial or residential area of a colony.

There's two more likely candidates:


Lost Operative: give encrypted data to Cerberus or Alliance?

Quarian Crash Site: Saving that quarian could easily play a role in ME3, since you're gonna be asking for quarian aid.  Much like how saving Kal'Reegar results in him being at Tali's trial.

And even simple ones, like the Normandy Crash Site, can still have consequences: for instance, imagine in ME3 you meet the mother/father/sibling of one of the dead crew who thanks you for at least recovering their dog tags. Or blames you for getting their loved one killed.

There's just no way to predict what the devs will decide to make use of.  Just because you or I can't see Assignment X being worth anything doesn't mean they can't.

#105
Clonedzero

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ME1's side missions were good in that they gave better context for you doing them. actually playing through them was mostly tedious in most cases, sure a few were great but most were "land on planet, drive the mako around on planet to copy/pasted base, kill everything inside"

ME2's side missions didnt have a whole ton of context for what you were doing or why, but actually playing through them was great. i absolutely LOVE that one that you land on the planet to investigate a crashsite and suddenly all the mechs wake up and start overwhelming you and you have to fight back to your shuttle, then that leads to a cool space station level which was more of a puzzle than a combat mission, then the cool factory ending.

#106
Lumikki

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I would like side missions to be related to main story some how.

Example rescuing refugees from war zones to more safe zones. When galaxy is in war, the missions should reflect it.

#107
Rivercurse

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Side missions from both games have their pros and cons.

The biggest problem they face in ME3 is imparting the sense of urgency when it comes to sidequesting. EG Taking a player out of the galactic war in order to fetch quest for some idiot whose lost something etc is going to feel out of place with the greater threat of the main story. I'd like to think Bio are too smart to fall into this particular trap though.

#108
Tonymac

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Fata Morgana wrote...

I thought the side missions in ME1 were bad.

However, the side missions in ME2 were amazing - at least some of them were.

- The terrifying one where you first find a datapad saying, "If you're reading this, GET OUT NOW!", and you hear the continuous moaning of husks, even if you can't see them? Chilling and memorable.

- Exploring the crashed ship, hoping and praying that it doesn't fall into the ravine before you get to the data you're searching? My heart was in my throat.

- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.

- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.

The best thing about the ME2 side missions is how varied there were (especially as compared to 1). Instead of endlessly repeating the same kind of fights in 3 different environments, they actually came up with unique content for each mission. It's amazing!


The Reaper Indoctrination device found by Smithson and his men was awesome - and on hardmodes was REALLY difficult.  The Geth one where you get a free shield upgrade was amazing.  Researching all of those computers gone banannas was a lot of fun.  The Strontium Mule deal was a blast - a really good fight.  All in all, I wish there were more upgrades available from these side missions, but overall, I would say it wasn't bad.

Go on - follow that mech and find another battery pack for it.  Its more fun than scanning planets anyhow.  Due to Phillips 'brilliant' expansion of the mine into the mess hall, our small facility will be shutting down indefinately.....  You even get your old N7 helmet back - How can side missions be a bad thing?  Besides, thay are all voluntary.

#109
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Rivercurse wrote...

Side missions from both games have their pros and cons.

The biggest problem they face in ME3 is imparting the sense of urgency when it comes to sidequesting. EG Taking a player out of the galactic war in order to fetch quest for some idiot whose lost something etc is going to feel out of place with the greater threat of the main story. I'd like to think Bio are too smart to fall into this particular trap though.

BioWare has said that the side missions will relate to the galactic war going on. I guess well have to wait and see how many of the missions are meaningful though.

#110
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I liked the ME2 side missions. At least they were varied.

#111
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The PLC wrote...

I liked the ME2 side missions. At least they were varied.

I just wish they didn't lack the story element that the ME1 assignments had. Combine the best of both and players would get some great side missions.

#112
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jreezy wrote...

The PLC wrote...

I liked the ME2 side missions. At least they were varied.

I just wish they didn't lack the story element that the ME1 assignments had. Combine the best of both and players would get some great side missions.

Story elements? 

I liked the 3-part one where you discover a crashed freighter and end up blowing up a mech facility. That one was really well done. And long.

#113
Fata Morgana

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Tonymac wrote...

Fata Morgana wrote...

I thought the side missions in ME1 were bad.

However, the side missions in ME2 were amazing - at least some of them were.

- The terrifying one where you first find a datapad saying, "If you're reading this, GET OUT NOW!", and you hear the continuous moaning of husks, even if you can't see them? Chilling and memorable.

- Exploring the crashed ship, hoping and praying that it doesn't fall into the ravine before you get to the data you're searching? My heart was in my throat.

- Finding an intact prothean beacon and being allowed to see that vision from the first game... only with a hint regarding the collectors? I loved that tip of the hat.

- The mission where you have to fight your way through a group of mercs in order to stop missiles from hitting a human colony, but then you discover you can only stop one of the missiles? I love when the game gives moral choices where it's not instantly obvious which is the 'right' one.

The best thing about the ME2 side missions is how varied there were (especially as compared to 1). Instead of endlessly repeating the same kind of fights in 3 different environments, they actually came up with unique content for each mission. It's amazing!


The Reaper Indoctrination device found by Smithson and his men was awesome - and on hardmodes was REALLY difficult.  The Geth one where you get a free shield upgrade was amazing.  Researching all of those computers gone banannas was a lot of fun.  The Strontium Mule deal was a blast - a really good fight.  All in all, I wish there were more upgrades available from these side missions, but overall, I would say it wasn't bad.

Go on - follow that mech and find another battery pack for it.  Its more fun than scanning planets anyhow.  Due to Phillips 'brilliant' expansion of the mine into the mess hall, our small facility will be shutting down indefinately.....  You even get your old N7 helmet back - How can side missions be a bad thing?  Besides, thay are all voluntary.


Right on, brother. <3

#114
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The PLC wrote...

jreezy wrote...

The PLC wrote...

I liked the ME2 side missions. At least they were varied.

I just wish they didn't lack the story element that the ME1 assignments had. Combine the best of both and players would get some great side missions.

Story elements? 

I liked the 3-part one where you discover a crashed freighter and end up blowing up a mech facility. That one was really well done. And long.

I meant that mostly combat was involved. There was no dialog that gave me any motivation to do the side missions. I just did them and pretty much didn't care about what I had done afterwards.

Modifié par jreezy, 01 août 2011 - 11:17 .


#115
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I don't mind the side missions. gives me a chance to snipe some more collectors

#116
armass

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Have to agree at least on ME2 part, ME2 side missions were pretty much:

Go to planet X, kill these mercenaries, mechs or pirates for reason X, leave, *MISSION COMPLETE SCREEN*
Go to planet Z, click on a few buttons, advance and maybe kill something, click a couple of more buttons, leave. *MISSION COMPLETE SCREEN*

weak...

There should have been missions like, intercepting a deal between mercenary or slaver band and collectors for selling live humans, with dialogue. You end up fighting both of them at the same time, or you may use paragon or renegade to sway some of the mercenaries onto your side.

I guess there was some story in the side missions, but it was all text, and text is so small on my tv i have hard time reading it.

Modifié par armass, 01 août 2011 - 11:47 .


#117
TheCrakFox

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Unique level designs like ME2, actual dialogue like ME1.

Sorted.

#118
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TheCrakFox wrote...

Unique level designs like ME2, actual dialogue like ME1.

Sorted.

Agreed. As long as BioWare does something like that I'm sure the Assignements/N7 Missions will be pretty entertaining.

Modifié par jreezy, 01 août 2011 - 12:07 .


#119
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TheCrakFox wrote...

Unique level designs like ME2, actual dialogue like ME1.

Sorted.

Pretty much this. Shouldn't be that hard.

#120
tango jack

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Im in the middle on side missions in mass effect but  I like how a person would be the first point of contact for a side mission in ME1 but when you got there the enviroments where a bit generic but occasionaly certain missions would shine.

On many of the missions in ME2 the enviroments where much better but as has been stated the probe launched and lets go get,em excuse was a bit of a let down for a game that set a higher standard in other areas and should have done better story wise for side quests so I think bioware could have tried harder in that area.

Im definatly a big fan of the multiple mission sub story arc and both ME1 and ME2 had some that ran like that which I found enjoyable but that was only a few then the rest felt like fillers so i,m hoping that in ME3 they go the multiple mission sub story route most of the time and leave single event missions as the minority.

On a sidenote I think you can tie in a multiple mission side story arc/s with the main story much better anyway and it makes for better more immersive gameplay in the long run however thats just my opinion on the subject.

Modifié par tango jack, 01 août 2011 - 12:36 .


#121
The Spamming Troll

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i liked ME1s side missions as a whole. i didnt like the same bunker layouts of all the bunkers, but im not whipeing out all my thoughts about the sidequests just becasue of that.

ME2 is ONLY sidequests, so im not sure how to answer for that game.

#122
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The Spamming Troll wrote...
ME2 is ONLY sidequests, so im not sure how to answer for that game.

Ha... ha... haaaah.

#123
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The Spamming Troll wrote...

i liked ME1s side missions as a whole. i didnt like the same bunker layouts of all the bunkers, but im not whipeing out all my thoughts about the sidequests just becasue of that.

ME2 is ONLY sidequests, so im not sure how to answer for that game.

Part of your name has the word troll in it so I'll not take that comment seriously.

#124
Ianamus

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Mass effect 1 had really repetitive area's, but there were some really interesting side-missions, like the one with the guy on the life-support machine.

Mass Effect 2 had unique area's, and some of the side missions were interesting, but they never reached the story quality of some of Mass Effect 1's.

With any luck Mass Effect 3 will combine the good writing with the unique area's, and make them feel relevant to the fight against the Reapers.

#125
DarkSeraphym

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TheCrakFox wrote...

Unique level designs like ME2, actual dialogue like ME1.

Sorted.


Perfect.

I'm hoping BioWare will take this kind of feedback to heart when designing the ME3 side quests. I love the story that went into the ME1 missions, along with the dialogue and different ways a lot of them could play out, but absolutely hated the constant rehashing of the scenery. Also hated that all of the missions consisted of "go here, here, and here; then kill a base full of enemies."

On the other side of the coin though, ME2's actual Assignments were a little too varied for my tastes. Do not get me wrong,  Yet, at the sametime, there are a few assignment's in ME2 that are just so out there that they are totally forgetable. One of these assignments that I can think of off the top of my head is the one where you little travel down onto either a small planet and a moon, only to literally turn on a shield and leave. I know we said we wanted different kinds of side missions, but I found this one kind of insulting. <_<

A part of me kind of feels like that particular mission was just BioWare's way of being a smartass when we asked for unique kinds of side quests in ME2...

Modifié par DarkSeraphym, 01 août 2011 - 02:03 .