Phaedon wrote...
TexasToast712 wrote...
Arppis wrote...
Mass Effect 1 had pretty decent side missions. ME2 had sucky ones.
www.youtube.com/watch
Yes, lets go in Generic Bunker number 1 and spam your AR/Pistol at everything until its clear then move on to Generic Bunker number 2 and repeat. At least ME2 had variation.
This. As to the "beautiful vistas", all I remember are some sandboxes of worlds that have nothing but hills, with different varieties of sand or rock, with the obvious exceptions of course.
Oh, and the generic, enter the exact same map of frigate or building, shoot everything up, get a small bit of text type of missions were certainly a characteristic of ME1 more than 2,imo.
In ME2, many of your N7 missions are puzzles or contain puzzles, and even those who are not, have their unique cutscenes and assignments.
I certainly don't want to go back to ME1's way of doing things when it comes to assignments, I just finished my new ME1 playthrough and I remember how much I hated the game for them.
Did you even play ME?
"I want a fish"
"Go talk to the man at the gate and tell him to let us leave"
"Go to the Citadel and get a box, then come back, and I'll take over Omega!"
"I need information, go to 3 terminals and then come back here!"
"I need a part, bring one back (Yet again conspicously placed so you can't miss it)"
"Crew members went missing in the crash, go pick up their missing dog tags conviently lying in obvious places and/or locked in boxes for no apparent reason!"
and more.
Uninspired would be being kind. Especially compared to ME's "lady sells out her criminal companions quest", or the quest to talk down the terrorists (Or kill them), and many others.
The side quest design was just like everything else in ME2, simple and inconsequential so that people who hate RPGs aren't bothered by it and don't miss anything by ignoring it.
The loyalty missions had quality writing, sure, but the side quests? The OP's got it right.