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Mass Effect "side missions" tenhd to be god-awful.


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#151
LPPrince

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AlanC9 wrote...

LPPrince wrote...

The PLC wrote...

OSUfan12121 wrote...

Most ME1 side-missions were actually good. They all had a decent backstory and fairly good dialogue and each was the same but different in its own way. ME2 only had about 4 side-missions that werent run in, kill bad guys for no reason, end mission.

Way more than 4. 


Okaaaaaaay.

Five.


The no reason bit's nonsense anyway, so the actual number is 19.


Name them.

#152
Sir Ulrich Von Lichenstien

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MarchWaltz wrote...

ME2 side mission almost had no dialogue trees. They were literally shooting galleries

I think Erich's response sums up my opinion of your post March..

ErichHartmann wrote...

I must have played a different game. I run through every side quest when I play ME2 and enjoy every minute of it.


So March, are you saying N7: MSV Estevanico was a shooting Gallery was it?

Hmm... what did we shoot other than 1 platform to make a path? Oh that's right nothing... it was fun. Although I was hoping for something a bit more and thus I am hoping out of all the side missions this one gets a bit of a revisit albeit obviously different location/scenario. What with the new stuff we can do environment wise apparently.

When I first played this mission I was expecting that if I ran around the ship would collapse and I'd get a 'Critical Mission Failure' screen, sadly Bioware didn't do this, other than that I liked this mission and would like to see a mission like it take a few steps further.

The N7: Javelin Missiles Launched mission that has already been referenced was good as well, sure it falls into the 'shooting gallery' as you'd put it but it had some meat to it as far as decision at the end and of course stopping the batarians doing their plan.

I enjoyed N7: Endangered Research Station although again would've preferred a bit more to it(puzzles) on the mission itself.

Using the Firewalker missions as an example, I'd love to see them also revisit the 'cold weather' scenario in that Shepard is tackling hostile environment to complete a mission before freezes up.

Modifié par Sir Ulrich Von Lichenstien, 01 août 2011 - 05:33 .


#153
Pulletlamer

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Twizz089 wrote...

Id prefer bad side missions to no side missions, its not like your forced to do them...


I prefer good side missions.

Sir Ulrich Von Lichenstien wrote...

So March, are you saying N7: MSV Estevanico was a shooting Gallery was it?

Hmm...what did we shoot other than 1 platform to make a path? Oh that's right nothing... it was fun. Although I was hoping for something a bit more and thus I am hoping out of all the side missions this one gets a bit of a revisit albeit obviously different location/scenario. What with the new stuff we can do environment wise apparently.

When I first played this mission I was expecting that if I ran around the ship would collapse and I'd get a 'Critical Mission Failure' screen, sadly Bioware didn't do this, other than that I liked this mission and would like to see a mission like it take a few steps further


Either way they're very boring. I would have prefered the MSV Estevanico didn't exist at all, since it's the worst side mission of the game in my opinion. It's not even a side mission: you walk around a ship and get the data or something like that. Do you really enjoyed that....?

You must be easy to please then. Hell I would have prefered shooting some dudes just so it doesn't feel like you're loosing your time.

I would have been happy to spend those 4 minutes of the Estevanico mining.

And March is right, because 90% of them were shooting. So no need to be so rude.

Modifié par Pulletlamer, 01 août 2011 - 05:36 .


#154
Dexi

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I enjoyed ME2 side-missions a lot.

But of course, this side-mission crap is just another smoke bomb used by the people who desperately want to argue and complain about something.

#155
Whatever42

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LPPrince wrote...

Whatever666343431431654324 wrote...

If you're comparing the better ME1 side missions to the N7 missions then yes, they're better. At least in story. But again, you're not being fair. You need to compare the better ME1 side missions to the recruitment and loyalty missions in ME2, in which case ME2 wins hands down. They are much better designed in ME2 and have real emotional impact.

Now, I'm not going to complain if they decide to make the N7 missions better but they do have a budget here.


How is that fair? That's apples to oranges. You shouldn't compare assignments to main story missions, and yes, ME2 recruitment and loyalty missions were the main story. It was the whole point behind the game.

If it wasn't and the non-recruitment/loyalty main missions were, then they REALLY fell short of ME1's main story. And even some of its UNC's.

See what I did there?


Ok, then ME2 had some 22 main missions while ME1 had 6 main missions? Wow, ME1 really sucked donkey balls.

I'd rather have a game with 22 well-done  main missions than dozens of crap, cookie-cutter useless side missions.

See what I did there?

#156
Phaedon

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TexasToast712 wrote...

Arppis wrote...

Mass Effect 1 had pretty decent side missions. ME2 had sucky ones.


www.youtube.com/watch

Yes, lets go in Generic Bunker number 1 and spam your AR/Pistol at everything until its clear then move on to Generic Bunker number 2 and repeat. At least ME2 had variation.

This. As to the "beautiful vistas", all I remember are some sandboxes of worlds that have nothing but hills, with different varieties of sand or rock, with the obvious exceptions of course.

Oh, and the generic, enter the exact same map of frigate or building, shoot everything up, get a small bit of text type of missions were certainly a characteristic of ME1 more than 2,imo.

In ME2, many of your N7 missions are puzzles or contain puzzles, and even those who are not, have their unique cutscenes and assignments.

I certainly don't want to go back to ME1's way of doing things when it comes to assignments, I just finished my new ME1 playthrough and I remember how much I hated the game for them. 

Modifié par Phaedon, 01 août 2011 - 05:40 .


#157
lazuli

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Phaedon wrote...
As to the "beautiful vistas", all I remember are some sandboxes of worlds that have nothing but hills, with different varieties of sand or rock, with the obvious exceptions of course.

Oh, and the generic, enter the exact same map of frigate or building, shoot everything up, get a small bit of text type of missions were certainly a characteristic of ME1 more than 2,imo.

In ME2, many of your N7 missions are puzzles, and even those who are not, have their unique cutscenes and assignments.

I certainly don't want to go back to ME1's way of doing things when it comes to assignments, I just finished my new ME1 playthrough and I remember how much I hated the game for them. 


Agreed.  About all the ME1 side missions had over the ME2 ones was a bit of voice acting introducing and concluding each mission.  Meh.

#158
Ahglock

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Fata Morgana wrote...



But, um, weren't the ME1 sidequests all about shooting people up, all the time?  I can't think of any missions in 1 that weren't shoot fests, which is part of what made them boring. Whereas in 2, some of the quests actually didn't involve shooting at all, like the Jahare (sp?)  station sidequest, the crashed ship sidequest, the "get the radiation shields working again" quest, etc. 


I am not even mentioning the non-shooting sidequests since those were no different than the side-side quests that were fed ex quests or something similar.  Oh look I run 20 feet and flip a few swtiches isn't worth mentioning IMO.  And yes, ME1 was all about shooting as well.  My point is once you get to the point that both are all about shootfests you have to determine what differentiates them and what makes one better than the other.

 Many seem to disike ME1 quests because of the repetition of environments.  The environments are totally pointless to me though.  What ME1 did better for their shootfests was give a better context for why I was there and telling more interesting stories.  Some of the ME2 ones were decent in the story department, but the why you are there context was much smaller.  And I value what ME1 did better in their side quests over graphics every time.

#159
Village_Idiot

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Neither were brilliant, but I preferred ME1's over ME2's.

ME2's N7 missions felt utterly disconnected from the rest of the game, like a side show rather than an integral part of the experience. This was compounded by the lack of dialogue, at least as far as Shep and the squad were concerned. The environments however, were far better done than in ME1.

ME1's mission while very samey in terms of design, at least had proper dialogue, with sub-plots that were often related to the main story line (the Exo-Geni outpost overrun by creepers, the Cerberus Rachni facility, and so on), not to mention the three missions that were related to Shepard's background. Yes their presentation was repetitive, but they were far more engaging than the N7 missions.

If ME3's side missions can combine ME2's environments with ME1's writing, we'll be getting somewhere.

Modifié par Shadrach 88, 01 août 2011 - 08:01 .


#160
Sashimi_taco

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I think some of them are pretty good. Like the one where you have to shut down the AI that is similar to glados.

#161
Drone223

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UNC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N7

Each UNC mission was unique with a neat story to it and had interactions with NPC's the N7 missions are just copy & paste missions

#162
AlanC9

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LPPrince wrote...

Name them.


There are only 19 N7 missions in the first place. Can I just redirect you to the Wiki instead?

#163
Elvis_Mazur

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For me, both versions were good, but ME2's side missions (not including LM) were slightly better due to not having the same environments. The dialogs in ME's version weren't really that important.

Modifié par PetrySilva, 01 août 2011 - 09:08 .


#164
LPPrince

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Shadrach 88 wrote...

Neither were brilliant, but I preferred ME1's over ME2's.

ME2's N7 missions felt utterly disconnected from the rest of the game, like a side show rather than an integral part of the experience. This was compounded by the lack of dialogue, at least as far as Shep and the squad were concerned. The environments however, were far better done than in ME1.

ME1's mission while very samey in terms of design, at least had proper dialogue, with sub-plots that were often related to the main story line (the Exo-Geni outpost overrun by creepers, the Cerberus Rachni facility, and so on), not to mention the three missions that were related to Shepard's background. Yes their presentation was repetitive, but they were far more engaging than the N7 missions.

If ME3's side missions can combine ME2's environments with ME1's writing, we'll be getting somewhere.


This.

#165
LPPrince

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AlanC9 wrote...

LPPrince wrote...

Name them.


There are only 19 N7 missions in the first place. Can I just redirect you to the Wiki instead?


Nah, don't worry about it. Better to agrizzle to disagrizzle than spend ages in a back and forth debate where neither of us will get anywhere. I'd rather sit back and see others support both sides and viewpoints rather than have the same two people ramble for ages. :D

#166
The Spamming Troll

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AlanC9 wrote...

The PLC wrote...

The Spamming Troll wrote...
ME2 is ONLY sidequests, so im not sure how to answer for that game.

Ha... ha... haaaah.


Like I said upthread, some folks have a really bad conceptual scheme for RPG quests. When someone tries to force ME2 into that scheme silly stuff like this comes out.


i dont think my argument would matter to someone whose already decided ME2 is the best game ever.

#167
The Spamming Troll

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Phaedon wrote...

TexasToast712 wrote...

Arppis wrote...

Mass Effect 1 had pretty decent side missions. ME2 had sucky ones.


www.youtube.com/watch

Yes, lets go in Generic Bunker number 1 and spam your AR/Pistol at everything until its clear then move on to Generic Bunker number 2 and repeat. At least ME2 had variation.

This. As to the "beautiful vistas", all I remember are some sandboxes of worlds that have nothing but hills, with different varieties of sand or rock, with the obvious exceptions of course.

Oh, and the generic, enter the exact same map of frigate or building, shoot everything up, get a small bit of text type of missions were certainly a characteristic of ME1 more than 2,imo.

In ME2, many of your N7 missions are puzzles or contain puzzles, and even those who are not, have their unique cutscenes and assignments.

I certainly don't want to go back to ME1's way of doing things when it comes to assignments, I just finished my new ME1 playthrough and I remember how much I hated the game for them. 


i dont see how repetetive bunkers = poor side quests while new bunkers = great side quests.

i disagree with everything else too, but i see this being said alot. i dont get it.

#168
Gatt9

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Phaedon wrote...

TexasToast712 wrote...

Arppis wrote...

Mass Effect 1 had pretty decent side missions. ME2 had sucky ones.


www.youtube.com/watch

Yes, lets go in Generic Bunker number 1 and spam your AR/Pistol at everything until its clear then move on to Generic Bunker number 2 and repeat. At least ME2 had variation.

This. As to the "beautiful vistas", all I remember are some sandboxes of worlds that have nothing but hills, with different varieties of sand or rock, with the obvious exceptions of course.

Oh, and the generic, enter the exact same map of frigate or building, shoot everything up, get a small bit of text type of missions were certainly a characteristic of ME1 more than 2,imo.

In ME2, many of your N7 missions are puzzles or contain puzzles, and even those who are not, have their unique cutscenes and assignments.

I certainly don't want to go back to ME1's way of doing things when it comes to assignments, I just finished my new ME1 playthrough and I remember how much I hated the game for them. 


Did you even play ME?

"I want a fish"
"Go talk to the man at the gate and tell him to let us leave"
"Go to the Citadel and get a box,  then come back,  and I'll take over Omega!"
"I need information,  go to 3 terminals and then come back here!"
"I need a part,  bring one back (Yet again conspicously placed so you can't miss it)"
"Crew members went missing in the crash,  go pick up their missing dog tags conviently lying in obvious places and/or locked in boxes for no apparent reason!"
and more.

Uninspired would be being kind.  Especially compared to ME's "lady sells out her criminal companions quest",  or the quest to talk down the terrorists (Or kill them),  and many others.

The side quest design was just like everything else in ME2,  simple and inconsequential so that people who hate RPGs aren't bothered by it and don't miss anything by ignoring it.

The loyalty missions had quality writing,  sure,  but the side quests?  The OP's got it right.

#169
Il Divo

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Gatt9 wrote...

Uninspired would be being kind.  Especially compared to ME's "lady sells out her criminal companions quest",  or the quest to talk down the terrorists (Or kill them),  and many others.

The side quest design was just like everything else in ME2,  simple and inconsequential so that people who hate RPGs aren't bothered by it and don't miss anything by ignoring it.

The loyalty missions had quality writing,  sure,  but the side quests?  The OP's got it right.


So comparatively speaking, Mass Effect's side-quests were complex and filled with consequences? Last I checked, Mass Effect involved landing on the same barren planet  and clearing out the same room full of enemies ad infinitum. But apparently a few lines of spoken dialogue is enough to change all that. Mass Effect's side quests were inferior to Jade Empire's and everything Bioware game before that. But if this is what RPG players consider "good", well perhaps we're better off without the genre.

Modifié par Il Divo, 01 août 2011 - 11:51 .


#170
Cancer Puppet

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Tie side quests into the main game. Integrated, but not neccessary to the finish the game. I wish the Normandy upgrades in ME2 had been tied into side missions instead of being given to you for picking people up.

A small mission breaking into a top secret Turian weapons labs on the edge of Terminus space would have, IMO, been a preferable way to procure the thanix cannon upgrade. That would have made more fodder for the trial in ME3 as well. "Acts of terrorism" while working for Cerberus would have been way cooler than, "Oh yeah, I have the schematics for this devastating weapon in my pocket, Shepard. Here ya go buddy"

Good excuse to revisit Noveria too. :bandit:

Modifié par Cancer Puppet, 01 août 2011 - 11:57 .


#171
The Spamming Troll

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Cancer Puppet wrote...

Tie side quests into the main game. Integrated, but not neccessary to the finish the game. I wish the Normandy upgrades in ME2 had been tied into side missions instead of being given to you for picking people up.

A small mission breaking into a top secret Turian weapons labs on the edge of Terminus space would have, IMO, been a preferable way to procure the thanix cannon upgrade. That would have made more fodder for the trial in ME3 as well. "Acts of terrorism" while working for Cerberus would have been way cooler than, "Oh yeah, I have the schematics for this devastating weapon in my pocket, Shepard. Here ya go buddy"

Good excuse to revisit Noveria too. :bandit:


you hit the nail on the head. sidequests should be rewarding. even in such a way that you suggest. i shouldnt stumble into the tempest on some radom hallways random planets random halways random death geths lap. even getting bonus powers should have been "learned" from squadmates instead of upgraded at some terminal.  ME1 and ME2s sidequests features pros and cons and im sure ME3 will have sidequests that are somewhat similar to both. any additional gameplay i can get to ME3 will be great. as long as the mainstory is akin to ME1, and not ME2s alck of story sidequest garden.

#172
Riot Inducer

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Il Divo wrote...
So comparatively speaking, Mass Effect's side-quests were complex and filled with consequences? Last I checked, Mass Effect involved landing on the same barren planet  and clearing out the same room full of enemies ad infinitum. But apparently a few lines of spoken dialogue is enough to change all that. Mass Effect's side quests were inferior to Jade Empire's and everything Bioware game before that. But if this is what RPG players consider "good", well perhaps we're better off without the genre.


ME1's side-quest environments were terrible and repetitive but there was some serious depth and choice in the quests themselves.
Look at Major Kyle's mission in ME1; you can go in guns blazing or negotiate your way through, you can gun down the leader or convince him to disband his cult peacefully, depending on Shepard's history there's even additional dialogue that can bypass some of the normal combat or dialogue.
Now tell me that's not more engaging than an N7 mission where all you get is an MMO quality wall of text explaining why you're there and what you're supposed to kill. 

Shadrach said it best earlier, neither were perfect but given the choice I'll go with the ME1 side quests every time. Hopefully ME3 will bring us the best of both worlds with some engaging side quests in unique environments. 

#173
NugatRevolution

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You could tell that the ME2's Assignments were thrown together at the end of production.

Lack of dialogue, constant bugs, and repetitiveness are proof enough.

#174
Images

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The ME1 side missions had a fare bit of lameness to them, mainly because of the re-used environments and lack of much mood creation. The DA2 issue.

I think ME2 nailed it pretty well though. Liked that they'd shake it up with a weird one every now and then, like when you find that crashed ship that falls apart as you walk through it or the virus ridden computer system that locked rooms. More please.

#175
CuseGirl

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I really dont see wut was wrong with the side missions. The only mission I didn't like was the one on Tarith, with the really thick fog and the one where husks were spawning from that little room