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Mass Effect "side missions" tenhd to be god-awful.


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#176
CuseGirl

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NugatRevolution wrote...

You could tell that the ME2's Assignments were thrown together at the end of production.

Lack of dialogue, constant bugs, and repetitiveness are proof enough.


wut mission had a bug? i've played the game 4 times, have not encountered a bug yet

#177
Someone With Mass

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At least ME2's side missions weren't shamelessly recycled over and over again.

#178
habitat 67

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One of my favorite ME2 side missions was that thing where you fixed the solar collector, or whatever it was. No dialogue, no shooting.

#179
LPPrince

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Someone With Mass wrote...

At least ME2's side missions weren't shamelessly recycled over and over again.


At least ME1's assignments had an actual reason to complete them lore wise.

Listen people, its down to gameplay vs. lore.

Some prefer gameplay, some prefer lore. I'm partial to lore for assignments.

Here's an idea for everyone in the thread-

Say what you prefer firsthand.

Do note that EVERYONE likes both. Everyone wants the lore to be as great as possible as well as the gameplay being the best it can be.

BUT-

Chances are if you prefer ME1's assignments, its for the lore. The gameplay didn't match up.

If you prefer ME2's assignments,chances are its for the gameplay. They were varied, but the lore was half-assed.

Course, even THAT is my opinion coloring my statement.

You decide. But my point stands- Clarify exactly WHAT it is you like about them. Lore? Gameplay? Combination of both?

For me, I'd like both, but lore is a higher priority for me, hence ME1's vastly beats out ME2's.

#180
Il Divo

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Riot Inducer wrote...


ME1's side-quest environments were terrible and repetitive but there was some serious depth and choice in the quests themselves.


Serious? Not at all. If I want serious depth, I'll go to Jade Empire, I'm afraid. The best of Mass Effect's questlines are barely compare with the worst offered by previous Bioware games.

Look at Major Kyle's mission in ME1; you can go in guns blazing or negotiate your way through, you can gun down the leader or convince him to disband his cult peacefully, depending on Shepard's history there's even additional dialogue that can bypass some of the normal combat or dialogue.


And let me offer you the quest structure which applies to most of the N7 assignments, as a counter.

Step 1: Message from Admiral Hackett (or hacked terminal)
Step 2: Enter star cluster and locate single planet where Shepard can land.
Step 3: Travel via Mako.
Step 3: Eliminate single room of enemies.
Step 4: Return to Hackett.

When every side mission follows the same pattern, none feel special, especially when you consider that the time spent reaching the quest location often out-weighs the time spent actually completing the quest. Mass Effect's side quests attempt to replicate that sensation of exploring the universe, but the end result is that everything feels the same and generic. Sure,  I had a choice in how to handle the Major Kyle situation, and that's great, but it doesn't forgive the extremely generic presentation of the questline. You may as well have described the Geth Incursions storyline, for all their diversity.

Now tell me that's not more engaging than an N7 mission where all you get is an MMO quality wall of text explaining why you're there and what you're supposed to kill. 


No it's not. Mass Effect often gives mostly the same treatment, except the wall of text has a voice. What your arguing is essentially the distinction between crap and "slightly worse crap". Truth be told, I enjoy neither.

Aside from the Cerberus storyline, ME also featured very few (if any) extensive side quests (Ex: Black Leopard School, Jedi Murder Trial, etc).

Modifié par Il Divo, 02 août 2011 - 02:59 .


#181
Gatt9

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Il Divo wrote...
When every side mission follows the same pattern, none feel special, especially when you consider that the time spent reaching the quest location often out-weighs the time spent actually completing the quest. Mass Effect's side quests attempt to replicate that sensation of exploring the universe, but the end result is that everything feels the same and generic. Sure,  I had a choice in how to handle the Major Kyle situation, and that's great, but it doesn't forgive the extremely generic presentation of the questline. You may as well have described the Geth Incursions storyline, for all their diversity.


Ironically,  you just described most of the gameplay in ME2.  Same corridors,  when you hit an open room you're going to shoot something,  with the same tactics in every battle since the AI just stands in one place,  quite often with one of the same 4 endbosses.

Not saying ME was much better,  but honestly,  I really don't get why people keep complaining about ME's recycling buildings when ME2 recycled the entire level design for almost every battle.

#182
Fata Morgana

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Gatt9 wrote...

Il Divo wrote...
When every side mission follows the same pattern, none feel special, especially when you consider that the time spent reaching the quest location often out-weighs the time spent actually completing the quest. Mass Effect's side quests attempt to replicate that sensation of exploring the universe, but the end result is that everything feels the same and generic. Sure,  I had a choice in how to handle the Major Kyle situation, and that's great, but it doesn't forgive the extremely generic presentation of the questline. You may as well have described the Geth Incursions storyline, for all their diversity.


Ironically,  you just described most of the gameplay in ME2.  Same corridors,  when you hit an open room you're going to shoot something,  with the same tactics in every battle since the AI just stands in one place,  quite often with one of the same 4 endbosses.

Not saying ME was much better,  but honestly,  I really don't get why people keep complaining about ME's recycling buildings when ME2 recycled the entire level design for almost every battle.


I'm sorry, I have no idea what you're talking about. Every single location in ME2 was different.  The dig site was different from the Blood Pack story locations, which were different from the husk adventure, all of which were WAY different from the MSV Estevanico, which was again different from Jahhare station, which was way different from the crashed ship with the mechs everywhere.  Mission after mission, all the level designs were distinctive and different. 

For the  people who seem to have this imaginitive view of ME1 sidequests being so varied, I have to ask: When was the last time you played ME1? I challenge you to try to start a new game on ME1 and go for 100% completion.  As someone who's done something like 20 100% completions (recently), I assure you that doing so is a lot more like work than it is like gaming. You begin to loathe the sidequests in 1, because it's always the same mission, over and over again, forever. It never changes. For some reason, people seem to think that cheesy, stilted dialoge will make the same mission better. Which is why I suggest you try it now, instead of just remembering "how great" those missions are supposed to be, because you're wearing your nostalgia glasses. 

Modifié par Fata Morgana, 02 août 2011 - 03:44 .


#183
Ahglock

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Fata Morgana wrote...


I'm sorry, I have no idea what you're talking about. Every single location in ME2 was different.  The dig site was different from the Blood Pack story locations, which were different from the husk adventure, all of which were WAY different from the MSV Estevanico, which was again different from Jahhare station, which was way different from the crashed ship with the mechs everywhere.  Mission after mission, all the level designs were distinctive and different. 

For the  people who seem to have this imaginitive view of ME1 sidequests being so varied, I have to ask: When was the last time you played ME1? I challenge you to try to start a new game on ME1 and go for 100% completion.  As someone who's done something like 20 100% completions (recently), I assure you that doing so is a lot more like work than it is like gaming. You begin to loathe the sidequests in 1, because it's always the same mission, over and over again, forever. It never changes. For some reason, people seem to think that cheesy, stilted dialoge will make the same mission better. Which is why I suggest you try it now, instead of just remembering "how great" those missions are supposed to be, because you're wearing your nostalgia glasses. 


The sites in ME2 were different on a superficial level.  Look this one in in an office building, this one is in a jungle, this one is in a barren world.  But end of the day they were all narrow relatively straight corrdiors with cover you could advance with the occasioanl big fight room where you might have some minor ability to move around  abit.  I overall prefer the gameplay/shooter mechanics of ME2, but graphic changes don't hide that the levels were just as repetative as the ME1 levels.   

As for the cheesy talking and context for why you are there making it a better mission, it is almost like this is also an RPG or something.   And I have played ME1 recently, I wanted a different save to take to ME2, which I then take to ME3.  And yup those missions were better.  I'm wearing my I prefer RPGs as little of one ME1 was and not mindless shooter glasses though so that might be coloring my vision a bit.  

#184
LPPrince

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Fata Morgana wrote...

I challenge you to try to start a new game on ME1 and go for 100% completion.  As someone who's done something like 20 100% completions (recently), I assure you that doing so is a lot more like work than it is like gaming. You begin to loathe the sidequests in 1, because it's always the same mission, over and over again, forever. It never changes. For some reason, people seem to think that cheesy, stilted dialoge will make the same mission better. Which is why I suggest you try it now, instead of just remembering "how great" those missions are supposed to be, because you're wearing your nostalgia glasses. 


I can go back to ME1 no problem, just as easily as I can go back into ME2.

Cause I love me some UNC's.

#185
MarchWaltz

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The paragon and renegade missions were a great idea, I hope they return in some form or another. Maybe class based quests too.

#186
LPPrince

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MarchWaltz wrote...

The paragon and renegade missions were a great idea, I hope they return in some form or another. Maybe class based quests too.


I don't know about class based, but paragon/renegade would be nice along with an EPIC chain of assignments related to your background.

I want Cerberus' HEAD...err, heads...for Akuze.

#187
Xerxes52

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The side missions could definitely do with some improvement.

Hopefully this time the side missions will play a more integral role with the main quests.

#188
Fata Morgana

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Ahglock wrote...

As for the cheesy talking and context for why you are there making it a better mission, it is almost like this is also an RPG or something.   


So what you're saying is, for a game to be a true RPG, the writing, directing, and acting have to be poor quality? They must be 'cheesy', otherwise it's not an RPG?  Because the dialogue in 2 is so far above 1 it's not even funny. 

#189
AlanC9

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LPPrince wrote...

Someone With Mass wrote...

At least ME2's side missions weren't shamelessly recycled over and over again.


At least ME1's assignments had an actual reason to complete them lore wise.

Listen people, its down to gameplay vs. lore.

Some prefer gameplay, some prefer lore. I'm partial to lore for assignments.

Here's an idea for everyone in the thread-

Say what you prefer firsthand.

Do note that EVERYONE likes both. Everyone wants the lore to be as great as possible as well as the gameplay being the best it can be.

BUT-

Chances are if you prefer ME1's assignments, its for the lore. The gameplay didn't match up.

If you prefer ME2's assignments,chances are its for the gameplay. They were varied, but the lore was half-assed.

Course, even THAT is my opinion coloring my statement.

You decide. But my point stands- Clarify exactly WHAT it is you like about them. Lore? Gameplay? Combination of both?

For me, I'd like both, but lore is a higher priority for me, hence ME1's vastly beats out ME2's.


Hmm. I vastly prefer lore. Thing is, I thought ME2's N7 assignments were superior lore-wise to the ME1 assignments.

You're polling the wrong question.

 Edit:  I  think I'm marking ME2 higher because I didn't think most of the ME1 assignments were worth diverting the Normandy to a new sector; while I'm not happy with the mining mechanic in itself, it does abate this problem with assignments somewhat.

Modifié par AlanC9, 02 août 2011 - 07:44 .


#190
AlanC9

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Fata Morgana wrote...

Ahglock wrote...

As for the cheesy talking and context for why you are there making it a better mission, it is almost like this is also an RPG or something.   


So what you're saying is, for a game to be a true RPG, the writing, directing, and acting have to be poor quality? They must be 'cheesy', otherwise it's not an RPG?  Because the dialogue in 2 is so far above 1 it's not even funny. 


Ahglock's obvious response to this is that the N7 missions don't really have any dialogue, so even if ME2's dialogue is better that can't be a point in the N7 missions' favor.

(Just figured I'd move this forward a step)

Modifié par AlanC9, 02 août 2011 - 07:46 .


#191
Whatever42

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Ahglock wrote...

The sites in ME2 were different on a superficial level.  Look this one in in an office building, this one is in a jungle, this one is in a barren world.  But end of the day they were all narrow relatively straight corrdiors with cover you could advance with the occasioanl big fight room where you might have some minor ability to move around  abit.  I overall prefer the gameplay/shooter mechanics of ME2, but graphic changes don't hide that the levels were just as repetative as the ME1 levels.   


Not true. Oh, I agree that the level design in ME2 has a lot of room for improvement and that the corridors were often narrow, but the levels were still heads and shoulders above ME1. ME1 had EXACTLY the same buildings and layouts everywhere. ME2 had a great deal more variation in both level design and fight mechanics. And as you said, the background art was significantly different as well. 

Modifié par Whatever666343431431654324, 02 août 2011 - 01:22 .


#192
efrgfhnm_

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I preferred ME2's side missions. They just seemed a lot more unqiue than the ones in ME1. I just felt like I had more reason to do the missions in the second, maybe not because of dialogue or whatever, but because some of them were so different to the main missions.

#193
The Spamming Troll

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"ME1s sidequests were much better. storywise, gaemplaywise, lorewise. BUT they had repetitive bunkers so id rather have ME2s."

i love how repetitive bunkers and frictionless materials are the reason behind sidequests sucking or overheating weapons changed to TCs.

#194
AlanC9

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Is anyone actually saying those things?

#195
Vilma

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Well, in general I always go for the lore, but regardless of how awesome it was in ME1, the repetition and mechanisms sometimes make them a chore to me. In ME2, that hasn't happened so far. And I'm not sure how storywise awesome it is that just as I am racing to the Relay for Ilos, Hackett comes to tell me that I have to go and stop some rebellious VI. Just because no-one else can. Just because I was Alliance long before I became a Spectre.

That being said, I can't complain too much of either game. When I get bored of doing quests, I figure I've played the game too many times and take a break. Couple of months later it will be awesome again. I'm easy like that.

#196
The Spamming Troll

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AlanC9 wrote...

Is anyone actually saying those things?



yes, alan.

#197
Il Divo

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Gatt9 wrote...

Ironically,  you just described most of the gameplay in ME2.  Same corridors,  when you hit an open room you're going to shoot something,  with the same tactics in every battle since the AI just stands in one place,  quite often with one of the same 4 endbosses.


So both games are guilty of generic side quests. I already was aware of this.

Not saying ME was much better,  but honestly,  I really don't get why people keep complaining about ME's recycling buildings when ME2 recycled the entire level design for almost every battle.


Mass Effect clones the exact same buildings for every side quest. Every warehouse is exactly the same. Bunkers (I believe) come in two varieties. Same for mines. ME2 spent quite a bit more time providing detail to its environments, hence why it's often given more leeway, despite narrow corridors.

That's why your  previous "RPG" claim is rather laughable. Sure, Mass Effect 2 has weaker side quests than Mass Effect. But the difference between KotOR/Jade Empire and ME1? Well, KotOR/JE actually had "good" sidequests, which is more than I can say for ME1.

#198
AlanC9

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The Spamming Troll wrote...

AlanC9 wrote...

Is anyone actually saying those things?



yes, alan.


Who?

#199
The Spamming Troll

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The Spamming Troll wrote...

"ME1s sidequests were much better. storywise, gaemplaywise, lorewise. BUT they had repetitive bunkers so id rather have ME2s."



#200
AlanC9

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So you're arguing against yourself?

At least that one's winnable.

Modifié par AlanC9, 02 août 2011 - 06:35 .