If you're familiar with Suikoden III (and other games that employ a similar mechanic) you probably know what I mean.
If you're not, the basic gist of Suikoden III's gameplay was: you play as 3 different characters with storylines that run parallel to each other. For the first part of the game you had to complete each storyline up to a certain 'chapter' that brought all 3 protagonists together in the same place. Notably, each storyline had events unique to it AND events that were shared, but shown from different perspectives.
F'r example, one event was the burning of one of the main characters' home. In his storyline, we see how he comes home to nothing but a smoldering wreck. In another storyline, we find out HOW the village was actually set on fire, because one of the other characters was actually there to witness it.
After each storyline was done, you had to choose which of the main characters you wanted to play for the rest of the game (in-game, this translated to which character took the mantle of the "Flame Champion" -- a fairly significant game decision that changes the scenes you get and how things resolve further down the line). You had complete access to the abilities, and companions that you had from the other 2 storylines after that point, and you were working towards a common goal. Heck, you could even play from the POV of the ANTAGONIST in your post-game save!
I figured the multiple-POV thing could work well for showing how stuff is going down with different groups like the Wardens, the Seekers, Hawke's ragtag band of misfits, etc, since group-related conflict is very much what it's shaping up to be. I'd much rather SEE than just be TOLD about what's happening, and it's just not realistic for ONE character to be involved in EVERYTHING.
I suspect it would be a pain in the ass to code and script (and replay), and it would sacrifice a lot of customization (each protagonist being limited to a class, stories/quests being very linear). It might be fun, though. What do you think?
Modifié par miskatonica, 01 août 2011 - 06:32 .





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