In regard of some of the later posts:
I believe that the "hate", the
passion (in the expression of dislike), mainly stems from the fact that Bioware and this game (DA2) killed off the beloved Dragon Age of DA:O. As I tried to explore with my previous post on "Jilted Girlfriends/Cheated Wifes).
But that's just the element of passion in the dislike. It doesn't mean that a "fair" judgement by us who truly dislike DA2 will result in any different outcome, even if we tried to judge it independently from DA:O
Because I also believe that many's dislike for DA2 has very little to do with that the game "feels rushed" or that it features reused environments, falling enemies, or other "objective" and analysed flaws. I suspect that some people involving themselves in that discussion, either are people who are mainly fine with DA2, or have been funneled into that role in the heated discussions here, where very concise and tangible issues are demanded for arguments. These discussions aren't only shaped by complaints, but also by fans claiming advantages for DA2, which then leads to detailed counterclaims etc.
The reason I believe these things, comes from using my own reference frame.
Maybe a major reason for dislike has got a bit lost or downplayed. Because I know with absolute certainty that my own dislike for DA2 is entirely based on what type of game DA2 is.
This then, is where we thread into the minefield, the area where people will feel insulted and start to get more belligerent.
It's probably impossible to say "consolish" here, without being jumped on with a lot of selfrighteous abuse, "PC elitist" etc.
But there really is such a thing as consolish flavor of gameplay. And a PC flavor.
This doesn't mean that consolish flavor is inherintly bad or that console games must have consolish gameplay. Both the Call of Duty series and Bethesda's rpgs prove this. These are essentially PC-flavor gameplay. And so, I would argue, is DA:O. And they have all done quite well, haven't they? On the consoles.
But DA2 has consolish flavor gameplay. I respect that they wanted to make combat more responsive and I think that's a good idea. The speed, not so good. But they did so much more. They threw away all pretense at realism or taking the game seriously. "Button - Awesome"-effects. But it's not the only thing that gives it a consolish flavor. There is also that gameplay elements are basically reduced to only combat action, between movies. Then finally, they threw on this cartoony art direction.
I'll take a pause here and confess that I have a PS2, PS3, XB, XB360. And I have all the Tekken fighting games since II (I think), All DOA, and Soul Calibur III and IV (I think I may have II also somewhere, but haven't played it much).
I also have all the CoD games, even the expansions. And I have played them all to the end and last drop.
So I have no prejudice against consoles or consolish gameplay as such. But I do look for PC-flavor gameplay when it comes to cRPGs. Definitely! To me a rpg is not about dropping down into the couch for a bit of "fun". I hate the idea, expressed here by people who - not unsurprisingly - are okay with DA2, that a CRPG is either an "interactive book" or an "interactive movie". No thanks, I want an crpg to aspire to be something different. And I want a RPG to have a serious mood and a serious atmosphere. Of course there should be humour in the game, but the game should take itself seriously, and DA2 just doesn't.
I dislike DA2 for what it is, not for its flaws. I hate the "new direction" where Bioware have taken DA. Nevermind those reused environments or waves. That's really a minor issue. DA2 is not a type of cRPG that I am particularly interested in playing. It's that simple.
Modifié par bEVEsthda, 05 août 2011 - 09:19 .