DraCZeQQ wrote...
"Origins copy" is becoming some kind of urban myth ... im pretty sure that by Origins copy or "Origins 2" was meant: bigger, better, polished, debugged, expanded game based on the philosophy of Origins ... not some CTR+C and CTR+V Origins in Kirkwall kind of a game ...
I would like to bring few games as example ... first lets look at Batman: The Arkham Asylum and Batman: The Arkham City ... this is nice example of making second game ... they didnt redo game system, they just added tons of new features, polished old ones, made everything bigger ... bigger game space, more varieties of enemies, you can play different characters, the story got bigger and polished and everything ... or lets look at Assasins Creed, the first game was ok, great idea, but got boring after the first city, coz it was ctr+c and ctr+v, so the developers learned ... made it more interesting, added variables, polished it, focused on mistakes of the past ... and the same came and will come with next AC games, brotherhood added MP and your own assassins (loved these) and now Revelations is due, and it looks still awesome, actually even more polished and more interesting ...
and what did Bioware do with DA? Trashed it, and made it less polished, made it shorter, actually removed variety of enemies and made everything ctr+c and ctr+v, took awesome lore and just butchered it for the "new - more fun - combat system" etc. and after all these steps that made no-sense what so ever, they even rushed this experiment ...
thats why it gets all the blame ... and I really like the opinion that this game is not as bad as internet says, but its definetly not as good as Bioware is trying to present it ...
Oh those a great Examples(Especially Batman and Assassins Creed I live both games.) and I actually agree with the point you are making but I shall just a bit of devil's advocate here for just a moment.
Now Origins while I enjoyed the game and still play it today - working a complete DA run at the moment through boths game. Its engine looked dated - the characters were stiff and while wonderful voiced acted the characters rarely reflected that any kind of emotion at all unleass it was done very dramatic moments. The combat ... Playing as warrior - there should be no reason that if there is a mage or archer in the near distanc. Now does that mean DA 2 style is perfect no they need pull it back some. Give the Warrior a Charge Skill that has a certain range "Warriors Charges enemey from 5-10 yrds" change the animantions from dash to a sprint the warrior leans in with his shoulder or Sheild.
Now the Waves - See the waves of spawning enemies alot games do and even DA:O did at times but the trick is how well the hide the spawns so we the player did notice. On of the things that I disliked about both games but it hurt DA 2 was the quick travel map being the only method of travel from point a to point b. If they would have opened the map allowed you to travel via foot from district to district you have more allies and other places for the mobs to spawn from that are out of the players site. Instead of having look like they are jumping from rooftops trying ambush you. Having combat be more than just on set of enemies in a room adds a some level of tactics to fighting(when executed properly) becasue "No plan survives first contact with the enemy."
Now development time - What DA 2 needed more than anything else is time but see "Time is money friend" . DA 2 came out in March - so lets say we waited 6 months that puts it out in September and ahead of but right in the mix with games like Batman, Gears of War 3, Battlfield 3, Skyrim, and KOTOR. Now to most RPG fans these games are not direct competition but with todays ecomony everything is direct competition. So realeaing DA 2 in the 3 quarter of the year going into the holiday season it would have gotten lost in the noise. Say you wait 4 months - well that puts out in August and going head to head with Deus EX:Human Evolution. You wait a year then you going head to head with yourself and Mass Effect 3. So take the hit now - let you deve team get back in lab, get some constructive feed( not just - "this sucked - I want this") and let them work on refine what they have laid down. The strenght that both Batman and Assassins Creed had is the there first games laid the groundwork and the devs did not have to go back and re-do the game. DA 2 did not have that advanage - DA 3 will. This was not exepirment they taking the series in new direction and from what Devs have posted they are sticking from firmly to it.