Why did so many people say Dragon Age 2 was a bad game?
#51
Posté 01 août 2011 - 08:27
#52
Posté 01 août 2011 - 08:35
#53
Posté 01 août 2011 - 09:00
#54
Guest_xabiton_*
Posté 01 août 2011 - 09:54
Guest_xabiton_*
sorry i dont frequent this place as much as some of you doTommy6860 wrote...
#55
Posté 01 août 2011 - 09:59
Which also then raises the argument where you shouldn't compare DA2 to DAO and treat it as a different game.
Which raises the argument, why does it have a "2" on the end, as opposed to Kirkwall: The adventures of Hawke.
Which raises the argument of, because its still the next game in the Dragon Age series.
Which leads us to where the internet is presently at on its stance with Dragon Age. You should now be fully caught up on why people like / or dislike DA2.
#56
Posté 01 août 2011 - 10:15
Im with you there cuz combat on origins was kinda sloppy and DLC like witch hunt was badPersephone wrote...
Wydi wrote...
RinpocheSchnozberry wrote...
Jilted Girlfriends.
Not sure if I got you correctly, but did you just imply that so many people don't like DA2 because they feel jilted?
You see, there are very specific, well justified reasons, many of them mentioned in this thread.
You can't simply deny that and label those/us buyers as jealous/childish conservatives.
From an objective point of view, there are quite some undeniable major flaws in DA2 which DAO hadn't.
And: From an objective point of view, there are quite some undeniable major flaws in DAO which DAII hadn't.
That's true for every game. Like...EVER.
#57
Posté 01 août 2011 - 10:56
#58
Posté 01 août 2011 - 11:05
xenn wrote...
This will probably be debated for years to come. It certainly redefined the word "sequel".
No it didn't, there have been plenty of sequels which had even less to do with the original than DA2.
#59
Posté 01 août 2011 - 11:16
xabiton wrote...
sorry i dont frequent this place as much as some of you doTommy6860 wrote...
Most of us could have this argument by linking to posts we've already made. It's sad, but it's true.
...Yet none of us will give it up...
Modifié par RinpocheSchnozberry, 01 août 2011 - 11:16 .
#60
Posté 02 août 2011 - 12:30
Morroian wrote...
xenn wrote...
This will probably be debated for years to come. It certainly redefined the word "sequel".
No it didn't, there have been plenty of sequels which had even less to do with the original than DA2.
Yes it did.
#61
Posté 02 août 2011 - 12:32
#62
Posté 02 août 2011 - 12:33
Rawgrim wrote...
Its like soul calibur mixed with diablo2 + some dialogue. Not what I am used to from Bioware. But its not an utter failure though. It did have its moments.
No it's not. Don't get me wrong, I'm no fan, but that is really stretching credibility here.
#63
Posté 02 août 2011 - 12:37
Agamo45 wrote...
As a standalone game by a different developer, DA2 would be a good game. But as a sequel to Origins and a Bioware game, it's pretty sub-par.
I have to disagree with this. If any other developer had made DA2 and it was the same thing as what we got, people would still criticize it for its sloppy story and call it mediocre.
The fact that it's a Bioware game just adds insult to injury.
Modifié par The Ethereal Writer Redux, 02 août 2011 - 12:38 .
#64
Posté 02 août 2011 - 12:38
Agamo45 wrote...
As a standalone game by a different developer, DA2 would be a good game. But as a sequel to Origins and a Bioware game, it's pretty sub-par.
but thats just it, it wasnt a sequel to origins, its a sequel to dragon age, if it involved the warden they would of probably would of kept most if not all things that made origins successful, however since this is involving a new character they could try different things out and see what works, and what doesnt. im not sure i would be able to see the warden swinging furiously like hawke does or hawke swinging slowly like the warden did. <course thats just the aspect of the combat part
Modifié par MagmaSaiyan, 02 août 2011 - 12:39 .
#65
Posté 02 août 2011 - 12:40
Icinix wrote...
Mainly because DA2 seemed to be aimed at a different audience to DAO.
Which also then raises the argument where you shouldn't compare DA2 to DAO and treat it as a different game.
Which raises the argument, why does it have a "2" on the end, as opposed to Kirkwall: The adventures of Hawke.
Which raises the argument of, because its still the next game in the Dragon Age series.
Which leads us to where the internet is presently at on its stance with Dragon Age. You should now be fully caught up on why people like / or dislike DA2.
Okay you made me giggle!
#66
Posté 02 août 2011 - 12:42
Thank you. You said it all.The Ethereal Writer Redux wrote...
Agamo45 wrote...
As a standalone game by a different developer, DA2 would be a good game. But as a sequel to Origins and a Bioware game, it's pretty sub-par.
I have to disagree with this. If any other developer had made DA2 and it was the same thing as what we got, people would still criticize it for its sloppy story and call it mediocre.
The fact that it's a Bioware game just adds insult to injury.
#67
Posté 02 août 2011 - 12:44
The Ethereal Writer Redux wrote...
Agamo45 wrote...
As a standalone game by a different developer, DA2 would be a good game. But as a sequel to Origins and a Bioware game, it's pretty sub-par.
I have to disagree with this. If any other developer had made DA2 and it was the same thing as what we got, people would still criticize it for its sloppy story and call it mediocre.
The fact that it's a Bioware game just adds insult to injury.
This^ and charging me more for less game. That didn't help my hubby's state of mind as he bought it for me.
#68
Posté 02 août 2011 - 01:04
#69
Posté 02 août 2011 - 01:16
Don't get me wrong, I really enjoyed TW 2 and have played it 3 times over, but DA 2's flaws cannot be attributed to TW 2. I still would've seen the same flaws in DA 2 had TW 2 never existed.
Modifié par mrcrusty, 02 août 2011 - 01:17 .
#70
Posté 02 août 2011 - 01:23
Rawgrim wrote...
Its like soul calibur
err what ?? i play sc quite regularly and i dont realy see any similarities
at op theres lot of reasons people dislike da2 and to a large extent these are pretty justifiable opinions just take a look at the review thread
Modifié par element eater, 02 août 2011 - 01:26 .
#71
Posté 02 août 2011 - 02:01
-Recycled envrionments made the game so yawn-worthy I haven't even finished it yet.
-Darkspawn look like side stepping monkeys that bleached their skin *cough*coughmichaeljackson*cough cough*
-Anders is now an emo kid and they added Fenris just to have another emo kid. Anders is still kinda badass though.
-I didn't even know where to get Isabella, nor did I want to.
-Enemies exploding into pieces when you just poke them with a dagger. WTF?
-No warden
Things I liked
-Merill and Varric are 2 of the only characters that are actually memorable
-Deep roads is a great improvement from Origins, the new graphics make it look cooler
-More dragons and good boss fights, Rock Wraith especially
-Combat is better despite the exploding enemies
-Alistair came for a visit
-Other minor things lol
#72
Posté 02 août 2011 - 02:04
Anathemic wrote...
It's bad, because a game called TW2 came out
Actually, that just made Bioware look extremely bad for releasing a subpar product but that was easily seen even before the release of that game.
#73
Posté 02 août 2011 - 02:05
I just thought it was the worst game BW ever made, and so far below their usual standards that I was really disillusioned.
#74
Posté 02 août 2011 - 02:13
Companions: Would have been nice if they actually fleshed them out. Every meeting with them seemed to have been rushed or had no real point to the interaction other then “Hey, Did you forget about me?” Then for no reason they become silent and camera shy to the point that I would off killed just to hear some pointless dribble like “Can it wait for a bit I’m in the middle of some calibrations” It’s truly a shame, Bioware has some of the best writer in the business – and this was the best they could offer.
Companion Armor: So we want NPC’s to dress themselves, that sounds interesting but can they tell the difference between leather and plate armors? Do they know what armor or dex rating means? Or the difference between fire and cold? I will hazard a guess that they don’t and like the scarecrow If they only had a brain then it would be possible to give them choice instead of removing choice from the player. For me this needs to be returned in DAIII or I won’t be purchasing it.
Companion Roles: I prefer Merill over Anders, so every time I was forced to take him so that I can have a healer instead of using Merril who I adore just rubbed me the wrong way. If I want Fenris to tank for the party or I want Isabella to engage targets at range, or Anders to go die in a fire. That is my choice, and I’m getting tired of having choices taken away when I want them.
Race Selection: To this date I have never cared to play a human and still don’t. Humans are boring and are everywhere I look. If elves, dwarves, and mythical creatures were not popular then the world would not be filled with countless stories and art dedicated to them. This is another element if not returned to DAIII I won’t be purchasing it.
Restrictions: Warriors need to be given back the ability to dual-wield and use bows. Rogues need to be given access back as well to all weapons.
Setting: Kirkwall, the city of chains. Where a player is forced to run a laundry list of errands for the city dwellers who do not change, move, and magically know who you are which leaves the player asking “Who the hell are you” over a 10 year period. And get used to living in Kirkwall’s city limits because you will be spending a lot of hours
trapped in a lifeless city built on low and high res textures.
Story: Enough with the framed narrative, and skipping over events we should have been part off. Like the first year of servitude where we made a name for ourselves. Attending the wedding Aveline, a companion that has been with us since the beginning. Actually, seeing things come to fruition like the mind we acquired. No more side stories where we the player are a spectator, but instead give us a single story that evolves over time based of the choices that we make in game.
Equipment: By game’s end, your inventory will be filled with so many, nondescript Rings, Amulets, and Gloves, each with its own set of stat bonuses. Good luck sorting through them. Gone are the descriptions and the history of the items. Also because choice was removed from the player, you will have lots and lots of armor weighing you down because you can no longer give it to your companions or have tem hold onto it for you. Did it ever cross Bioware’s mind if you’re going to streamline these elements, maybe you should get rid of the useless loot. Nothing more fun, then finding a nice looking set of armor and selling it or storing it in a chest for the rest of the game.
Elves/Darkspawn: Are the new comedy relief in the game. Elves have more in common with fishmen and donkeys than actually elves found elsewhere in other games where they actually are magically and beautiful to behold. Which now brings us to the Darkspawn which look more like undead zombies or mutated dogs.
Recycled Content: Who at Bioware thought that forcing the player to experience the same map over and over was a good idea while adding very little exploration to the countless re-used areas that were made up of long hallways and dead ends that once lead elsewhere? And would it kill you to add some variety to the beastiary.
Combat: Was the goal to make the game so responsive that we have characters teleporting, sliding, and leaping tall buildings in a single bound? Only to stand their watching them auto attacking for the majority of the fight, asking ourselves if this was a futile attempt to too show that the hand is quicker than the eye? Or did Bioware forget that specials still have cooldowns and that has to be balanced with the amount of actives at the player’s disposal to make the experience as seamless as possible. The waves have to stop, no more ninjas and paratroopers unless you’re going to make a game like Dynasty Warriors. And do try to vary the enemies that are pitted against us, I do like a challenge and if I wanted to cut threw them with ease then god help me I would instead play a game like Dynasty Warriors.
Specializations: Bring back all of them in Origins/Awakenings – players want choices. Players want to have a reason to replay a game and this is one way to go about it by offering multiple play styles. Each of which should offer a different option and unique abilities that should be present in and out of combat. Blood Mages should be able to influence minds in dialogue options. Rangers should be able to train and improve their animal companions. Bards should be able to perform in the street for some cash.
Stability/Bugs: Bioware forgot to actually polish the game before releasing it. The game crashes several times with no explanation to the cause, deleted saves/corrupted saves, companions just standing there taking no actions, Friendship bug and several others. At least some of these issues have been resolved.
Replay Value: Very little – choices made in the game were not meaningful in away or impacted the overall story. My Mage should off played differently when meeting the Arishok and the Viscout of a city that fears mages. And the choice to be Happy Hawke, Sarcastic Hawke or Angry Hawke, yet still unable to change the course of an action. Bioware for someone who talks a lot about how your choices matter, and how they will impact the world around you, all I have seen is a lot of nothing from a developer who has clearly taken this franchise in the wrong direction
Modifié par Black Arachnia, 02 août 2011 - 02:13 .
#75
Posté 02 août 2011 - 02:58
The Ethereal Writer Redux wrote...
I have to disagree with this. If any other developer had made DA2 and it was the same thing as what we got, people would still criticize it for its sloppy story and call it mediocre.
The fact that it's a Bioware game just adds insult to injury.
Actually, they'd skewer it to the four winds, especially if Obsidian had made it. Bioware got a bit of a free ride from the same reviewers who lambasted the far more polished and mostly bug-free Dungeon Siege 3.
DA2's a mixed bag for me. Some utter brilliance amidst a craptastic, degraded combat system with a plethora of bugs. I both love and loathe it at the same time. For the most part, I enjoy DA2's companions more than DA:O's (aside from Zevvy on the love side, and Varric on the not-so-love side). They're grittier, somehow. More real, even if you don't get the chance to know them as well as their DA:O counterparts. It's a shame there wasn't enough development time, because the game feels sloppy.





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