"Legacy gives a glimpse of hope" and fails to deliver.
I'm pretty sure this will get removed, but here it goes...
*SPOILERS*
>Bring Anders
>Anders is already possessed
>"revelations" across the dlc actually make him have second thoughts.
>makes perfect sense he gets possessed by BOTH Corypheus and JUSTICE at the same time.
>summons two shades and gets on with it
Killing "Anders" never felt so great.
HHepler's stellar writing has shown its teeth again. TWEEST at the end, either way, no matter how you side with who.
They took the idea of the archedemon respawning in the nearest darkspawn with no grey wardens present, tried to twist it like very much but ended up doing a gigantic plothole of stupidity.
Whoever you side with the last moment will get possessed at the end ala archedemon respawning in nearest darkspawn without grey wardens. Thing is, i had not only one, but TWO Grey Wardens. But since this is stellar writing, we can't have this self-contained(or so we think) story affect the main one at all.
The result is either a femwarden or a malewarden possessed(not your party members, nope!) the question remains, why? But it's something that answers itself : Dragon Age 2, HHepler, yadda yadda.
Add on top of that the whole story begins with a placeable statue in the Hawke Estate, not unlike many mods in KOTOR1-2. Guess they ran out of ideas and just said, why not do it that way. Thing is, they didn't even try to fit it into the main story.
At one point, Anders is having a fun conversation about his plight with Carver, then Anders asks about CARVER - standing next to him - that has he wrote a letter after her mother's passing YET(or something like that.). Programming just totally disregarded Carver's presence.
Artwise and reused areas-wise, they "learned their lesson" and it's now not whole areas completely but small chunks of areas here or there, inbetween some hastily thrown together places. The vimmark mountains look like Kirkwall in a DESERT MOUNTAIN - not like Kirkwall isn't a desert itself in the lower places. They even disregard that you are supposed to be venturing through the deep roads while getting to the prison, because when you leave, it's the same reused Kirkwall door you see EVERYWHERE.
Carver is still a plank, just more weepy.
Same goes for Bethany.
Fenris didn't have any relevance at all, maybe that Corypheus *IS* a tevinter magister of old. It's also funny that they try to make Corypheus into the reason why Kirkwall's veil is thin!
Isabela? Hepler's writing made her out to be more of a smelly std ridden pretty girl. Every second comment about the surroundings or npcs was how they smell because something something - like age, or prison, or taint, or whatever. The other comments are always TREASURE.
Aveline? No.
Sebastian? Didn't bother fiddling in the console more to get him too
Varric? Gets a little lore update about house Tethras and his ancestors. How the hell cared, anyway? He kept saying to Cassandra she wouldn't believe. I still don't.
Merrill? Oh look, blood magic everywhere! so RELEVANT.
Back to Hawke: He is now turned into the "Hero who saves the day despite not being a grey warden", but still falls short on the "Should i give two flyings about him?" part. It's like he's not relevant at all and the Hepler wanted to give Hawke more emphasis. THEY WANT YOUR BLOOOOOOOOOOOOOOOOOOOOOOD.
How did they make Hawke into the almost-tragic-hero afterwards? They tied her mother into the story with Larius, who kidnapped her to make Malcolm go with him. Such deep writing.
It's totally not like my previous character in DA:O, the Warden-Commander, a mage himself from the Amell family, couldn't free him and beat him and then let him possess another human, nah. It had to be HAWKE.
Conclusions: They totally botched the lore in favor of TWEESTS and GREAT, DEEP, DARK, EDGY STORYTELLING. Our choices matter not at all! Typical.
Then they even dared to advertise this as "We learned our lesson, this will fix DA2".
Boy, you all couldn't be more wrong. This is not worth the money.
EDIT: Not to mention, they tried to tie everything into Corypheus and Hawke, how they are all so important. It made me sick after the fourth or fifth codex entry regarding them.
I also seem to have forgotten to mention the GENLOCKS. They were advertised as an EXCLUSIVELY ALL NEW, NEVER BEFORE SEEN NEW TYPE OF DARKSPAWN. They were in DA:O and DA:O-A and any dlc that dealt with darkspawn. Not to mention they look like Dwarves on steroids with gorilla arms, not to mention the occasional alpha that has a big.....shield. It's totally not like they took the ogre, resized it, slapped on some new arms and a new head and called it a day. Totally not like that.
It's an item pack, with less reusing areas and more reusing chunks of areas. The whole DLC was littered with Corridor fighting and guess how they cured Another Wave? They turned it off and made enemies spawn continuously in small rooms around the battlefield.
Completely not like DA2, really... it's just they don't shout ANOTHER WAVE and that they spawn it more away from you then on top of you. DA:O and DA:O-A actually had the nerve to use only as much enemies as they placed already spawned on the map!
An expansion is pricy nowadays. A good expansion would be NWN2's mask of the betrayer. This isn't the case at all, since in Awakening's case, they even advertised it as an expansion dlc.
So, it's not an expansion and certainly not too many hours long. Just a really dragged on boring Kirkwall assets *quest*.
*END SPOILERS*
Shamefur dispray, end of rine for BioWare, be .... you know the drill.
Ps: If someone, like me for example, gets banned because saying things, fine, go ahead. It won't make your game magically sell better. You [BW] will also gain an enemy, one that is pretty vocal.
Modifié par Sakatox, 02 août 2011 - 06:24 .