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Double haste?


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11 réponses à ce sujet

#1
ripstrawberry

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This is a stupid question but I just wanted to clarify: when people say this hear do they mean the effects stacks (to my knowledge it doesn't) or to have the other as a back-up when the first effect finishes? If it's the latter is there a way to set on tactics (non-mage hawke) for the second to be cast when  the 1st finishes?

Thanks!

#2
mr_afk

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it stacks such that you get +100% attack speed.

#3
ripstrawberry

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much appreciated. Thanks! *off to re-spec bethany and anders*

#4
ripstrawberry

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Oh another quick question, is there a cap like origins? Like can I be in barrage, that reaver passive, have alotta attack speed bonuses from gear, wiled axe + shield and have double haste?

#5
mr_afk

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the cap is really high- i remember reading it somewhere but can't remember what it was exactly. ~800% or something.

but the point is that you will never ever hit the cap, so stacking as much attack speed as possible is probably one of the best strategies to getting insane dps. if you haven't already, you're in for a pleasant surprise when you get your primeval rune into a weapon.

btw, what gear bonuses are you talking about? the max i've seen is +5% on the dlc item pack gear. All the generics etc seem to be stuck at 2-3%.

Modifié par mr_afk, 01 août 2011 - 02:28 .


#6
ripstrawberry

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"the cap is really high- i remember reading it somewhere but can't remember what it was exactly. ~800% or something."

good to know. At least what I've been doing isn't a waste.

"but the point is that you will never ever hit the cap, so stacking as much attack speed as possible is probably one of the best strategies to getting insane dps. if you haven't already, you're in for a pleasant surprise when you get your primeval rune into a weapon."

Already have. This is part of what i'm talking about when I say +x% attack speed bonuses from gear.

"btw, what gear bonuses are you talking about? the max i've seen is +5% on the dlc item pack gear. All the generics etc seem to be stuck at 2-3%."

I'm currently soloing (for the most part except companion quests and the legacy dlc where I will have anders, bethany and varric) on nightmare AT LEVEL 50. Yes I have pre-patch save where my character is at the start of the game at level 50. XD I find it more challenging (yes soloing level 50 nightmare is harder at the start because you have crap gear and the enemy scales with you but most of your gear doesn't. Oh and enemies can easily kill you and hit regardless of your def/hp). Now I asked about the cap because i'm a WS berserker reaver. Edge of night gives +10% attack speed at level 50 then I have +60% attack speed from the primeval rune.

If I exclude the other gear and just killed something then add double hastes and barrage I'd have:

60+10+30+50+100=+250% attack speed.

I haven't tried it out but I'll be it'll be fun when I start playing legacy. Of course I can get that higher w/ +x% attack speed bonuses from other gear. ^_^ Anyways thanks for the response!

#7
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This is really good info. Glad I peeked in this thread. AFK, you are the man. cheers.

#8
ripstrawberry

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Speaking of stacking, (I thought nothing stacked before just like DAO), whatelse stacks?

1- does multiple arcane shield/heroic aura stack, including upgrades?
2- does rally from another warrior carrying control/might/turn the blade/elemental aegis, including upgrades stack on a warrior already sustaining them?
3- does multiple brands/hextof torments/entropic clouds, including upgrades, stack on a single oponent?

#9
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^ good questions, Im curious as well. I've only now begun to use stacking to my advantage. Combat feels a bit easier to do now.

#10
ripstrawberry

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Well i guess we could just wait until arelex, mr. afk, suicide baby, etc comes in and educates us. I'd have to wait until the weekend to test the sustain/rally stacking (because that's easy) and just wait for an answer for the debuff stacking. ^_^

#11
mr_afk

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hmm i'm not too sure about all of them. as far as I know;

1. Multiple arcane shields stack - but the party bonus is only 5% such that the max of three arcane shields gives 25% defence/elemental resist to each mage and 15% to the other companion.
Heroic Aura doesn't stack so it's only worth upgrading for one mage and as a prerequisite for haste.

2. I think that multiple rallies can add new upgrades to the mix but the effects don't stack. I'll have to check, but I'm pretty sure that a rallied might won't grant any bonuses to a warrior with might already sustained. On the other hand, a rallied control would still give control bonuses across. Same deal with the other warrior sustains.

3. I don't think that multiple of the same debuff stacks. Different debuffs stack, but i'm pretty sure two brands wouldn't give +50% crit chance for example. I haven't done any testing for this one so I may be wrong.

#12
ripstrawberry

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"1. Multiple arcane shields stack - but the party bonus is only 5% such that the max of three arcane shields gives 25% defence/elemental resist to each mage and 15% to the other companion.
Heroic Aura doesn't stack so it's only worth upgrading for one mage and as a prerequisite for haste."

Why only 25% to each mage? Assuming 3 mage party, shouldn't the companion get +15% def then each mage should get 30% (20 +5 +5)? Thanks for the heroic aura answer.

"2. I think that multiple rallies can add new upgrades to the mix but the effects don't stack. I'll have to check, but I'm pretty sure that a rallied might won't grant any bonuses to a warrior with might already sustained. On the other hand, a rallied control would still give control bonuses across. Same deal with the other warrior sustains."

So basically let's say 3 warrior party. 2 have might sustained. 1 have control sustained. All activate rally. The end effect is that everybody will have the effects of control and might and the ones already sustaining might will not get "double might" right? How about the stamina regen from multiple rallies? Do they stack? Please do double-check. We look forward to your info. Same w/ 3.