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DG Writing Interview in Gamasutra


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#26
Mr.House

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erynnar wrote...

Mr.House wrote...

DA2 has a 82 on Metacritic in fact,, which is not that far from the 87 TW2 has :whistle:


It's not the 82 on Metacritic that bothers me, it's the descrepancy between it and the user review score which is bigger and deeper than the Grand Canyon.

Half of the bad fan reviews are hyperbolic rants that have 0s and just plain whining. Also bring into the account of users making more then one account, people can say that does not happen, it does. It's hard to trust any fan review meters because of crap like that.

I have read a lot of good reviews of people who did not enjoy DA2, but there's a diffrence between crititzing and whining and making hyperbole rants.

#27
Wulfram

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Mr.House wrote...

People who say that choices had no effect must have played a different game then me, or they just made different choices then I did and where not pleased.


OK.  Say I visit Kirkwall at the time of Varric's narration.  What meaningful differences will I see, depending on Hawke's choices?

edit:  Any poll which is self selecting will not be representative.  So averaged user scores are pretty useless, really.

Modifié par Wulfram, 01 août 2011 - 09:53 .


#28
Giggles_Manically

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I have yet to play any game that I would give a 0 out of 10.
Some I would give as low as like 3 but none a 0.

#29
erynnar

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Mr.House wrote...

erynnar wrote...

Mr.House wrote...

DA2 has a 82 on Metacritic in fact,, which is not that far from the 87 TW2 has :whistle:


It's not the 82 on Metacritic that bothers me, it's the descrepancy between it and the user review score which is bigger and deeper than the Grand Canyon.

Half of the bad fan reviews are hyperbolic rants that have 0s and just plain whining. Also bring into the account of users making more then one account, people can say that does not happen, it does. It's hard to trust any fan review meters because of crap like that.

I have read a lot of good reviews of people who did not enjoy DA2, but there's a diffrence between crititzing and whining and making hyperbole rants.


True, I haven't been on Metacritic in a while. The hyperbolic ones, for or against, I rate as not helpful.

#30
upsettingshorts

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Wulfram wrote...

OK.  Say I visit Kirkwall at the time of Varric's narration.  What meaningful differences will I see, depending on Hawke's choices?


Save it.

Those who say DA2 have no choice and those who say DA2 have a lot of choice have a fundamentally different idea of what choices in cRPGs are about.  An answer that would be perfectly satisfying to them would seem bogus and unfulfilling to you, and vice versa. 

#31
erynnar

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Giggles_Manically wrote...

I have yet to play any game that I would give a 0 out of 10.
Some I would give as low as like 3 but none a 0.


I didn't give DA2 a 0 either. That seemed...um out of line. It isn't a 10 either. But then neither is DAO.

#32
Guest_Puddi III_*

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erynnar wrote...

True, I haven't been on Metacritic in a while. The hyperbolic ones, for or against, I rate as not helpful.


It annoys you that people are overly satisfied with something?

#33
upsettingshorts

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Filament wrote...

erynnar wrote...

True, I haven't been on Metacritic in a while. The hyperbolic ones, for or against, I rate as not helpful.


It annoys you that people are overly satisfied with something?


I'm going to guess that the vast majority of 0 and 10 reviews of Dragon Age II are at best not very valuable, and at worst simply dishonest.

#34
Mr.House

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Wulfram wrote...

Mr.House wrote...

People who say that choices had no effect must have played a different game then me, or they just made different choices then I did and where not pleased.


OK.  Say I visit Kirkwall at the time of Varric's narration.  What meaningful differences will I see, depending on Hawke's choices?

edit:  Any poll which is self selecting will not be representative.  So averaged user scores are pretty useless, really.

Choices are personal in DA2, not world changing like in DAO. DA2 does not have a lot of true choices however, and Act 3 really screws that up but to say it has no choices is being a bit bias or they did not replay the game.

#35
erynnar

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Filament wrote...

erynnar wrote...

True, I haven't been on Metacritic in a while. The hyperbolic ones, for or against, I rate as not helpful.


It annoys you that people are overly satisfied with something?


Doesn't annoy me. Just not helpful 10 tend to be nothing but sunshine and smoke blown up the ass along with a comment of doing this to counter the haters. I should have put tend to put not helpful. Not always.

#36
hoorayforicecream

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erynnar wrote...

True, I haven't been on Metacritic in a while. The hyperbolic ones, for or against, I rate as not helpful.


They still get lumped right in and affect the scores just as much as the well-written reviews though. Look at the legacy user reviews, where there are such gems as "I gave this a 0 because I couldn't buy it on steam" and "I gave this a 0 to balance out the positive scores". The idea of metacritic works when you have a sufficiently large sample size, but in many cases they can easily be skewed simply by the SA Goon Squad deciding to have some fun.

#37
Guest_Puddi III_*

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erynnar wrote...

Doesn't annoy me. Just not helpful 10 tend to be nothing but sunshine and smoke blown up the ass along with a comment of doing this to counter the haters. I should have put tend to put not helpful. Not always.


..I guess 'not helpful' is a fair description. I guess I took that in a way that made it feel more.. petty than it was. Sorry. :P

#38
Anarya

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Wulfram wrote...

Tommy6860 wrote...

I understand how certain fans criticized Origins in the "predictable" aspect, but that element of a story exists in most games anyway. But to imply that DA2 is somehow darker and more grim??? Seriously, Origins is far darker, not only in the story, but in atmosphere and especailly with the characters.


Origin's darkness is mostly countered by the PC's ability to fix things.  It ends with the world set to rights and the player gloriously triumphant.  While Hawke generally fails, and the game ends with them either fleeing in defeat or complicit in an atrocity.


This, exactly. Maybe people define "dark, mature" stories differently than I do, but a "hero" story in which the hero ultimately can't really save the day, even if s/he succeeds? That's pretty dark.

And I 100% believe that the hate for DA2 can entirely be chalked up to nostalgia. Note that I specifically said "hate" there. What you should be feeling if you did not enjoy DA2 is dislike. But the vitriolic, obsessive hate for a videogame of all things can only come out of what the haters feel DA2 symbolizes, not DA2 itself.

quasi-related note: I would love to take a peek at that internal wiki

Modifié par Anarya, 01 août 2011 - 10:37 .


#39
wright1978

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I like the premise of DA2. I enjoyed the game too but there's no question that it feels that development was rushed.

#40
Raycer X

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Addai67 wrote...

Interesting. I would have liked to have played the game they spend the first two pages describing.


Seconded. Seriously, 16 months is not enough time to make a game like that (to the best of my knowledge).

#41
Morroian

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Wulfram wrote...

David Gaider's comments read like he's being diplomatic to the point of blandness, while the article itself reads as almost sycophantic.

The article isn't a review its about the Bioware writing process. 

#42
Huntress

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Raycer X wrote...

Addai67 wrote...

Interesting. I would have liked to have played the game they spend the first two pages describing.


Seconded. Seriously, 16 months is not enough time to make a game like that (to the best of my knowledge).


I always thought it was 18 months..

#43
Morroian

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Huntress wrote...

Raycer X wrote...

Addai67 wrote...

Interesting. I would have liked to have played the game they spend the first two pages describing.


Seconded. Seriously, 16 months is not enough time to make a game like that (to the best of my knowledge).


I always thought it was 18 months..


2 years here, as in it was 2 years from when the PC version of DAO was finished to when DA2 was released.

#44
Morty Smith

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I´ve read many times now that DA2 was planned as an experiment. Why can´t they just experiment with an new IP instead of a brand many fans recognize ... oh, answered my own question. never mind.

#45
Addai

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Anarya wrote...

Wulfram wrote...

Tommy6860 wrote...

I understand how certain fans criticized Origins in the "predictable" aspect, but that element of a story exists in most games anyway. But to imply that DA2 is somehow darker and more grim??? Seriously, Origins is far darker, not only in the story, but in atmosphere and especailly with the characters.


Origin's darkness is mostly countered by the PC's ability to fix things.  It ends with the world set to rights and the player gloriously triumphant.  While Hawke generally fails, and the game ends with them either fleeing in defeat or complicit in an atrocity.


This, exactly. Maybe people define "dark, mature" stories differently than I do, but a "hero" story in which the hero ultimately can't really save the day, even if s/he succeeds? That's pretty dark.

This gets a bit subjective and thus useless, but IMO the clowny, exaggerated aspect of DA2 works against its goal of telling a dark, mature story. 

#46
erynnar

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Filament wrote...

erynnar wrote...

Doesn't annoy me. Just not helpful 10 tend to be nothing but sunshine and smoke blown up the ass along with a comment of doing this to counter the haters. I should have put tend to put not helpful. Not always.


..I guess 'not helpful' is a fair description. I guess I took that in a way that made it feel more.. petty than it was. Sorry. :P


Oh no! My fault, old bear! I wasn't clear. I blame low blood sugar. I needed to eat. ROFL! Not your fault, mine!  *HUGGLES*

Modifié par erynnar, 01 août 2011 - 11:12 .


#47
erynnar

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Kroitz wrote...

I´ve read many times now that DA2 was planned as an experiment. Why can´t they just experiment with an new IP instead of a brand many fans recognize ... oh, answered my own question. never mind.


I wished they could have experimented with a new IP too. :blush:

#48
Brockololly

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Tommy6860 wrote...
I understand how certain fans criticized Origins in the "predictable" aspect, but that element of a story exists in most games anyway. But to imply that DA2 is somehow darker and more grim??? Seriously, Origins is far darker, not only in the story, but in atmosphere and especailly with the characters.


I'm fine with a "predictable" hero's journey type story if its executed well. Origins wasn't perfect but it was pretty good. I'm fine with a "rise to power" type story. Again, if its executed well. I don't think DA2 was executed very well in many aspects.

Then again, I don't think either DAO or DA2 were very dark or grim. Maybe at times they started to get a  little dark, like with the Broodmother stuff in Origins, but DA overall is not dark or gritty or grim. Thats from the writing to the art style and beyond. Sadly, it comes across as rather generic fantasy more often than not. Yet, if its executed well, then I'm ok with that.


Mr.House wrote...
DA2 has a 82 on Metacritic in fact,, which is not that far from the 87 TW2 has [smilie]../../../images/forum/emoticons/whistling.png[/smilie]


And yet, the 360 score is a 79, lower than Origins on 360 (86). And yet they designed DA2 to work best on consoles. And that 5 point gap between DA2 and TW2 is actually a bit more when you look at the scores...

***Metacritic Tangent***
***
Looking more at the Metacritic scores for DAO on PC vs. 360 and DA2 on 360 vs. PC. And TW2 since you brought it up:

DA2 (360)
79
74 critics
54 positive 19 Mixed 1Negative

100= 1 (The Escapist)
90-99= 17
80-89= 31
70-79= 16
60-69= 6
50-59= 2
25= 1 (Low score, Game Critics)

Thats 24.3% of all scores at 90% or above.


DA2 (PC)
82
45 critics
38 Positive 7 mixed 0 Negative

100= 0
90-99= 9 (95=High score)
80-89= 24
70-79= 8
60-69= 3
50-59= 1 (Low score= 58)

Thats 20% of all scores at 90% or above.


DA:O (360)
86
68 Critics
65 Positive 3 Mixed 0 Negative

100= 6
90-99= 32
80-89=23
70-79= 5
60-69= 1
50-59= 1 (low score, 50, Edge)

Thats 55.9% of all scores at 90% or above.


DA:O (PC)
91
67 Critics
66 Positive 1 Mixed 0 Negative

100= 8
90-99= 46
80-89= 12
70-79= 1 (low score, 70, Metro Game Central)

Thats 80.6% of of all scores at 90% or above.


The Witcher 2 (PC)
87
73 Critics
67 Positive, 6 Mixed, 0 Negative

100=8
90-99= 49
70-79= 3
60-69= 3
50-59= 1 (low score, 55, Game Critics)

Thats 78% of all scores at 90% or above.


I'm no fan of how important Metacritic has become in the video game industry, but by Laidlaw's own admission, they're looking for 90+ scores:

If the Metacritic isn't where we want it to be, and honestly our goal as a studio is to try and aim more for 90...


Of course, you can dissect all this endlessly but the most striking thing is how vast the disparity is between DAO and DA2 in those desired 90+ scores. Even taking PC, the higher scoring of the platforms (on both games, no less), its a huge disparity in the paltry 20% of 90+ scores for DA2 as compared to the whopping 80.6% of 90+ for Origins on PC. And thats not even getting to the 1.5% of 79 or below scores for DAO PC compared to DA2's 26.7% of 79 and below scores, with even more in the low 80s.

***Metacritic Tangent done***

Mr.House wrote...

People who say that choices had no
effect must have played a different game then me, or they just made
different choices then I did and where not pleased.


The issue is that most choices either ended in the same outcome no matter what and often weren't terribly convincing at even giving the illusion of meaningful choice or the choices involved the companions, so if you didn't give a crap about the companions, it doesn't really feel important. And then all the companions minus the LI end up drifting off according to Varric anyway.

Modifié par Brockololly, 01 août 2011 - 11:14 .


#49
Cutlass Jack

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erynnar wrote...

Oh no! My fault, old bear! I wasn't clear. I blame low blood sugar. I needed to eat. ROFL! Not your fault, mine! *HUGGLES*


*pokes head in thread and throws cookies at Erynnar before scampering off again*

Modifié par Cutlass Jack, 01 août 2011 - 11:23 .


#50
upsettingshorts

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Brockololly wrote...

The issue is that most choices either ended in the same outcome no matter what


This is what I mean when I say the people who say DA2 had no choice and those that say it had a lot of choice aren't really talking about the same thing.

Character: "How do you feel about X?"
Hawke: "Well, I feel A about it."
Character:  "Indeed?  [Response 1]."

Character: "How do you feel about X?"
Hawke: "Well, I feel B about it."
Character:  "Indeed?  [Response 2]."

Character: "How do you feel about X?"
Hawke: "Well, I feel C about it."
Character:  "Indeed?  [Response 3]."

Character: "How do you feel about X?"
Hawke: "Your mother!" *stab*
Character:  "Owie" *dies*

These are present in almost every significant conversation Dragon Age 2, from when Fenris, Aveline, or your sibling literally asks you how you feel about Ferelden to when you decide what to do with some outlaw mages and why.  As someone who enjoys roleplaying their way through the kind of person Hawke is, I would categorize every single one as a choice with different outcomes.

Origins had a couple chances for this in total, and excepting Wynne I'd have a hard time describing many more in any kind of detail.  I mean, DAO was the kind of game where you'd remind Alistair that your parents were brutally murdered in a vicious act of betrayal and he'd either immediately end the conversation or immediately move back to his own grief because the game simply wasn't built to accomodate how the Warden felt about anything.  Because it wasn't really trying to.

No, DA2 doesn't have as many (or as obvious) instances where Hawke can set worldstate changing plot flags like deciding who is King of Orzammar.  But those are simply another kind of choice, not the only kind.

Modifié par Upsettingshorts, 01 août 2011 - 11:23 .