erynnar wrote...
DAO gave me more an illusion that they mattered and a sense of urgency or agency (werewolves or elves). But I didnt' feel that with DA2. I didn't fret over the decision to save the mages or turn them in. Or let Anders kill the girl or not. But why didn't I? The choices didn't matter any more, really than me siding with the elves or the werewolves, but it felt more urgent or important.
I'm guessing that's because you bought in to the Warden and the story as a whole. It's just as possible for a player to say, not buy into the idea that he or she should care about Ferelden or like the Grey Warden organization and feel like everything the player has to do in that game is a tedious chore.
Same with Hawke and Kirkwall, if you don't care and don't feel involved or drawn in, of course it's all going to seem pointless.
In Exile explains this concept better. If I had a link I'd use it.
Maybe I got lucky in that the Hawke I decided to play was a bit of a narcissist and thought he was smarter than everyone else. And he was going to prove it by working out a way to keep the peace in Kirkwall - those idiotic "extremists" were ruining this - and maintain the somewhat balanced status quo. He had something of an altruistic motive in addition in the sense that he believed peace was ideal. That he
failed utterly in a personal goal was for me, as a player, a ton of fun to experience.
Ryzaki wrote...
@Upsetting: The whole point wih Peatrice is that a sizable amount of the Chantry didn't really support her. If
she has a squad of templars at her command (templars that should be watching mages nonetheless) that kind of ruins that.
Then have a silly unbeatable trap that she's setup that you're standing on.
Literally
any contrived excuse would have been better than none at all.
Modifié par Upsettingshorts, 02 août 2011 - 12:09 .