T764 wrote...
Dragoonlordz wrote...
T764 wrote...
@ Dragoonlordz.
I doubt that i'm the only one but i ended up buying three copies of Origins on two different systems and a percentage of copies sold were to people who didn't like it and wouldn't buy a sequel.
Has Origins sold better? Absolutely.
Does 4+ million sales = 4+ million fans? Very unlikely.
In Exile's statement is not entirely wrong.
If two games are sold, one has many people negative about it and one positive about other the positive one will sell vastly more. People are not positive about things they don't like, if something has high sales it's because more people enjoyed it than it's less successful competitior. Like = more sales, dislike = less; just because 'some' people don't like it doesn't change that fact. In the end thats the exception that proves the rule.
His comments is like a fox circling a fence around chicken coop, he keeps going around until see's a tiny gap in fence and tries to force way in exploiting that gap or '****** in the armour figurativley speaking' but given (see above paragraph) being a true fact so that gap wasn't a gap after all, the fox is now trying to dig his way under the fence.
There are two main ways people on BSN argue about things they do the going around in circles looking for the ****** in armour or the other method of moving goal posts.
I didn't read the rest of In Exiles posts on the subject so i'll take your word on it, many people (not you specifically) will use the number of sales in a way to imply that every copy sold equals a fan of the game as opposed to just being a copy sold.
I personally don't like the 'high sales=good game' stance because it will not factor in things like people who buy and don't like the game, people who rebuy the game, marketing, where people buy, genre and (very much dependent on the game in question) any stock issues that may arise, all of these things can affect sales as much as a game being 'good' or 'bad'.
I don't see how DAO equates to malaise for DA2. I have read plenty on these forums who claimed to hate DAO, or only played it once, or whined about Ostagar, the Deep Roads and the Fade who bought DA2 and claim to love it to pieces.
It just seems another backhanded way of bashing DAO and blaming it for DA2's shortcomings. And/or I could just be too thick to see how DAO (despite all the other things you mentioned) selling so well if it was such a crap game especially for so long. You'd think, that if it really generated that kind of "meh" feeling then the sales wouldn't still be going and it would have died a long time ago. Nor would the sales have spiked after word of mouth got out about DAO (*shakes fist at fate and xkg for not being on*).
Now, if DA3's sales are meh, I can see that being because of DA2. There were a hella lot of pre-orders from fans of DAO for DA2. Enough, and that maybe why, I am scratching my head at how DAO supposedly making people apathetic could garner such large numbers of pre-orders, which I would think wouldn't have been there if DAO was such a such a **** pile as some like to make it out to be. So if the numbers are down, well then they lost more fans than the shiny new audience they were going for.
If, however, the numbers are good, and or better, than they did gain more than they lost. Really, I think we have to wait for DA3 to see the health of the franchise.
Me, I didn't like DA2. I did like Legacy. I love DA and it's world, lore, and the characters (mostly). I want to keep adventuring there. I am willing to treat DA2 like a big old glitch if DA3 is more like DAO and Legacy. So, I hope it sells well enough we get to keep on keeping on in a world I have come to love.





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