They say that they wanted to do an episode darker. Okay, I fully agree. But why create a dark atmosphere with cartoons ? Too bad.

Would it not have been scarier, more exciting with graphics more impressive ?

I can imagine how Kirkwall, the former city of slaves could transmit much more horror and chills with a minimum of realism.
Did they wanted to counteract what they perceived as something too depressed ? Or they just thought it would be better translated with this art design ? Or they haven't linked these two compartments and decided to choose this direction, regardless of the story ?
The polarized opinions didn't come as a surprise to Gaider and the DAII team. "If there's anything that's surprising," says Gaider, "it's just how polarized some of the reaction has been. There's a lot of love for Dragon Age among our fans, and that love can translate into passion.
I like this sentence. Without any claim to want to translate and summarize all what was said (because there are thousands of reasons) that pretty much describes the situation in a neutral manner.

"In my opinion, that's better than apathy, even if it forces you to filter out the extremes. However, the criticism should not be dismissed as simple nostalgia. There are fans who felt disappointed... and there's a feeling [on our team] that we want to improve from the groundwork we've laid down. At the end of the day, Dragon Age can't be everything to everyone – so we simply have to pick a direction and make it the best experience we can."
I also like what is being said here. Yeah NO NOSTALGIA ! :devil:With Legacy, what I read from Mike, I think that DA3 will be better worked than the others.
The best points of DAO and DA2 with a minimum of major defects.
There are priorities as well, and resources are not unlimited. But the goal should be to achieve this :
Try to give to the weaknesses at least a reasonable level.
Try to exploit the strengths of this franchise.
The more areas worked, the least the flaws (at a level that isn't below the critical point as reused map or ennemies that jump from the sky ) will be perceived as breaking immersion or very important compared to the positive things.
Like dao. This game isn't perfect. Many defenders of that game are aware of this fact. Many flaws, simply the numerous qualities and the incredible work, make those flaws negligible.
And what constitute as well the strengh of Bioware,
Deep and epic story, well executed.
choice.
customization.
Modifié par Sylvianus, 04 août 2011 - 05:42 .