Bestiary :A - GA:Abomination :
Race : Demon
class: Mage
Rank : Normal, Elite
Resistances : None
Vulnerabilities : None
Abilities : Archetype: Trooper
Allure :
Race : Demon
class: Mage
Rank : Elite
Resistances : Spirit, Immune to Silence.
Vulnerabilities : Electricity, Nature
Abilities : Archetype: Commander
Vulnerability Hex - The target suffers a hex that inflicts penalties to all elemental resistances.
Aura of Magic Resistance - aura imbues others with greater magic resistance.
Ranged Attack - Light to Medium Spirit damage; most effective against targets affected by Vulnerability Hex.
Special Traits : High Armor and Fortitude
Quest Appearances :RepentanceAncient Rock Wraith:
Race : Profane
class: Profane Boss
Rank : Elite Boss
Resistances : Lightning, Immune to Knockback, Knockdown, Immobile, Stun, Paralyzed, Enslavement, Sleep, Movement Speed impairing effects, Inevitable Death, and Explosive Death.
Vulnerabilities : Spirit; Cold
Abilities : Archetype: Archboss
Arcane Blast : At preset levels of health, 90%, 50% and 25%, the Ancient Rock Wraith (ARW) will, after completing its current attack, teleport to the center of the room and begin charging for a massive area attack. A explosion of pure energy, lightning damage, coming from the ARW will fill the room killing anyone caught in it within a matter of seconds. The four pillars throughout the room will make the 4 corners safe haven during this event. After the attack is over the ARW will crumble to the floor and begin reassembling itself while it summons an ever increasing amount of random type, critter level, Profanes to slow you from damaging it while it rebuilds.
Dual-Blade Form :Earth Teleport - Under Blade form only: can teleport anywhere on the map
Transformation - Changes form between Bladed and Shield bearing forms
Lightning Bolt - Splash Damage
Melee Swing - Splash Damage - Lightning Damage
Rock Stab - Devastating short ranged cone attack on the front 45 degrees
Shield Form :Transformation - Changes form between Blade and Shield bearing forms
Standard Attack: Front 45 Cone Melee Swipe - medium-high damage
Heavy Swipe: Front 90 Cone Melee Swipe - High Damage - Knockdown unless immune.
Overhand Slam: Targeted Short Range - medium AoE - Heavy Damage
Rock Roll: Forms into a ball and rolls accross the room at random group members. Direct impact can lead to multiple attacks.
UNDER 50% HEALTH:Spike Ball: at anytime 2 or more allies are in short range the ARW may do a quick charge and use a short range point blank 360 AoE that can do heavy damage. Simply move out of range.
Dust Storm: The ARW becomes a black hole, pulling all within range and line of sight towards it. Dragging them across the floor while dealing a small but constant Damage over Time(DoT). During the vortex if any ally is within short range they will no longer be knocked to the ground or moved, but they will still continue to take damage from the DoT. It is suggested that you take this time to do as much damage as possible to the boss instead of attempting to hide until the vortex ceases to be active. After the vortex is over, move away.
see Spike ShatterSpecial Traits : Very high health and magic resistance; Medium damage bonus
Quest Appearances :Deep Roads ExpeditionAntivan Assassins :(need pic)
Race : Human
class : Rogue
Rank : Normal; Elite
Resistances : Nature; Immune to Knockdown
Vulnerabilities : Lightning
Abilities : Archetype: Raider Assassin
Stealth - Invisible movement; duration 10 seconds or first interaction action.
Backstab - extreme amount of damage from stealth. (100% Critical Strike Chance) This will also steal Health Poultices from your inventory which the Assassin can use.
Disengage - Stealth after knocking their enemies back a short distance.
Poison - After backstabbing an opponent, the Assassin can deal a second slash that temporarily poisons the victim. For resistance purposes, this poison inflicts nature damage over time.
Use of Potions
Special Traits : Medium attack bonus, Weak armor and health
Quest Appearances :Sketchy on the DetailsAnders (Justice) :
Race : Human
class : Mage
Rank : Elite
Resistances : none
Vulnerabilities : none
Abilities : Night Terrors / Last Straw = Current Tactic Setup
Legacy :Summons two shades.
Uses physical Staff.
No elemental immunities.
- Abilities:
Rock Armor
Stone Fist
Chain Lightining
Petrify with
Desicate upgrade (he can BRITTLE you)
Blood Magic (sustaind ability)
Hemmorage
(super powerful, will only cast it, if your party is clustered
together)
Misdirection Hex
Crushing Prison
Glyph of Repulsion
Dispel Magic
Death Syphon.
Quest Appearances :Night_TerrorsLast StrawLegacy (DLC)Apostate :
Race : Human
Rank : Normal; Elite
class : Mage
Resistances : Spirit, Immune to Paralysis
Vulnerabilities : None
Abilities : Archetype: Devastator
Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage. FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances : Act of MercyArcane Horror :
Race : Demon
class : Mage
Rank : Lieutenant and Boss
Resistances : Spirit
Vulnerabilities : Cold; Electricity; Nature
Abilities : Archetype: Devastator
Exhaustion -
aka: Entropic Cloud (enemy variant) -The Arcane Horror launches a field spirit magic that damages anyone inside its area, saps health, mana and stamina while slowing those attempting to flee the area or attack while under its effects.
Spirit Shield - Point Blank Area of Effect inflicts continuous heavy spirit damage.
(Channeled Effect: Interruptable)Spirit Bolt -
(enemy variant) - Knockdown level of force, heavy damage.
Teleport - a cautious combatant will always have an escape planned, occasionally does not relocate caster
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances :Magistrate's OrdersThe Awiergan Scrolls: First AspectThe Awiergan Scrolls: Third AspectLong Way HomeRepentanceForbidden KnowledgeArishok :
Race : Qunari
class: Rogue
Rank : Elite Boss
Resistances : Fire, Lightning, Immune to Flanking, Silence, Knockdown, Pinning Shot, Tar Bomb, Enslavement.
Vulnerabilities : Cold; Nature
Optional Encounters:For the final showdown inside the throne room of Viscount's Keep, there are three choices available.
-Giving Isabela to the Arishok results in no fight.
-Dueling Arishok.
-Fighting Arishok and all Qunari with him.
Abilities : Archetype: Boss
Impale: Short ranged grab, extreme damage. Initial damage, DoT, then thrown for more damage. Severe knockdown penalty.
Slice: Medium Damage 360 degree arc + knockdown effect.
Rush: Charged ability that generally leaves the Arishok vulnerable for a short period afterwards. Impact on the player will result in a heavy knockdown and medium damage.
Use of Health Poultices
Special Traits :Very high defense, high health & fortitude, medium bonus to damage
Quest Appearances :Demands of the QunArvaarad :
Race : Qunari
class: Warrior
Rank : Elite
Resistances : Fire, Lightning, Immune to flanking and Silence.
Vulnerabilities : Cold; Nature
Abilities : type: buff
He stands there and buffs the large group of ranged and melee Qunari. Doesn't do much unless you absolutely ignore him. In which case he will lob grenades and command other Qunari to attack specific party members, occasionally melee attacking who ever holds the highest threat on him.
Quest Appearances :Shepherding WolvesAthenril :
Race : Elf
class: Rogue
Rank : Elite
Resistances : Nature, Immune to Paralysis.
Vulnerabilities : Electricity
Abilities : Archetype: Dalish Assassin
Stealth - Invisible movement; duration 10 seconds or first interaction action.
Backstab - extreme amount of damage from stealth. (100% Critical Strike Chance) This will also steal Health Poultices from your inventory which the Assassin can use.
Disengage - Stealth after knocking their enemies back a short distance.
Poison - After backstabbing an opponent, the Assassin can deal a second slash that temporarily poisons the victim. For resistance purposes, this poison inflicts nature damage over time.
Use of Potions
Special Traits : Medium attack bonus, Weak armor and health
Quest Appearances :The Destruction of LotheringLoose EndsAveline :
Race : Human
class: Warrior
Rank : Elite
Resistances : None
Vulnerabilities : None
Abilities : Current Tactic Setup
Aveline gains the ability to close distance with auto-attacks as if the player was controlling her during combat in the fade.
Quest Appearances :Night TerrorsThe Last StrawB:Bartrand :
Race : Dwarf
class: Rogue
Rank : Boss
Resistances : No Elemental Immunities; Immune to Dispel, Knockdown, Immobilize, Enslavement and Paralysis.
Vulnerabilities : Cold
Abilities : Archetype: Boss; Carta Assassin
Stealth - Invisible movement; duration 10 seconds or first interaction action.
Backstab - extreme amount of damage from stealth. (100% Critical Strike Chance) This will also steal Health Poultices from your inventory which the Assassin can use.
Disengage - Stealth after knocking their enemies back a short distance.
Poison - After backstabbing an opponent, the Assassin can deal a second slash that temporarily poisons the victim. For resistance purposes, this poison inflicts nature damage over time.
Use of Potions
Special Traits : Medium attack bonus, Weak armor and health, High magic resistance
Quest Appearances :Family MatterBlood Mage :
Race : Human
class : Mage
Rank : Normal, Elite
Resistances : None
Vulnerabilities : Spirit
Abilities : Archetype: Devastator
(Elite Only)Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage.
FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Brekker :
Race : Human
class : Rogue
Rank : Elite
Resistances : Spirit; Immune to Slow
Vulnerabilities : Spirit
Abilities : Archetype: Coterie Assassin
Stealth - Invisible movement; duration 10 seconds or first interaction action.
Backstab - extreme amount of damage from stealth. (100% Critical Strike Chance) This will also steal Health Poultices from your inventory which the Assassin can use.
Disengage - Stealth after knocking their enemies back a short distance.
Poison - After backstabbing an opponent, the Assassin can deal a second slash that temporarily poisons the victim. For resistance purposes, this poison inflicts nature damage over time.
Use of Potions
Special Traits : Medium attack bonus, Weak armor and health
Quest Appearances :Inside JobC:"Captain" Qerth :
Race : Human
class : Warrior
Rank : Boss
Resistances : Cold
Vulnerabilities : Fire
Abilities : type: Lieutenant, Warrior
Rally -
enemy variant - Increases damage and health regeneration for all allies of the lieutenant.
Taunt -
enemy variant - Interrupts the current action of all allies in range not targeting the warrior.
Grenade -
enemy variant - Ranged Light damage small AoE interrupt ability that slows any target damaged by it.
Quest Appearances :Night LiesCaress :
Race : Demon
class : Mage
Rank : Elite
Resistances : Spirit, Immune to Silence.
Vulnerabilities : Electricity, Nature
Abilities : Archetype: Commander
Vulnerability Hex - The target suffers a hex that inflicts penalties to all elemental resistances.
Aura of Magic Resistance - aura imbues others with greater magic resistance.
Ranged Attack - Light to Medium Spirit damage; most effective against targets affected by Vulnerability Hex.
Special Traits : High Armor and Fortitude
Quest Appearances :Night TerrorsCarta :
Race : Dwarf
class : Rogue, Warrior
Rank : Critter, Normal, Elite
Resistances : Immune to Dispel
Vulnerabilities : Cold
Abilities : Archetype: Carta Assassin ;Trooper - Weapon and Shield
Carta Thug: Trooper
Carta Assassin: Assassin
Stealth - Invisible movement; duration 10 seconds or first interaction action.
Backstab - extreme amount of damage from stealth. (100% Critical Strike Chance) This will also steal Health Poultices from your inventory which the Assassin can use.
Disengage - Stealth after knocking their enemies back a short distance.
Poison - After backstabbing an opponent, the Assassin can deal a second slash that temporarily poisons the victim. For resistance purposes, this poison inflicts nature damage over time.
Use of Potions
Special Traits : Group High magic resistance, Immune to Dispel
Carta Loyalists : :(Need Pic)
Race :class :Rank :Resistances :Vulnerabilities :Abilities : type:
Quest Appearances :Sketchy on the DetailsCastillon :
Race : Human
class : Warrior
Rank : Elite
Resistances : Nature; Immune to Knockdown.
Vulnerabilities : Electricity
Abilities : type: Raider Reaver; Trooper - Two-Handed Weapons
Special Traits :Medium damage and attack bonuses; Weak defense
Quest Appearances :No Rest for the WickedCor The Bastard Blimey :
Race : Human
class : Rogue
Rank : Elite
Resistances : Cold; Immune to Enslavement and Silence
Vulnerabilities : Nature
Abilities : Archetype: Commander; Mercenary Archer; Trooper - Archery
Auto-attack - Standard ranged attack - light damage
Knockback - Standard archer ability - short range knockback capable of knocking down low fortitude/health targets. - avoidable
Rally -
enemy variant - Increases damage and health regeneration for all allies of the Lieutenant.
Grenade -
enemy variant - Ranged Light damage small AoE inturrupt ability that slows any target damaged by it.
Special Traits : High armor and fortitude
Quest Appearances :Hometown BreedCorypheus :
Race : Ancient Darkspawn
class : Mage
Rank : Elite Boss
Resistances : Immune to all effects.
Vulnerabilities : n/a
Abilities : type: Unique -
(see tactics)Quest Appearances :Legacy (DLC)
Crimson Weaver Bloodragers : :(Need Pic)
Race : Human
class : ?
Rank : Critter, Normal
Resistances : ?
Vulnerabilities : ?
Abilities : type: ?
Quest Appearances :Sketchy on the DetailsD :Dalish Clan :
Race : Elf
class : Rogue, Warrior
Rank : Critter, Normal, Elite
Resistances : Nature, Immune to Paralysis.
Vulnerabilities : Electricity
Abilities : type: Archer, Assassin, Warrior
Quest Appearances :Long Way HomeHerbalist's Task pt. 2 Mirror ImageA New PathPride's EndDanarius :
Race : Human
class : Mage
Rank : Boss
Resistances : Cold, Spirit, Immune to Paralysis.
Vulnerabilities : Fire
Abilities : type: Mage
Barrier -
enemy variant - 100% immunity to all effects and damage types except Dispel. 10 second duration/cooldown.
ability x,y,z - little help guys, its not in the wiki and ive forgotten.
Quest Appearances :AloneDanzig :
Race : Human
class : Mage
Rank : Elite
Resistances : Cold, Immune to Paralysis.
Vulnerabilities : Fire
Abilities : Archetype: Devastator
Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage.
FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances :Wayward SonDecimus :
Race : Human
class : Mage
Rank : Elite
Resistances : Spirit, Immune to Paralysis.
Vulnerabilities : None
Abilities : Archetype: Devastator
Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage. FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances :Act of MercyDenerim Avengers : :(Need Pic)
Race : Human
class : Warrior
Rank : Critter, Normal
Resistances :Vulnerabilities :Abilities : type:
Quest Appearances :Sketchy on the DetailsDeserters : [In the Gallows Courtyard]
Race : Human
class : Rogue, Warrior, Archer
Rank : Critter, Normal, Elite
Resistances : None
Vulnerabilities : None
Abilities : type: Generic Archer, Auto-attack
Rogue: Elite - Has no special attacks at all, simply auto-attack
Rogue: Critter: Archer:
Knockback - simple knockback in melee range - avoidable
Auto-attack
Warrior: Normal - auto-attack only
Quest Appearances :The Destruction of LotheringDesire Demon :
Race : Demon
class : Mage
Rank : Elite or Boss
Resistances : Spirit, Immune to Silence.
Vulnerabilities : Electricity, Nature
Abilities : Archetype: Commander
Vulnerability Hex - The target suffers a hex that inflicts penalties to all elemental resistances.
Aura of Magic Resistance - aura imbues others with greater magic resistance.
Ranged Attack - Light to Medium Spirit damage; most effective against targets affected by Vulnerability Hex.
Special Traits : High Armor and Fortitude
Dougal Gavorn :
Race : Dwarf
class : Rogue
Rank : Elite
Resistances :Vulnerabilities :Abilities : type: Assassin; Physical. Stealth
Stealth - Immune from any interference while this ability is being performed. After stealth has been reached, the rogue may be removed through several abilities, most of which are AoE force attacks. 10 second cooldown.
Evade - Another version of stealth which uses the PC Rogue Evade animation which includes a mild knockback to the nearest ally. Can not be interrupted. Once stealth has been reached the rogue may be removed through several abilities, most of which are AoE force attacks. 10 second cooldown.
Assassinate - 100% critical, 2x weapon damage. Extreme damage. Only used from stealth.
Backstab- the rogue will only use this ability if the target is in range and can not be auto-attacked, assassinated, and the rogue can not stealth. Enemy variant of the PC rogue ability, very little difference.
Quest Appearances :Friends in Low PlacesDragon :
Race : Dragon
class : Monster
Rank : Normal, Elite
Resistances : Fire, Immune to Knockdown and Sleep.
Vulnerabilities : Cold
Abilities : type: Flame Breath, Overwhelm
Dragon (High Dragon) :
Race : Dragon
class : Monster
Rank : Elite Boss
Resistances : Fire, Immune to Knockdown, Sleep, Pinning Shot, Tar Bomb, Enslavement, Paralysis, Slow, and Stun.
Vulnerabilities : Cold
Abilities : type: Physical, Fire, Stun, Knockdown, Grab, Summon
Massive Attack - From any one of its limbs, the dragon can make a swipe attack that deals medium damage and can knockdown any target within range. Avoidable
Flame Breath (upgraded) - Extreme fire damage frontal cone attack that can kill anyone that remains in its AoE for more than a few seconds. Avoidable
Fireball - Randomly targeted allies will be assaulted with heavy damage fireballs when the High Dragon is on her perch. Avoidable.
Grab - Bite really - The High Dragon will randomly latch on to any character within melee range and flail them about, doing medium to heavy damage depending on the targets armor rating. Unavoidable.
Wing Buffet - The dragon uses its large wings to create a vacum under itself in order to draw anyone within medium range to the dragon. Light damage + Knockdown. The movement portion can not be resisted, the knockdown can.
Fire Spit - Light damage. Precursor to the dragon changing targets and attacking the new target. Unavoidable
Roar - Medium range AoE stun.
Flight - The ability to retreat from attacks and fly to her perch to summon Dragonlings and Dragons while raining down Fireballs on random targets.
Quest Appearances :Mine MassacreDragon (Mature Dragon) :
Race : Dragon
class : Monster
Rank : Elite, Boss
Resistances : Fire, Immune to Knockdown, Sleep, Pinning Shot, Tar Bomb, Enslavement, Paralysis.
Vulnerabilities : Cold
Abilities : type: Physical, Fire, Stun, Knockdown
Wing Buffet - The dragon uses its large wings to create a vacum under
itself in order to pull anyone at medium range to the dragon. light damage +
knockdown.
Fire Spit - Light damage. Precursor to the dragon changing targets and attacking the new target. unavoidable
Jab - The Mature Dragon will stab at the target with its beak. Knockdown, avoidable.
Roar - Medium Range AoE stun.
Flame Breath - Extreme fire damage frontal cone attack that
can kill anyone that remains in its AoE for more than a few seconds. Avoidable
Quest Appearances :The Bone PitHerbalist's TasksThe Deep Roads ExpiditionDragonling :
Race : Dragon
class : Monster
Rank : Critter, Normal
Resistances : Fire, Immune to Knockdown, Sleep.
Vulnerabilities : Cold
Abilities : type: Fire, Physical
Flame Breath - Medium fire damage frontal cone attack that
can kill anyone that remains in its AoE for more than a few seconds. Avoidable
E :Elven Fanatic :
Race : Elf
class : Warrior
Rank : Elite
Resistances : Cold, Nature; Immune to Paralysis, Enslavement, Silence
Vulnerabilities : Electricity
Abilities : type: Mercenary Warrior; Trooper – Two-Handed
Special Traits : High armor, High Fortitude
Quest Appearances :Blackpowder CourtesyEnforcer :
Race : Human
Rank : Elite
class : Rogue
Resistances : Nature; Immune to Knockdown
Vulnerabilities : Electricity
Abilities : Type: Raider Assassin
Stealth - Invisible movement; duration 10 seconds or first interaction action.
Backstab - extreme amount of damage.
Disengage - Stealth after knocking their enemies back a short distance.
Poison - After backstabbing an opponent, the Assassin can deal a second slash that temporarily poisons the victim. For resistance purposes, this poison inflicts nature damage over time.
Special Traits : Medium attack bonus, Weak armor, Weak health
Quest Appearances : Ethereal Golem :
Race : Golem
class : Construct
Rank : Boss
Resistances : Nature, Immune to Stun, Critical Hits, Knockdown, Paralysis, Pinning Shot, Tar Bomb, Enslavement.
Vulnerabilities : Cold, Electricity
Abilities : type: Unique
Essence Disperse - The golem will charge up and release an energy burst, at the end of which he will fall to the ground untill the Shades spawned by the explosion are dispatched. The explosion carries such incredible force that, even if the damage is mitigated, will cause those hit by the blast to reel back in pain for a few seconds. Avoidable.
Slam - The golem reaches back with its right arm and slams into the target dealing medium to heavy damage. Unavoidable.
Quest Appearances :HauntedEvelina :
Race : Human
class : Mage
Rank : Elite
Resistances : Spirit, Immune to Paralysis.
Vulnerabilities : None
Abilities : Archetype: Devastator
Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage. FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances :On the LooseEvets :
Race : Human
class : Warrior
Rank : Elite
Resistances : Nature; Immune to Knockdown
Vulnerabilities : Lightning
Abilities : Archetype: Trooper - Two-Handed Weapons
Overhand Slam - High damage small AoE attack
Use of Health Poultice
Special Traits : Medium damage and attack bonuses; Weak defense
Appearances :Raiders on the Cliffs - Act 3 in the Wounded Coast as revenge
Act 3 - The Wounded Coast
F:Fell Ordan :
Race : Human
class : Mage
Rank : Elite
Resistances : Spirit, Immune to Paralysis.
Vulnerabilities : None
Abilities : Archetype: Devastator
Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage. FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned, occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances :Raiders on the CliffsFenris :
Race : Elf
class : Warrior
Rank : Elite
Resistances : None
Vulnerabilities : None
Abilities : type: Current Tactic Setup
Quest Appearances :Night TerrorsThe Last StrawFerelden Refugees :
Rank : Critter
class : Rogue dw/archer
Resistances : Fire
Vulnerabilities : Nature?
Abilities : Basic
Quest Appearances :TranquilityFlint Company Mercenary :
Rank : Normal
class : Warrior/Rogue
Resistances :Vulnerabilities :Abilities : Archer: Steady Shot
Quest Appearances :DutyFollowers of She :(need pic)
Race : Humans
class : Rogues
Rank : Critter, Normal, Elite
Resistances : ?
Vulnerabilities : Fire
Abilities : type: Physical; Assassin, Archer
Stealth - Immune from any interference while this ability is being
performed. After stealth has been reached, the rogue may be removed
through several abilities, most of which are AoE force attacks. 10
second cooldown.
Evade - Another version of stealth which uses the PC Rogue Evade animation
which includes a mild knockback to the nearest ally. Can not be
interrupted. Once stealth has been reached the rogue may be removed
through several abilities, most of which are AoE force attacks. 10 second cooldown.
Archers - Melee Range Knockback
Assassinate - 100% critical, 2x weapon damage. Extreme damage. Only used from stealth. (note: Critter Follower Rogues do get Assassinate. They will miss 95% of the time and will do Light damage if they do succeed.)
Quest Appearances :Kind of WantFriedrich :
Race : Human
class : Rogue
Rank : Elite
Resistances : Fire
Vulnerabilities : ?
Abilities : type: Auto-attack
Quest Appearances :The Destruction of LotheringG :Gascard DePuis :
Race : Male
class : Mage
Rank : Elite
Resistances : Spirit, Immune to Paralysis.
Vulnerabilities : Varric
Abilities : Archetype: Devastator
Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage. FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned, occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances :Prime SuspectAll That RemainsGate Guardian [Meredith's Golems] :
Race : Golem
class : Slave Statue
Rank : Boss
Resistances : Immune to Critical Hits, Enslavement, Immobile, Knockdown, Paralysis, Stun
Vulnerabilities : Cold, Dispel Magic
Abilities : type: Unique
Spear mode : Whirlwind (it crouches, leading its arms forward and then turns its body quickly, which provides continuous damage for 5 seconds to all targets near him and has an enormous reach).
Dual wielding mode : Flurry (it's still standing, its arms up front and gives quick blows with its weapons which provides greatly damage to all targets in front of it).
Spider mode : Fireball, Flame Blast.
Quest Appearances :The Last StrawGerav :
Race : Dwarf
class : Rogue
Rank : Elite
Resistances : ?
Vulnerabilities : ?
Abilities : type: ?
Quest Appearances :?
"Gracious" Gillian Winger :
Race : Human
class : Rogue
Rank : Boss
Resistances : Immune to Slow
Vulnerabilities : Spirit
Abilities : type: Archer
Stealth - Immune from any interference while this ability is being performed. After stealth has been reached, the rogue may be removed through several abilities, most of which are AoE force attacks. 10 second cooldown.
Evade - Another version of stealth which uses the PC Rogue Evade animation which includes a mild knockback to the nearest ally. Can not be interrupted. Once stealth has been reached the rogue may be removed through several abilities, most of which are AoE force attacks. 10 second cooldown.
Assassinate - 100% critical, 2x weapon damage. Extreme damage. Only used from stealth.
Backstab - the rogue will only use this ability if the target is in range and can not be auto-attacked, assassinated, and the rogue can not stealth. Enemy variant of the PC rogue ability, very little difference.
Quest Appearances :Ladies' Lights OutGinnis :
Race : Human
class : Rogue
Rank : Elite
Resistances : ?
Vulnerabilities : ?
Abilities : type:Assassin; Physical. Stealth
Stealth - Immune from any interference while this ability is being performed. After stealth has been reached, the rogue may be removed through several abilities, most of which are AoE force attacks. 10 second cooldown.
Evade - Another version of stealth which uses the PC Rogue Evade animation which includes a mild knockback to the nearest ally. Can not be interrupted. Once stealth has been reached the rogue may be removed through several abilities, most of which are AoE force attacks. 10 second cooldown.
Assassinate - 100% critical, 2x weapon damage. Extreme damage. Only used from stealth.
Backstab - the rogue will only use this ability if the target is in range and can not be auto-attacked, assassinated, and the rogue can not stealth. Enemy variant of the PC rogue ability, very little difference.
Quest Appearances :The Unbidden RescueGrace :
Race : Human
class : Mage
Rank : Elite
Resistances :Vulnerabilities :Abilities : Archetype: Devastator
Blood Magic - Sustained Ability - enemy variant - Can be Dispelled
Grave Robber - enemy variant - Can be interrupted. Extreme duration and High Spirit damage. FF capable, it will damage the mages allies allowing the mage to regenerate at a very fast pace.
Hemorrhage - enemy variant - This spell corrupts the blood of all foes in the targeted area, possibly paralyzing them, inflicting heavy damage over a short duration without regard for enemy armor or damage resistance.
Teleport - a cautious combatant will always have an escape planned, occasionally does not relocate caster
Use of Health Poultices
Special Traits : Very weak health & armor; Immense spell power
Quest Appearances :Best Served ColdGuard Captain :
Race : Rank : class : Resistances : Cold; Immune to Silence
Vulnerabilities : Fire
Abilities : Type: Commander
Arresting Field - (Grenade) -
Aura of Protection - this aura(yellow) increases the armor rating of friendly units.
Special Traits :High armor
High fortitude
Quest Appearances : Loose EndsGuard :
Race : Human
Rank : Normal
class : Warrior
Resistances : Cold
Vulnerabilities : Fire
Abilities : Type: Trooper - Weapon and Shield
Quest Appearances : Loose EndsGuardsmen Pretenders :
Race : Human
Rank : Critter; Normal
class : Warrior; Rogue
Resistances : Cold
Vulnerabilities : Fire
Abilities : Type: Trooper – Archer; Trooper - Weapon and Shield
Quest Appearances : Night Lies
Modificata da SuicidialBaby, 10 agosto 2011 - 12:13 .