Lumikki wrote...
What there is to say, it's conflict of two thing. Business vs RPG.
1. It cost a lot to make content for 20% players only.
2. One of basic RPG feature is having genre choise in character creations.
I mean, I play allways female character and if I would not been able to play female character, I don't think I would play Biowares games at all. It's not just about having good game, but allow player to like her/his own character. If I don't like my own character in game, I can't enjoy the game at all.
The problem is, that's a slippery slope (One they're already on TBH)
Only 20% of the people play a female, so cut it, gets you to...
only 25% of the people play an adept, so cut it. Then with the next game and only 2 classes, 70% of the people play Soldier, cut Engineer.
You can't necessarily cut features by percentages when it's a reasonably significant percentage, because doing so will likely lead to another skewed percentage. Now if something's <10%, there's not much arguing with that. But at 20%, it's statistically significant.
Further compounding the problem is, that data is coming from who you romanced, as there's no other way to get it. Which means that the people who didn't romance anyone don't exist in the number. They're effectively sexless for that statistic.
Bioware datamines achievements, but the problem is they keep drawing conclusions the achievements don't necessarily state. Statistics must be drawn in such a way that each piece of data falls into a catagory, the way they're doing it, there's data that doesn't fall into any catagory. Or, as in the case of DAO, there's data that doesn't actually state what they're reading it as.
Meaning, in DAO, some high percentage of people never made it past the first act. What that doesn't tell you is how many were game rentals, how many were a friend's copy, how many quit because the first Ogre was too hard There's alot of interpretations and possibilities other than the one they drew.
Same thing here, there's data that is ambiguous.
Modifié par Gatt9, 02 août 2011 - 10:28 .