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Stamina and Sustained Talents like Momentum -- Need Help


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#1
RosInSF

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 In another post -- http://social.biowar...66/index/534307 -- I read the following:

Naked Fury wrote:


stillnotking wrote...

Naked Fury wrote...

stillnotking wrote...
How come you keep Momentum running 24/7?  On my rogue I usually turned it off between fights, because it's an instant activation and by leaving it off you can make use of the stamina first.

Perhaps I've missed something. I don't see the advantage of turning off Momentum.

If you activate some talent then turn on Momentum, how is that different than having Momentum on beforehand then activating that other talent?

It even seems worse if you start with Momentum off. If you're activating talents while Momentum is off then you might not have any stamina left for Momentum when you need it. If Momentum is always on then you never face that possibility.


Momentum is a sustained ability, and lowers your maximum stamina, not your current stamina -- unless your current stamina is higher than your maximum stamina minus the Momentum cost, in which case you waste some stamina.

Momentum, like all sustained abilities, can be activated at zero stamina.  It just lowers the maximum amount you can have.

Oohhhh...sustained abilities can be activated at zero stamina. It's funny that I've played an embarrassing number of hours yet never noticed this (because I had Momentum on 24/7).

So I could do a Dirty Fighting and a Riposte, and even if that saps all my stamina I can still turn on Momentum. That doesn't change my argument about regretting using the more expensive Riposte at lower levels with a small amount of stamina reserve, but it certainly changes the equation.

Therefore I have to rethink everything I've said about Riposte. I'd even have to do another play-through in order to have a valid opinion about it.

Thanks for the clarification.






I'm trying to understand this clearly. 

1)  If my character has 70 maximum stamina and 70 current stamina, if I activate Momentum, then both my 70 max and 70 current stamina are immediately lowered to 60, so I in effect "waste" 10 points of current stamina.

2)  If my character has 70 max stamina and 50 current stamina, if I activate Momentum, then my max stamina is immediately lowered to 60, but I still have 50 current stamina.

3)  If my character has 70 max stamina and 0 current stamina, if I activate Momentum, then my max stamina is immediately lowered to 60, and I have 0 current stamina.

If all of the above is true, then it is best to activate other non-sustained talents (like Riposte) BEFORE activating Momentum.

Have I understood correctly?  I'm inferring from all of this that sustained talents have no on-going stamina drain to one's current stamina point total once they have been activated.  Otherwise, one could not activate Momentum with 0 current stamina.

#2
Last Darkness

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RosInSF wrote...
I'm trying to understand this clearly. 

1)  If my character has 70 maximum stamina and 70 current stamina, if I activate Momentum, then both my 70 max and 70 current stamina are immediately lowered to 60, so I in effect "waste" 10 points of current stamina.

2)  If my character has 70 max stamina and 50 current stamina, if I activate Momentum, then my max stamina is immediately lowered to 60, but I still have 50 current stamina.

3)  If my character has 70 max stamina and 0 current stamina, if I activate Momentum, then my max stamina is immediately lowered to 60, and I have 0 current stamina.

If all of the above is true, then it is best to activate other non-sustained talents (like Riposte) BEFORE activating Momentum.

Have I understood correctly?  I'm inferring from all of this that sustained talents have no on-going stamina drain to one's current stamina point total once they have been activated.  Otherwise, one could not activate Momentum with 0 current stamina.


Cept Momentum eats 60 Stamina, reduces your in combat stamina regen by -2.0, increases your fatigue by 5% and shuts down when you have 0 stamina.

So technicaly its best to use that 60 Stamina on other abilities THEN activate Momentum. But thats a moot point depending on your build. Running Momentum all the time dosnt effect you much if your a dagger build, it does if your using larger weapons though because daggers do best auto attacking and larger weapons do best spamming your talents.

This is a concept more commonly used by Two-Hand Warriors since they are the Kings of stamina optimaisation and talent spam.

#3
RosInSF

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@ Last Darkness   Thank you for your advice.  Hmm, with Momentum causing all these problems, I wonder why so many Rogue Build advisors recommend getting Momentum ASAP, even by Level 3?  BTW, I intend to play a DW (daggers) backstabbing cunning-focused Rogue.

Modifié par RosInSF, 03 août 2011 - 10:34 .


#4
Last Darkness

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RosInSF wrote...

@ Last Darkness   Thank you for your advice.  Hmm, with Momentum causing all these problems, I wonder why so many Rogue Build advisors recommend getting Momentum ASAP, even by Level 3?  BTW, I intend to play a DW (daggers) backstabbing cunning-focused Rogue.



For Rogues in General for Duel Wield.

The Important Talents are as follows.

- Rogue -
Dirty Fighting - Combat Movement - Coup de Grace
Lethality - Cunning Rogues only (Also most people avoid picking up Evasion)
Deft Hands - Improved Tools - Mechanical Expertise - Device Mastery (Cunning Rogues dont need to max this)
Stealth - Stealthy Item Use (Combat Stealth and Master Stealth are optional)

- Duel Wield -
Duel Weapon Training - Duel Weapon Finesse (The Higher Two are Optional, Avoid Mastery if using daggers)
Riposte
Momentum (Id suggest getting this before lvl 7 as needed)

You basicaly want Utility talents and Stuns. Thanks to Coup de Grace your attacks on stunned targets are now backstabs which are automatic critical hits.

#5
RosInSF

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@ Last Darkness Thanks again for your helpful advice! I'm not sure I understand what you mean by "as needed" in your suggestion about getting Momentum before level 7. Were you suggesting that I get Momentum by level 6? If I am to get Momentum by level 6, for skills I will need CT 1 at Level 1, CT 2 at Level 3, and CT 3 at Level 5 and for talents I will need to add Dual Sweep and Flurry as prereqs for Momentum. And if I add Stealth at Level 2 and Stealth Item Use at Level 4, as well as Deft Hands at Level 1 and Improved Tools at Level 5, and Dirty Fighting and Dual Weapon Training at Level 1, I'll have to add Dual Sweep at level 3 and Flurry at level 6, which means that I won't be able to add Momentum until level 7.

So here is how I understand the initial sequencing of talents and skills from the suggestions you and others have given in previous posts:

Level One: Coercion, Poison, Combat Training 1; Dirty Fighting, Dual Weapon Training, Deft Hands
Level Two: Stealth
Level Three: CT 2; Dual Sweep
Level Four: Stealth Item Use
Level Five: CT 3; Improved Tools
Level Six: Flurry
Level Seven: Which skill? (Coercion II? Trap Making I? Stealing I? so that I can do the Stealing quest, whenever that is); Talent: Momentum

So are you suggesting that I get the Dual Sweep-Flurry-Momentum series before I get the Dirty Fighting-Combat Movement-Coup de Grace series and before I get Lethality and before I get Dual Weapon Finesse and Riposte? I'm in no hurry to get Momentum. All I want is to to acquire talents and skills in the most effective order.

The skills I want are at least three points in Coercion, one point in Poison (already given to Rogues), three points in Combat Training; these have priority. Then the remaining skills I want are one point in Stealing (to be able to do the Stealing quest), and one point in Trap Making. I'm not sure about Herbalism, Survival, or Combat Tactics.

I'm thinking of Alistair, Morrigan, and Wynne as companions. I've decided to start off as a Dwarf Noble Rogue instead of a Human Noble Rogue, because I like the dwarf's magic resistance.

Modifié par RosInSF, 04 août 2011 - 01:12 .


#6
Last Darkness

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Seems fine to me.

#7
RosInSF

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@ Last Darkness Thanks, but you didn't answer my question. I'll repeat it here in different words:

Which talent should I acquire first: Coup de Grace, Lethality, or Momentum? And which one, second?

As you know, each one requires two prerequisite talents; that's nine levels' worth (3 + 3 + 3). Add in Stealth at Level 2, Stealth Item Use at Level 4, Improved Tools at Level 5 (see my sequencing in my previous post), and we are up to Level 12 before I have all of them.

I do want Combat Stealth and Stealth Mastery, so that's another two levels. And I won't even have begun to use any Assassin and/or Bard spec talents yet.

Modifié par RosInSF, 04 août 2011 - 11:19 .


#8
Last Darkness

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Coup de grace, Momentum, Lethality. Would be optimal.

#9
RosInSF

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Thank you!