Any suggestions? Thanks
Creating Maps From the Toolset
Débuté par
Mbando
, août 01 2011 10:09
#1
Posté 01 août 2011 - 10:09
I'd like to be able export an area as a map--i.e. generate a high-resolution 2D jpg image from a top-down view. I can get a low quality one by zooming up in the toolset view window and taking a screen shot, but the resolution is just too low. I tried zooming down and taking quadrant pictures and stitching them together, but as you move the camera you get perspective shifts on any vertical features, and lining up the screenshots is sort of hit or miss.
Any suggestions? Thanks
Any suggestions? Thanks
#2
Posté 01 août 2011 - 10:32
So you want a picture of a map? Set your toolset to use whatever resolution you want, View -> Options -> Graphics _. Render Size. (you're gonna see lots of lag at high res.)
Modifié par kamal_, 01 août 2011 - 10:33 .
#3
Posté 02 août 2011 - 12:22
kamal_, thanks very much for replying. So you mean that changing the resolution in the toolset will make the screenshot I take more detailed? Trying it now.
#4
Posté 02 août 2011 - 12:28
I'm not sure what the max resolution the toolset is capable of. But 1600x1200 at least.
#5
Posté 02 août 2011 - 02:20
kamal_, I must be misunderstanding something. I can change the rendering resolution in the toolset, but that has no effect on the screenshot I take. The screenshot is always at the same resolution no matter what the rendering level is in the game. Is there any kind of app or plugin in that would interpolate a view and export it as a high resolution jpeg?
#6
Posté 02 août 2011 - 05:03
I think most of the perspective distortion happens at the edges of the view plane, so if you only use the bit right in the center, then you might be able to stitch together different pieces into a high-res map. Try this, turn on the grid, and then zoom out until one tile is centered in the middle. Then take your screenshot, and open it up in your image editor. There, crop the image down to just the center tile, and re-size the image to some standard size. Then cut-and-paste into your final map. Repeat the whole process for each of the tiles.
#7
Posté 02 août 2011 - 07:51
it is based on the resolution of your paint programe or whatever you are handling the shots with - try getting gimp or paint.net both are free and high quality
#8
Posté 02 août 2011 - 01:01
Lugaid & Morbane: thanks for posting as well. Definitely zooming the map down and clipping the center of the image out reduces distortion, but it is a total pain to stitch images together (at least in MS Paint). And Morbane, as I google it, it looks like Paint has a max resolution of 96 dpi. So what you are saying is that I take a screenshot in 1440x900 or something, and when I paste it into MS Paint I lose most of the resolution? Ok, will try to use paint.net.
Thanks all!
Thanks all!
#9
Posté 02 août 2011 - 01:13
Stitching is a pain unless you get some pro level software. Gimp might do it ok.
You don't lose any of the resolution in Paint, you just get a larger image. 96 dpi is because that's the windows standard.
You don't lose any of the resolution in Paint, you just get a larger image. 96 dpi is because that's the windows standard.
#10
Posté 02 août 2011 - 01:15
OMG Now I'm confused. So the 96 dpi is not from MS Paint, but it is inherent in Windows when I use the print screen button? Is there a way to use a graphics program like paint.net to take a picture from an active window?
#11
Posté 02 août 2011 - 01:25
#12
Posté 02 août 2011 - 03:43
Go ahead and download GIMP, it's completely free and does more that you can ever ask it to. MS Paint is on the same level as WordPad and Minesweeper, just there to give your computer a bit of functionality out of the box. GIMP, and paint.net, I assume, both have their own screen capture functions.
#13
Posté 02 août 2011 - 04:03
Gimp and paint.net rely on windows screen capture. I'd suggest something like Fraps, which will allow you to take many screenshots easily, and then you can Erich them together at your leisure. Windows printscreen means you have to work with each image before you can move on to the next.
#14
Posté 02 août 2011 - 04:34
Isn't this easier from within the game? it got a map after all. just print that one.





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