Most Effective Way to Kite -- Need Advice
#1
Posté 01 août 2011 - 10:18
I've never been very good at kiting, mainly because I don't know how exactly to best control the movements of my mouse and the movement keys on the PC keyboard so as to keep my character running around (in a large circle or otherwise) outside of melee range. Of course, all those games were in real time, so maybe I can use PAUSE here to good effect in order to plan where to run to next.
In any case, I would appreciate some advice. Do you mostly use your mouse or your WASD keys? What do you do exactly?
#2
Posté 02 août 2011 - 03:24
#3
Posté 02 août 2011 - 03:12
dragonage.wikia.com/wiki/A_Lord%27s_Trust:_The_First_Task
dragonage.wikia.com/wiki/Piotin
I think this is the fight your talking about.
Also FYI if your supporting Harrowmont, I feel the need to inform you thats the Evil choice for King.
Modifié par Last Darkness, 02 août 2011 - 03:14 .
#4
Posté 03 août 2011 - 08:01
@Last Darkness Thanks for letting me know that supporting Harrowmont is the evil choice. Since I am playing my character as "good," I won't do that when the time comes (very far away at this point since I'm just starting the game). Actually, the Proving Grounds fight I'm referring to is the very first fight that a Dwarf Noble encounters during his Origins story. So I won't have even the first rank of Stealth at that point (I will select Stealth at Level Two) -- only Dirty Fighting.
#5
Posté 03 août 2011 - 02:33
Ill try to keep spoilers to a minimum for you but just so you know the game makes you rather opposed to Bhelen as a Dwarf Noble and makes Harrowmont look like a good guy. The roles are completly reversed if you ever played a Dwarf commoner and get to see the non-noble aspects of Orzamaar.
As your playing through you need to look past alot of the characters and choices"As presented" because its a lie the majority of the time. It hard playing good because most of the good choices are the evil ones because your being manipulated or lied too. So you end up playing a good character who comes off as incredibly naive and easy to control by the end. Everyone just trying to use you for their own ends.
#6
Posté 03 août 2011 - 09:26
RosInSF wrote...
My Dwarf Noble Rogue will be required to fight four AI characters in the Proving Grounds. In another post, advice was given to the effect that a Rogue should use Dirty Fighting and fight until the stun wears off and then RUN around outside of melee range until Dirty Fighting can be activated again. Rinse and repeat until he wins the fight.
I've never been very good at kiting, mainly because I don't know how exactly to best control the movements of my mouse and the movement keys on the PC keyboard so as to keep my character running around (in a large circle or otherwise) outside of melee range. Of course, all those games were in real time, so maybe I can use PAUSE here to good effect in order to plan where to run to next.
In any case, I would appreciate some advice. Do you mostly use your mouse or your WASD keys? What do you do exactly?
I play on the PC platform as well, and only rarely use the WASD keys. Mostly I right click the mouse to spot the location I want to go. It seems to work best to keep the distances fairly short, because setting overly long distances sometimes causes the character to run in very odd zigzag patterns, avoiding obstacles that really are not even in his way. Setting short distances to move may make for more clicking, but at least the character follows the route I expect him to go.
I don't know if it happens in your game or not, but there is a tendency for my character to "skid" or hesitate before moving: I click a location to move to and the character runs three or four steps without actually moving anywhere, and then finally starts to move to the desired location. Maybe it is just an oddity of my game.
#7
Posté 06 août 2011 - 08:35
I have a feeling you are playing as a dwarf commoner, not a dwarf noble, since you mention the fights in the Proving. This happens during the dwarf commoner origin. The dwarf noble goes into the Deep Roads. If you ARE playing as a dwarf commoner, it's much easier to side with Bhelen as you'll have a personal stake in him becoming king. You'll see when you get there.
#8
Posté 07 août 2011 - 01:15
Time4Tiddy wrote...
There isn't really a "good" or "evil" in the dwarf succession. Both have their good points and bad. Harrowmont is a traditionalist, but also honorable. He will do what he thinks is right, but he is stuck in the past and the dwarves will decline under his rule. Bhelen is a forward-thinker but ruthless. He will lead the dwarves to a better future, but he'll do whatever it takes to get there.
I have a feeling you are playing as a dwarf commoner, not a dwarf noble, since you mention the fights in the Proving. This happens during the dwarf commoner origin. The dwarf noble goes into the Deep Roads. If you ARE playing as a dwarf commoner, it's much easier to side with Bhelen as you'll have a personal stake in him becoming king. You'll see when you get there.A dwarf noble is very unlikely to want Bhelen for king for other spoiler-y reasons.
Hmmm we have very different definitions of the terms then.
Harrowmont is clearly the worst choice while Bhelen is the best. You can get this impression by even talking to them as a non-dwarf warden. (I love how Harrowmont avoids the issue about support for the Wardens while Bhelen promises and garantees it)
and yes it is very different how you view Bhlene/Harrowmont if your a Commoner/Noble.
Though a Dwarf Noble fights in the Proving as well, its just not a major part of their Origin like it is for the Commoner.
Also though you control some of your Origins choices as a Noble (My Noble killed Trian herself, and wasnt framed for it like most others. She really did kill him)
The best ending for the Dwarves is probably. (Must be a Dwarf Origin)
Bhelen King
Chantry NOT built for Brother Burkle.
Anvil destroyed by Branka (*I Actualy like to keep it intact, Bhelen takes volenteers for golems.)
Dagna NOT joining the Circle leading to a new circle in Orzamaar (*I like to keep this for the support of mages)
And finaly when the Ruler of Fereleden offers you a boon ask for "Support in the Deep Roads"
But remeber you can support or screw over many factions in the game. (Dwarves, Circle, Elves/Werewolves, Dragon Cultists, etc)
#9
Posté 19 août 2011 - 04:53
after playing dwarf noble, dont really like bhelen( from the noble side of view). find him very manupulative.... this also mean, i am not cut out for politic lol
#10
Posté 20 août 2011 - 10:48
tyrannosaur56 wrote...
i wonder what is the consequences if you support lord dace at the beginning? will it affect the game much at a later stage?
after playing dwarf noble, dont really like bhelen( from the noble side of view). find him very manupulative.... this also mean, i am not cut out for politic lol
Indeed your making it personal instead of thinking whats best.
Look at real world politics for a wide array of people that are personaly hated but they get things done and people that are loved but cant/dont do anything.
This exists in reality and fantasy in equal terms.
Harrowmont is also suspected of being the one who killed your Father since your father was ill in bed from the stress. Harrowmont went to see him alone and when he left Old King auducan was dead and Harrowmont made many claims of what he said in his last moments about how he should be King and such.
Thats Dwarvern Politics.
#11
Posté 22 août 2011 - 12:43
gandanlin wrote...
RosInSF wrote...
My Dwarf Noble Rogue will be required to fight four AI characters in the Proving Grounds. In another post, advice was given to the effect that a Rogue should use Dirty Fighting and fight until the stun wears off and then RUN around outside of melee range until Dirty Fighting can be activated again. Rinse and repeat until he wins the fight.
I've never been very good at kiting, mainly because I don't know how exactly to best control the movements of my mouse and the movement keys on the PC keyboard so as to keep my character running around (in a large circle or otherwise) outside of melee range. Of course, all those games were in real time, so maybe I can use PAUSE here to good effect in order to plan where to run to next.
In any case, I would appreciate some advice. Do you mostly use your mouse or your WASD keys? What do you do exactly?
I play on the PC platform as well, and only rarely use the WASD keys. Mostly I right click the mouse to spot the location I want to go. It seems to work best to keep the distances fairly short, because setting overly long distances sometimes causes the character to run in very odd zigzag patterns, avoiding obstacles that really are not even in his way. Setting short distances to move may make for more clicking, but at least the character follows the route I expect him to go.
I don't know if it happens in your game or not, but there is a tendency for my character to "skid" or hesitate before moving: I click a location to move to and the character runs three or four steps without actually moving anywhere, and then finally starts to move to the desired location. Maybe it is just an oddity of my game.
Thanks for the excellent advice! Right-clicking the mouse is the way to go. Also zooming out in order to see the entire area helps tremendously. I was able to kite the ogre in the Ishal Tower very easily this way.
My character has never "skidded" or hesitated before moving. But then my OS is Lion (OS X 10.7), not Windows, so maybe that makes a difference. Thanks again for your help! :happy:
#12
Posté 31 août 2011 - 09:04
Time4Tiddy wrote...
There isn't really a "good" or "evil" in the dwarf succession. Both have their good points and bad. Harrowmont is a traditionalist, but also honorable. He will do what he thinks is right, but he is stuck in the past and the dwarves will decline under his rule. Bhelen is a forward-thinker but ruthless. He will lead the dwarves to a better future, but he'll do whatever it takes to get there.
I have a feeling you are playing as a dwarf commoner, not a dwarf noble, since you mention the fights in the Proving. This happens during the dwarf commoner origin. The dwarf noble goes into the Deep Roads. If you ARE playing as a dwarf commoner, it's much easier to side with Bhelen as you'll have a personal stake in him becoming king. You'll see when you get there.A dwarf noble is very unlikely to want Bhelen for king for other spoiler-y reasons.
Both commoner and Noble have proving fights in their origins, you don't have to do them as Noble though, but you miss some XP points.
EDIT: Also, why do you need any tactic to win the proving fights of the dwarf origins quests?
Modifié par JayDea, 31 août 2011 - 09:27 .





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