I seen this posted before but I can't beat this bastard. The archdemon is unbeatable for me and he's making me one of the most p.o.'d person in Ferelden. My party consists of me a warrior, Morrigan, Shale, and Alistair. I can get him around half way down then his minions come and beat the Sh*t out of me, while my companions just stand there even though they are to attack on sight. I need desperate help with this, in my opinion, pathetic mission. And please if your going to say it wasn't hard, go play in fire. Everyone that has said that was no help on other posts. So please just help me!
End Boss
Débuté par
HarbingerOfYourDestruction
, août 02 2011 02:52
#1
Posté 02 août 2011 - 02:52
#2
Posté 02 août 2011 - 03:00
Ballistas do little to nothing to him except make him not attack. His mother ******* minions are the problem and the armies do hardly nothing for me.
#3
Posté 02 août 2011 - 09:18
If the party is just standing there, make sure you don't accidentally have the party set to Hold. That happens sometimes.
The ballista should do sometimes 100 points of damage, which isn't a lot percentage-wise, but if you do it twenty times, it's plenty. The target has to be in specific spots; it will auto-rotate to the correct angle, but you can't adjust the range. But eventually each one will jam, and without a rogue in your party, you can't fix them. You can win without using them at all, though.
Once the minions show up, one tactic is to mostly ignore the boss and make sure you don't get overrun. The armies can be handy for keeping the boss kinda busy. I usually use the dwarves; mages always "accidentally" throw a fireball in your face. You do still have to chip away at the boss though, because there's probably an unlimited number of minions.
You could try a more conservative approach and use ranged attacks. Control Shale and have the other three auto-attack. Shale can have Rock Mastery on, and use talents when available.
The ballista should do sometimes 100 points of damage, which isn't a lot percentage-wise, but if you do it twenty times, it's plenty. The target has to be in specific spots; it will auto-rotate to the correct angle, but you can't adjust the range. But eventually each one will jam, and without a rogue in your party, you can't fix them. You can win without using them at all, though.
Once the minions show up, one tactic is to mostly ignore the boss and make sure you don't get overrun. The armies can be handy for keeping the boss kinda busy. I usually use the dwarves; mages always "accidentally" throw a fireball in your face. You do still have to chip away at the boss though, because there's probably an unlimited number of minions.
You could try a more conservative approach and use ranged attacks. Control Shale and have the other three auto-attack. Shale can have Rock Mastery on, and use talents when available.
#4
Posté 02 août 2011 - 02:38
#5
Posté 02 août 2011 - 06:13
What I did (on the easiest mode mind you, I'm terrible at this game), was let the armies take hold off the archdemon while my party takes care of most of the minions, when they aren't near me anymore, I go for the archdemon.
#6
Posté 02 août 2011 - 09:28
It is possible to set the difficulty level down a notch or two when necessary. Cough. I may have done that myself once or twice in the distant past. Dratted Broodmother.
My endgame strategy has always been about ranged attack. Call in the elven archers right away, before the darkspawn minions get too thick.
Last game I added a new element. My rogue and main character both had master ranger talents, so I sent two great bears in after the archdemon. Worked very nicely. (But I still had my cast of four standing back and shooting arrows.)
It was quite remarkable to see how quickly two great bears can maul a dragon to death.
My endgame strategy has always been about ranged attack. Call in the elven archers right away, before the darkspawn minions get too thick.
Last game I added a new element. My rogue and main character both had master ranger talents, so I sent two great bears in after the archdemon. Worked very nicely. (But I still had my cast of four standing back and shooting arrows.)
It was quite remarkable to see how quickly two great bears can maul a dragon to death.
#7
Posté 19 août 2011 - 03:15
It may sound sarcastic, thats not at all what I'm getting at, but just make sure you're paying attention to everything thats going on. It can be very easy to get caught up in something for too long, and before you know it, your healer is dead, and your tank is on his last leg. Then you're pretty much a sitting duck for the Legion of Darkspawn that is going to come your way. Multi-tasking is key yo :-D. Good luck!
#8
Posté 20 août 2011 - 03:33
i just finished a playthrough with only my warden left standing... thank god i am a mage... otherwise, i just spam health poultice. i wonder what type of character you are using?
#9
Posté 21 août 2011 - 03:13
Real Men Dont Heal in the Archdemon fight 
Or even need too.
Or even need too.
#10
Posté 21 août 2011 - 06:41
Its been a while since i beat the Archdemon, but I think I still remember what I did. Cone of Cold work for a few seconds. Shale should have some sort of group healing ability (can't remember what it is called right now...) Freezing spells as well as crushing prison works well with the archdemon. You only need to focus on the archdemo with your party. Let your 'army' (elves, dwarves, knigts etc. take out its minions).
The ballistas are a great help. As others have said, try to have a party member run or sneak to it and then turn it around so it points directly at the Archdemon. It will get a few 50-100 points in at times. And the key to this fight is timing, timing and timing again.
The ballistas are a great help. As others have said, try to have a party member run or sneak to it and then turn it around so it points directly at the Archdemon. It will get a few 50-100 points in at times. And the key to this fight is timing, timing and timing again.
#11
Posté 22 août 2011 - 04:00
get morrigan to learn three spells
Spell Might
Blizzard
Tempest
cast these spells in this order when the archdemon goes in to that unreachable spell
that b*tch we'll be outta there within like 20-30 secs
if you play in any difficulty that has friendly fire just cast spell shield
Spell Might
Blizzard
Tempest
cast these spells in this order when the archdemon goes in to that unreachable spell
that b*tch we'll be outta there within like 20-30 secs
if you play in any difficulty that has friendly fire just cast spell shield
Modifié par GreyWarden36, 22 août 2011 - 04:01 .
#12
Posté 23 août 2011 - 09:55
I don't use Shale, but maybe you could move Shale to where the bulk of your army is and have him use that Stone Aura(the one where he is inmobile). Send Alistair on any other darkspawn, while you use the ballista (until it breaks) and have Morrrigan do aoe on the archdemon or heal.
#13
Guest_greengoron89_*
Posté 24 août 2011 - 04:58
Guest_greengoron89_*
The final battle is really just a multi-part dragon battle with the added threat of darkspawn (which really isn't much of a threat at all, if you know what you're doing). Most of the same tactics for Flemeth and the High Dragon are used again for this battle, but there are a few important things you must take into consideration.
Firstly, make sure to find and defeat both darkspawn generals in Denerim. One of them drops a nice helmet called Corruption, which bestows 75% spirit resistance to whoever wears it (preferably your tank). Since all of the Archdemon's flame attacks do spirit damage, you'll have made the battle that much simpler.
You'll also want to equip Shale with spirit crystals for the exact same reason as above - in fact, any spirit resistance you can offer your party will be a boon, as the Archdemon loves to blow fireballs at and drop spirit AoE attacks on top of your party all throughout the battle.
Also, I strongly recommend abandoning the ballistas - they're not worth toying with, in my experience. Just make sure your other non-mage party members have bows/crossbows (or Rock Mastery, in Shale's case) handy, and have them switch to those when needed to chip away at the Archdemon's health from a distance.
That's about all I can add to the discussion - everyone else has already given good advice. Piece it all together, and you'll bring that sucker down in no time.
Firstly, make sure to find and defeat both darkspawn generals in Denerim. One of them drops a nice helmet called Corruption, which bestows 75% spirit resistance to whoever wears it (preferably your tank). Since all of the Archdemon's flame attacks do spirit damage, you'll have made the battle that much simpler.
You'll also want to equip Shale with spirit crystals for the exact same reason as above - in fact, any spirit resistance you can offer your party will be a boon, as the Archdemon loves to blow fireballs at and drop spirit AoE attacks on top of your party all throughout the battle.
Also, I strongly recommend abandoning the ballistas - they're not worth toying with, in my experience. Just make sure your other non-mage party members have bows/crossbows (or Rock Mastery, in Shale's case) handy, and have them switch to those when needed to chip away at the Archdemon's health from a distance.
That's about all I can add to the discussion - everyone else has already given good advice. Piece it all together, and you'll bring that sucker down in no time.
#14
Posté 25 août 2011 - 04:32
Has anyone else noticed that you can avoid the Minions completely if you move all your party to the Ballita turret, top right of the map? With a mage you can StormofCent the Arch from a distance. No minions come up the there... they only arrive when you're near to finishing him on the open area... and with Corruption (or Greater Spirit Balm) the Arch kills them for you...
#15
Guest_Tigerblood and MilkShakes_*
Posté 30 août 2011 - 03:48
Guest_Tigerblood and MilkShakes_*
Its been sometime since you posted.im sure you beat it by now.if you want something a little different in strag
I had Morrigan tatics set to Passive/Defense.used Cold Of Cone and Blizzard along with Tempest and when the minions come to close Mind Blast and lighting shock.
I had Alistars tatics Defensive.he just hang around the main character and kept the minons off while i had the MC cast spells
I had Sten tatics set to Agressive and he just let loose
The main character was a Mage.used Cold of cone,Mind blast,Earthquake,Inferno,Sleep,Virulent Walking Bomb against the hordes for the most part while the collected armys and the rest of my squad fought the Archdemon.
Cold of cone is one of the best spells in the game against the archdemon and other bosses.
The armies i had to help where
Dalish(archers):Beginning of the archdemon battle
Mages:Protecthing the city entry
Dwarfs:Very beginning chapter of the end
Redcliffe Soliders:dont think i used them to be honest
I had Morrigan tatics set to Passive/Defense.used Cold Of Cone and Blizzard along with Tempest and when the minions come to close Mind Blast and lighting shock.
I had Alistars tatics Defensive.he just hang around the main character and kept the minons off while i had the MC cast spells
I had Sten tatics set to Agressive and he just let loose
The main character was a Mage.used Cold of cone,Mind blast,Earthquake,Inferno,Sleep,Virulent Walking Bomb against the hordes for the most part while the collected armys and the rest of my squad fought the Archdemon.
Cold of cone is one of the best spells in the game against the archdemon and other bosses.
The armies i had to help where
Dalish(archers):Beginning of the archdemon battle
Mages:Protecthing the city entry
Dwarfs:Very beginning chapter of the end
Redcliffe Soliders:dont think i used them to be honest
#16
Posté 30 août 2011 - 08:51
I beat the Arch-demon without using any of the armies. I was playing a Blood Mage/Spirit Healer, and I used blood wound so many times.
Use cone of cold it can freeze the Arch-demon.
What I did in another play through was using my warrior(Champion/Reaver)to fight the Arch-demon and I had Alistair to hold the darkspawn. Morrigan was a blood mafe so I used blood wound and I had Wynn healing my party.
Also what is your main char build and specs?
Use cone of cold it can freeze the Arch-demon.
What I did in another play through was using my warrior(Champion/Reaver)to fight the Arch-demon and I had Alistair to hold the darkspawn. Morrigan was a blood mafe so I used blood wound and I had Wynn healing my party.
Also what is your main char build and specs?
#17
Posté 31 août 2011 - 12:18
Alistair, and me took him down. Morrigan and Wynne (I think I misspelled, not sure) both died about halfway through. The Archdemon stayed in one spot when his health hit about 40%. his second batch of minions never touched us since they were too far away. Alistair attacked the front, I attacked the rear. This was on the normal difficulty. Only army I used was the Dalish, who by the way suck. They were all I had left, and they didn't last long.





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