Lenimph wrote...
*screams on the top of her lungs* VOOOOOOOOOOOOOOOOOOOOOOOIIIIIIIIIIIIIIIIIIIIIIIIIIIIICCCCCCCCEEEEEEEEEEEEEEEEEEEEEED
What was that silent protagonist? You object? Well why don't you tell me why... oh wait
win
Lenimph wrote...
*screams on the top of her lungs* VOOOOOOOOOOOOOOOOOOOOOOOIIIIIIIIIIIIIIIIIIIIIIIIIIIIICCCCCCCCEEEEEEEEEEEEEEEEEEEEEED
What was that silent protagonist? You object? Well why don't you tell me why... oh wait
Guest_Puddi III_*
RagingCyclone wrote...
alisgirl wrote...
Even if it had to be a single origin, I would still choose UNVOICED and NO DIALOGUE WHEEL. I never felt like I was role-playing in DA2. It felt more like pulling the strings on a marionette.
The motion has been moved and seconded...all those in favor say 'aye'...
<-------AYE!!!!
Modifié par Filament, 21 août 2011 - 06:46 .
Modifié par leonia42, 21 août 2011 - 06:50 .
Filament wrote...
RagingCyclone wrote...
alisgirl wrote...
Even if it had to be a single origin, I would still choose UNVOICED and NO DIALOGUE WHEEL. I never felt like I was role-playing in DA2. It felt more like pulling the strings on a marionette.
The motion has been moved and seconded...all those in favor say 'aye'...
<-------AYE!!!!
Nay. Even if it had multiple origins, I would still want it voiced with the dialog wheel. I never felt the illusion of complete control over my Warden, I was still only limited to the dialog options the devs made available. I don't really get the puppet analogy because it seems by that logic, having an actual puppet that you have full control over would be the ideal. But neither game really provides this. It's more like both games loan you a puppet that they've already written all the lines for, you just get to choose which lines. From that perspective I see Hawke as the superior model because he simply has more features, he's better able to show the choice I made.
Granted I'm not entirely against unvoiced... but if the protagonist is unvoiced, I want everyone else to be unvoiced as well.Spend that money on better music...
As far as the wheel itself, that's just cosmetic... I don't understand this hatred of it inherently. It's just another way of presenting the options to you. I get that some people don't like paraphrases, I would hope there's an option for full text in future installments.
Modifié par Dave of Canada, 21 août 2011 - 07:01 .
Modifié par Ryzaki, 21 août 2011 - 07:07 .
Weiser_Cain wrote...
Male Shepard? Yeah I thought he was kind of nasaly
Guest_Rojahar_*
Rojahar wrote...
Why would you need different VAs for different races?
And OT:
If race is as meaningless to the main plot as it was in
DAO (Esp. Dalish) where it was little more than flavor, then gimme
voiced over that in a heartbeat.
Now if it was differing
ORIGINS (No, not the same) vs. voiced, I'd be more torn. But even then
I would pick voiced, given how bland the Warden was emotionally.
I'm
for a compromise. 3-4 Origins instead of 6-7, yet fully voiced. Use
VO actors who can really change their voices to save money. They exist.
Ask Audible.com.
Guest_Rojahar_*
alex90c wrote...
Imagine Jo Wyatt playing a DA2 elf.
Listen to an actual DA2 elf.
=/=
Actually, I'm going to have to side with errant_knight on this particular "romance." Though I can see why Merrill wouldn't be knowledgeable enough to get the hell out...Persephone wrote...
errant_knight wrote...
I don't like the rivalry system, myself.
If you're a giant dick, people shouldn't want to have anything to do with you, and you should have to deal with that.
Only that's not what DAII's rivalry stands for. It's a marked difference of opinion and principles, you do not have to be cruel to achieve that. I.E. I rivalmanced Merrill because my Hawke wanted to protect her, refusing to give her the carving tool, telling to let go of the mirror. And after tragedy struck, Merrill understood that and smashed the mirror.
*Left Click* Pushes you out a window.Ryzaki wrote...
Weiser_Cain wrote...
Male Shepard? Yeah I thought he was kind of nasaly
Nope FemShep. Was trying way too hard to me.
Zjarcal wrote...
AmstradHero wrote...
To be honest, I don't find that a race choice in itself makes a huge difference to me personally. Any time someone makes specific reference to my character belonging to a particular race, it feels very much like a "Hello, you are an elf!" message directly to me.
Agreed, the races hardly made a significant difference.I'd also reiterate that Origins (or a non-voiced protagonist in general) allows the player to feel as though they ARE the character, whereas a voiced protagonist makes the player "play the character". With a voiced character, the player is experiencing the story via the protagonist rather than AS the protagonist.
I've never gotten the "you ARE the character" thing, I always feel I'm "playing as the character" regardless of whether it's a voiced PC or not.
AmstradHero wrote...
The personal connection with the character is a personal player issue. With a silent protagonist, I personally feel as though I have more flexibility in terms of the actual delivery of the line, allowing for greater breadth and depth of personality within the bounds of the written lines of dialogue players are given. This means I'm able to play directly as "me" should I so choose, or a predefined character of my choosing, rather than one matching the two or three character archetypes given to us.
King Minos wrote...
I want the origins back, but more choices like if I were to be a Mage, I want the choice to be a circle Mage or an apostate, maybe even be a circle Mage in the middle of the rite of annulmenb and you escape. As long as I get to be an apostate the I am happy. Also voiced protagonist as well, bring back someone similiar to Jo Wyatt for females or Claudia black, both women have a similiar type of voice that is sexy.