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For DA3, if Bioware had to choose between a having a voiced protagonist and allowing the player to choose the race of his character, what would you prefer?


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#251
King Minos

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I thought it sounded sexy, her voice fits the wit and sarcasm. C'mon people, voiced protagonist is the best option! Your character can also join in the party banter! Think of it! Isabella telling embarrassing stories to companions of your character about when having sex?! Or joining in on laughing at a companion, party bante. Was pure gold and hawke joining in made it better. It feels as if your character was there and not some blank character who just watched with a blank expression.

#252
xkg

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^ ok but tbh i dont give a damn about panty banter. I never even listen to it - same with voices - I have subtitles turned on and as soon as i read the sentence I am skipping it with 'esc' button.

Sorry but YOUR "best option" doesn't apply to ME.

Modifié par xkg, 21 août 2011 - 12:00 .


#253
King Minos

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Mass effect was fine, would of been better if shep joined in, mass effect 2 was terrible, infact o believe it was non existant unless you interact with a light bulb or a pile of trash on the floor (just exaggerated examples). You don care about banter?! Have you ever experienced a laugh before or perhaps ever heard of the word 'humour'? Must be boring living in limbo.

#254
xkg

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Maybe I don't find it to be funny at all have you thought about that ?
Because something seems funny to you doesn't mean it is for me.

Oh and by saying ME - I mean:

<<<<<<<<< me, not Mass Effect.

Modifié par xkg, 21 août 2011 - 12:11 .


#255
AmstradHero

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Yellow Words wrote...

AmstradHero wrote...

The personal connection with the character is a personal player issue. With a silent protagonist, I personally feel as though I have more flexibility in terms of the actual delivery of the line, allowing for greater breadth and depth of personality within the bounds of the written lines of dialogue players are given. This means I'm able to play directly as "me" should I so choose, or a predefined character of my choosing, rather than one matching the two or three character archetypes given to us.


That doesn't work for me. Not when I imagine a tone and the response I get from NPC's is totally off, especially when there are no room to clarify what you meant or even to say that they misunderstood. So if you wouldn't mind answering, how do you deal with a situation like that in the game?    :)

Sure. In most cases, conversations are designed such the dialogue options go from "good" to "bad" from top to bottom. This has pretty much been a standard for a long time, but it's only been in recent years where this has been (popularly) formalised through the use of a wheel and/or icons.  As such, I'm typically aware of a "general tone" of the line I'm delivering.  I know whether I'm being rude or having a joke, and expect the NPCs to react accordingly.

However, playing a sarcastic character is nearly impossible with an unvoiced protagonist, because there's simply not the ability for the designers to incorporate this short of having a "sarasm/sarcastic" directive to indicate to the player that a particular line will be delivered with that tone.

Of course, there are cases where my idea of the "general tone" is incorrect. And in this case, there is a temporary disconnect between my intention and the game, which can break immersion. I find I typically deal with this in one of two ways:

1) In many cases, the character will respond and the conversation will move on (as it must due to design limitations) and I'm forced to deal with it. I consider this analogous to a conversation in real life where you say something that is misinterpreted and you're not given a chance to correct it. In most cases, I'm content to merely "grin and bear it" and deal with the (typically minor) consequences of that small misunderstanding. It's an annoyance, but I let it slide.

2) If the disconnect leads to a major unexpected and extremely undesirable result, I'll reload to my last save and pick a different dialogue option when given the choice. This creates a major break in terms of roleplaying, but usually it's possible to imagine your character deliver the (previously undesired) conversation choice in such a fashion that it fits with the persona of the protagonist you have imagined. This is by far the more annoying of the two, as you're forced to backtrack to deal with the mismatch between your expectations and the results in the game.

I find I  tend not to get the latter disconnect with a voiced protagonist so much, because I'm merely giving the character a general directive or "school of thought" with which to pursue a resolution to a conflict. There were cases I never expected Shepard to execute someone, or Hawke to punch a person in the face, but that shock is tempered by the knowledge that you're more giving the protagonist emotional directives rather than giving them specific lines of dialogue to utter.

I actually discussed this concept a bit in two recent blog posts I made about making "developed protagonists" in video games - Part 1 and Part 2. The unvoiced protagonist is still certainly bound by some degree to the rough "tone" in which the response is interpreted by the NPC they are talking to, but there is more imagined leniency in the delivery for players than for a voiced protagonist where everyone will hear the line the exact same way. Again, I should reiterate that I don't feel that this is necessarily a "bad" thing (though there are some who would argue that viewpoint) - it's just a different style of roleplaying.

Modifié par AmstradHero, 21 août 2011 - 12:14 .


#256
King Minos

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So xkg, what do you find funny or amusing?

#257
xkg

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Oh I am not going to argue now about people's tastes.
I find many things funny and amusing - but panty banter is not one of them - that should be enough.

Modifié par xkg, 21 août 2011 - 12:19 .


#258
alex90c

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King Minos wrote...

I thought it sounded sexy, her voice fits the wit and sarcasm. C'mon people, voiced protagonist is the best option! Your character can also join in the party banter! Think of it! Isabella telling embarrassing stories to companions of your character about when having sex?! Or joining in on laughing at a companion, party bante. Was pure gold and hawke joining in made it better. It feels as if your character was there and not some blank character who just watched with a blank expression.


Sexy? Urgh, no. It was grating.

And M!Hawke ... well he just sounded like a ****** when trying to be witty.

#259
King Minos

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I can tell your a very exciting person to hang around with......at a museum...

#260
RagingCyclone

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King Minos wrote...

I thought it sounded sexy, her voice fits the wit and sarcasm. C'mon people, voiced protagonist is the best option! Your character can also join in the party banter! Think of it! Isabella telling embarrassing stories to companions of your character about when having sex?! Or joining in on laughing at a companion, party bante. Was pure gold and hawke joining in made it better. It feels as if your character was there and not some blank character who just watched with a blank expression.


I don't mind this aspect if BW fixes the banter triggers. I miss a lot of this banter becasue they occur during fights. So in this case I missed a lot of the banter through the war cries of the waves of enemies, magic effects, and swords clashing. And when the fight was over, I would sometimes catch the end of the banter conversation that was going on during that whole time missing some of these 'funny' moments. <_<

#261
xkg

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I rather be at the museum than in circus with clowns - of course you can enjoy it, no problem.

Modifié par xkg, 21 août 2011 - 12:26 .


#262
Big_Bulls

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alex90c wrote...

And M!Hawke ... well he just sounded like a ****** when trying to be witty.



That explains it. Well I thought that was Merril. Image IPB

#263
King Minos

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I'm feeling threatened here, might have to do a tactical retreat before I get turned into a tranquil like xgk! But why does everyone disagree with voiced? It makes your character more involved in the environment and not some mute boring person who communicates with grunts. Or just standing there looking boring while your companions are having a laugh.

#264
AmstradHero

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King Minos wrote...

I'm feeling threatened here, might have to do a tactical retreat before I get turned into a tranquil like xgk! But why does everyone disagree with voiced? It makes your character more involved in the environment and not some mute boring person who communicates with grunts. Or just standing there looking boring while your companions are having a laugh.

Just as a word of advice, saying things like "Have you ever experienced a laugh before or perhaps ever heard of the word 'humour'? Must be boring living in limbo." isn't exactly the most friendly thing in the world.  If you're feeling threatened, it's probably because people are responding in kind. Heard of glass houses and stones?

I've explained at length why I prefer an unvoiced protagonist for roleplaying purposes (which you would know if you'd read my posts within this very thread), but I also like playing games with a voiced protagonist. The two styles offer different experiences.

As for banter, if my companions say something hilarious in party banter - *I* laugh. That is far more important than my character in the game laughing. The last thing I want is to have my protagonist laugh at something that isn't funny, because that's far worse than them not laughing at something that is. I'm playing a game, not watching a sitcom with a laugh track.

Modifié par AmstradHero, 21 août 2011 - 12:45 .


#265
Maelora

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Voiced characters NEVER sound like I want them to. I hate the dialogue wheel; I lost count of the times I had to reload because Hawke said the opposite of what I wanted. The choices seemed to boil down to:

- say something bland
- say something stupid
- say something mean

#266
alex90c

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That explains it. Well I thought that was Merrill.


I hate her too.

"look at me im st00pid"

Repeat ad nauseam.

I'm feeling threatened here, might have to do a tactical retreat before I get turned into a tranquil like xgk! But why does everyone disagree with voiced? It makes your character more involved in the environment and not some mute boring person who communicates with grunts. Or just standing there looking boring while your companions are having a laugh.


If you don't like the voice you're screwed. Prior to playing DA2 I couldn't imagine why people wanted silent protagonists, but having to put up with those two awful actors playing Hawke made me do a complete 180 on my view.

That's just one of my reasons, I have more.

#267
King Minos

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Amsteadhero It isn't my intention to hurt anyone's feelings, my sarcasm has not been noticed and viewed as verbal insults. It is more than obvious that people disagree with Jo Wyatts voice activ and who ever voiced male Hawke, what if bioware got a voice actor that meets everyones expectations, maybe even higher? Like gamings best friend Nolan North! Or is it that people just hate voiced protagonist overall?

#268
Guest_PresidentCowboy_*

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Voiced protagonist anyday. Jo Wyatt and Nick Boulton did a great job as Hawke. Though if Saints Row 2 had three different male voices and three different female voices for the main character, surely Bioware could do three different male/female voices for human/elf/dwarf?

#269
GodWood

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King Minos wrote...
I thought it sounded sexy, her voice fits the wit and sarcasm.

I wanted to smother her with a pillow. 

C'mon people, voiced protagonist is the best option! Your character can also join in the party banter! Think of it! Isabella telling embarrassing stories to companions of your character about when having sex?! Or joining in on laughing at a companion, party bante. Was pure gold and hawke joining in made it better. It feels as if your character was there and not some blank character who just watched with a blank expression.

I love party banter but hate having my protaganist join in.

Why?

Whatever he would say may not be line with the character I'm roleplaying.

#270
King Minos

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Unfortunately games have not reached a level of where you can voice your own opinion in a situation such as party banter, and the way dragon age is turning out it may be even harder to role-play. Voice acting is proberly coming back, hate it or love it, Laidlaw is very motivated on making dragon age appeal to a wider audience. A actor who has more colour in their voice acting may appease people who hate a voiced protagonist.

#271
Big_Bulls

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alex90c wrote...

I hate her too.

"look at me im st00pid"

Repeat ad nauseam.



Well IMO BW did a perfect job in creating an annoying character. She fits really into every cliché of a naive girl. It might be fun to have her around for a few moments or let’s say for a side quest. Hence when I think about spending a whole decade with this character I simply want to run away or becoming mad.
 
I remember back when I met Stroud the first time at the end of Act 2, and I had this feeling I want to go now with the Grey Wardens on their expedition leaving everything behind me and never coming back.

#272
RagingCyclone

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King Minos wrote...

Unfortunately games have not reached a level of where you can voice your own opinion in a situation such as party banter, and the way dragon age is turning out it may be even harder to role-play. Voice acting is proberly coming back, hate it or love it, Laidlaw is very motivated on making dragon age appeal to a wider audience. A actor who has more colour in their voice acting may appease people who hate a voiced protagonist.


Good argument for Laidlaw if the sales numbers matched. Unfortunately only being 2/3's the previous games sales argues the opposite direction and that he is NOT reaching a wider audience.

#273
Josielyn

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While the fem Hawke voice actor did not sound as I imagined, I liked her voice acting and inflection. Also, though the words that came out of the selection sometimes got me in trouble, it adds a little "surprise" to it. I would choose 1 voice for 3 races (elf, dwarf, human).

#274
xkg

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Josielyn wrote...
it adds a little "surprise" to it.


One question, did you enjoy it ?
Me myself - being surprised by my own character's words is not something that I am looking for while playing a role in an RPG game.

Modifié par xkg, 21 août 2011 - 01:25 .


#275
King Minos

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Raging cyclone: the cold reception of many forum members here may of been the reason, word spreads between friends, family and co-workers. I don't listen to reviews, they are either the opinion of one person or the false opinion of a bribed reviewer, looking on the forums and seeing what the reception is with the original fans helps me decide on what to buy and not to buy. Dwarfs, qunari, human and elf should be back, a separate voice for each one, saints row 2 did it and the protagonist spoke alot, 3 different voice types and 2 genders, an open world and more customisation than Da2, more variability, better graphics (I don't care about graphics) and amlonger campaign than Da2 and it was still on ONE disk.