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For DA3, if Bioware had to choose between a having a voiced protagonist and allowing the player to choose the race of his character, what would you prefer?


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#376
macrocarl

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VO over multi origins. I liked all the origins and they were fun but silent protag covered in weird special effects (rock armor looking like a cookie crisp waterfall during cut scenes for example) feels old.

#377
KnightofPhoenix

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Zjarcal wrote...
Even if it was April Ryan (my favorite female character outside of a BW game) or Lara Croft. Sure, I would probably enjoy roleplaying them but that is not what I want from BW games. The reason why I love these games so much is because I get so attached to my characters (and yes, that includes Hawke and Shepard). Take that away and while it could still be a great game worth playing (and probably more enjoyable to some), it wouldn't be what I have grown to love so much.


Understandable, and I am glad you enjoy them as much as you do.

Maybe they can create a  PC, projected on a good story and setting,  that I can enjoy in the future.

#378
Tommy6860

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@Zjarcal:

I understand totally what you are saying and we have had this conversation before long ago. I'll take a few quotes  from you and use them here so it isn tl;dr, in effect. I agree with pretty much everything else you covered.
:)

Whether or not it makes a difference to the game doesn't affect that. It
may affect one's enjoyment of the game, sure (and I know it pretty much
kills your enjoyment), but for me it doesn't affect what I've done with
my character.


I guess than, if any game style you play on any genre, you can apply that thinking, then you are a very rare gamer indeed. For example, I couldn't even begin to do that with a single player shooter campaign (as ane xample), since that genre (typically) has no varying storyline and plot arcs. All I am saying is, that if (like in companion interactions) I make a choice in a quest while a certain companion is there, and the only reflection is that I experience a gain in rivalry/friend status, without any convo to that effect, seems pretty weak to me. We are playing with what are supposed to be people. If all I am left is to imagine an injection what I think my companion feels or thinks, I'd jsut assume read a great book on the lores; I can do that  much more cheaply and efficiently with the same depth within that frame of thinking. If you get something from that, I think that is cool, the imagiantion should be paramount in RPGs, but removing the actual effects of my choices shouldn't be. But with you all but saying this is how you played DA2 and that worked for you, it surprises that with that imagination, a SP escapes your liking; a paradox indeed.

First, i agree that there should've been some jealousy dialogues,
although not so much with Isabela, given how she only really falls for
Hawke at the end of the game (prior to that it's just fun and games, she
really shouldn't be that jealous). But I wouldn't have minded some
jealousy dialogues from the other companions.


It's not just jealousy perse, but the effect of any co-mingling relationships. All I am saying is that there is little to nothing said between the parties directly in DA2. Between doing the dirty deed betwen the two parties in DA:O, I can lie to Leli while going on with it, until she just tells it like it is and gives an ultimatum. In the end, whoever I choose, the outcome could have been an experession of happiness for me. As with Leliana if I had ulitmately chosen Morrigan over her. She goes on later in a convo that she is happy for me and wishes me well, while proclaiming she will finish the fight with me. Or, if I am not friendly with her, that I am jeapordizing the quest with my frolicking with Morrigan; That feels like real people to me.

But in DA2, you just quest away with choices that reflect rival/friend points with the companions at hand, with little to no effect of a convo being involved, that always culminates into scripted meetings where I can break a heart, make love, tell them off, etc. All the while, we are muted to having idle side chats. At least in DA:O, I had the idle chat along with real convos. Imagine this; You and I are friends here and I really like you, I mean that, I think you're awesome. But I couldn't have ever drawn that feeling from just rivaling you here (respectfully mind you:P) without elaborating why I rival your gaming preferences. Example, after every post you make here, I just place a score of +15 Rival, and leave it at that, does that make sense? It doesn't work that way here, we elaborate on why, what and how we have our likes and dislikes. All in all though, one aspect of the conversation system really killed the game for me was the paraphrasing, it was way too inconsistent.

I certainly don't think it works that way IRL, and RPGs should reflect RL, at least sometimes.

:wizard:

Modifié par Tommy6860, 24 août 2011 - 02:26 .


#379
Darius Vir

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I wouldn't have expected to say this before DA2, but....voiced. I don't think I could go back to silent protagonist at this point, and I LOVED the silent protagonist in DAO at the time.

That said, what I think severely influences my opinion is Boulton's unreal job as Hawke. If the VA is going to be Shepard-like, I'd honestly just prefer silent/text.

#380
edeheusch

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I have edited my first post to include links to linked polls made by other users.

Some other users have made related polls without mixing race choice and voice/silent protagonist. 
You can vote for your choice between Voiced and Silent protagonist HERE
You can vote for your choice between having a predetermined character or having option in term of character HERE (the poll is written to bias the result in favour of the predefined character but it should not prevent you for voting for what you consider to be the best option if you have tried both in the DA franchise).

#381
Vicious

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Voiced unless Bioware can make a game where choice of race is not completely superfluous. I don't think they can.

#382
paintandbass

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Voiced by a mile. Brings the character to life.

#383
Tommy6860

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edeheusch wrote...

I have edited my first post to include links to linked polls made by other users.

Some other users have made related polls without mixing race choice and voice/silent protagonist. 
You can vote for your choice between Voiced and Silent protagonist HERE
You can vote for your choice between having a predetermined character or having option in term of character HERE (the poll is written to bias the result in favour of the predefined character but it should not prevent you for voting for what you consider to be the best option if you have tried both in the DA franchise).


So, what's your preference? If you've already made that claim, I apologize, but I don't feel like perusing every page to this thread to see it. But I am curious nevertheless.

#384
Xayoz

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Silent protagonist above all.

#385
olwyn13

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Voiced, without a doubt. Makes dialog and story much more immersive for me. Plus I wouldn't trade some the snarky/humorous voiced dialog (boneless women flopping about) for anything!

#386
Shadow9234

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Just because of Kotor I would have to say no voice but if there has to be a voice I really wouldn't mind if they let you choose like 3 different voices for each gender, like they did in saints row 2.

#387
VampOrchid

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I still want both. If they can record voices for different scenerios with the npcs and party members then I want a voiced either human/elf/dwarf or whatever. If it takes longer to develop then I don't care. I want awesum deep dark detailed stories, with more choices that actually reflect the game. I want to be able to have more interactions with my party members and LI's as well as more choices with them. I want my choices with them to matter. I want to hear my opinions voiced.

They don't have to have a 'different' voice for each class of new hero. One is good. But I don't see the issue with having more script.

#388
jbrand2002uk

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Voiced by a mile sure i enjoyed the KOTOR games immensely but a silent PC is out of date old hat and has no place in a game in this day and age a voice modifier would be a good compromise for those without a open enough mind to roleplay a voiced PC. But alas its all very circular as some players are just too set in their ways to accept any change at all no matter how minor

#389
HanErlik

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jbrand2002uk wrote...

Voiced by a mile sure i enjoyed the KOTOR games immensely but a silent PC is out of date old hat and has no place in a game in this day and age a voice modifier would be a good compromise for those without a open enough mind to roleplay a voiced PC. But alas its all very circular as some players are just too set in their ways to accept any change at all no matter how minor


The world seems so meaningless to me now.

#390
jbrand2002uk

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It seems so ironic to me that a player who has a good enough imagination to role play a silent PC can become so closed minded that their PC simply having a voice is such a problem DAO dialogue options had the same pre determined intent that DA2 had you just couldnt hear them spoken other than in your own imagination so whats all the fuss about because the only thing that has changed is that the Pc now has a voice other than the one the player would imagine

#391
Thori

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Oh jeeeze! What a problem!
Voiced char or full race and class customization? Hmmmm i think I'll go with voice! ... ZAAAP!....
Wrong answer!
Sorry, that was me with -100 IQ. :P :D :D
Race customization 100000000%

#392
Skadi_the_Evil_Elf

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Silent protagonist, please, with more choices. Since a silent protagonist does not take up alot of money and resources to implement, more game resources, money, and development can actually be spent making the game properly. Choices and everything.

In the years I've been playing CRPGs, never once have I thought a game needed a voiced protagonist. And after playing two RPGs with one (ME and now DA2) I'm like voiced PCs even less.

#393
LordKinoda

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If you have to choose one over the other, voiced character every time for me. No reason they shouldn't be able to have race choice and voiced though. I've said this before in other threads, one voice could be used for all races. Each race doesn't have to have a distinct sound to it.

And they could even have more than one voice to choose from. I don't know what the pay voice actors, but surely it's not SO much that they couldn't have 4-6 people do the protagonist's voice. Maybe it is, and that's why it's not been attempted before.

#394
Romantiq

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I'd prefer a good game. Not turd on a stick that Dragon Age II was.

#395
jbrand2002uk

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Romantiq wrote...

I'd prefer a good game. Not turd on a stick that Dragon Age II was.


Again thats your opinion not fact or Universal truth i could say the same about DAO 

#396
Jerrybnsn

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More player choice over predetermined characters.

#397
Huntress

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Voiced!
And what VampOrcid said:
"I want to be able to have more interactions with my party members and LI's as well as more choices with them. I want my choices with them to matter. I want to hear my opinions voiced."

#398
Rauhallinen

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Just give me an option to mute the protagonist voice and I don't care about the race options.

Hearing a strange alien voice as my own totally breaks the immersion for me.

Modifié par Rauhallinen, 25 septembre 2011 - 03:00 .


#399
Pasquale1234

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Rauhallinen wrote...

Just give me an option to mute the protagonist voice and I don't care about the race options.

Hearing a strange alien voice as my own totally breaks the immersion for me.


I don't generally self-insert, but - yeah.

The toggle would also need to turn off the accompanying cinematics, and ideally provide a simple over-the-shoulder or first-person camera shot.

#400
Maconbar

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Rauhallinen wrote...

Just give me an option to mute the protagonist voice and I don't care about the race options.

Hearing a strange alien voice as my own totally breaks the immersion for me.

Does playing a character that doesn't look anything like you impact immersion?