Fast Jimmy wrote...
To bEVEsthda's comment about voice modulation to account for different races, this kind of alteration would still take up a huge amount of disc space, either to have a program that can do this or to have six different voice tracks for an entire game altered this way.
I'm hardly an advocate of voiced char,
but I never meant that the voices would be altered 'prior' to distribution. Nope, the player will tweak sliders to adjust the voice to her/his taste, at character creation. And I don't think the code will take up that much space. Any problem might be more about having to licence a technology and add cost that way.





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