For DA3, if Bioware had to choose between a having a voiced protagonist and allowing the player to choose the race of his character, what would you prefer?
#51
Posté 03 août 2011 - 12:51
#52
Posté 03 août 2011 - 01:15
#53
Posté 03 août 2011 - 01:18
#54
Posté 03 août 2011 - 01:18
Modifié par Welsh Inferno, 03 août 2011 - 01:20 .
#55
Posté 03 août 2011 - 02:24
#56
Posté 03 août 2011 - 03:03
#57
Posté 03 août 2011 - 03:47
However, I believe the DA2 crew said they went for Human Only for story purposes, not due to VOs.
#58
Posté 03 août 2011 - 03:52
In Exile wrote...
Voiced protagonist by far, especially if all race choice means is the kind of superficial worthlessness than DA:O featured.
As opposed to the superficial worthlessness of the start of Hawke and the strangers who are supposed be family? Yes, that was so deep too and had so little to do with a VO.
#59
Posté 03 août 2011 - 04:03
Screw being a talking human.
I'm tired of people thinking that a silent protagonist equals a boring character. What they never seem to get is that YOU'RE THE CHARACTER. The silent character doesn't react because you're the one responding. When Duncan died, I reacted more violently than any speaking avatar would. In being your character, you don't need the avatar's reaction as long as the scene evokes a reaction from YOU.
And honestly, origins was the reason why I was interested in DA the first place. Without it, I would have dismissed it as another generic RPG fantasy game.
#60
Posté 03 août 2011 - 04:04
erynnar wrote...
In Exile wrote...
Voiced protagonist by far, especially if all race choice means is the kind of superficial worthlessness than DA:O featured.
As opposed to the superficial worthlessness of the start of Hawke and the strangers who are supposed be family? Yes, that was so deep too and had so little to do with a VO.
At least they didn't give the illusion of choice then?
#61
Posté 03 août 2011 - 04:46
#62
Posté 03 août 2011 - 08:14
#63
Posté 03 août 2011 - 09:01
#64
Posté 03 août 2011 - 09:11
#65
Posté 03 août 2011 - 10:50
There was a topic recently that was all about how it was hypocritical to say that Origins had more choice in the storyline.
My counter is that you basically had the option from the beginning of the game to effect the overall outcome of the story simply by choosing a different race for your protagonist.
Having the protagonist voiced really doen't make much of a difference outside of a cosmetic one. For the purpose of a deeper game experience that relates to the story and character immersion, the choice of race, combat discipline, social class, sex and appearance makes the game special.
#66
Posté 03 août 2011 - 11:02
Lestatman wrote...
I don't understand why you can't have a 1 voiced actor and being able to choose different races. You can customise Hawkes facial appearance and use mods to make her even look like other characters and yet you still have the same voiced actor. If Bioware are about experimenting then they should at least try it out. I really do miss not being able to play as an elf or dwarf or maybe in DA3 as a Female Qunari warrior.
It's always a choice between things. Always. I have got that a substantial part of those who crave VO don't understand that they give up other things. It's been clear from many discussions here. But first there is the budget for the game, VO goes in, something else goes out. Then there are gameplay and technical issues.
That's why I liked the way the OP phrased this question. It makes it a condition to those feeling called to give their opinion, that it is a choice. That they have to give up something.
I suppose it's a sort of feeling of the times, that voice acting is a self evident feature of current games, just like 3D. A must, something that belongs. And I guess the compulsion for a voiced protagonist evolves from that.
However, with this direction we more and more get "games" which are only a sort of movies, with thrown in battles to take us to the next section. Both for technical reasons and budget reasons.
But to go to the point of your post: I have already posted in this thread that the voice as well as the face can be customized by the player. There's technology to do that. The acting can't. So in terms of how differently a dwarf and an elf would express themselves about things, there has to be either a tolerant compromise or more acting resources.
#67
Posté 03 août 2011 - 12:31
#68
Posté 03 août 2011 - 01:52
erynnar wrote...
As opposed to the superficial worthlessness of the start of Hawke and the strangers who are supposed be family? Yes, that was so deep too and had so little to do with a VO.
No different than the strangers who were supposed to be family in DA:O.
Bioware has shown they can't write good families. Bioware has shown they can't write meaningful racial choice. They've shown they can't write branching content.
But they've shown they can handle good VO. So it's obvious which feature should stay, if we just look at quality.
#69
Posté 03 août 2011 - 01:54
Savber100 wrote...
I'm tired of people thinking that a silent protagonist equals a boring character. What they never seem to get is that YOU'RE THE CHARACTER.
Not if you don't get to make any of the choices you make.
The silent character doesn't react because you're the one responding. When Duncan died, I reacted more violently than any speaking avatar would. In being your character, you don't need the avatar's reaction as long as the scene evokes a reaction from YOU.
I don't want to react violently. He was a creepy kidnapper that let my parents die and forcibly kidnapped me into his military order on penalty of death, then murdered a man who became my friend & risked life and limb with me because he wouldn't drink out of a poison cup.
It was a good think he died, but DA:O didn't give you a "****** on the corpse" option.
And this is why silent PC is broken: it's just the same thing as the fixed VO. It only works if you somehow buy the story and the stoic, direct tone associated with the lines.
#70
Posté 03 août 2011 - 01:55
AAHook2 wrote...
My counter is that you basically had the option from the beginning of the game to effect the overall outcome of the story simply by choosing a different race for your protagonist.
Wait, you mean being a dwarf/elf made it so that you had new and unique choices in the Anvil of the Void? OR the dalish never sided with you? OR Morrigain never offered the DR?
What's that? The game has totally cosmetic choices that change nothing other than dialogue choices?
Having the protagonist voiced really doen't make much of a difference outside of a cosmetic one. For the purpose of a deeper game experience that relates to the story and character immersion, the choice of race, combat discipline, social class, sex and appearance makes the game special.
The choice of race makes the game less special if the game is identical for every race.
#71
Posté 03 août 2011 - 02:02
Savber100 wrote...
I'm tired of people thinking that a silent protagonist equals a boring character. What they never seem to get is that YOU'RE THE CHARACTER.
That makes the silent protagonist - in the way you're playing them - an avatar, not a character.
I "get" that playstyle, but it's not why I play cRPGs. I play them to you know, roleplay - not self insert.
Modifié par Upsettingshorts, 03 août 2011 - 02:03 .
#72
Posté 03 août 2011 - 02:05
Upsettingshorts wrote...
Savber100 wrote...
I'm tired of people thinking that a silent protagonist equals a boring character. What they never seem to get is that YOU'RE THE CHARACTER.
That makes the silent protagonist - in the way you're playing them - an avatar, not a character.
I "get" that playstyle, but it's not why I play cRPGs. I play them to you know, roleplay - not self insert.
^ This can't agrue with the man that has delicous sizzling bacon in his avatar
#73
Posté 03 août 2011 - 02:12
Upsettingshorts wrote...
Savber100 wrote...
I'm tired of people thinking that a silent protagonist equals a boring character. What they never seem to get is that YOU'RE THE CHARACTER.
That makes the silent protagonist - in the way you're playing them - an avatar, not a character.
I "get" that playstyle, but it's not why I play cRPGs. I play them to you know, roleplay - not self insert.
It really comes down to control. How much control you want to exert over your characters? Do you want to watch your characters develop (physically, in personality, morally, etc) with vague or non-specific prompts, or do you want to be the one deciding all that for your character in all of it's specifics?
It's not a matter of self insert (though it can happen) if you take on the role of your character. Roleplaying. Otherwise, we'd be opening the door to "games with silent protagonists don't allow for roleplay". Which is clearly nonsense.
But role assumption still falls under the "you're the character" definition as you are the one taking on the personality/character, then acting it out in the game. So, rather than "you are the character" as a self insert, I'd say that "the character is you" constitutes a self insert.
Anyways, I'd prefer choosing the race so long as it's made more important. I firmly believe that all aspects of character creation ought to be given the utmost importance and significance in the game if possible. For that reason, I also like games where the character creation is flexible and meaningful.
Modifié par mrcrusty, 03 août 2011 - 02:17 .
#74
Posté 03 août 2011 - 02:18
What you described is exactly what I think is a boring character.Savber100 wrote...
Multiple races all the way.
Screw being a talking human.
I'm tired of people thinking that a silent protagonist equals a boring character. What they never seem to get is that YOU'RE THE CHARACTER. The silent character doesn't react because you're the one responding. When Duncan died, I reacted more violently than any speaking avatar would. In being your character, you don't need the avatar's reaction as long as the scene evokes a reaction from YOU.
And honestly, origins was the reason why I was interested in DA the first place. Without it, I would have dismissed it as another generic RPG fantasy game.
The Warden wasn't even really a character at all. He was an avatar. And for people, like myself, who are incapable of immersive self-insertion -- because I know I'm not in Thedas, and I can't make myself have a mindset of someone who is -- it becomes inextricable from the metagame and doesn't lend well to actual roleplaying.
And that was my problem with the Warden; he wasn't enough of a character (didn't have enough dialogue prompts that ask about how he thinks and feels, as a character, and give me chances to think about and establish that character) for me to organically build my conception of him through his reactions and available dialogue choices, but said dialogue choices were too restricted for me to actually impose a pre-conceived character onto him. I'd start with that character idea, eventually get to a prompt some minutes in where none of the responses would be something that character would do or say, and I'd just go 'meh' and return to detached metagaming.
#75
Posté 03 août 2011 - 02:20
It's not even my character if she/he has a voice. It feels like I'm watching Hawke's journey rather than playing it
Modifié par Tpiom, 03 août 2011 - 02:20 .





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