mrcrusty wrote...
Meh. The Origins themselves were the best part of DA:O imo. How many games actually let you choose from multiple, tangible backstories, then let you play them?
While it wasn't perfect, it's an aspect that should be brought back and expanded upon, not ditched.
It was innovative, if I may say so.
I didn't feel much from the origins. It seemed like they were nothing more than a 30-minute or so quest before the game started. Besides maybe Human Noble origin where you got to confront Arl Howe in a major questline, I felt like the game didn't address the origins nearly as much as they should have.
Upsettingshorts wrote...
The origins were fun, but the
fact they were mostly ignored once reaching Ostagar beyond aesthetics
demonstrated a fundamental flaw with them - they can't be supported in a
satisfying way without making the game tremendously short or narrowly
focused.
Any major choice - origin or plot - placed that early in
the narrative is going to alter the amount of branching content later
in the game, and shorten the experience. Zots aren't unlimited.
I'd
rather the choices be placed in the middle, such as in The Witcher 2.
If they're at the beginning and they matter, the game is shortened, if
they don't matter, then there's no point. If they're at the end, they
don't matter because you don't experience the consequences, and the
sequel will either have to pick a canon or ignore them entirely. The
middle is the best place to put them, I think.
Nicely put!
Modifié par RinjiRenee, 03 août 2011 - 03:37 .





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