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For DA3, if Bioware had to choose between a having a voiced protagonist and allowing the player to choose the race of his character, what would you prefer?


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#151
London

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Voiced Human Protagonist works for me.

#152
erynnar

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tez19 wrote...

Lestatman wrote...

tez19 wrote...

I like voiced protagonist's. Silent protagonist's are a PC gaming thing and both silent protagonist's and PC gaming are dying.


Really?  I'm playing FF7 and have the other FF on my PS3 and still think FF7 is the best game I've ever played plus I'm sure my friend who is playing Rift at the mo would disagree that pc gaming is dying.

Then why are so many developers and publishers bringing their previously pc exclusive franchises to consoles? Because that is where the money is and PC gaming is dying. It is only old people who play PC now and are dinosaurs in this day and age.


I never do this, but I had to...HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHaHAHAHA!

That was a laugh I sorely needed. 

#153
KnightofPhoenix

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erynnar wrote...
I never do this, but I had to...HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHaHAHAHA!

That was a laugh I sorely needed. 


I am surprised you don't do this often, considering what is said in the site in general.

#154
TEWR

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okay I found that hilarious about PC gaming dying. Many of my friends are playing PC games as well as console games, and they certainly aren't dinosaurs.

#155
erynnar

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KnightofPhoenix wrote...

erynnar wrote...
I never do this, but I had to...HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHaHAHAHA!

That was a laugh I sorely needed. 


I am surprised you don't do this often, considering what is said in the site in general.


Well, I may do it in the quiet of my jungle, because my short T-Rex arms have trouble reaching my PC keyboard, but this time I got two sticks to reach it.

Seriously, Most of my friends, have both PC and console. PC is hardly dying. And many of those friends may have started on a console because they couldn't afford a PC, but now that they are older have bought them, build them, and play on them.

And to keep this on topic...I have also read the ridiculous notion on this forum that voiced is somehow a step up and evolving into mammals where as old dinosaurs like me like silent. Well , no, voiced isn't a step forward, it is a step to the side.

Modifié par erynnar, 07 août 2011 - 03:01 .


#156
Shadow Fox

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Amitar wrote...

I'm of the opinion that "Voiced protagonist and no race choice (like in DA2)" and "Silent protagonist and race choice (like in DAO)" are equally outmoded. People want to play different races and yet having a silent protagonist feels like a step backwards (though I'm sure some of the oldschool purists would love it).

That leaves "Voiced protagonist and race choice but with the same voice for every race" as the only sensible option for balancing the games budget and player choice.

This 100%!

#157
Carmen_Willow

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That is difficult because I loved getting to Ostagar by so many different routes; however, I have to admit that I prefer having a voice protagonist even when she doesn't always say what I want her to say. And I didn't notice much difference in the way my Wardens were treated based on race.

DA:2 actually did a better job of showing the prejudice against mages and elves.

#158
Time4Tiddy

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erynnar wrote...

Seriously, Most of my friends, have both PC and console. PC is hardly dying. And many of those friends may have started on a console because they couldn't afford a PC, but now that they are older have bought them, build them, and play on them.


Not sure which console fanboys tried to trot out that old (pun intended) fallacy anyway.  PCs have always and will always beat out consoles for speed and capability.  The most popular games in the world are The Sims, World of Warcraft, and StarCraft, all PC games.  MMOs are the fastest growing game genre (outside of casual), and they have yet to figure out how to get an MMO to port to console effectively.

#159
raven_corrino

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Voiced character, doesn't matter if he's human, elf, dwarf or even qunari

#160
Dormiglione

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What about a voiced character with different origins (not different races)? Lets say human origins like mage, noble and farmer.

#161
alex90c

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Carmen_Willow wrote...

DA:2 actually did a better job of showing the prejudice against mages and elves.


hahahahahahahahahahahahahahahahaha

"I am the Arishok and I despise and fear mages"

"sup yo im hawke an apostate mage"

"yo brutha hows it goin!!! just been imposing the Qun on some of these dudes while you were gone!"

Modifié par alex90c, 07 août 2011 - 11:19 .


#162
bEVEsthda

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Arcane Warrior Mage Hawke wrote...

Amitar wrote...

I'm of the opinion that "Voiced protagonist and no race choice (like in DA2)" and "Silent protagonist and race choice (like in DAO)" are equally outmoded. People want to play different races and yet having a silent protagonist feels like a step backwards (though I'm sure some of the oldschool purists would love it).

That leaves "Voiced protagonist and race choice but with the same voice for every race" as the only sensible option for balancing the games budget and player choice.

This 100%!


And once again I feel myself compelled to state that the voice does not need to be the same. The voice can be changed with existing technology. The player can configure and adjust the voice during char creation like anything else. The acting stays the same though. But for precisely the PC that can perhaps be acceptable, even for different races.
 

#163
Babli

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Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.

#164
A Crusty Knight Of Colour

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Babli wrote...

Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.


:D

Modifié par mrcrusty, 07 août 2011 - 01:29 .


#165
Xavier St. Cloud

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It's downright sickening to see gamers scurrying to a voiced protagonist. It brings to mind a pack of rugrats who need a narrator for a read-along story book.

#166
Sutekh

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Babli wrote...

Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.


Yeah. Witty.

Except comparing games who can't be compared, are indeed quite old (on a video games timescale) or is the very game about which some of us say "I didn't like the Silent Protagonist because so and so"... is not a very sound argument (I'd say sophism, but I don't want to sound mean).

This said, "Silent Protagonist belongs to the past" is not very sound either (no pun intended). Context, people, context!

Xavier St. Cloud wrote...

It's downright sickening to see gamers scurrying to a voiced protagonist. It brings to mind a pack of rugrats who need a narrator for a read-along story book.


This is why I love this place. One minute I'm a dinosaur, the next I'm a rugrat. All the while being insulted with the subtlety and openness of a black hole because I have... brace yourselves... personal preferences. 

Anyway, moving on. Between races and voice, I choose.... races. And then I'll complain 'till there's no tomorrow because I don't see why I can't have both, with a little creativity, thought and effort put into an acceptable solution.

#167
TMZuk

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Babli wrote...

Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.


That's why Fallout: New Vegas sold three times as many copies as DA2? Very amusing.

#168
Zubie

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TMZuk wrote...

Babli wrote...

Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.


That's why Fallout: New Vegas sold three times as many copies as DA2? Very amusing.


He's being sarcastic

Click on the links :)

#169
Savber100

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TMZuk wrote...

Babli wrote...

Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.


That's why Fallout: New Vegas sold three times as many copies as DA2? Very amusing.


*coughfailcough* ;)

And I'm totally late here but lol at tez's comment: 

PC gaming is dying? Really? 

Never heard of Starcraft 2 and  its national sport status in Korea? League of Legend and their 15 million users? Witcher 2? S.T.A.L.K.E.R.? Steam users? 

If anything, consoles are the things of the past. PC games are generations away in terms of graphics and complexity compared to their console brethens and this is coming from someone that actually enjoys console gaming. 

#170
TMZuk

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easygame88 wrote...

TMZuk wrote...

Babli wrote...

Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.


That's why Fallout: New Vegas sold three times as many copies as DA2? Very amusing.


He's being sarcastic

Click on the links :)


Oops! :whistle:Sorry!

Modifié par TMZuk, 07 août 2011 - 09:58 .


#171
Zanallen

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Just putting it out there, but DA2's choice of having a voiced protagonist is far from the reason that it received such a mixed reception.

#172
erynnar

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I might also point out that according to BioWare themselves, DAO was their top seller, not ME. And DAO has the silent protag. It is preference not that one is better than the other.

@Zan, yeah that isn't the main reason why DA2 had a mixed reception. It might be part of it, but only a part.

#173
Zanallen

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erynnar wrote...

I might also point out that according to BioWare themselves, DAO was their top seller, not ME. And DAO has the silent protag. It is preference not that one is better than the other.


True, though there are other factors in play. ME isn't available on the PS3 and ME2 was only made available long after the initial run of the game. Plus, ME2 is, I believe, Bioware's best reviewed game.

So, the choice for Origins of having a silent protagonist is far from the reason Origins sold so well.

#174
thegoldfinch

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Voiced. I understand the appeal of the silent protagonist but it feels unnatural to me.

Dormiglione wrote...
What about a voiced character with different origins (not different races)? Lets say human origins like mage, noble and farmer.


I have always stood by this. :) The origins in DA:O were a fascinating look into the basics of Thedas but in the end, I think they stretched themselves too thin.

This stream lines the origins in a way that allows for more focus and love to be given to each of the three stories. I think this could result in more individual attention given to the player at different points in the story beyond the opening. For instance, you begin as a con man/rogue, and the choices you make in your opening will haunt you down the road in other quest lines specific to you.

Xavier St. Cloud wrote...
It's downright sickening to see gamers scurrying to a voiced protagonist. It brings to mind a pack of rugrats who need a narrator for a read-along story book.


And it sickens me to see people who would insult other human beings just because they are different.

Babli wrote...
Silent protagonist doesnt work nowadays. Its thing of the past and has no future. True Story.


Lol.

But honestly, I think the disconnect between Dragon Age 2 and the rest of those games, barring DA:O, is that they have other focuses beyond character and story. Portal 2 was not about Chell or constructing who she is. It was about Aperture Science and thinking with portals. Fallout 3 and Oblivion were not about the hero from Vault 101 or the prisoner, they were about exploration and making your own adventure. The silent protagonist from Bioshock was, to me, (spoilers!) a statement on how the man had no control - no voice - and that he was being controlled. It could also be that the developers wanted to focus more on combat than his character, but what do I know.

I think that DA:O was bestselling because it was good. Plain and simple. I am assuming no one here is going to deny that. Even if people didn't like the silent creeper stare of the player or the sluggish combat, a solid, compelling, intriguing story will carry absoutely anything on its shoulders.

Dragon Age 2 was not best selling because it was not polished. There were some fantasic ideas taking root, but being given eighteen months to craft a story with the depth to match DA:O is ridiculous. I maintain the opinion that if they were given more time to flesh out their ideas and run through more playtesting that the game would have been an equal to it's predecessor, if not better. Eighteen months to create a concept, flesh out the details of a massive plot, craft interesting dialogue and quests, build a new artistic style, do the animations, do the cinematics, do playtesting... holy hell. Of course everything is going to hurt.

You ever been given a week to do a full blown research paper, a powerpoint, a presentation, and a bibliography on top of other classes demanding similar work? I have. It was a disaster. By the end of the week, my blood was coffee and my brain cells were only linked together by a cocktail of caffiene and desperation.

I mean, I obviously wasn't there. I wasn't peeping through their windows, wide-eyed in scrutiny and taking notes over their daily work schedule. Because that would be creepy and weird. It just seems like common sense to me.

Modifié par pixieface, 07 août 2011 - 11:12 .


#175
erynnar

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Zanallen wrote...

erynnar wrote...

I might also point out that according to BioWare themselves, DAO was their top seller, not ME. And DAO has the silent protag. It is preference not that one is better than the other.


True, though there are other factors in play. ME isn't available on the PS3 and ME2 was only made available long after the initial run of the game. Plus, ME2 is, I believe, Bioware's best reviewed game.

So, the choice for Origins of having a silent protagonist is far from the reason Origins sold so well.


Oh I'm not saying it was. Just like having a voiced one isn't why DA2 got the reception it got. I was just pointing out that silent protagonist isn't a deal breaker nor is voiced for a game.

Since ME exists I wish DA wasn't getting the ME treatment. I prefer to have them separate.