Interesting Video: ME3 Graphics Improvements
#51
Posté 02 août 2011 - 07:53
the texture, the light, and the 3d model in the previus chepter ?
#52
Posté 02 août 2011 - 07:57
squidney2k1 wrote...
After seeing the unexplained, weak optimization of Dx11 in Dragon Age 2, I'm not to excited about Dx11 in ME3. DA2's Dx11 performance was incredibly demanding for something that offered very little, compared to other Dx11 games.
One of DA2's assessments is that it doesn't have a lot of detail to a lot of things and the environments are barren anyway. Even with the High Res pack installed. So that's not perhaps any kind of fair example of what DX11 can do to begin with.
Everything I've seen on ME3 gameplay however looks good even if you consider it's all unfinished demo's at this point. There are spots where there appears to be real time shadowing and stuff which to do propperly is a more intensive and higher end Res issue to begin with.
#53
Posté 02 août 2011 - 09:12
#54
Posté 02 août 2011 - 09:26
Keep dreaming buddy. I am myslef a PC gamer, but I don't expect Bioware to implement DirectX 10. I will be happy with high res textures.FERMi27 wrote...
Hopefully it will finally support DX10 at least. The shadow effects on some of those screens are too good for DX9 to handle.
#55
Posté 02 août 2011 - 10:00
#56
Posté 02 août 2011 - 10:07
DX10 and DX11 on themselves will offer no huge benefits. Look here:Reptillius wrote...
I am hoping they push towards DX11 with the improvements of computers in the last couple of years with the change to processors and things. You don't find many single core processor computers for sale anymore... And even Quad core chips are getting fairly cheap... And they recently changed the design to multicore chips again. I see no reason for them not to push towards DX10 or DX11 considering they are already out and the game releases next March.
www.nowgamer.com/news/967613/is_crysis_2_nextgen_dx9_vs_dx11_hd_comparison.html
Sure there is a difference, but it's not exactly a mindboggling one.
#57
Posté 02 août 2011 - 10:34
Brenon Holmes wrote...
No worries, it's the internet... tone is fairly difficult to extract from text. :happy:
Do you know what's being done to avoid the clipping issues that certain aliens (like Garrus) have in the game because they're using a human skeleton (i.e. Garrus having his rifle butt going through his armor, or Grunt having to reach through his sides to grab a shot gun).
#58
Posté 03 août 2011 - 06:21
#59
Posté 03 août 2011 - 10:05
darknoon5 wrote...
tl;dr: The tech is real but doesn't really animate, isn't new and still requires a lot of processing power.
My 2 cents: animation is not impossible, even if it is, it can be used for static scenery, saving up alot of proccesing power. Using algorithms, the computer only selects one atom per pixel, using little to no cpu power. (runs in software mode, no gpu needed)
Your mixing up voxxel with this tech, voxxels are ever present and are constanty calculated, this only shows what you are looking at, im means that it shows the pixels you can see.
f.e. looking at a wall, all thats really being computed is the surface area you can see, as opposed to current rendering systems which do the entire level, or save it into the ram.
I'm tired of this "notch said so, gotta suck his **** ", his only valid point is that voxxels are news; this is not voxxel based.
You have to understand that this is barely a pre alpha build, the engine, or software their working on is still on 10% of it's creations, i'm sure many believe we'll be able to enjoy games utilizing point cloid tech, i only believe wen don't need another 10 years of cpu upgrades.
Consider this as an added trivia, the very universe we live in works with exactly the same principle as this tech.
#60
Posté 03 août 2011 - 10:32
I'm not a graphics ****, so as long s it looks good enough, I'm satisfied.
#61
Posté 03 août 2011 - 10:36
Mass Effect 3 looks set for a lot of awesome in the screenshot and photo manip front!
#62
Posté 03 août 2011 - 11:08
As it is a graphics improvement over ME2 would still be appreciated.
Cheers
S'F'
#63
Posté 03 août 2011 - 12:17
Reptillius wrote...
I am hoping they push towards DX11 with the improvements of computers in the last couple of years with the change to processors and things. You don't find many single core processor computers for sale anymore... And even Quad core chips are getting fairly cheap... And they recently changed the design to multicore chips again. I see no reason for them not to push towards DX10 or DX11 considering they are already out and the game releases next March.
That would require Bioware actually cared about the PC gamer. They don't.
#64
Guest_The PLC_*
Posté 03 août 2011 - 12:41
Guest_The PLC_*
"So far the cutscenes in Mass Effect are not pre-renderes." Wrong..
Modifié par The PLC, 03 août 2011 - 12:43 .
#65
Posté 03 août 2011 - 12:46
The PLC wrote...
Who the *** edited that video? I can't even see half the picture a lot of the time! Useless.
wut?
"So far the cutscenes in Mass Effect are not pre-renderes." Wrong..
#66
Guest_The PLC_*
Posté 03 août 2011 - 12:52
Guest_The PLC_*
There's these green and blue moving shapes, a stupid light orb-thingy and text taking up half the screen. Why not just show is the picture, and use a smaller font? All that other stuff is useless and annoying.Mesina2 wrote...
The PLC wrote...
Who the *** edited that video? I can't even see half the picture a lot of the time! Useless.
wut?*pic"So far the cutscenes in Mass Effect are not pre-renderes." Wrong..
And Mass Effect 2 had loads of pre-rendered cut scenes.
#67
Posté 03 août 2011 - 12:56
Mesina2 wrote...
*snip*"So far the cutscenes in Mass Effect are not pre-renderes." Wrong..
Actually, he's partly right. The cutscenes are done using the game engine, but the ones playing from movie files are rendering with better textures and/or numbers of objects that the 360 couldn't handle. But they're not pre-renders in the usual sense where it's done in some completely different piece of software at much, much higher quality than the in-engine graphics.
#68
Posté 03 août 2011 - 01:04
I know ME2 cutscenes are pre-render.
#69
Guest_The PLC_*
Posté 03 août 2011 - 01:08
Guest_The PLC_*
"It should be noted that so far cutscenes in the Mass Effect series are not pre-rendered."
#70
Posté 03 août 2011 - 01:21
#71
Posté 03 août 2011 - 01:31
#72
Posté 03 août 2011 - 01:35
Cyberfrog81 wrote...
On the PC they definitely aren't (with a few exceptions).
There's no difference between platforms in this regard. The number of cutscenes that are pre-rendered movie files is the same.
#73
Posté 03 août 2011 - 01:45
#74
Posté 03 août 2011 - 03:27
Cutscenes are not pre rendered but they have better lightning, better shadows, better detail than regular gameplay (developers explained that during ME1 late developement.....I'm sure the video is online somewhere).
all in all
ME2 cutscenes are some of the best I've ever seen and that includes the awesome "NY's Bridge is falling down" scene from Crysis 2
#75
Posté 03 août 2011 - 03:36
dujh wrote...
prob xbox as it's their lead platform and they prob havent ported it to pc and ps3 yetXewaka wrote...
It would be nice to know from which platform this footage comes from.
Implying this would run on x360. I say it's all buffrendered PC stuff just like it was with gameplays of Battlefield 3. Consoles can't handle half of UE3's features.





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