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Interesting Video: ME3 Graphics Improvements


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#76
JeanLuc761

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Mr.Kusy wrote...

dujh wrote...

Xewaka wrote...

It would be nice to know from which platform this footage comes from.

prob xbox as it's their lead platform and they prob havent ported it to pc and ps3 yet


Implying this would run on x360. I say it's all buffrendered PC stuff just like it was with gameplays of Battlefield 3. Consoles can't handle half of UE3's features.

It's hard to say.  The E3 demo was clearly running on the Xbox 360 (unless the person 'playing' it was faking it the whole time), and it looked pretty damn good.

The high resolution textures lead me to believe that some of the promotional stuff is PC though.  Xbox 360 is not known for having particularly detailed textures.

#77
crimzontearz

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JeanLuc761 wrote...

Mr.Kusy wrote...

dujh wrote...

Xewaka wrote...

It would be nice to know from which platform this footage comes from.

prob xbox as it's their lead platform and they prob havent ported it to pc and ps3 yet


Implying this would run on x360. I say it's all buffrendered PC stuff just like it was with gameplays of Battlefield 3. Consoles can't handle half of UE3's features.

It's hard to say.  The E3 demo was clearly running on the Xbox 360 (unless the person 'playing' it was faking it the whole time), and it looked pretty damn good.

The high resolution textures lead me to believe that some of the promotional stuff is PC though.  Xbox 360 is not known for having particularly detailed textures.


indeed....but, this is the 3d game of the serie, maybe they finally optimized enough

#78
crimzontearz

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The PLC wrote...

Watch the vid.

"It should be noted that so far cutscenes in the Mass Effect series are not pre-rendered."


yeah they are so pre-rendered that in ME1 there were many instances in which texture load-ups were very noticeable


please get your facts straight, Even the devs confirmed many times that the cutscenes in ME 1 and 2 are not pre-rendered 

#79
Guest_The PLC_*

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crimzontearz wrote...

The PLC wrote...

Watch the vid.

"It should be noted that so far cutscenes in the Mass Effect series are not pre-rendered."


yeah they are so pre-rendered that in ME1 there were many instances in which texture load-ups were very noticeable


please get your facts straight, Even the devs confirmed many times that the cutscenes in ME 1 and 2 are not pre-rendered 

I never said that ALL cutcenes in Mass Effect were pre rendered. Let me cut it out for you:
The video claims that the cut scenes in Mass Effect are not pre-rendered. (It doesn't say 'most cutscenes' or 'nearly all'.)
I pointed out that the guy behind the video was wrong about that. Scenes like the Normandy blowing up and space scenes during the Suicide missions are clearly pre-rendered. They may use the games engine, but that doesn't really change anything.

#80
Icinix

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Geometry.


The new buzz word.

What I really want to see fixed is the dynamic shadows that caused so much issue in ME2. But until we see the game at full resolution, its hard to really gauge improvements.
Although I am excited about the idea of cutscenes using the in game engine with user graphics settings, thats been something we've been crying out for since KOTOR.

#81
xSTONEYx187x

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It will look great, regardless of "DX 11".

#82
crimzontearz

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The PLC wrote...

crimzontearz wrote...

The PLC wrote...

Watch the vid.

"It should be noted that so far cutscenes in the Mass Effect series are not pre-rendered."


yeah they are so pre-rendered that in ME1 there were many instances in which texture load-ups were very noticeable


please get your facts straight, Even the devs confirmed many times that the cutscenes in ME 1 and 2 are not pre-rendered 

I never said that ALL cutcenes in Mass Effect were pre rendered. Let me cut it out for you:
The video claims that the cut scenes in Mass Effect are not pre-rendered. (It doesn't say 'most cutscenes' or 'nearly all'.)
I pointed out that the guy behind the video was wrong about that. Scenes like the Normandy blowing up and space scenes during the Suicide missions are clearly pre-rendered. They may use the games engine, but that doesn't really change anything.


yeah you made it sound like "loads" of them were pre rendered where it is only really a handful

Modifié par crimzontearz, 03 août 2011 - 08:49 .


#83
lumen11

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Has there been any word on a possible highres texture pack like the one for DA2 PC.

#84
Savber100

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That's how you improve the graphics of a sequel and not change up EVERYTHING from character design to aesthetics. *glares at DA2*

#85
Guest_The PLC_*

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crimzontearz wrote...

The PLC wrote...

crimzontearz wrote...

The PLC wrote...

Watch the vid.

"It should be noted that so far cutscenes in the Mass Effect series are not pre-rendered."


yeah they are so pre-rendered that in ME1 there were many instances in which texture load-ups were very noticeable


please get your facts straight, Even the devs confirmed many times that the cutscenes in ME 1 and 2 are not pre-rendered 

I never said that ALL cutcenes in Mass Effect were pre rendered. Let me cut it out for you:
The video claims that the cut scenes in Mass Effect are not pre-rendered. (It doesn't say 'most cutscenes' or 'nearly all'.)
I pointed out that the guy behind the video was wrong about that. Scenes like the Normandy blowing up and space scenes during the Suicide missions are clearly pre-rendered. They may use the games engine, but that doesn't really change anything.


yeah you made it sound like "loads" of them were pre rendered where it is only really a handful

Dude, I wasn't even critizising Bioware for using these pre-redered scenes. I simply pointed out that the info in the vid was wrong. There's quite a bit more than a 'handful' of pre rendered scenes though. 

The intro.
Pretty much every scene where you land on a planet/station (Omega, Citadel, Illium, the prison where you recuit Jack, Tuchanka)
The scene on Horizon where the Collectors attack. and again when the Collector ship takes off. 
On the collector vessel mission where the Normandy escapes. 
On the Reaper IFF. A short one. 
Many of the action scenes in the suicide mission. 
A lot of scenes in the DLCs. The satelite blowing up, approaching the Shadow Broker's ship and blowing up the relay in Arrival.

But enough about this..

#86
Icinix

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Savber100 wrote...

That's how you improve the graphics of a sequel and not change up EVERYTHING from character design to aesthetics. *glares at DA2*


Also this.

#87
SpEcIaLRyAn

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Lets just say for all intents and purposes that most cut-scenes in the Mass Effect series are not pre-rendered. And if they are its using the games engine. Sort of like the cinematics for God of War 3 uses the game's engine. If they are using pre-rendered scenes its most likely there to show off an action scene that other wise would not look as good.

#88
didymos1120

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The PLC wrote...
 There's quite a bit more than a 'handful' of pre rendered scenes though. 


Not counting the loading screens, corporate logos, and the "Advanced Combat Training" stuff there are:

ME2 Base Game:  104
Kasumi: 4
Overlord: 1
Lair: 11
Arrival: 6

Total # pre-rendered cutscenes in ME2: 126

ME1 Base Game: 49 (with some duplication of imagery w/ the various versions of the beacon visions)
BDtS: 2

Total # pre-rendered cutscenes in ME1: 51

Modifié par didymos1120, 04 août 2011 - 02:51 .


#89
didymos1120

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crimzontearz wrote...
please get your facts straight, Even the devs confirmed many times that the cutscenes in ME 1 and 2 are not pre-rendered 


*ahem*

Casey on twitter:

@Xuki_puig We actually do use CGI sometimes, but we make it look consistent with in-game assets so that it's not noticeable when you see it


Modifié par didymos1120, 04 août 2011 - 02:40 .


#90
snackrat

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Looks amazing! ...though now I have doubts to if my old laptop can run this one. (I don't HAVE a console, a tv, or room for either, so no option there.)

#91
In Exile

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Hopefully it can still run on the same machines ME1-ME2 do. Bells & whistles are nice, but not something I really care for.

#92
Hathur

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didymos1120 wrote...

crimzontearz wrote...
please get your facts straight, Even the devs confirmed many times that the cutscenes in ME 1 and 2 are not pre-rendered 


*ahem*

Casey on twitter:

@Xuki_puig We actually do use CGI sometimes, but we make it look consistent with in-game assets so that it's not noticeable when you see it


Well seeing as how all the cutscenes are in bink video format (and the files easily viewable with the bink player), I can attest that all pre-rendered cutscenes in ME1 & Me2 only ever involve space scenes that involve the Normandy or other ships... never characters.

One minor exception to this rule is the ME2 intro. It is a pre-rendered scene right up until you take control of Shepard (and then again is a pre-render cutscene after Shepard is blown out the ship). 

If you're seeing the Normandy flying, chances are 95% it's a pre-render cutscene... however, there are no pre-renders of characters or Shepard after the intro scene in ME2, as there is no way for the animators to know / take into account what your Shepard looks like, gear s/he has on, etc... the only reason the ME2 intro is a pre-render is because at that start point we have no control over the character's appearance yet (character creation hasn't begun and Shepard's face is hidden by the helmet the whole time).

There are no pre-renders involving Shepard or other character after that.. ever... all other scenes involve space flight (landing on the Citadel, landing on Illium, etc etc).

#93
didymos1120

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Hathur wrote...

There are no pre-renders involving Shepard or other character after that.. ever... all other scenes involve space flight (landing on the Citadel, landing on Illium, etc etc).


True for Shepard.  Mostly, but not completely, accurate for other characters (yes, I both know and agree: some of these are really nitpicky):

Horizon: All the stuff with the Collector General at the beginning, including the first drone possession w/ colonists being packed for shipment

Ilium:
A short one when heading to get Thane shows people walking around as the skycar departs.

N7: Archeological Dig Site: The beacon vision at the end has images of Protheans and Collectors.

Collector Base Explosion/Radiation Pulse Sequence:  A few shots of Collectors firing on the Normandy as it leaves. All the stuff with Collector General running around and the "Releasing Control" bit with the Harby hologram.

Epilogue:
The shots of all the Reapers massing on the galaxy's edge at the end. I mean, they are living starships after all, which makes them characters. Besides, Harby's in it.

Kasumi:
The "briefing in the skycar" stuff showing the inside of Hock's home and the memory of her and Keiji kissing.

Lair: The sequence where you ram Vasir's skycar and she crashlands, which shows her reactions.  The Garrus, Grunt, Jacob, Jack, Legion, Miranda, Samara, and Thane videos on the Shadow Broker base.

Arrival:  A brief one of the Reapers approaching the relay. The ending where the countdown runs out has all sorts of people in it.

Basically, the general rule for pre-rendered stuff seems to be "No characters unless they're not in the party or it depicts a time when they weren't" though a couple of the Shadow Broker videos break even that (Grunt on Ilium, Jacob on the Normandy).

#94
Guest_luk4s3d_*

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Pulletlamer wrote...

Arcian wrote...

That's cool.

Now, for ME4, let's implement this.

I f***ing love the future.


OMG that's awesome!

Bookmarked. :)


Christ you're not serious, are you?

IT'S A WIND UP!!!

#95
lumen11

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Karsciyin wrote...

Looks amazing! ...though now I have doubts to if my old laptop can run this one. (I don't HAVE a console, a tv, or room for either, so no option there.)

ME2 ran a lot smoother than ME1. If they managed to make further progress with optimisation, it shouldn't require much better hardware.

#96
Jaron Oberyn

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Not to rain on this guys parade or anything, but some of the stuff in here aren't exactly graphical improvements. For example, the "god rays", also known as lightshafts, were present in ME2, and aren't exactly demanding at all. Additionaly, unless he's seen the wireframes from the models, how could he tell if the models are using denser geometry in contrast to the second game? From the looks of it, the character geometry looks no different than in 2. I think he's mistaking texture detail for actual geometric detail. Also, Garrus's armor in ME2 simple? Really? Lets move onto "environment detail". The example he used is no different from ME2 in terms of texture quality and mesh population. "New Higher quality effects." Really?  That looks like the same ice shattering effect that ME2 had, only with a few more pieces rather than large chunks. Going on to scale. ME1 had this scale. Look at Eden Prime, Noveria, Ferros, Virmire, etc... ME2 toned down on the larger levels, yes, but that doesn't make it a graphical improvement in the 3rd just because they went back to larger environments. The only thing that would be an improvement is the SSAO. This post isn't meant to be negative. It's just that simply a lot of the stuff that this guy is calling graphical improvements aren't really improvements at all. ME3 will still look 99% like ME2.

-Polite

#97
Shockwave81

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PoliteAssasin wrote...

Not to rain on this guys parade or anything, but some of the stuff in here aren't exactly graphical improvements. For example, the "god rays", also known as lightshafts, were present in ME2, and aren't exactly demanding at all. Additionaly, unless he's seen the wireframes from the models, how could he tell if the models are using denser geometry in contrast to the second game? From the looks of it, the character geometry looks no different than in 2. I think he's mistaking texture detail for actual geometric detail. Also, Garrus's armor in ME2 simple? Really? Lets move onto "environment detail". The example he used is no different from ME2 in terms of texture quality and mesh population. "New Higher quality effects." Really?  That looks like the same ice shattering effect that ME2 had, only with a few more pieces rather than large chunks. Going on to scale. ME1 had this scale. Look at Eden Prime, Noveria, Ferros, Virmire, etc... ME2 toned down on the larger levels, yes, but that doesn't make it a graphical improvement in the 3rd just because they went back to larger environments. The only thing that would be an improvement is the SSAO. This post isn't meant to be negative. It's just that simply a lot of the stuff that this guy is calling graphical improvements aren't really improvements at all. ME3 will still look 99% like ME2.

-Polite


Well said.  Just wait for all the wide-eyed dreamers to come crying back to the forums when their expectations are dashed in March 2012. :)

#98
vader da slayer

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The PLC wrote...

crimzontearz wrote...

The PLC wrote...

Watch the vid.

"It should be noted that so far cutscenes in the Mass Effect series are not pre-rendered."


yeah they are so pre-rendered that in ME1 there were many instances in which texture load-ups were very noticeable


please get your facts straight, Even the devs confirmed many times that the cutscenes in ME 1 and 2 are not pre-rendered 

I never said that ALL cutcenes in Mass Effect were pre rendered. Let me cut it out for you:
The video claims that the cut scenes in Mass Effect are not pre-rendered. (It doesn't say 'most cutscenes' or 'nearly all'.)
I pointed out that the guy behind the video was wrong about that. Scenes like the Normandy blowing up and space scenes during the Suicide missions are clearly pre-rendered. They may use the games engine, but that doesn't really change anything.


Pre-rendered stuff doesn't use the games engine to show it. a Pre-rendered cutscene are scene like you got out of PS1 JRPG's where you go from the graphics of the game (say Front Mission 3) where you see the Wanzers you use to fight with to a CGI cutscene.

A scene rendered with the games engine may be scripted and inserted at specific points but it is generated "on the fly" by the games engine. By definition if the graphics engine of a game produces the scene then the scene is not pre-rendered. Thanks to the ability of modern game engines this "on the fly" cutscene rendering is what saves TONS of disk space and money (you don't need people to make cutsences anymore as you just script them in with the rest of the game).

and to be clear, Im not saying that ME doesn't have pre-rendered (ie CGI) scenes just that a scene that is rendered by teh games engine isn't a pre-rendered scene. If Im not mistaken Casey Hudson said during ME2's marketing that both ME1 and 2 had CGI scenes but any scene with a character in it was done in engine.

Modifié par vader da slayer, 05 août 2011 - 06:28 .


#99
MadCat221

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"As you can see, Shepard's armor textures are nearly 2x of what they were in ME2."

So does that mean FemShep's armor texture resolution get a boost to be 1/2 of what DudeShep's was in ME2? Or will they still be muddy low-res things that don't hold a candle to the detail level of DudeShep's?